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  1. #1
    Community Member Kisaragi's Avatar
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    Feb 2006
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    198

    Default Morning Koffee and Kobolds

    It's early. I'm at work without coffee, and thinking about DDO. I can't play, technically, I'm not even supposed to be on this forum. Since no one is here yet, I figured I'd help everyone wake up.

    If you were given 4 things to tell developers in the morning that you'd like over a cup of coffee, a bowl of cereal, or a pop-tart what would they be? Keep the negative comments to a minimum, we don't want to ruin peoples day.

    Mine;
    1.) Have you ever noticed that there are +5 Elemental arrows/bolts but not +5 Returning arrows/bolts? (Out of chests)
    2.) Days seem to keep getting longer, don't you think? I start looting earlier, and end later, and still am broke.
    3.) Have you noticed that everytime we have a new monster, I seem to have six new weapons. I wish the new monsters had old weaknesses, or I had a bag of holding for arrows (bolts) / potions / scrolls / and components.
    4.) You didn't happen to see my claws, scythe, chain whip, or bombs this morning did you? I swore I left them right here, and then they were gone. Could you make me some more?

    Let's see your list. It shouldn't be longer then my #3. Short and sweet like Kommunity Kobold.
    On Thelanis (formerly Xoriat) (All Characters) Poison Squirrels from Hell
    Alexio - Level Capped Wizard (Drow) Officer {Main}
    Bloodsyn - Level 16 Paladin (Drow) {Alt}
    37 Int on my Wizard and climbing.

  2. #2
    Community Member
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    Mar 2006
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    1,681

    Default

    1) You can have vorpal piercing weapons and vorpal returning weapons but no vorpal bows or xbows.
    2) How come mob archers can lob their shots but the players can only shoot in a stright line.
    3) How come no slashing banishers, when we have disrupters of every type even though they are only supposed to exist as bludgeoning weapons. Breaking the rules for one type and retaining the rules for another seems odd.

  3. #3
    Community Member
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    Sep 2006
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    146
    No! You can't GREASE a Beholder!!

  4. #4
    Founder Ziggy's Avatar
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    Feb 2006
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    6,795

    Default

    Quote Originally Posted by blakbyrd View Post
    1) You can have vorpal piercing weapons and vorpal returning weapons but no vorpal bows or xbows.
    3) How come no slashing banishers, when we have disrupters of every type even though they are only supposed to exist as bludgeoning weapons. Breaking the rules for one type and retaining the rules for another seems odd.
    these two sorta go together.

    Are you sure youve seen a vorpal piercing weapon?

    and heres a quote from graal when i asked about disruption weapons way back when.
    Quote Originally Posted by graal
    The ability to restrict effects to certain weapon types came in rather late in the development cycle. I updated the obvious effects like vorpal and bonebreaking to restrict them to the appropriate weapon types. I missed Disruption because there isn't any obvious linkage between Disruption and Blunt weapons other than the prototypical Mace of Disruption.
    R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watching
    Information from devs ______________Member of Cupcake's Muskateers!____
    /wearing a Jiffy Pop pan tinfoil hat made by shecky

  5. #5
    Community Member
    Join Date
    Mar 2006
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    394

    Default my $.02

    I'd thank them for all they've managed so far, for starters. Only existing tweaks really come to mind:

    1) wizards should be able to buy spells from their trainers (you pay your gold, it auto-inscribes to your book - no scrolls, no inscription materials) and scrolls in stores should be either obscenely expensive or nonexistent

    2) higher level potions (read: CSW / Repair Serious especially) need to be vastly more expensive, though I think lower level ones aren't bad as they are. I don't think wands can be abused, the mechanic is different, so they shouldn't need to change. Some people abuse the CSW potions. A lot.

    3) cloud spells should last longer, at least a couple minutes. They're a waste of spell points in 95%+ of situations now.

    4) The AI needs improving, still. Monsters shouldn't be able to re-stealth in plain sight in a bright area as they rush at characters, and they shouldn't be able to simply know where a character is regardless of obstacles, restealthing etc. that the player does. I understand the way it's currently coded is much easier and simpler. It blows holes in good game play, though, and that bothers me.
    Last edited by VirieSquichie; 08-10-2007 at 05:12 PM. Reason: typo, and clarified 1st paragraph

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