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  1. #1
    Community Member Katianara's Avatar
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    Default Fearsome + Paralyzing = Overpowered

    I'd hate to say it, but...

    These effects are making the game trivial. When everything either runs away from you or is paralyzed, there isn't much to do but stand there and watch.

    They aren't so uncommon that you won't find yourself in a group where every melee has one or the other (or both). And then it gets pretty absurd.

    When anything that hits you run away and anything you hit is paralyzed, well...

    I understand this doesn't completely remove the need for other classes with different roles, but let me say it sure goes a long way, and that worries me.

  2. #2
    Community Member juniorpfactors's Avatar
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    Default ....

    roll a new toon lvl1-8 becomes fun again...above that right now is a cake walk with the right gear

  3. #3
    Community Member Laith's Avatar
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    Quote Originally Posted by Katianara View Post
    I'd hate to say it, but...

    These effects are making the game trivial. When everything either runs away from you or is paralyzed, there isn't much to do but stand there and watch.

    They aren't so uncommon that you won't find yourself in a group where every melee has one or the other (or both). And then it gets pretty absurd.

    When anything that hits you run away and anything you hit is paralyzed, well...

    I understand this doesn't completely remove the need for other classes with different roles, but let me say it sure goes a long way, and that worries me.
    you could say the same about any number of high level spells too. Hell, i admit the rediculousness at which i can solo quests with a maximized+extended blade barrier, or finger of death/firewall.

    fact is, the end of the game is filled with special abilities that are incredibly powerful. why'd you just pick those 2?

    most special effects have saves tied to them... meaning they get weaker as quests get harder.

  4. #4
    Founder Ziggy's Avatar
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    well fearsome and paralyzers both require the subject to fail their saves. Give it another level or 2 and ill bet paralyzers wont work too well anymore, nor will fearsome.

    Or just wait till MOD 5 and all the undead who cant be paralyzed or feared.
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  5. #5
    Community Member Laith's Avatar
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    Quote Originally Posted by Ziggy View Post
    Or just wait till MOD 5 and all the undead who cant be paralyzed or feared.
    hahaha... oh wait, i just spent alot on adamantine fearsome fullplate

  6. #6
    Community Member Malkir's Avatar
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    Yeah as time goes on they'll be less useful. But I really don't see how it's any more broken than jump + feather fall item + haste, then maximized/empowered firewalls.

    The game AI is only so smart, when things start hitting CR 20 in normal quests and stuff is dispelling all the time and using special abilities items like this won't mean much, in the long run.
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  7. #7
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Ziggy View Post
    well fearsome and paralyzers both require the subject to fail their saves. Give it another level or 2 and ill bet paralyzers wont work too well anymore, nor will fearsome.

    Or just wait till MOD 5 and all the undead who cant be paralyzed or feared.
    Unless they HD cap it like Banishing, everyone rolls 1s eventually.
    Last edited by Mad_Bombardier; 08-10-2007 at 11:08 AM.

  8. #8
    Founder Ziggy's Avatar
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    Quote Originally Posted by Mad_Bombardier View Post
    Unless they level cap it like Banishing, everyone rolls 1s eventually.
    not undead

    well they may but they still wont be affected
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  9. #9
    Community Member DemonMage's Avatar
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    Quote Originally Posted by Malkir View Post
    Yeah as time goes on they'll be less useful. But I really don't see how it's any more broken than jump + feather fall item + haste, then maximized/empowered firewalls.
    Don't forget the solid fog, and the glitterdust if you really want make it super safe.
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  10. #10
    Founder Shaamis's Avatar
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    A paralyzer and fearsome armor is nice, but not all-powerful.

    I was in Trial by Fire on Hard last night with my lvl 12 WF, and my +2 fearsome docent wasn't doing very well. I was getting paralyzing on them, but they were smacking me around

    They were hitting me for 40-60 hp a pop, and making their saves. I had a decent AC, and 8/adamantine DR, and they were still "ouch"ing me.

    I counted three fear effects landed that whole adventure.

    I think at lower levels its awesome ftr crowd control, but the higher the CR, the less effective overall. (until the fear/paralyzer DCs increase)

    Sincerely,
    Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!

  11. #11
    Community Member Naso24's Avatar
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    Gianthold really isn't the best place to compare uber effects that are based on will saves. With the exception of casters, most things in there don't have the highest will saves and will eventually fail.

    Given that enemies can take many characters down in 3-5 good hits, I'll take anything that gives us a fighting chance.
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  12. #12
    Community Member Symar-FangofLloth's Avatar
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    Fearsome is pretty awesome though. But a lot of the time it just causes Shaken instead.
    Former Xoriat-er. Embrace the Madness.

  13. #13
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    It just boggles the mind how players can go on the boards and complain about how easy it is. They obviously don't play at the Elite setting since anyone who does rarely sees those effects ever useful.

    Sure go in on normal with nice gear and expect it to be a cake walk. That's why they created Elite.

    When my caster with a 34 int + spell focus has a hard time landing holds, a DC15 paralyze isn't going to do you any better.

    Here's a hint, try bumping the level at which you play at? Instead of advancing the opinion that Turbine has made some grievous error that should be corrected.

    The first approach affects you only, the second approach affects everyone at the expense of you. Geez.

  14. #14
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by tekn0mage View Post
    When my caster with a 34 int + spell focus has a hard time landing holds, a DC15 paralyze isn't going to do you any better.
    Sadly, this is not true. The big difference is that your spells have an SP cost and cooldown timer; a Paralyzing weapon has neither and is an unlimited resource. Add Haste and you get 5 attacks every 2.5 seconds, considerably faster rate of effect than any spell you can throw. Mobs WILL roll a 1 eventually, fail their save and be paralyzed. I'm not saying it's the best strategy on Elite setting, but it is one that works.
    Last edited by Mad_Bombardier; 08-13-2007 at 10:09 AM.

  15. #15
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    Ok that wasn't even my point so umm.. next.

    Point is people come here asking for nerfs to the whole game is amiss when they should really challenge themselves to play a different way.

    And if you have the guts to swing a paralyzer against a tough mob on elite looking for your 5% roll, you deserve to get the paralyze effect, because that's just nuts. That is in no way overpowered.

  16. #16
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    Any melee fighter running around with a paralzyer on elite content is wasting time, grab your best dps weapon and be more useful.

    I have less a problem with a stat damaging finesse build (rogue, dex ranger, bard, etc) using paralzyers, but even then I would much prefer them add to the dps of the group.

    Paralzyers are overated.

  17. #17
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    Quote Originally Posted by boldarblood View Post
    I have less a problem with a stat damaging finesse build (rogue, dex ranger, bard, etc) using paralzyers, but even then I would much prefer them add to the dps of the group.
    Believe it or not, paralyzer weapons do nonzero damage. They do add to the group DPS, particularly when you consider that characters who are retreating, shield-blocking, or dead have a zero DPS contribution.

  18. #18
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Katianara View Post
    I'd hate to say it, but...

    These effects are making the game trivial. When everything either runs away from you or is paralyzed, there isn't much to do but stand there and watch.

    They aren't so uncommon that you won't find yourself in a group where every melee has one or the other (or both). And then it gets pretty absurd.

    When anything that hits you run away and anything you hit is paralyzed, well...

    I understand this doesn't completely remove the need for other classes with different roles, but let me say it sure goes a long way, and that worries me.
    i am sorry if someone has already stated this but i didnt really want to read everything ......

    not everything can be feared and not everything can be paralized

    not even players in pvp if you dont have a reavers ring or helm of free will one can be purchased from the AH or you could even two or four man run xorian chypher (a really fun mission filled with undead that disrupt easy and elven wizards and fighters that die with out to much trouble) or if you want a little more of a challenge perhaps you would get together with 12 of your closest buddies finish the pre missions and head over to titan raid where the helm is found i see one drop about once every two three missions and happen to have one spare
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  19. #19
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    Quote Originally Posted by Gimpster View Post
    Believe it or not, paralyzer weapons do nonzero damage. They do add to the group DPS, particularly when you consider that characters who are retreating, shield-blocking, or dead have a zero DPS contribution.
    Doesn't take away from the fact that a party would be better served by having its melee use DPS as opposed to paralzying. Now having the rogue use the paralzying/cursespewing combo is good, but a Barbarian/Fighter/Paladin imho is much better served bringing damage.

  20. #20
    Founder Luthen's Avatar
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    Quote Originally Posted by Katianara View Post
    I'd hate to say it, but...

    These effects are making the game trivial. When everything either runs away from you or is paralyzed, there isn't much to do but stand there and watch.

    They aren't so uncommon that you won't find yourself in a group where every melee has one or the other (or both). And then it gets pretty absurd.

    When anything that hits you run away and anything you hit is paralyzed, well...

    I understand this doesn't completely remove the need for other classes with different roles, but let me say it sure goes a long way, and that worries me.

    Paralyzing on Elite? Not broken. Helpful though.

    Fearsome on any level? ANNOYING!!!!!
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