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  1. #1
    Founder Freeman's Avatar
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    Default New VON strategies needed now

    From Europe:
    "NEW- Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them."

    That should make things a bit more interesting.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  2. #2
    Founder Shadow_Flayer's Avatar
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    Finally!

  3. #3
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    Quote Originally Posted by Freeman View Post
    From Europe:
    "NEW- Velah has informed the guardians of the islands within the Plane of Night that if they leave the areas they are supposed to be protecting, she will eat them."

    That should make things a bit more interesting.
    This should be fun. I wonder if this means you can pull them a certain distance and then they'll leash, or if they simply won't leave their island at all.

  4. #4
    Community Member Symar-FangofLloth's Avatar
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    It should go faster now, eh? No more waiting 20 minutes for all the pulling.
    Former Xoriat-er. Embrace the Madness.

  5. #5
    Hamfather totmacher's Avatar
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    lol you all don't get it, do you? you pull because the monsters re-spawn AND you can only have 1 person on parts of the bridge. anyone lauding this as great is not thinking out strats for the dragon raid... especially when stuff re-spawns in the middle of preparing and knocking down pillars.

    this essentially means you're either gonna have to zerg out there quick to kill the monsters. get someone to 1st and 3rd base. then have the 1st or 3rd baseman go to 2nd base while zerging and chugging pots. all the while 1st and 3rd are prepping. it should make it a bit more frantic
    Last edited by totmacher; 08-13-2007 at 11:24 AM.

  6. #6
    Founder Freeman's Avatar
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    New requirement for dragon raids: Bards who can survive long enough to fascinate each island
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  7. #7
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    Quote Originally Posted by Freeman View Post
    New requirement for dragon raids: Bards who can survive long enough to fascinate each island
    Finally, I have a sense of purpose and meaning!
    Khyber (Formerly of Aundair)
    Keepers of the Arcane

    Kendon Dorak - Level 5 Elven Rogue / Level 3 Fighter / Level 2 Ranger
    Aguila Rohan - Level 11 Human Paladin
    Senshi Silverbane - Level 5 Human Cleric / Level 1 Fighter
    Supremo Swashbuckler - Level 8 Drow Spellsinger Bard
    Ignacio Wolfbane - Level 5 Dwarven Fighter

  8. #8
    Community Member Symar-FangofLloth's Avatar
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    Ive heard you can have about 2 people at each island. Anyway, get 3 bards and 3 fighters, send 1 of each to the islands and fascinate. Get the pillars down and there ya go!
    Right?
    Former Xoriat-er. Embrace the Madness.

  9. #9
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    Quote Originally Posted by Symar-FangofLloth View Post
    Ive heard you can have about 2 people at each island. Anyway, get 3 bards and 3 fighters, send 1 of each to the islands and fascinate. Get the pillars down and there ya go!
    Right?
    Similarly, you could send a caster with Otto's Dancing Sphere and disintegrate the pillar(s)?

  10. #10
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    Quote Originally Posted by totmacher View Post
    lol you all don't get it, do you? you pull because the monsters re-spawn AND you can only have 1 person on parts of the bridge. anyone lauding this as great is not thinking out strats for the dragon raid... especially when stuff re-spawns in the middle of preparing and knocking down pillars.
    LOL, you don't get it do you? The whole pulling and /death method is lame. Killing the mobs on each "base" isn't necessary, you just need to neutralize them so they don't attack you while you take down the pillars. Fascinate, Fear, Hypnotic Pattern, Dancing Orb - all viable options. Just because you haven't thought outside the box doesn't mean the rest of us haven't. Expand your horizons and your gameplay will improve.

  11. #11
    Community Member Onubis's Avatar
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    Quote Originally Posted by Blazer View Post
    LOL, you don't get it do you? The whole pulling and /death method is lame. Killing the mobs on each "base" isn't necessary, you just need to neutralize them so they don't attack you while you take down the pillars. Fascinate, Fear, Hypnotic Pattern, Dancing Orb - all viable options. Just because you haven't thought outside the box doesn't mean the rest of us haven't. Expand your horizons and your gameplay will improve.
    only 1 problem
    >only 1 person can move to each pillar at a time, even if u send back up itll take awhile to get there. Or do expect bards or caster to go to pillar, cc the mobs,
    >hope they dont get pwned, then bring in the ftrs to take down the pillars?
    Last edited by Onubis; 08-13-2007 at 11:33 AM.

  12. #12
    Community Member JD2134's Avatar
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    Quote Originally Posted by totmacher View Post
    lol you all don't get it, do you? you pull because the monsters re-spawn AND you can only have 1 person on parts of the bridge. anyone lauding this as great is not thinking out strats for the dragon raid... especially when stuff re-spawns in the middle of preparing and knocking down pillars.

    this essentially means you're either gonna have to zerg out there quick to kill the monsters. get someone to 1st and 3rd base. then have the 1st or 3rd baseman go to 2nd base while zerging and chugging pots. all the while 1st and 3rd are prepping. it should make it a bit more frantic
    Just get some greater construct bane weapons, and stand ont he bridges to the island and just range the pillars, NO need for a bard and only need one person to run past either 1st of 3rd base before the baddies rubberband back.

    Im sure who ever complined about this is going to hate the fix for it

  13. #13
    Community Member Onubis's Avatar
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    Default hmmmm

    ok..... so they are expecting a NORMAL(not elite)lvl 8-10 toon to be able to solo whatever is at the pillar they r, becuase when more than 1 person is a bridge Velah destroys it! the op is right we need a new plan of attack now.

    Turbine has this bad habit of trying to fix a problem and going overboard.
    example: TS raid. Yes it was tooo easy, but now its a 50/50 because the boss starts swinging and mostly has killed you before you load in......

    now expecting a single ftr to solo the mobs at each pillar???

  14. #14
    Community Member The_Cataclysm's Avatar
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    Well, the first time you have more than 1 person on a particular bridge she just weakens the bridge. It takes a couple hits to take it out so you can send out more than 1 person at a time.

    The other option is to send in the crowd control person first.

  15. #15
    Community Member Onubis's Avatar
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    Quote Originally Posted by The Cataclysm View Post
    Well, the first time you have more than 1 person on a particular bridge she just weakens the bridge. It takes a couple hits to take it out so you can send out more than 1 person at a time.

    The other option is to send in the crowd control person first.
    Ive seen her destroy a bridge out right in 1 shot

  16. #16
    Community Member juniorpfactors's Avatar
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    Default ...

    ts...try entering in sneak mode...and you can do alot of the puzzle before you are attacked....have a nice day

  17. #17
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Onubis View Post
    ok..... so they are expecting a NORMAL(not elite)lvl 8-10 toon to be able to solo whatever is at the pillar they r, becuase when more than 1 person is a bridge Velah destroys it! the op is right we need a new plan of attack now.
    I think this is key. Look at level 10 character abilities/spells on Normal setting. No Dance Party (not even scrolls until level 11), so Fascinate, (Heightened) Hypnotic Pattern, Fear for neutralization.

  18. #18
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    Quote Originally Posted by Mad_Bombardier View Post
    I think this is key. Look at level 10 character abilities/spells on Normal setting. No Dance Party (not even scrolls until level 11), so Fascinate, (Heightened) Hypnotic Pattern, Fear for neutralization.
    I haven't played around with Fear much, so my question is this: say the pillar mobs are able to leash and you cast Fear on them. They run away, run away. If they run to their leash point and come back, do they lose the Fear? Does that get wiped, similar to how they get all their HP back when they leash? Or will they just return back from leash, still Feared, and run away again?

  19. #19
    Community Member Theboz's Avatar
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    has anybody ever thought about maybe ranging the pilliars.
    Member of Mythical

  20. #20
    Community Member Mercules's Avatar
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    Quote Originally Posted by Onubis View Post
    ok..... so they are expecting a NORMAL(not elite)lvl 8-10 toon to be able to solo whatever is at the pillar they r, becuase when more than 1 person is a bridge Velah destroys it! the op is right we need a new plan of attack now.

    Turbine has this bad habit of trying to fix a problem and going overboard.
    example: TS raid. Yes it was tooo easy, but now its a 50/50 because the boss starts swinging and mostly has killed you before you load in......

    now expecting a single ftr to solo the mobs at each pillar???
    Sorcerer/Wizard - Hypnotism - Hypnotic Pattern - Fear - Mass Persuasion - Symbol of Fear - Symbol of Persuasion - Otto's Sphere of Dancing - Symbol of Stunning.

    Cleric - Greater Command - Symbol of Fear - Symbol of Persuasion - Symbol of Stunning.

    Bard - Hypnotism - Hypnotic Pattern - Fear - Otto's Sphere of Dancing - Mass Suggestion

    Fighter/Barbarian/Paladin/Ranger - Paralyzer weapon with Cleave and/or Great Cleave.

    Basically anything that will let you Crowd Control the mobs until someone else can get over there to help you out. Shadow Walk can get some of these casters close enough to get their spell off.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

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