My time is limited so if I'm reposting on something I appologize in advance.
Any thought been given to the fact that now that all the AOE scrolls have been removed from the game, it is nearly impossible for a wizard to complete their spellbook?
It stems mostly from the fact that the scrolls that were removed are the ones most wizards rely upon to support the party and accomplish objectives.
Yes, you can take a couple of them at level up and fill in some of the holes, but for those of us like myself who truly appreciate the advantage the wizard with the complete spellbook has, this is a problem that needs a solution. The number of scrolls removed from the game far exceeds the number you are capable of learning at level up.
I view wizards as more of a defensive party member (as compared to a sorcerer with their high cast rate), we can buff up and protect the party, control mob agro, are capable of throwing some incredible damage (albeit at a slower rate than sorcerers) using spells like max/emp firewall, and we are capable of selective nukes to get rid of potentially problematic mob members (hostile casters/clerics). But the true strength of a wizard lies in their flexibility.
The ability to fine toon the spells you have memorized for a mission far outweighs any other attribute of a wizard in my opinion. A well-prepared wizard with the correct spells memorized is an incredible asset to the party. But this is very difficult to do when you have no where to go to fill the holes in your spellbook.
My suggestion on how to fix this is simple. Sorcerers go to their trainer to learn new spells/swap spells. Why can't a wizard go to a trainer of the appropriate level and pay a premium to scribe a new spell?
You would essentially learn it exactly as you would at the level up so you wouldn't disrupt the game balance by gaining a scroll.
An additional way I've thought of to do this is allow wizards to pay to scribe one spell per action point. I haven't done the math on it yet, but I believe this would make up for the difference between the number of scrolls removed and the number of spells available. Additionally, it would prevent a player from immediately going to the trainer upon level up and paying to scribe every spell of said level. Even if you make it cost prohibitive, I'd still do it out out of sheer convenience and this would alleviate that problem.
I would imagine most of the code already exists for this since sorcerers use a similar system. The only thing you'd have to do is figure out how to set the premium and what to set it at cost-wise.
Anyone else have input/suggestions, I'd love to hear it. I know I'm not the only one who has commented on this during parties and my ideas of how to handle it may not bet the best ones out there so let's brainstorm and give the Dev's some input. They can't/shouldn't be expected to think of everything themselves, and if we don't tell them, we may never get a fix for any given issue.
Thanks!