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  1. #4421
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by C-Dog View Post
    However, I'm not sure I can fully agree with his dismissal of Evasion - especially on a 1st-life build that doesn't have Past Lives and MRR yet, it's a great survival tool.
    My thinking is:
    • At low levels, if your Reflex saves are good enough for Evasion, then Resist + Protection from Energy should be enough to protect from half-damage. And if you fail your Reflex saves, then Evasion is meaningless and you're relying on MRR+energy buffs anyway.
    • At higher levels, when the MRR cap on light armor / Mithral Body comes into play, going beyond 100 MRR becomes more important, particularly when dealing with spells that can't be Evaded.
    • If we're talking about heroic leveling: how late do you want to backload your Artificer spell progression? Is it really worth delaying Lightning Sphere, your first good CC spell? Or Armor of Speed? Or Tactical Detonation + Deadly Weapons? Like you said, sometimes the best defense is a good offense; all of these are important parts of your DPS toolkit, particularly if we're talking first-lifers without a bunch of gear and past lives to fall back on.
    • It's not easy to raise the MDB of Mithral Body which doesn't scale with level like light armors do, so one of the advantages of light vs heavy (i.e., higher Dodge) is unfairly capped on Warforged. But I guess the meatsack races need some gearing advantage, otherwise why play one?
    • It's not just about MRR; PRR is important too and Adamantine Body provides twice as much as Mithral Body - more if you invest in Enhancements like Adamantine Durability and Supporting Construction. 6 APs into RMM gets you +20 repair amp, +6 PRR, and perma-Shield with Adamantine Body. Again, those are survivability buffs that are more useful to the first-lifer than the TR vet who breezes thru content on the way to their next life.


    Now if we were talking about a fleshie Al-quisitive - e.g., Artificer 2 / Alchemist 18 - then I think the calculus changes a bit, since Alchemists have to deal with arcane spell failure plus they can grab Evasion as a bonus feat (Liquid Luck) so you don't have to "dilute" your build by splashing rogue or monk. Run something like 41 Inquisitive / 31 Vile Chemist / 8 Harper.

    But after saying all that I guess I should actually post a build this time.
    Code:
    WF Inquisificer
    Artificer 20
    Warforged
    
    
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       16       +3       8: INT
    Constitution    16               12: INT
    Intelligence    18       +2      16: INT
    Wisdom           6               20: INT
    Charisma         6               24: INT
                                     28: INT
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Repair    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      2  2  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal                                 1  1  1  1  1  1  1  1  1  1  1  11
    Haggle             1  1  1  1                          1  1  1  1  1   9
    Balance                        1  1                                    2
    Tumble    1                                                            1
             ------------------------------------------------------------
             32  9  9  9  9  9  9 10 10 10 10 10 10 10 10 11 11 11 11 11
    
    
    
    
    Feats
    
    
     1        : Point Blank Shot
     3        : Precise Shot
     4 Arti   : Adamantine Body
     6        : Precision
     8 Arti   : Quicken Spell
     9        : Insightful Reflexes
    12        : Maximize Spell
    12 Arti   : Improved Critical: Ranged
    15        : Spell Focus: Evocation
    16 Arti   : Improved Precise Shot
    18        : Spell Penetration OR Greater Spell Focus: Evocation
    20 Arti   : Heighten Spell OR Empower Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Burst of Glacial Wrath
    26 Destiny: Holy Strike OR Epic Spell Power: Electricity
    27 Epic   :
    28 Destiny: Doubleshot OR Hellball
    29 Destiny: Dire Charge OR Arcane Warrior
    30 Epic   :
    30 Legend : Scion of: Plane of Air
    
    
    
    
    Enhancements (Spent: 77+0r +0u / Max: 80+0r +0u AP)
    
    
    Inquisitive (41 AP)
    
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Law on your Side
      2. Crossbow Adept, Observation, Improved Law
      3. Crossbow Adept, What First?: Shoot First, Improved Observation, Stop in the Name, Intelligence
      4. Crossbow Adept, What Later?: Ask Questions Later, Inquisition Style: Martial Inquisition, Greater Law, Intelligence
      5. No Holds Barred, Arresting Assault, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity
    Warforged (11 AP)
    • Improved Fortification, Warforged Constitution, Improved Fortification II
      1. Mechanist III
      2. Damage Reduction III
      3. +15 Melee and Range Power
    Battle Engineer (11 AP)
    • Battle Engineer, Infused Weapons, Infused Armor
      1. Crossbow Training, Thaumaturgical Conduits III
      2. Action Boost: Power III
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
    Renegade Mastermaker (6 AP)
    • Renegade Defender, Alchemical Shield
      1. Easily Fixed, Supporting Construction III
    Leveling Guide
    1. Hrp0 Agent of Good I; Hrp1 Harper Enchantment
    2. Hrp1 Strategic Combat; Hrp2 Versatile Adept I I, II, III
    3. Hrp0 Ability Score: Intelligence; Hrp3 Strategic Combat II
    4. Inq0 Inquisitive; Inq1 Dual Shooter
    5. Inq1 Law on your Side; Inq0 Hit the Streets; Inq2 Improved Law
    6. Reset Harper Agent
      • Inquisitive: Mind Like Iron
        1. (none)
        2. Crossbow Adept, Observation
        3. Crossbow Adept, What First?: Shoot First, Improved Observation, Stop in the Name
        4. Inquisition Style: Martial Inquisition, Greater Law
    7. BE0 Battle Engineer; BE1 Thaumaturgical Conduits I, II, III
    8. Hrp0 Agent of Good I; Hrp1 Strategic Combat; RM0 Renegade Defender
    9. RM1 Easily Fixed; RM1 Supporting Construction I, II, III
    10. RM0 Alchemical Shield; Inq4 Crossbow Adept; Inq4 What Later?: Ask Questions Later
    11. Inq3 Intelligence; Hrp1 Harper Enchantment
    12. Inq0 True Seeing; Inq5 Inquisitor's Path: Optimistic; Inq5 No Holds Barred
    13. Inq5 Arresting Assault; Inq5 Diplomatic Immunity; Inq5 Improved Uncanny Dodge
    14. BE1 Crossbow Training; BE0 Infused Weapons; BE2 Action Boost: Power I
    15. BE2 Action Boost: Power II, III; BE0 Infused Armor; Hrp2 Know the Angles I
    16. Hrp2 Know the Angles II, III; War0 Improved Fortification; War1 Mechanist I
    17. War1 Mechanist II, III; War0 Warforged Constitution
    18. Inq0 Undaunted; War2 Damage Reduction I, II, III
    19. War0 Improved Fortification II; War3 +15 Melee and Range Power; Inq4 Intelligence
    20. Inq0 Master Inquisitive
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #4422
    Community Member HorusHorace's Avatar
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    Wow, thanks both of you for your feedback. Because I already started as a pure artificer and I'm curious about how strong a non-evasion build is I think I'm going to stick with that rather than splash for evasion. Unbongwah makes a strong case for staying pure arti, since I dimly recall starting this character years ago to make a ranged/caster hybrid that also traps.
    "Only your real friends tell you when your face is dirty." - Sicilian proverb

  3. #4423
    Community Member DoctorOfLiterature's Avatar
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    Doing Deep Gnome for my next PL and would like him to be Inquisitive and also to be able to take advantage of Color Spray and do some trapping. Haven't found a good build guide anywhere for DG Inquisitive. Thanks for your thoughts.

  4. #4424
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by DoctorOfLiterature View Post
    Doing Deep Gnome for my next PL and would like him to be Inquisitive and also to be able to take advantage of Color Spray and do some trapping. Haven't found a good build guide anywhere for DG Inquisitive. Thanks for your thoughts.
    Do you have access to Harper Agent? Do you have a Dex tome?

    DG starts at 15 so most of feats & leveling order are much less impactful.

    Basically you'll want to max Int and get enough Dex for ranged feats, while using Int-to-everything via Harper & KTA. Trapping via Int.

    Class split you get options on; 18/2 Wizard/Rogue works well for having high-level Wizard spells (Mass Hold & PWK for instance) while getting Evasion, but if you don't care for casting it's pretty open. Another big question is if you want to go Pale Master or not; I'd recommend it unless you're running mostly mid-high Reaper. If you do, more Wizard levels = longer spell durations = quality of life. You could also quite reasonably fit basically any caster class into a x/Rogue/Wizard x/2/1 split, if you're looking for a particular HPL (I did a FvS life as an Int-max DG).

    Part of the reason it's so flexible is that most of your AP expenditure is not class related:
    41 AP Inquisitive (Cores > capstone, T5)
    14 AP Harper Agent (Strategic Combat I & II, KtA)
    6+ AP Deep Gnome (GCS, +Int, Gnomish Weapon Training? Illusion Focus?)

    Leaving <20 AP leftover for whatever class trees you have available. You could also reasonably spend 8-11 AP into VKF for Quick Draw, Haste Boost & 5% DS to further the hilarity. 8 AP into Mechanic can be good if you're struggling with trapping (+2 base +6 Action Boost), but that's pretty easy to fix via gear given you're Int-max.

    If you're heavy Wizard, I'd recommend ~6 AP into PM for undead form (Wraith is nice, but you can pick based on looks too) and +20 Neg Amp. I'd probably spend some into EK as well for cheap goodies like PRR/MRR & a spellsword toggle for more bonus damage.

    Feats I'd be looking at:
    • Ranged: Point-Blank Shot, Rapid Reload, Rapid Shot, Quick Draw, Precise Shot, and Improved Precise Shot.
    • Casting: Quick Draw, Quicken Spell, Heighten Spell, Spell Focus: Illusion, Extend Spell.
    • Epic Feats: Combat Archery, Wellspring of Power (if PM), Overwhelming Critical, Embolden Spell.
    • Destiny Feats: Doubleshot, Toughness?
    • Legendary Feat: Scion of Fire (better heals if PM) or Scion of Feywild (+2 DC's, less-resisted damage).

    Note you can augment Quick Draw, or get it via VKF Core 2 - and it's good for both casting and ranged DPS. SF:Illusion is better than PL:Wizard because it allows you to twist Magister School Focus; PL:Wizard is better than GSF:Illusion if you have feats leftover. Also note that you can right-click GCS's hotbar icon and set Quicken/Heighten to always on for free

    IPS requires 19 Dex, including tomes. This is why I asked about Dex tomes.

    -----

    I'd skim over this thread: link.

    -----

    DC casting + DPS is currently nearly impossible at cap without hilarious amounts of investment in your build. Post-U50 it'll be a lot more doable via augments and stat squishing, and post-U51 likely even more so if the ED changes look anything like the early previews.

    You can do pretty solidly until later epics but on live at 29+ it's hard to maintain viable spell DC's without gimping your DPS a bunch.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  5. #4425
    Community Member DoctorOfLiterature's Avatar
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    Do you have access to Harper Agent? Do you have a Dex tome?
    I do have access to Harper and I have the following tomes:
    +2 Dex
    +2 Con
    +2 Int
    +2 Wis


    Basically you'll want to max Int and get enough Dex for ranged feats, while using Int-to-everything via Harper & KTA. Trapping via Int.

    Yes! This is the plan. I have done other Rogue/Ranger/Arti inquisitors so have the basic idea of Int and getting INT to hit and damage from Harper.

    Thanks for advice. I am thinking 11 Ranger; 8 Rogue; 1 Wizard so I can take advantage of all the good Ranger feats, especially good for ranged, and also get Uncanndy Dodge from Rogue. This is a straight shot from 15 to 30 so won't stay at cap. Building up PLs to help with being ranged at cap.

  6. #4426
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by DoctorOfLiterature View Post
    Do you have access to Harper Agent? Do you have a Dex tome?
    I do have access to Harper and I have the following tomes:
    +2 Dex

    Basically you'll want to max Int and get enough Dex for ranged feats, while using Int-to-everything via Harper & KTA. Trapping via Int.

    Yes! This is the plan. I have done other Rogue/Ranger/Arti inquisitors so have the basic idea of Int and getting INT to hit and damage from Harper.

    Thanks for advice. I am thinking 11 Ranger; 8 Rogue; 1 Wizard so I can take advantage of all the good Ranger feats, especially good for ranged, and also get Uncanny Dodge from Rogue. This is a straight shot from 15 to 30 so won't stay at cap. Building up PLs to help with being ranged at cap.
    Honestly then with taking Ranger 11 you get a whole stack of free ranged feats (including IPS) so you just want Dex 17 for Combat Archery; with a +2 tome you can start 15 Dex and you're set. I'd recommend you to level up Rogue at 2 (for skills mostly) and then just take your 11 Ranger so you aren't short any ranged feats at 15 when you start. Finishing off with Rogue will get you the goodies for epics and you'll have IPS the whole way

    Then your desired feat list is like: Rapid Reload, Quick Draw, Quicken Spell, Heighten Spell, Spell Focus: Illusion. Everything else is cake lol. I'd be looking for more ranged DPS (like Shot on the Run) or more Illusion DC's (GSF or PL:Wizard if available).

    Note that Ram's Might gives +2 damage to all weapons even as an Inquisitive

    I'd also recommend picking up Blur from Deep Gnome unless you regularly run >R1 (concealment is reduced as you increase skulls, but 20% is pretty great in E/R1).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  7. #4427
    Community Member HumanJHawkins's Avatar
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    Question

    I haven't played my formerly capped toon 'Bloodbath' since lvl 20 was the cap. Highly suspect he is way out of date. So here is a (re)build request.

    Parameters:
    • Planning to TR, but also have a +20 lesser heart in the bank. So can rebuild into any class to get any specific past-life feat. Any race or classes ok. Any equipment is OK as it will be fun questing for anything needed that I don't already have.



    • Goal is 99% maximized and always on melee DPS... Meaning, if I can sacrifice the smallest bit of DPS for a solid defense boost, that is (maybe) OK. But essentially everything should be strongly focused on higher damage output.



    • An example of what I am looking for is a modern version of the Half-orc Barbarian from 10 years back, who just needed to stay raged and whose only defense was to have very high hit points.



    • I get limited use out of even the best damage boosts... I forget they are there, and cannot (and don't find it fun to) keep looking down to see if a timer is done. I can use long lasting/constant boosts like Rage, and can use things (for example) like Endless Fuselage because it has a very short cooldown and is extremely effective. But I can't use any "you are uber for 10 seconds with a 90 second cooldown" type things.



    • Unless TWF is just not up to the job these days, I'd prefer THF over TWF. Because I already have 3 good TWF builds.


    I have a bunch of other more balanced toons. This build is filling the "Kill everything while giving the dedicated healer something to do" role. :-)

    Also, a question: Is the build I described obsolete? If so, how bad is it?

    Thanks!
    Sarlona - Nyr Dyv Raiders
    Bloodbath, Smasher · Sonnkral, Finisher · Sentient, Caster


  8. #4428
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by HumanJHawkins View Post

    • Goal is 99% maximized and always on melee DPS... Meaning, if I can sacrifice the smallest bit of DPS for a solid defense boost, that is (maybe) OK. But essentially everything should be strongly focused on higher damage output.
    Dunno what's the best lowbie-to-midtier options are now, but if you wanna see what to aim for, check out Cetus' thread: https://www.ddo.com/forums/showthrea...ensive-Fighter

    • An example of what I am looking for is a modern version of the Half-orc Barbarian from 10 years back, who just needed to stay raged and whose only defense was to have very high hit points.
    The simplest option would be max-STR HO pure barbarian with something like:
    • 41 APs Frenzied Berserker for tier-5s + capstone using Sword of Shadows or falchions
    • 18 APs racial tree for Brutality
    • spread remaining APs as you see fit
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #4429
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    Default melee FvS build wanted

    In the last DDO livestream, Cordo's FvS, Dokhar?, did EH Saltmarsh at lv 29.

    My FvS is pretty squishy and I'd like a melee build. I've only 3 PL for my FvS. Build suggestions, please.

    Thank you.

  10. #4430
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by infael View Post
    In the last DDO livestream, Cordo's FvS, Dokhar?, did EH Saltmarsh at lv 29.

    My FvS is pretty squishy and I'd like a melee build. I've only 3 PL for my FvS. Build suggestions, please.

    Thank you.
    Heya! What are you looking for from the build that's different from implied? Is there a specific weapon style you're after? Did you pick up 1750 favor tomes on your first few PL's, and if so are any of them in Str or Dex? Is multiclassing desired, or unwanted? Is this a 1-20 build, or 1-30, or? Any race requirements/limitations? What universal trees/races do you have access to?

    FvS gets Wis-or-Cha to-hit-and-damage at level 2 (you have to pick one) which makes that part easy. Also 10 HP/level at level 7 which bumps survivability a lot. Your hardest part is probably stat requirements for feats (especially for THF or TWF) and figuring out what weapon style to use (melee FvS really wants to use a favored weapon).

    The easiest is probably a SWF longsword build. It's a favored weapon via Sovereign Host, and you can use Knight's Training for bonus crits with it. Warforged can use greatswords with a THF build, and Wood Elves can use Falchions also as THF, but those are slightly more complicated builds and require P2P races. You could also run a dagger build with Vistani Knife Fighter (if you own Ravenloft or want to spend the points).

    End result though, you want weapon feats (THF x3 or SWF x3), IC:relevant (slashing for most, piercing for VKF), Precision, Knight's Training (if longsword), Offhand Versatility (if SWF), and then generally spellcasting stuff like Quicken Spell, Quick Draw (skip if VKF), and Extend Spell. These are mostly gated by your Base Attack Bonus so you don't really get options too much.

    Side note if you have access to Feydark Illusionist you could run as a Greater Color Spray melee and use it for cc if so, pick up Heighten Spell later on for the DC boost.

    AP split is mostly filling out War Soul (Cores, Divine X, Favored stuff, Haste Boost, Magic Backlash, +2 stat, Ameliorating, +10% DS, full T5) and then trying to get good stuff with leftovers (racial tree, Beacon of Hope goodies, etc). If you're raiding at cap I'd recommend swapping in AoV T4 Crown of Retribution if you can at all afford it; throw it on your tank and profit from -50% Fort on your enemies. If VKF build obviously mostly VKF then War Soul.

    You could also quite reasonably go 17/3 FvS/Paladin while going Cha-build. You'll get early defender stance (6 AP for 25 PRR/MRR, another 7 AP for +20% HP), +11 to all saves, and some early BaB for feat requirements. Could go Fighter instead for 2 bonus feats but I prefer the saves boost personally. It does cost you a bunch of DPS at level 18+ (core 5 helps a bunch) and the shiny capstone (it's pretty meh for soloing but awesome in a party) in favor of that tankiness though.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #4431
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    Default Aasimar Scourge - First life/Solo Friendly

    Hey guys, I'm new-ish to the game. Played off and on since release, but forgot my original account and had to make a new one a few years back.

    I recently came back with my wife, daughter, and brother to play and have been having a blast. Last night, I decided to pick up the Scourge Iconic and have been trying to find a first life friendly build, and one that preferably doesn't use maces (I have a thing against blunt weapons) and also works solo.

    I'm open to classes, but would be fine sticking with Ranger (I enjoy my Drow Ranger as it is).

    Any advice would be helpful and awesome. Thanks so much!
    Last edited by Kazahashi; 09-03-2021 at 08:48 PM.

  12. #4432
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kazahashi View Post
    Last night, I decided to pick up the Scourge Iconic and have been trying to find a first life friendly build, and one that preferably doesn't use maces (I have a thing against blunt weapons) and also works solo.
    Other than your "no blunts" requirement, that's what this build is intended for.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #4433
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    Quote Originally Posted by unbongwah View Post
    Other than your "no blunts" requirement, that's what this build is intended for.
    I actually just saw that about an hour or so ago.

    What would you recommend taking instead for say, double swords? (I apologize in advance for the newb questions, just starting to scratch the surface of builds, in game terms, etc, and a little iffy on Enchancements and what to choose)

  14. #4434
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kazahashi View Post
    What would you recommend taking instead for say, double swords?
    At that point you're left with a pretty standard STR Tempest build which hasn't really changed since the Knight's Training feat got added in Update 41.3. Scourge racial weapon bonuses do you no good so I guess your AP split would be something like 42 Tempest / 31 DWS / 8 Scourge (+2 STR and max Healing Hands). That presumes you stick with pure ranger; you always have the option of, say, a Tempest Trapmonkey variant.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #4435
    Community Member commando4290's Avatar
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    Default Max Damage TWF output Build

    Main focus is DPS. Im aware about survivability, but that comes later.

  16. #4436
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    Am lv 20. Thank you!

    Quote Originally Posted by SpartanKiller13 View Post
    Heya! What are you looking for from the build that's different from implied? Is there a specific weapon style you're after? Did you pick up 1750 favor tomes on your first few PL's, and if so are any of them in Str or Dex? Is multiclassing desired, or unwanted? Is this a 1-20 build, or 1-30, or? Any race requirements/limitations? What universal trees/races do you have access to?

    FvS gets Wis-or-Cha to-hit-and-damage at level 2 (you have to pick one) which makes that part easy. Also 10 HP/level at level 7 which bumps survivability a lot. Your hardest part is probably stat requirements for feats (especially for THF or TWF) and figuring out what weapon style to use (melee FvS really wants to use a favored weapon).

    The easiest is probably a SWF longsword build. It's a favored weapon via Sovereign Host, and you can use Knight's Training for bonus crits with it. Warforged can use greatswords with a THF build, and Wood Elves can use Falchions also as THF, but those are slightly more complicated builds and require P2P races. You could also run a dagger build with Vistani Knife Fighter (if you own Ravenloft or want to spend the points).

    End result though, you want weapon feats (THF x3 or SWF x3), IC:relevant (slashing for most, piercing for VKF), Precision, Knight's Training (if longsword), Offhand Versatility (if SWF), and then generally spellcasting stuff like Quicken Spell, Quick Draw (skip if VKF), and Extend Spell. These are mostly gated by your Base Attack Bonus so you don't really get options too much.

    Side note if you have access to Feydark Illusionist you could run as a Greater Color Spray melee and use it for cc if so, pick up Heighten Spell later on for the DC boost.

    AP split is mostly filling out War Soul (Cores, Divine X, Favored stuff, Haste Boost, Magic Backlash, +2 stat, Ameliorating, +10% DS, full T5) and then trying to get good stuff with leftovers (racial tree, Beacon of Hope goodies, etc). If you're raiding at cap I'd recommend swapping in AoV T4 Crown of Retribution if you can at all afford it; throw it on your tank and profit from -50% Fort on your enemies. If VKF build obviously mostly VKF then War Soul.

    You could also quite reasonably go 17/3 FvS/Paladin while going Cha-build. You'll get early defender stance (6 AP for 25 PRR/MRR, another 7 AP for +20% HP), +11 to all saves, and some early BaB for feat requirements. Could go Fighter instead for 2 bonus feats but I prefer the saves boost personally. It does cost you a bunch of DPS at level 18+ (core 5 helps a bunch) and the shiny capstone (it's pretty meh for soloing but awesome in a party) in favor of that tankiness though.

  17. 09-06-2021, 11:34 AM


  18. #4437
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by commando4290 View Post
    Main focus is DPS. Im aware about survivability, but that comes later.
    For raiding or leveling? Burst DPS or sustained? What sorts of PL's/gear/tomes do you have available?

    Max DPS will always be some Ranger split in any circumstance where DoD is fully applying, but if you just want single-target it's probably about a 18/1/1 VKF Rogue/FvS/Monk build (probably Aasimar with lots of racial AP is highest DPS - unless you can time Divine Form consistently, but if less RAP Scourge wins).

    Best data I have is Tormaad's burst DPS tests from pre-U50, but they should still be pretty comparable: link. Given in those tests Paladin was in Fatesinger vs Rogue in Shadowdancer (epic moment diff) and he only tested pure builds there 18/1/1 seems far and away the best single-target DPS for TWF - maybe even worth running in Fatesinger if you're just after boss-burning.

    41 AP VKF (capstone + T5), 31 AP Assassin (Core 5), 3-4 AP War Soul (Divine X), 16-17 AP racial, then like 3 AP TA (Fast Movement).

    1) TWF
    3) Precision
    6) Improved Feint, Completionist, or Adept of Forms (depending if you need/use IF and have access to Completionist)
    9) ITWF
    12) IC:Piercing
    15) Completionist, Adept of Forms, or Master of Forms.
    18) GTWF
    21) Overwhelming Crit
    24) Improved Sneak Attack
    26D) PTWF
    27) Adept of Forms, Master of Forms, Grandmaster of Forms, or WF:Piercing (skip GoF if using Fire stance - which you do if your DS is near or at cap)
    28D) Pierce Adamantine (or First Blood for technically more damage, but that's probably much worse)
    29D) Dire Charge (or Harbinger/Embodiment for again technically more damage but please bring DC)
    30) Master of Forms, Grandmaster of Forms, WF:Piercing, or WF:Slashing (same GoF skip, or just +2 MP)
    30L) Scion of Ethereal

    Rogue: Opportunist, Improved Evasion, Slippery Mind or Defensive Roll

    Something like that, throw it into a build generator to make sure I didn't mess up feats lol.

    Quote Originally Posted by infael View Post
    Am lv 20. Thank you!
    Did it work? Glad to help! Do you have questions?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  19. #4438
    Community Member LordPNut's Avatar
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    So I have this 2rog 18 arti shadar-kai (this is first life) almost lvl 30 that Id like to tr into something else (sorry I cant stand to play arti anymore). I am wondering what's the best druid build out atm. Id prefer caster over melee. Any feats I should take or a good stat setup available somewhere. Appreciate any answers, thanks
    Quote Originally Posted by Yamani View Post
    Because you said this, we are going to get a whiteboard with a poorly drawn unicorn on it.

  20. #4439
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by LordPNut View Post
    So I have this 2rog 18 arti shadar-kai (this is first life) almost lvl 30 that Id like to tr into something else (sorry I cant stand to play arti anymore). I am wondering what's the best druid build out atm. Id prefer caster over melee. Any feats I should take or a good stat setup available somewhere. Appreciate any answers, thanks
    Here's Gingerspyce's tank/caster/healer druid: link it's an all-rounder, with a ton of details meaning it's a good spot to start looking.

    Here's Tipav's Reaper druid: link which does a bit of DPS and a bit of healing/DC casting in mid-high Reaper (with a dedicated party mostly)

    Here's Deathtitan's DPS-casting druid: link with some R6 solo vids included. Good discussion and a lot of focus on self-healing in higher skulls.

    Here's Strimtom's caster druid: link which I think is a first life? Probably more useful for first-time but less useful long-term.

    Hopefully that's a solid base for ya to start with? From what I've read there's some falloff in epics for Druid casting DPS, but it's still alright and they have CC/heals/tankiness which can be pretty helpful.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  21. #4440
    Community Member LordPNut's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Here's Gingerspyce's tank/caster/healer druid: link it's an all-rounder, with a ton of details meaning it's a good spot to start looking.

    Here's Tipav's Reaper druid: link which does a bit of DPS and a bit of healing/DC casting in mid-high Reaper (with a dedicated party mostly)

    Here's Deathtitan's DPS-casting druid: link with some R6 solo vids included. Good discussion and a lot of focus on self-healing in higher skulls.

    Here's Strimtom's caster druid: link which I think is a first life? Probably more useful for first-time but less useful long-term.

    Hopefully that's a solid base for ya to start with? From what I've read there's some falloff in epics for Druid casting DPS, but it's still alright and they have CC/heals/tankiness which can be pretty helpful.
    Thank you what I was looking for, last time I played a druid is when they first came out.
    Quote Originally Posted by Yamani View Post
    Because you said this, we are going to get a whiteboard with a poorly drawn unicorn on it.

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