I went to Gencon last year. Keep in mind this is a conference that revolves around D&D - a third of the dealers room is Wizards of the Coast. During a Q&A, we did an impromptu check to see how many people played DDO (all played D&D.) 1 out of 30 people raised their hands. D&D has sold 2.5 million books (worldwide). By that logic, the maximum amount of people who'd play this game who know the D&D rules are 83,333 people. I say that's a pretty crappy pool of people to market towards.
There's this awesome game called Neocron. However it has the most hostile elitest community ever. Needless to say, it has never been very successful.
I'd take a +2 level adjustment if I had levitate, 11+ character level spell resistance (with NO AP spent) versus damaging spells as well, darkvision actually mattered... I can keep punching holes in your worm wood boat if you'd like...
I said in my original post that I have a drow, it's the other characters I won't play.
I would offer to DM (I DM most weeks for over 5 years now.) If they refused, I'd walk out. Favoritism, as well as hefty xp penalties for players who miss a session, party infighting, etc. are some of the things that cause D&D to have such a bad "nerdy" reputation. Also, DDO is more like, "Ok, your characters are level 14 now, you can either choose to come to a 2nd session each week and start a new character and play catchup, or you can keep playing that one, but with the inferior stat progression.
Also, my group has been using point buy ever since 3.5 came out. Sometimes for kicks and giggles we don't, but very rarely.
I personally believe (somebody who studies and writes about game design as a hobby,
www.escapistmagazine.com is my favorite, btw, but gamasutra is excellant for a different reason) that if players are "working around" your game mechanic, the mechanic is broken and needs to be fixed. Also, if DDO's devs agreed with you, they wouldn't be trying so hard to make "solo" difficulties.