Page 3 of 3 FirstFirst 123
Results 41 to 50 of 50
  1. #41
    Founder Roguewiz's Avatar
    Join Date
    Feb 2006
    Posts
    870

    Default

    Warforged are like toasters: If one breaks, throw it away and buy a new one.
    Rangers don't die, they just teleport to their bind point.

  2. #42

    Default

    oops, guess i misread Zig. Lol.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  3. #43
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    3,639

    Default

    Quote Originally Posted by Roguewiz View Post
    Warforged are like toasters: If one breaks, throw it away and buy a new one.
    Keep that train of thought going and I'll make sure that all the toast you try to make in the future will be burned beyond use.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  4. #44
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Roguewiz View Post
    Warforged are like toasters: If one breaks, throw it away and buy a new one.
    Except they don't make them anymore.... no more toast for you

  5. #45
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Quote Originally Posted by Tavok View Post
    WF cleric. They can be great battleclerics and provide the essential clerical things for robots.
    I need a warforged cleric to heal my human mark of repairing wizard.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #46
    Community Member
    Join Date
    Mar 2006
    Posts
    14

    Default

    Ok, as per PHB on the Reincarnate spell issue:

    "With this spell, you bring back a dead creature in another body...
    ...Constructs, elementals, outsiders, and undead creatures can't be reincarnated."

    As per the ECS, under the Warforged traits:

    "-As living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs... a warforged is vulnerable to disable construct and harm."

    "-As a living construct, a warforged can be raised or resurrected"

    That would mean that yeah, a WF could be reincarnated in a kobold

    WF don't bleed out from 0~-9 hps since they don't have a living creature's circulatory system. You could say it's oil pouring out of them, but their bodies are more efficiently-made (if you want to put it that way, since they were made for combat) and would remaing inert (read: disabled) until they are repaired by another (fixing up the gaps and holes and dents and etc that is preventing their bodies to function as expected), or get hit by something that would finally destroy their chassis (read: -10 hp or worse) so that their consciousness/soul/spirit/essence would 'pass on' to that great unknown.

    Life magic is always the province of the divine. Arcanists should not have a spell that emulates such magicks (barring limited wish and wish, of course), even if it's for WF-targeted-use only. Arcanists do create the simpler (yet deadlier) constructs but do not instill the semblance of life that WF have (and of course, Xendrik's giants and Cannith artificers* had a lot of time to eventually get there, and possibly by accident... the ECS does mention it was a side effect that made them obtain sentience).

    Use Magic Device is the trained ability and skill that allows someone with little or no magical ability to 'trick' a magical item to spew forth its powers. Of course, those with magical training (like bards) are able to pull these secrets out easier, perhaps since they understand the basics more easily and are able to tap into the item's souce of power more readily. Others who deal in trickery as a profession (rogues) can tap the power source by rudimentary knowledge of arcane/divine magic.

    Anyhoo, divine spellcasters have the main role of healers, therefore, being the ones in gameplay to be able to raise the dead if needed to be. By giving this ability to other classes, even if arcanists are considered a construct's healer, would take the balance out of the game. Personally, my opinion would be not to have an arcane WF-target-only raise spell in DDO (of course, in PnP there would be no problem at all, if a player decided to research such a spell... what the Lord of Blades would do if such spell would fall onto his hands - talk about a plot device )

    *As for Artificer infusions, these are neither arcane nor divine, though their effects duplicate both types of magic. You could say it's an entirely new branch of magic. In fact, the artificer infusion list does not have any sort of 'raise construct' spell in it. Haven't checked the Magic of Eberron book yet to confirm this, but I'll get around that as well. I did check the Spell Compendium but no construct-raising magic there

  7. #47
    Community Member
    Join Date
    Mar 2006
    Posts
    14

    Default

    Quote Originally Posted by Talon Moonshadow View Post
    I need a warforged cleric to heal my human mark of repairing wizard.
    Thus the symbiotic link is made... don't you feel the love?

  8. #48
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Quote Originally Posted by Dasha View Post
    now if they could bring in Reincarnation.. (Im a 1st ed guy don't know if its 3rd).. that would be wicked cool...
    I was looking at the druid spell list to see what spells we already had, and if it was enough to make a druid playable righ now if Turbine wanted. (I think we do have enough current spells.....and I would accept one animal form per lvl or size cat......Druids Plz!!!!!)
    Anyway, I noticed reincarnation and wondered how it might work. (or if anyone would actually want it cast on them)

    Anyway, to get back to the post, I think there should be an arcane rez for WF. Reanimate.
    But from what I've seen there are still very few WF out there.....at least in the higher lvl range.
    My tunes are willing to repair.....and I used to carry wands, but I used them so very rarely that I stopped carrying them.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  9. #49

    Default

    Quote Originally Posted by Eldermage View Post
    Ok, as per PHB on the Reincarnate spell issue:

    "With this spell, you bring back a dead creature in another body...
    ...Constructs, elementals, outsiders, and undead creatures can't be reincarnated."

    As per the ECS, under the Warforged traits:

    "-As living constructs, warforged can be affected by spells that target living creatures as well as by those that target constructs... a warforged is vulnerable to disable construct and harm."

    "-As a living construct, a warforged can be raised or resurrected"

    That would mean that yeah, a WF could be reincarnated in a kobold
    They must have a soul to be placed in the other body. The Eberron books dont speak of this, but the articles by Keith Baker on the Wizards site state that this is a very uncertain matter. So it would be up to the DM whether or not there is a soul to reincarnate. There is confusion in Eberron as to why resurrect works on WF given the possibility that they may not have souls. No WF that has been resurrected has ever had any memories of an afterlife as do some fleshlings.

    WF don't bleed out from 0~-9 hps since they don't have a living creature's circulatory system. You could say it's oil pouring out of them, but their bodies are more efficiently-made (if you want to put it that way, since they were made for combat) and would remaing inert (read: disabled) until they are repaired by another (fixing up the gaps and holes and dents and etc that is preventing their bodies to function as expected), or get hit by something that would finally destroy their chassis (read: -10 hp or worse) so that their consciousness/soul/spirit/essence would 'pass on' to that great unknown.
    Oil mixing with WF is purely a Turbine invention. Oil does nothing for them in PnP. They dont have blood but are still living because most of their organic components are plant based (ie wood) and trees do not bleed (much). It is unclear whether there are animal based organic elements included in their construction, although im sure any good WF would rather think not.
    Life magic is always the province of the divine. Arcanists should not have a spell that emulates such magicks (barring limited wish and wish, of course), even if it's for WF-targeted-use only. Arcanists do create the simpler (yet deadlier) constructs but do not instill the semblance of life that WF have (and of course, Xendrik's giants and Cannith artificers* had a lot of time to eventually get there, and possibly by accident... the ECS does mention it was a side effect that made them obtain sentience).
    Very good point, and not the only side effect for that matter. WF also have a faint sense of smell and taste, albeit much weaker than those of other races.

    *As for Artificer infusions, these are neither arcane nor divine, though their effects duplicate both types of magic. You could say it's an entirely new branch of magic. In fact, the artificer infusion list does not have any sort of 'raise construct' spell in it. Haven't checked the Magic of Eberron book yet to confirm this, but I'll get around that as well. I did check the Spell Compendium but no construct-raising magic there
    The way they explain it in the books is that artificers use a more abstract (artificers would say pure) form of the magic than arcanists or divine casters use. So atthe same time it is and it isn't a new class of magic.

    Another interesting point to mention about artificers' relation to magic: artificers use umd checks on any scroll or wand they use, including those they created themselves. On the plus side they get a +2 bonus to umd for items theycan craft and at level 13 they get a feat that allows them the option to automatically roll a 10 on umd checks.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  10. #50
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Psi stop asking for silly made up spells you n00b. Your gimped bot should be crushed in a trash compactor.

    ^^joke meant for my guildie, Lithic.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload