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  1. #1
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    Default THE BEST DD - with comparisons to other builds to prove it

    hi there, i have an amazing drow 2wf

    heres what i did:
    (note, on this build you need a +1 dex tome from another source)

    18str (+3 from levels 4, 8, and 12)
    16dex (+1 dex tome)
    10con
    10int
    8wis
    12cha

    2PLD/12FTR is your goal
    use shortswords (and possibly rapiers)

    Feats : total 11
    3: TWF, ITWF, GTWF - the 3 two weapon fighting feats (these are normal, improved and greater two weapon fighting)
    4: WF:P, WS:P, GWF:P, GWS:P - the piercing weapon feats (these are normal and greater weapon focus : piercing and normal and greater weapon specialization : piercing)
    those are the 4 basic feats for DPS, leaving you with 4 more
    i recommend power attack, toughness, improved critical : piercing, and a free feat of your choice. (if you are lucky enough to pull a +3 int tome from the reaver, take combat expertise!)

    What does 2PLD give you? - extra survivability.
    2 levels of paladin gives you some nice stuff, and i recommend you take it as your 1st 2 levels.
    FEATS:
    Smite evil - attack with twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level.
    Divine grace - you can apply your charisma modifier to saving throws
    Lay on hands - a once per day ability that heals (or damages undead) target for (10+PLD level) x CHR modifier.
    Aura of good - An aura granting a +1 bonus to saves and Armor Class
    ENHANCEMENTS:
    Follower of Vulkoor (lvl1) - +1 to hit with shortswords
    Paladin Charisma (lvl2) - +1 CHA
    -------------



    Fighter enhancements to get:
    Fighter Strength
    Fighter Toughness
    Item Defense (optional)
    Fighter Armor Mastery

    Drow enhancements to get:
    Drow Melee Damage
    Drow Melee Attack
    Drow Spell Resistance (optional)
    Elven Dexterity (Optional depending on your dexterity item and Max dex bonus)


    - what this looks like end game (assuming 30STR, which is not hard with a +5 item and a +1 tome, or a +6 item)
    Attack:
    14 BAB
    +5 Shortsword
    +2 WF:P, GWF:P
    +2 Drow Melee Attack
    +10 STR
    +1 Vulkoor Champion
    -2 TWF
    ---------------
    32 attack unbuffed (27 with PA)


    Damage (mainhand)
    +5 Shortsword
    +10 STR
    +4 WS:P, GWS:P
    +2 Drow Melee Damage
    ----------------
    +21 damage per hit (26 with PA)

    Damage (offhand)
    +5 Shortsword
    +5 STR
    +4 WS:P, GWS:P
    +2 Drow Melee Damage
    ----------------
    +16 damage per hit (21 with PA)

    weapons to use:
    a reasonable goal would be : +5 elemental shortsword of deception / treason offhand would be a very nice combo for damage (with some survivability, thanks to deception)
    theres nothing stopping you on this build from effectively using wounding/puncturing stuff and doing stat damage
    but if you find a pair of +5 holy/elemental burst shortswords of pure good RR drow please use them. (mathematically its the same as the deception/treason combo if your only using 1)



    ----------------maximum's ( a look at what happens if everything you want drops for you)
    STR: 18 +3 from levels + 3 from enhancements + 6 from item + 2 from tome + 2 rage/madstone boots etc : 34 STR, this would bring your to-hit up 2 in each hand, as well as 2 damage mainhand 1 offhand. to a total of +34 to hit, with +23/17 damage

    Weapon: +5 Elemental (or holy/ elemental burst RR drow) shortsword of deception / treason. you now have backstabbing 3 on most of the time thanks to deception making the target vulnerable to sneak attack. Backstabbing 3 gives you a +3 attack and +5 damage to all attacks that would sneak attack (this damage is constant, and works on most things except undead and construct but cannot be multiplied by critical hits). Now you have a +37 to hit and +28/22 damage.

    Thats pretty good still unbuffed! Greater heroism, good hope, recitation, haste, bard songs, power attack will all make these numbers go up even more!

    ------------------------------




    just for comparison, lets see how this stands up to a popular barbarian build in rage an Power attack. (well turn PA on as well)

    Maldini's pure dps barbarin, quoted from his own build, FULLY kitted out does +42damage, with a +5 weapon and power attack. (disclaimer: i believe this is for his human build, dwarf will do Have different numbers with a greataxe and enhancements, warforged with their PA enhancements. He also has critical rage, http://forums.ddo.com/showthread.php?t=115850 for reference)
    barbarians get 4 attacks, making this +168 damage in a round to a single target, assuming no crits.

    we have 4 normal attacks +33 (23+5PA +5 Sneak Attack) and 3 offhand attacks +27(17+5PA +5 Sneak Attack): +132 mainhand and + 81 offhand : +213 a round.

    Now i know your going to say, but wait! glancing blows do a lot of damage! omgzor! yes they do, about 40 a round to nearby enemies, but remeber that free feat? since we already have power attack, go ahead and take cleave. now you will also do 1d6+33 +1d6 from whatever element you have on your weapon in an area of effect every 5 seconds. Unlike glancing blows you are also able to critical hit on cleaved attacks. This can give you a very respectable aoe power if you desire it.


    ------------------------------



    another quick comparison: the CON damage TWF
    doing 7 con damage a round + and average (assuming rapier/shortsword with improved crit) of 6/20 x4 + 4/20 x3: 36/20: 9/5, (well make it a generous 2) crits of 1d6 con DMG per round. Thats a total of 7+2d6 con DMG, average 14 con dmg a round. on a monster with 20 HD, which is INCREDIBLY generous in current content, this would deal the equivalent of +140 points of damage, bringing it short of the Barbarian and nowhere near this build while not even taking into consideration our criticals. Indeed, a monster would have to have a massive 30HD to make the typical Wounding/puncturing build on par with this build.

    (fyi: this build has an average critical damage of 4/20 x 4 x 28: 22.4 mainhand + 4/20 x 3 x 22: 13.2 = +34.6 damage a round.

    the barbarian assuming a non-sword of shadows(man that things imba) greatsword /w improved crit and critical rage has (4+2)/20 x 4 x 42: +50.4 damage a round)

    --------------------------


    when to use rapiers : when critical hits are what u need (banisher, smiter), otherwise the +1 attack from shortsword about makes up for it. rapiers are simply harder to come by in my experience.



    ------------------------ Survivability
    AC- armor class
    Whats a decent armor class to shoot for:
    disclaimer: even though this is a 2 weapon fighting build i recommend you always carry a shield.

    that being said, what ac is achievable with this build in good to great gear, without spamming clickies of shield lvl 1
    with an easy dex of 22, (16 base +1 tome +5 from other sources - you can take 2 from the drow enhancements)

    10 base
    +13 (+5 mithral fullplate)
    +3 max dex bonus
    +3 fighter armor master
    +5 protection item
    +2 chaosguardes
    +3 barkskin potions, cheap, good, last 6 minutes!
    +1 Paladin aura
    ------
    40 ac is not bad!
    now with more uber gear and spells:
    +3 chattering ring
    +4 shield clicky (5/10 level ones)
    +1 haste (pots/clickies etc.)
    ------
    48 self achieveable ac while twf is quite impressive, obviously a party can take this higher with a true paladin aura and better barkskin


    HP: with a 10 con base, your HP might be a little low, but with gear it becomes manageable. With Toughness and the fighter enhancement, your base 140HP becomes 140+17+5+10+15+20: 207. With 16 CON (easily achievable) its a respectable, if a little low 249, and with 18 CON (max) its 263.

    Saves - (Base of 11/4/4)
    Saves will be quite good as you can add your charisma modifier to them. 12 cha to start, +1 from enhancement leaves you at 13. 18 would be a low expected CHA, maxing out at 22 with +3 tome and +6 item. This would yield a +4-6 resistance bonus. With a resistance item, the paladins aura and greater heroism you can get that will save up to high teens if not low twenties


    ----------------------
    other races:
    i believe this build can be modified easily for dwarf for slashing/axes, and probably human.
    Last edited by Shroonith; 08-13-2007 at 12:31 PM.

  2. #2
    Community Member Jarlaxel's Avatar
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    Fun Build. I have a Lvl 14 32pt TWF slashing Elf fighter which is very similar to this build. I can see this build will work really well and will be fun to play. Questions: Have you thought about squeezing in spring attack line? With the improved AI it helps a lot. Next, what do you plan to do when the lvl cap goes to 16? keep in mind if they introduce superior TWF I am anticipating that it will require a base dex of 19 and BAB 16. Also have you thought about adding 2 lvls of rogue for evasion when the cap increases. If you do that, you would need to think of how you would max out the dex on a +5 MBP. Then you would have a solid batman build. Evasion and 2 lvls of rogue in my opinion is the way to go. With a maxed +5 mbp you lose 1 ac. The gain = evasion, permanant BS damage, and an increase in skill points for umd. As more content is released more mobs will be like the stormreaver.
    Last edited by Jarlaxel; 08-13-2007 at 08:04 PM.

  3. #3
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    Fun Build. I have a Lvl 14 32pt TWF slashing Elf fighter which is very similar to this build. I can see this build will work really well and will be fun to play. Questions: Have you thought about squeezing in spring attack line? With the improved AI it helps a lot. Next, what do you plan to do when the lvl cap goes to 16? keep in mind if they introduce superior TWF I am anticipating that it will require a base dex of 19 and BAB 16. Also have you thought about adding 2 lvls of rogue for evasion when the cap increases. If you do that, you would need to think of how you would max out the dex on a +5 MBP. Then you would have a solid batman build. Evasion and 2 lvls of rogue in my opinion is the way to go. With a maxed +5 mbp you lose 1 ac. The gain = evasion, permanant BS damage, and an increase in skill points for umd. As more content is released more mobs will be like the stormreaver.
    1st question: spring attack, id love to get it if the level cap increases, however as it is i really want PA and toughness leaving me with only 2 extra feats, not enough for spring attack, when lvl 16 rolls around however i will probably be changing to it.
    2 levels of rogue would add +1d6+2 sneak attack damage, and evasion as well as 1 dex, however to get superior TWF, you would need to recieve your feat on lvl 16 which only fighter can do! ( i assume ranger will get it for free) so i am quite torn. Also lvl 3 paladin has many lovely features.

    As for the MBP, needing 19 dex for STWF i will be hunting a +3 dex tome pretty solidly to overwrite my +1 tome. Base dex of 19, +2 Drow enhancement + 1 rogue enhancement : 22 base dex. MBP max dex is 5, with an additional 3 from fighter ( possibly 4 later ) bringing it to 8. For a modifier of 8 youll need 26 dex, or +4 more, which madstone boots will give you.

  4. #4

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    Kind of depends...

    The fighter feats you have could be outweighed DPS wise by taking rogue 10-12 and fighter 2-4. You get all the TWF feats, only missing on the weapon specs (4 damage) and pick up 5d6 or 6d6 + as much as another +8 from enhancements. Attack values suffer but you can use divine power of what not to off set much of that. Even with less str damage you are still looking at a stronger average damage profile.

    On the other side you have the TWF barbarian builds, where you are TWF and have more STR on your side but a wider crit range. Combine this with a wound/puncturing weapons and you get a lot of con damage and a lot of straight damage at the same time, it's devistating.

    Finaly you have the bards wtih GTWF who are stacking on another +7 damage on all thier attacks from the bard songs. They can be build with high STR and self haste etc...

    Basicaly there are lots of ways to DPS with TWF. I think overall the Rogue or Barbarian options are going to out DPS the fighter variant a bit, although the fighter has a nice consistancy going for him. He isn't relying on any conditions do do what he does.
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  5. #5
    Community Member Shade's Avatar
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    Quote Originally Posted by Shroonith View Post
    Maldini's pure dps barbarin, quoted from his own build, FULLY kitted out does +42damage, with a +5 weapon and power attack. (disclaimer: i believe this is for his human build, dwarf will do Have different numbers with a greataxe and enhancements, warforged with their PA enhancements. He also has critical rage, http://forums.ddo.com/showthread.php?t=115850 for reference)
    barbarians get 4 attacks, making this +168 damage in a round to a single target, assuming no crits.

    we have 4 normal attacks +33 (23+5PA +5 Sneak Attack) and 3 offhand attacks +27(17+5PA +5 Sneak Attack): +132 mainhand and + 81 offhand : +213 a round.
    lol.. Total nonsense. Make up fairy tale ideas of DPS there is all that is. Sorry but even if Maldinis build had no GTHF and started 16 str, you still wouldn't even be n in the same league for damage.

    Your numbers make absolutely no sense. I have basicly the same build as Maldini, and for me to do 168 damage in 1 round is absolutely impossible. Hell it's insanely unlikely ill do less then 400 damage in 1 round.

    Looked like you compared Maldini unarmed with no weapon while debuffed carrying a 10000 pound rock on his back vs you with some imaginary +10 damage weapon that sneak attacks every strike. (even tho your not a rogue and seposedly out DPS a barbarian which make any sneak attacks impossible).

    You might do 213 damage a round if every hit goes perfect and you magically sneak attack every hit while the stars are aligned in your favor. I do 218 damage a swing, if I roll a 13 or better.. No idea what the made up weapon you used for your dmg comparsion was, but you mentiond shortswords, which crit on a 17...

    Sorry but fighters do not live in the same world when it comes to DPS. Barbarians win, there is no comparison. All the made up numbers in the world wouldn't change that.

    The build is not bad or anything, just don't kid yourself when it come to dps.
    Last edited by Shade; 08-14-2007 at 11:44 AM.

  6. #6
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    post ur build and gear and ill run the numbers for you. everything i posted is accurate, please do not claim its not without posting any sort of refutation. its + to damage a round not factoring base weapon damage. are you using a bloodstone? are you using SOS? ( i made a note at the bottom that the SOS will out dps nearly everything).


    Deception procs an average of once a round and lasts about 1 round so yes i pretty much sneak attack every hit. Deception temporarily blinds a target so they become vulnerable to sneak attack.

    come do the reaver with me one day and well see who has agro (even with my treason)

  7. #7
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    I'd like to see some numbers cranked a warforged barbarian, dual wielding heavy picks fully specced out with twf feats, critical range and warforged critical enhancements, as well as the PA enhancements. I'm not sure what his to-hit would look like, but those are some sick damage numbers.

  8. #8
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    I do not like the way you calculated damage, assuming no criticals?? That is stacking the deck against Barbarians and their critical rage enhancements. It is ok to assume 2-19 hits and 1 misses to simplify the calculations but you have to take into account critical hits. Also adding in sneak attack damage is pretty dubious as you certainly won't be getting that +5 every swing even with treason.

    If you want to throw in specialty damage then a strength based rogue will win every time. Per swing 7d6 sneak damage gives 21 damage alone and if you go Rogue 12/Fighter 2 you can take GTWF and get 7 swings. With 28 strength (easily reachable) and a +5 weapons plus backstabbing enhancments +8 more you are looking at +38/+33 main and off hand damage and that is without even PA which you could also take. It is way more than your build.

    Now in reality they aren't going to get all that damage, but if you are strictly going for bragging rights the rogue will win.

  9. #9
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    Default TWF Bard for Competition

    I have a Bard that does comparable damage (just don't stand too close when I sing )

    (Drow Male Neutral Warchanter Bard 10/Fighter 4)

    Stats:
    Str 16 (30 =16 +3 Levels +1 Enh. +2 Tome +6 Item +2 Rage)
    Dex 16 (24 =16 +1 Tome +1 Enh. +6 Item)

    Feats:
    Extend
    (FB) TWF
    WF Piercing
    (FB)PA
    Toughness (Alt. would be stunning blow with weighted offhand weapon)
    ITWF
    IC Piercing
    (FB)GTWF

    To Hit @14
    BAB 11
    Racial 2
    Str 10
    Weapon 5
    Song 7
    WF 1
    Focusing Chant 1
    Haste 1
    TWF -2
    PA -5
    +36 (31 PA)

    Damage @14
    Weapon 5
    Str 10
    Song 6
    PA 5
    Racial 2
    +28

    That is pretty much on par with a fighter now I know if you are in my party you can have my Bard buffs too, but still shows how much DPS you can get out of a battle Bard. Assuming only buffs that you can caste yourself it is pretty awesome DPS.
    Last edited by EinarMal; 08-14-2007 at 12:21 PM.

  10. #10
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    Quote Originally Posted by Aspenor View Post
    I'd like to see some numbers cranked a warforged barbarian, dual wielding heavy picks fully specced out with twf feats, critical range and warforged critical enhancements, as well as the PA enhancements. I'm not sure what his to-hit would look like, but those are some sick damage numbers.
    ask and you shall receive:

    Weapons: we will use +5 heavy pick / +5 light pick so as to be realistic (to hit still matters guys and -2 attack, a -10% to hit, is not worth the change from 1d4 to 1d6 an average of 1 more damage a hit)

    Feats: the 3 twf, PA, improved critical: piercing

    enhancements: (at least the ones that affect damage)
    warforged PA III : -3 to hit +3 to damage
    barbarian PA III : -3 to hit +3 to damage
    barbarian critical rage II : +2 to crit range
    barbarian power rage IV : 4 strength while raging

    Strength:
    18 Base
    +3 from levels 4/8/12
    +3 from tome
    +6 from item
    +10 from barb rage
    +2 rage (spell)
    -------
    42: modifier of +16


    Damage:
    mainhand would be a 1d6+5+16 with a 17-20x4 crit
    offhand would be a 1d4+5+8 with a 17-20x4 crit

    power attack, a now -11 to hit and +11 damage makes these

    mainhand would be a 1d6+5+16+11 with a 17-20x4 crit
    offhand would be a 1d4+5+8+11 with a 17-20x4 crit

    base dmg:
    (1d6+32) x4 + (1d4+24) x 3: 4d6+3d4+200(mine was a 7d6+213)

    critical hits, (the glory behind this idea i assume)
    mainhand will crit 4/20 of the time as will offhand, the crit adding 3x the damage extra ( ie a multiplier of 4x).
    damage done extra by crit:
    (1d6+32) x4 x4/20 x3 + (1d4+24) x 3 x4/20 x3 :
    (1d6+32) x48/20 + (1d4+24) x 36/20 :
    (1d6+32) x2.4 + (1d4+24) x 1.8:
    (2.4d6)+76.8+(1.8d4)+43.2:
    (2.4d6)+(1.8d4)+120: a massive +120 a round bringing average damage up to +320 a round! the dice rolls average to 25.8


    attack bonus:
    14 BAB
    +16 STR
    -2 TWF
    -11 PA
    +5 weapon
    ---------
    +22

    in comparison, my build, also unbuffed, with PA on has a 29 to hit [32 with SA]
    7 attack is roughly 33% more misses



    ----- to einar, later i do show the damage criticals would be doing, and yes rogue is imba.

    a lot of you guys are forgetting how much attack bonus matters. my build has a very very high attack bonus.
    Last edited by Shroonith; 08-14-2007 at 01:02 PM.

  11. #11
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    Quote Originally Posted by Shroonith View Post

    just for comparison, lets see how this stands up to a popular barbarian build in rage an Power attack. (well turn PA on as well)

    Maldini's pure dps barbarin, quoted from his own build, FULLY kitted out does +42damage, with a +5 weapon and power attack. (disclaimer: i believe this is for his human build, dwarf will do Have different numbers with a greataxe and enhancements, warforged with their PA enhancements. He also has critical rage, http://forums.ddo.com/showthread.php?t=115850 for reference)
    barbarians get 4 attacks, making this +168 damage in a round to a single target, assuming no crits.

    we have 4 normal attacks +33 (23+5PA +5 Sneak Attack) and 3 offhand attacks +27(17+5PA +5 Sneak Attack): +132 mainhand and + 81 offhand : +213 a round.

    Now i know your going to say, but wait! glancing blows do a lot of damage! omgzor! yes they do, about 40 a round to nearby enemies, but remeber that free feat? since we already have power attack, go ahead and take cleave. now you will also do 1d6+33 +1d6 from whatever element you have on your weapon in an area of effect every 5 seconds. Unlike glancing blows you are also able to critical hit on cleaved attacks. This can give you a very respectable aoe power if you desire it.
    Glancing blows do 20-40 damage a round to the mob your targeting, they also do the same amount to every mob around you, this can add up to alot more then 40 damage a round. I think cleave/greatcleave would do more damage on a good fighter who never forgets to spam them as much as he can, most fighters don't do that and forget about them for hole fights sometimes.

    And some things on that build are a little outdated like madstone boots would give another +1 damage righteousness could add +2, and im sure theres other things. since your assuming you have everything i think if we add bloodstone and a sos the barb would outdamage you easly.

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    maldini blantantly picks and chooses his numbers and you guys seem to love his builds... i dont understand it:

    5) Attack score is important to this build. Here is the Attack breakdown:

    +14 BAB
    +16 from Max Strength
    +5 Weapon
    +1 Weapon Focus
    Total: +36 Base/+31 with Power Attack

    NOTE: With max buffs and items, this barb can hit over a +50 Attack, nothing can withstand that kind of power.

    6) Damage is important too and it is where this build shines. The following is the base damage you can achieve with a two-handed weapon and Max Strength:

    +24 from Max Strength (Two-Handed)
    +13 Power Attack (Two-Handed)
    +5 Weapon
    Total: +42 Base

    Always remember that the Attack and Damage scores listed are without outside buffs. So with buffs, the numbers sky-rocket.
    in the first instance power attack has no enhancement, in the second, it does. PA would lower his attack by 8 if it was to increase hes damage by 13.

    dont even get me started on his AC section.
    Last edited by Shroonith; 08-14-2007 at 11:32 PM.

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    Still a solid build even if some of his numbers are a little off.

  14. #14
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    Best Disable Device? THis guy couldnt disable a wet paper bag.....

    sheesh....
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    Community Member Maldini's Avatar
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    Quote Originally Posted by Shroonith View Post
    maldini blantantly picks and chooses his numbers and you guys seem to love his builds... i dont understand it:



    in the first instance power attack has no enhancement, in the second, it does. PA would lower his attack by 8 if it was to increase hes damage by 13.

    dont even get me started on his AC section.
    Wow, you take yourself too seriously...

    Yeah my number have some mistakes that I have to fix, but if you want to be technial, my damage numbers from Power Attack are actually lower than they should. PA III should be +16 damage, and the Attack Score should be 36/28 which is still plenty unbuffed..

    And the AC section is fine. Yes you can add the Rage penalties in for another -4 double raged. The bottom line is when I wrote it I was short on time and didn't feel like writing a bunch of different scenarios. In a well-balanced group, I can hit over a 50 AC on my Barb with the Madstone Shield, using Heavy Picks, which is my one-handed weapon of choice.

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    Someone post the gear of a maxed barbarian and what spells he has on, i will run the full numbers and post them here with a comparison in similar gear and spells (obivously different weapons) to my own build .
    Last edited by Shroonith; 08-16-2007 at 04:38 AM.

  17. #17
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    Quote Originally Posted by Shroonith View Post
    Someone post the gear of a maxed barbarian and what spells he has on, i will run the full numbers and post them here with a comparison in similar gear and spells (obivously different weapons) to my own build .
    There's no need to crunch the numbers again. Give the barb a +5 greataxe, understand that you will NOT get a +5 BS bonus on every hit, factoring in that the barb is doing double your base damage ( 1d6 vs 1d12 ) and criting just as often as you for X3 dmg vs X2, and if you wanna get REAL technical, the fact that you WILL NOT get your entire att chain ( 7 att. ) off in the time it takes the barb ( 4 att. ) to get off his ( I know bro, I have a TWF , DDO is real-time, rounds don't convert as they should ), and your claim to highest DD is blown outta the water.

    Like I said in your other thread, impressive build, impressive DPS. But you will NOT out-DPS a barb. Period. End of story.
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    thats odd,,, because on most bosses, im the one with agro and the SOS barb is not

  19. #19
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    Quote Originally Posted by Shroonith View Post
    thats odd,,, because on most bosses, im the one with agro and the SOS barb is not
    Then that SoS barb you play with sucks. Anyone who takes a look can see that what you posted will be outdamaged by a good barb with a +5 greataxe. Give the barb a SoS in that equation, and there's really no-contest. Looks to me like someone came up with a good DPS fighter build, and then lost their Fing mind.
    Last edited by bandyman1; 08-16-2007 at 08:56 AM.
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  20. #20
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    actually i think its because my attack bonus is usually significantly higher, each point higher is essentially 5% more dps when their AC is in range of our attacks
    Last edited by Shroonith; 08-16-2007 at 09:09 AM.

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