My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
That is really ignorant when people on these forums call their opinions and
comments "corrections". We can have a useful discussion without getting into that nonsense.
I agree that a living construct is different than a non intellegent animation. However, and once again, I'm not an expert in Eberon lore, isn't it true that WF became intellent almost by accident and that there are both sentient and non sentient wf? That being the case, perhaps the line in Eberon between life and animation are not so different as you might imagine.
A UMD check is not the equivilent of a raise spell. Just as the DDO mages have an equivilent repair for each cure spell I'm suggesting that for reasons of playability it makes sense to give them the raise & res equivilent as well. Most wizards don't have a great UMD and a cleric doesn't have to dump in UMD to do their job, why should a WF cleric equivilent have to? At some point playability should come into the question and given the predjudices a WF only group with a WF only mage acting as cleric becomes an increasingly interesting way to go.
And don't try to get too logical in your argument or I'll ask you to explain how a rogue can fake a connection to the devine based on a use MAGIC device check or how a scroll created by an evil cleric calling ont he powers of an evil god can be used by a good cleric. Some parts of this game already defer to simplicity and fun over what actually makes sense.
Take it easy, wasnt trying to **** you off. From what i see though, the "corrections" I put are not opinion, but details from the official rules you overlooked.
Note to self - dont use the word "corrections" for that guy, he gets offended easily by it.
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And repair spells are not the "equivalent" to cure spells. They only work on constructs, the reason for that being why they are classified as transmutation spells as opposed to healing spells.
You may not always agree with the logic of those who write the rules, but to say they avoid using any is ignorant. Speaking of which, the Wizards of the Coast forums would be a better place to try to implement changes to such fundamental rules than these forums.
Last edited by Ghoste; 08-10-2007 at 10:57 AM.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Eberron corebook does not introduce any "Mass Repair" or "arcane raise dead" like spells. I can't say if other books did.
Also, i've always wondered if certain "healing immune" WF could be raised in the first place (those spells have subtype: healing) short of miracle/wish. Apparently raising WF has been allowed though (thru errata or core-book, i don't recall).
of course, none of that is reason to restrict such a spell from DDO.
Because the creation of the item is the part that required the connection to the divine (or arcane) powers. Creation required the preparing and casting of the spell into the item, stopping short of the final activation.and don't try to get too logical in your argument or I'll ask you to explain how a rogue can fake a connection to the devine based on a use MAGIC device check or how a scroll created by an evil cleric calling ont he powers of an evil god can be used by a good cleric.
Stories about magic are filled with people that pick up artifacts and activate them without any specific knowledge: that's where UMD came from.
then again, if you can't find SOME way to explain how something could "logically" take place in a fantasy world, you need to learn to role-play.
Last edited by Laith; 08-10-2007 at 11:04 AM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
In actual Eberron fluff - a WF is dead beyond repair when they hit -10 HP. Between 0 and -9, they are merely incapacitated and will remain alive (but inert) until someone comes along to repair them.
So, by that line of thought, it could be considered that a WF has no soul and cannot, technically, be raised.
But what would the fun of that be in an MMO? So Turbine overlooks that rule (thank the maker!) in preference of making the game more enjoyable for those who play WF.
So, no, a WF-only Raise Dead Arcane spell should not exist. There is no precedent for it to in PnP.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
To me such corrections come off as smug attempts to twist what someone else is saying. A quote should be a quote, you can then add comments after it, but to change what someone is actually saying in a quote seems wrong.
I meant equivilent effect when used upon constructs. repair light does for constructs what cure light does for fleshies.
I'd buy that if Turbine stuck to the D&D rules which they clearly do not. APs are implimented totally differently. XP is totally different. CR is totally different. Many monsters are totally different (A red dragon the size of the one in Von6 should kick our ass at L10-12 if it had half the abilities it is supposed to). Attacks per round and order of attack progression are totally different. I will bet you 1000plat that crafting will not follow either the base or alternative craft point rules when its implimented. Turbine, like any DM, has implimented some house rules for playability, I'm suggesting a minor house rule change that I don't think unbalances the game. (Ok, wait, Turbine is not like other DMs, I've never met a DM with this many house rules)
If you're going to say "in actual Eberron fluff" dont exclude the part where the rules say they can indeed be raised. This is part of the reason there is still debate in Eberron as to whether or not warforged have souls.
So if a human is unconscious between 0 and -9 hp, but dead beyond healing when they hit -10, by your reasoning they...have no souls and cant be raised?
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
I think I missed that part. I'll read the WF section and any relevant sections on lunch. (Yes, I have the book at work with me.)
Well, there's no argument that Humans have souls. But I do recall reading that a WF at -10 or less is dead beyond repair.
I'll go over the sections again to be sure.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Fair enough. I dont feel the rules you are suggesting fit in a way with how I see the magic of Eberron, but you do. Others may agree with you, and that is after all what these forums are for - getting those ideas out there.
There is indeed a line that states that, I wasnt denying that. I was comparing that to a similarity in other races who go below -10. You can still heal them from 0 to -9, but beyond that they are beyond healing and a raise dead is required, just like with WF.
from srd20:
When your hit point total reaches 0, you’re disabled. When it reaches -1, you’re dying. When it gets to -10, you’re dead.
Last edited by Ghoste; 08-10-2007 at 11:33 AM.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
I dont get where you're going with that not bleeding out part. What does that have to do with having a soul or not? There are other creatures, non constructs, that also dont bleed out.
If it's an inference to whether they are "alive" or not, the Eberron Campaign Setting book makes it clear that they are, unlike other constructs, in fact alive. Even the followers of the Silver Flame agreed on that point, who for a point of lore disagree that they have souls.
Last edited by Ghoste; 08-10-2007 at 12:08 PM.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
Well, yes, but those are generally already-dead creatures or creatures with regeneration.
The main point is that an incapacitated WF will not die after a few hours. In fact, he'll stay alive until somebody either hits him again to bring him below -10, or repaired by skill or spell.
Reading the book now that I've finished my soup. Will get back to you on the specifics in the book.
Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
OK, looks like I'm wrong. (Go figure.)
Nothing about reincarnated, however, so there goes the idea of being randomly turned into a kobold.Originally Posted by Eberron Campaign Setting, p. 23
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Person Æ, SarlonaTanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)
Oozes for one...
Humans can also stabililze, the difference being they heal naturally. That is actually also possible for warforged who take the reforged prestige class. Taking that class means focussing on their living aspects, since all warforged are living constructs.
Last edited by Ghoste; 08-10-2007 at 12:21 PM.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.
R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watchingInformation from devs ______________Member of Cupcake's Muskateers!____/wearing a Jiffy Pop pan tinfoil hat made by shecky
R.I.P. Xoriat 8/2/07 ______________[]Ninja Posts:726.5 bunninja is watchingInformation from devs ______________Member of Cupcake's Muskateers!____/wearing a Jiffy Pop pan tinfoil hat made by shecky
How would hitting someone bring them above -10?
Example: goblin hits you again. Does 8 dmg. You go from -8, pass below the -10 threshold, to -16.
Unless you meant hit with a heal spell...
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.