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Thread: My Barb...

  1. #1
    Community Member BUpcott's Avatar
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    Default My Barb...

    Just wanted to get some thoughts and see what people think...
    He will mainly be using Falchions, and will have a bunch of good D-Axes and Shield if the situation calls for it. The enhancements are not set in stone either they will most likely be changed around.


    Cruor
    Level 14 Neutral Good Dwarf Male
    (14 Barbarian)
    Hit Points: 258

    BAB: 14/14/19/24
    Fortitude: 14
    Reflex: 7
    Will: 7

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14)
    Strength 16 19
    Dexterity 15 16
    Constitution 16 20
    Intelligence 8 8
    Wisdom 15 16
    Charisma 6 6

    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Wisdom used at level 1

    Ending
    Base Skills
    Skills (Level 14)
    Balance 11
    Jump 20
    Tumble 11


    Level 1 (Barbarian)
    Feat: (Selected) Dodge

    Level 3 (Barbarian)
    Feat: (Selected) Mobility

    Level 4 (Barbarian)
    Ability Raise: STR

    Level 6 (Barbarian)
    Feat: (Selected) Spring Attack

    Level 8 (Barbarian)
    Ability Raise: STR

    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Power Attack


    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Barbarian Damage Reduction Boost III
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Improved Damage Reduction II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Willpower I
    EEnhancement: Barbarian Willpower II
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Last edited by BUpcott; 08-13-2007 at 02:50 PM. Reason: noticed a spelling error
    **Thelanis**The Infamous Flaming Vagabonds**
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  2. #2
    Community Member Blind_Skwerl's Avatar
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    Ok, I have never run a barb before, so I am curious... why did you raise your wisdom up? I thought it was your con that affects your rage?
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  3. #3
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Blind Skwerl View Post
    Ok, I have never run a barb before, so I am curious... why did you raise your wisdom up? I thought it was your con that affects your rage?
    Con does effect Rage (18sec + 6*Con mod). Wisdom is raised for Will saves and so as not to be another min/max dwarf barb running around. But a very honest question to ask.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
    **Jumanah*TWF Ranger**Cruor* Wise Barbarian**Murjanah*Firey Bard**

  4. #4
    Community Member Shade's Avatar
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    Wants an insane will save I guess.

    My barb started 10 wis. Has 29 will save now with max dwarf spell resist, no will rage.
    Your, with the same gear witll be 33.. heh. 29 is enough to only fail on a roll of 1 except vs elite raid bosses and double focus sorcs in pvp (in which case youll fail on a 2, save on a 3)

    Tho I don't have the head of good fortune, so it could be 31, or 35 for you.

    My thoughts on your build:
    Average. Very average. Groups will not notice you doing anything notable, youll just blend in with the crowd, youll take a bit more damage then tank barbs, and youll dish out a fair bit less then DPS ones. But hey you'll probably never fail a will.

  5. #5
    Community Member bigj1608's Avatar
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    in this case, even though you stated you are not tryin to make a min/max barb, i would reccomend max str, simple because any paladin/fighter/barb should max their str because their primary role is killing things and this is necessary to do so effectively.. killing should be priority, especially as a barb.. i would do this:

    18 str
    12 dex
    18 con
    8 int
    10 wis
    8 cha

    skills:
    jump
    tumble
    balance

    feats:
    stunning blow
    toughness
    power attack
    imp crit slash
    power crit slash

    will save:
    4 base
    5 resist item
    4 ghero
    5 against spells with dwarf enhancemnents
    3 will save mod with 5 item/1 tome
    makes a 21 without rage
    could easily be a 34+ raged with the right enhancements. i'd say that's plenty..

    you're missing out on 12 seconds of rage, 20 end-game hp, a fort save, 1 damage, 1 to hit, 1 to jump/swim skills by not going 18 str/con

    also, 18 con isnt max.. so you wont be completely min/max

    hp:
    20 base
    10 argo favor
    30 gfalse life
    168 14 barb
    126 (28 con, reasonable? 18, 3 barb enhancement, 2 dwarf enhancement, 5 item - could be 30 with 6 item/1 tome, but we'll say 28)
    16 toughness
    100 possible from enhancements

    makes a possible standing 470 hp, even more raged.. could easily go to 540+ raged, which is pretty up there i'd say.. but your build, just my suggestions.. this is what i am doing now.. enjoying it at level 6 so far
    Last edited by bigj1608; 08-13-2007 at 10:48 AM.

  6. #6
    Community Member Beherit_Baphomar's Avatar
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    Ok, coupla things Im seeing.

    Get rid of armour mastery, useless for a barb who is double raging...not needed.

    Second max STR, and CON. Take a lil less WIS, at endgame your rage makes your will save almost untouchable, and as a dwarf you already get some nice bonuses to spells.

    I also dont see sprint boost in there. You GOTTA take at least first tier sprint boost. If only to run around with haste, hit it and see how fast a dwarfs legs can actually go. No, seriously, sprint boost is awesome...you can move so fast the game cant keep up...traps dont go off, mobs dont react...you need sprint boost.

    I dont use damage reduction boosts either, dont like clickies and timers...so Id take them out.

    And critical rage I??? Wheres Crit Rage II????? You cannot build a barb without crit rage II....you really cant..its the bread and butter of the class.

    You're a barbarian, you need all the HP's you can get, and you need to put out as much damage as you can. Max them both.

    BUT! That said, thats what every barbarian does...so if you want to go a different route good luck to ya.

    EDIT; And Bigj's build is awesome..that would blow the socks offa people. Mines is very similar, with 8 WIS, 19 +1 CON Tome, 12 DEX and 18STR to start.

    EDITEDIT; The thing about Barbs is they are real easy to min/max. They are really the one class that really benifits from min/max'ing. Other classes by doing so you weaken one aspect or another, barbarians you dont. Sure having a 16 WIS to start is nice, really nice, but you're a damage dealer/damage soaker-upper, thats what you do...nothing else...so to do this job you need to do it the best. Meaning min/max'ing as a barbarian is really the only way to go to excell in your class.
    Last edited by Beherit_Baphomar; 08-13-2007 at 11:12 AM.
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  7. #7
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    So my Spring attacking Barb, who started at 14, 16,14,8,14,8 is gimped?

    Funny he's done more than most.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
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  8. #8
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Shade View Post
    My thoughts on your build:
    Average. Very average. Groups will not notice you doing anything notable, youll just blend in with the crowd, youll take a bit more damage then tank barbs, and youll dish out a fair bit less then DPS ones. But hey you'll probably never fail a will.
    You have to be kidding. My DPS will be fine since I will be critting more often then others. My dmg intake will be limited since I will be wearing +4 Fearsome BP. And you are right I won`t fail a will save.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
    **Jumanah*TWF Ranger**Cruor* Wise Barbarian**Murjanah*Firey Bard**

  9. #9
    Community Member BUpcott's Avatar
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    Quote Originally Posted by bigj1608 View Post
    i would reccomend max str, simple because any paladin/fighter/barb should max their str because their primary role is killing things and this is necessary to do so effectively.
    How is having a 18 str mandatory for killing things. My pally started with a 16 and ate a +1 tome and he kills things just fine.

    .
    Quote Originally Posted by bigj1608 View Post
    killing should be priority, especially as a barb.. i would do this:

    18 str
    12 dex
    18 con
    8 int
    10 wis
    8 cha
    You just turned him into a min/max build. And yes i know that 18 is not max but then again pi isn't 3.14, now is it.


    Quote Originally Posted by bigj1608 View Post
    feats:
    stunning blow
    toughness
    power attack
    imp crit slash
    power crit slash
    Where's spring attack?!?

    Quote Originally Posted by bigj1608 View Post
    .. but your build, just my suggestions.. this is what i am doing now.. enjoying it at level 6 so far
    I do like the input; and more I appreciate that you understand the above.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
    **Jumanah*TWF Ranger**Cruor* Wise Barbarian**Murjanah*Firey Bard**

  10. #10
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    Second max STR, and CON. Take a lil less WIS, at endgame your rage makes your will save almost untouchable, and as a dwarf you already get some nice bonuses to spells.
    I think you missed the part about not wanting to make another cookie cut mon/max build.

    Quote Originally Posted by Beherit Baphomar View Post
    I also dont see sprint boost in there. You GOTTA take at least first tier sprint boost. If only to run around with haste, hit it and see how fast a dwarfs legs can actually go. No, seriously, sprint boost is awesome...you can move so fast the game cant keep up...traps dont go off, mobs dont react...you need sprint boost.
    I understand it is cool but certainly not needed; i rather take dwarf tactics over that.

    Quote Originally Posted by Beherit Baphomar View Post
    And critical rage I??? Wheres Crit Rage II????? You cannot build a barb without crit rage II....you really cant..its the bread and butter of the class.
    With just one level my crit range will be 14-20, I don't see the need to spend 4 APs for 13-20 if i benefit from something else AP wise

    Quote Originally Posted by Beherit Baphomar View Post
    Sure having a 16 WIS to start is nice, really nice, but you're a damage dealer/damage soaker-upper, thats what you do...nothing else...so to do this job you need to do it the best. Meaning min/max'ing as a barbarian is really the only way to go to excell in your class.
    I think you are mistaken a lil bit; a fighter is there to soak up dmg hence why they get agro and have the higher AC then a barbarian cleans up. Plus with Hvy Fort, DR and Fearsome my dmg taken vs dmg put out should work out fine.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
    **Jumanah*TWF Ranger**Cruor* Wise Barbarian**Murjanah*Firey Bard**

  11. #11
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    Quote Originally Posted by BUpcott View Post
    With just one level my crit range will be 14-20, I don't see the need to spend 4 APs for 13-20 if i benefit from something else AP wise
    lol well with that statement your build should suit you just fine.

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    Quote Originally Posted by Gulva View Post
    lol well with that statement your build should suit you just fine.
    yeah being based off of and possible more efficient (barely) than the barbarian who has done more in game than you is weak.

    because the "f" is silent STU
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
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  13. #13
    Community Member Taur's Avatar
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    Quote Originally Posted by BUpcott View Post
    Where's spring attack?!?
    Spring attack on a barbarian is completely unnecessary. your str bonus boosts your to hit so high when raged that the -4 to hit movement penalty gets lost in the noise.

    I understand what you're trying to do with the points in wisdom and it's a good idea in theory. however, with the will rage enhancement, you can have well over a 20 will save at 14. I understand you don't want a min-max build but why would you gimp your toon in the process. Hell, put the points in Cha; they'll be just as wasted there.

    personally i'd put those extra stat points in dex and con as suggested before or even int for the skill points. not because it's what everyone else is doing, but because it will make you a more efficient killing machine. That is, after all, what a barb is.

  14. #14
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Taur View Post
    Spring attack on a barbarian is completely unnecessary. your str bonus boosts your to hit so high when raged that the -4 to hit movement penalty gets lost in the noise.

    I understand what you're trying to do with the points in wisdom and it's a good idea in theory. however, with the will rage enhancement, you can have well over a 20 will save at 14. I understand you don't want a min-max build but why would you gimp your toon in the process. Hell, put the points in Cha; they'll be just as wasted there.

    personally i'd put those extra stat points in dex and con as suggested before or even int for the skill points. not because it's what everyone else is doing, but because it will make you a more efficient killing machine. That is, after all, what a barb is.
    How is he gimped? 16 vs 18 is only -1 to my attack; I could apply your same reasoning for spring attack to starting with a str of 16.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
    **Jumanah*TWF Ranger**Cruor* Wise Barbarian**Murjanah*Firey Bard**

  15. #15
    Community Member Shade's Avatar
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    Quote Originally Posted by BUpcott View Post
    How is he gimped? 16 vs 18 is only -1 to my attack; I could apply your same reasoning for spring attack to starting with a str of 16.
    Not sure why you don't get it. But like many posters have said, attack score is not that important for a barbarian. It's just too easy to get up high enough without wasting feats and even with all the penaltys you can think of.

    Mine has no wep focus, nothing special.. And his attack can reach +57. You need about a +39 to hit every mob in the game 95% of the time.

    Anyways like I said your build is fine. Average in all ways and won't excel or suck in any situation. If thats what your after then you've done fine. You might outdamage some poorly built fighters, but like it or not you'll be miles behind a max DPS barbarian.

  16. #16
    Community Member BUpcott's Avatar
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    Quote Originally Posted by Shade View Post
    Not sure why you don't get it. But like many posters have said, attack score is not that important for a barbarian.
    I am pretty sure I do get it; considering I am saying that starting with 16 Str rather than 18 isn't going to make a significant difference.
    **Thelanis**The Infamous Flaming Vagabonds**
    **Jameela*Ranger For Hire**Salvadorian*The Immortalized**
    **Dronn*Beefy Sorcerer**Cambel*Raging Pally**Dimah*Evasive Wizard**
    **Jumanah*TWF Ranger**Cruor* Wise Barbarian**Murjanah*Firey Bard**

  17. #17
    Community Member bigj1608's Avatar
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    all i see here is someone that posted a barb build that they would like to play but won't change to save the world.. this is your preference, and factual numbers say a different build would be better served as the typical barb, so unless you tell us exactly what you hope to do with this barb, down to the angle you swing your weapon and at what artery, no one is going to be able to help you and you won't change a thing

    and to be honest, i am the same way.. i have never listened to anyone in my life except one person about one feat about one ranger i made.. and i have posted a lot.. i am too stubborn and consider myself too knowledgeable to even slightly consider what others have done.. my goal is to make the best possible build i can for whatever goal i am trying to achieve.. so, with that said, i'd suggest that you close this thread, make your barb, and have fun.. because you seem to be the same way
    Last edited by bigj1608; 08-17-2007 at 12:26 PM.

  18. #18
    Founder Roguewiz's Avatar
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    Maxing strength is a waste of points. You are paying a premium to get, +1 to hit and +1dmg? It is, in all honesty, a waste. 16 Strength is more than adequate to get you to where you need to be.

    16 Str
    +3 Level increase
    +6 Item
    +2 Rage Potion
    +7 Rage (with power rage 3)

    34 Strength raging (as opposed to 37 str raging with Power Rage IV and 18 starting strength)

    Her to hit would be:

    While Raging and Rage potion
    +12 Strength Mod
    +14 BAB
    +5 Falchion
    +32 to hit, without any other buffs
    -5 Power attack
    +27 to hit

    Bonus damage per hit would be:
    +18 from strength (+12 str mod x 1.5)
    +5 Weapon enhancement
    +10 Power attack
    +33 Damage per hit


    These mods and stats are more than adequate to perform the "killing" functions of a barbarian. Even then, argueably, when grouped with a another "DPS" toon, it will all come down to hit will get the final hit in. So no, this toon is not gimped. It would be gimped if it was finesse

    < check my math please >
    Last edited by Roguewiz; 08-17-2007 at 12:44 PM.
    Rangers don't die, they just teleport to their bind point.

  19. #19
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    I don't think the "gimped" nature of this character was strictly revolving around the 16 vs 18 STR arguement. Rather, it was on spending 3 feats on the Spring Attack line and using falchions rather than the THF line and using greataxes. At least, that's how I took it.
    Last edited by Blazer; 08-17-2007 at 12:47 PM.

  20. #20
    Founder Roguewiz's Avatar
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    I would agree that Spring Attack wouldn't be a good idea. It is another annoying click you gotta use in combat.

    With a Falchion, you'll crit more often, with a Great Axe, you'll have nice high damage crits.

    (I know the damage of the weapon and strength damage count towards the crit damage of the weapon, what about the enhancement bonus of the weapon?)
    Falchion: 2d4, 18-20/x2 Crit = Max hit with her build = 92 dmg, 14-20/x2 Crit (i think)
    Great Axe: 1d12, 20/x3 Crit = Max hit with her build = 186 dmg, 18-20/x3 Crit (i think)

    Personally, I'd still go Great Axe. The damage is so much better.

    <again, check math please>
    Last edited by Roguewiz; 08-17-2007 at 01:15 PM. Reason: Fixed typo on Greataxe Crit range
    Rangers don't die, they just teleport to their bind point.

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