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  1. #4381
    Community Member Sparty's Avatar
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    Jun 2015
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    Default Ist Iteration...


    Character name: My Pal
    Classes: 20 Paladin, 10 Epic
    Race: Aasimar · · · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 18· · 7 · ·75 · · ·HP:· · · ·1111 · · ·AC:· · 67
    Dex:· · ·8· · 7 · ·15 · · ·PRR: · · · 137
    Con:· · 16· · 7 · ·54 · · ·MRR: · · · 135 · · ·+Healing Amp:· ·220
    Int:· · ·8· · 7 · ·15 · · ·Dodge: · ·0/25 · · ·-Healing Amp: 4294967236
    Wis:· · 10· · 7 · ·17 · · ·Fort:· · ·214% · · ·Repair Amp:· · · ·0
    Cha:· · 16· · 7 · ·63 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 25
    DR:
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Fear, Energy Drain, Fear, Charm, Domination

    Special Feats
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter Tree


    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Paladin(1)· · · ·Standard: Two Handed Fighting
    · · · · · · · · · · · ·Aasimar Bond: Aasimar: Fallen Bond
    · · · · · · · · · · · ·Follower of Faith: Follower of Onatar
    2 · · Paladin(2)· · · ·
    3 · · Paladin(3)· · · ·Standard: Child of Faith
    4 · · Paladin(4)· · · ·Strength: +1 Level up
    5 · · Paladin(5)· · · ·
    6 · · Paladin(6)· · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Deity: Onatar's Forge
    7 · · Paladin(7)· · · ·
    8 · · Paladin(8)· · · ·Strength: +1 Level up
    9 · · Paladin(9)· · · ·Standard: Improved Critical: Slashing Weapons
    10· · Paladin(10) · · ·
    11· · Paladin(11) · · ·
    12· · Paladin(12) · · ·Standard: Greater Two Handed Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Paladin(13) · · ·
    14· · Paladin(14) · · ·
    15· · Paladin(15) · · ·Standard: Stunning Blow
    16· · Paladin(16) · · ·Strength: +1 Level up
    17· · Paladin(17) · · ·
    18· · Paladin(18) · · ·Standard: Beloved of the Divine
    19· · Paladin(19) · · ·
    20· · Paladin(20) · · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Power Attack
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    30· · Epic(10)· · · · ·Epic Feat: Weapon Focus: Slashing Weapons
    · · · · · · · · · · · ·Legendary: Scion of Arborea

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Aasimar - Points spent: 24
    1 Core ·(1) Stronger Bonds I
    2 Core ·(2) Ability I: +1 Strength
    3 Core ·(1) Stronger Bonds II
    4 Core ·(2) Ability II: +1 Strength
    5 Core ·(1) Stronger Bonds III
    6 Tier1 (1) Fight the Wicked I
    7 Tier1 (2) Improved Recovery I
    8 Tier2 (1) Fight the Wicked II
    9 Tier3 (1) Fight The Wicked III
    10 Tier2 (1) Divine Purpose: Divine Purpose: Fallen
    11 Tier2 (1) Divine Resolve: Strength
    12 Tier2 (1) Divine Resolve: Strength
    13 Tier2 (1) Divine Resolve: Strength
    14 Tier3 (2) Improved Recovery II
    15 Tier4 (2) Improved Recovery III
    16 Tier3 (1) Divine Charge
    17 Tier3 (1) Divine Charge
    18 Tier3 (1) Divine Charge
    19 Tier4 (1) Ascendant Bond: Fallen
    ------------------------------------------------------------------------------------------
    Knight of the Chalice - Points spent: 41
    1 Core ·(1) Slayer of Evil I
    2 Tier1 (2) Holy Combatant I
    3 Tier1 (1) Improved Second Strikes
    4 Tier1 (1) Improved Second Strikes
    5 Tier1 (1) Improved Second Strikes
    6 Core ·(1) Courage of Heaven
    7 Tier2 (2) Adept Combatant
    8 Tier2 (1) Divine Might
    9 Tier2 (1) Divine Might
    10 Tier2 (1) Divine Might
    11 Tier3 (2) Holy Combatant II
    12 Tier3 (2) Exalted Smite: Exalted Smite
    13 Tier3 (2) Exalted Smite: Exalted Smite
    14 Tier3 (2) Exalted Smite: Exalted Smite
    15 Tier3 (2) Ability I: +1 Strength
    16 Tier4 (2) Ability II: +1 Strength
    17 Tier4 (2) Knight's Training
    18 Tier4 (1) Censure Demons
    19 Tier4 (2) Vigor of Life I
    20 Core ·(1) Slayer of Evil II
    21 Core ·(1) Improved Courage of Heaven
    22 Core ·(1) Slayer of Evil III
    23 Tier5 (2) Ascendancy
    24 Tier5 (1) Censure Outsiders
    25 Tier5 (2) Vigor of Life II
    26 Tier5 (2) Avenging Attack: Avenging Cleave
    27 Tier5 (1) Holy Retribution: Holy Retribution
    28 Core ·(1) Champion of Good
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter - Points spent: 15
    1 Core ·(1) Knife Expertise
    2 Tier1 (1) Vistani Knife Training I
    3 Tier1 (1) Undead Hunter
    4 Tier1 (2) Mist Stalker I
    5 Core ·(1) Knife Juggler
    6 Tier2 (2) Mist Stalker II
    7 Tier2 (1) Haste Boost
    8 Tier2 (1) Haste Boost
    9 Tier2 (1) Haste Boost
    10 Tier3 (2) Gifted I: +1 Strength
    11 Tier3 (2) Mist Stalker III
    ------------------------------------------------------------------------------------------
    Fatesinger - Points spent: 24
    1 Core ·(0)· Repertoire
    2 Core ·(0) Glitter of Fame
    3 Core ·(0) Harmonic Resonance
    4 Core ·(0) Intoxicating Presence
    5 Core ·(0) Grandeur
    6 Core ·(0) Majesty
    7 Tier1 (1) First Harmonic Chord
    8 Tier1 (1) First Harmonic Chord
    9 Tier1 (1) First Harmonic Chord
    10 Tier1 (2) Ability I: +1 Strength
    11 Tier2 (2)· Ability II: +1 Strength
    12 Tier2 (1) Bound Fate
    13 Tier2 (1) Bound Fate
    14 Tier2 (1) Bound Fate
    15 Tier3 (1) Grim Fate
    16 Tier3 (1) Grim Fate
    17 Tier3 (1) Grim Fate
    18 Tier3 (2) Ability III: +1 Strength
    19 Tier4 (2) Martial Hymn
    20 Tier5 (1) Bladesong
    21 Tier5 (2) Ability V: +1 Strength
    22 Tier6 (1) Metamagic Attunement II: Quicken
    23 Tier6 (1) Turn of the Tide
    24 Tier4 (2) Ability IV: +1 Strength
    ------------------------------------------------------------------------------------------

    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------
    Acid· · · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Light/Alignment · · · · · ·96 · · · 0%· · · · · · · · ·0
    Cold· · · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Electric· · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Evil· · · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Fire· · · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Force/Untyped · · · · · · 116 · · · 0%· · · · · · · · ·0
    Negative· · · · · · · · · ·99 · · · 0%· · · · · · · · ·0
    Physical· · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Poison· · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Positive· · · · · · · · · 313 · · ·31%· · · · · · · · ·0
    Repair· · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Rust· · · · · · · · · · · ·96 · · · 0%· · · · · · · · ·0
    Sonic · · · · · · · · · · 120 · · · 0%· · · · · · · · ·0
    ------------------------------------------------------------------------------------------

    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Healing Hands · · · · · · · · · · · · · · ·
    Lay on Hands· · · · · · · · · · · · · · · ·
    Remove Disease· · · · · · · · · · · · · · ·
    ------------------------------------------------------------------------------------------

    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 117
    Doublestrike: 59%
    Strikethrough: 190%
    Mainhand damage ability multiplier: 2
    Offhand damage ability multiplier: 0
    Off-Hand attack Chance: 20%
    Fortification Bypass: 89%
    Dodge Bypass: 0%
    Helpless Damage bonus: 65%
    Ranged Power: 81
    Doubleshot Chance: 0%

    Sneak Attack Attack bonus: 0
    Sneak Attack Damage: 0d6+0

    Main Hand: Legendary Echo of Blackrazor
    On Hit· · · · ·7.00[2D6+4]+140· + (1D4 Light) * Melee Power + 1D8 Light + 2D6 Light + 3D6 Light + 5D6 Light + 7D6 Light + 9D6 Untyped
    Critical 17-18 (7.00[2D6+4]+133) * 2· + 9D6 Untyped
    Critical 19-20 (7.00[2D6+4]+133) * 3· + 9D6 Untyped
    DR Bypass: Good, Magic, Slash
    You bypass Incorpreality miss chance with this weapon
    You bypass Concealment miss chance with this weapon

    Tactical DCs
    ------------------------------------------------------------------------------------------
    Stunning Blow · · · · · · · · · · ·Fortitude vs 70 : 10 + Str Mod(32) + Stun(28)
    Dire Charge · · · · · · · · · · · ·Fortitude vs 80 : 20 + Max Mod(Str(32), Dex(2), Con(22), Int(2), Wis(3), Cha(26)) + Stun(28)
    Intimidate· · · · · · · · · · · · ·10+HD+Wis Mod vs d20 + 40 : d20 + Intimidate(40)
    Diplomacy · · · · · · · · · · · · ·CR+Quest Level vs d20 + 40 : d20 + Diplomacy(40)
    Bluff · · · · · · · · · · · · · · ·CR+Quest Level vs d20 + 40 : d20 + Bluff(40)
    Sunder· · · · · · · · · · · · · · ·Fortitude vs 64 : 10 + Str Mod(32) + Sunder(22)
    Trip· · · · · · · · · · · · · · · ·Balance vs 64 : 10 + Str Mod(32) + Trip(22)
    Turn Undead · · · · · · · · · · · ·Creature HD vs d20 + 26 : d20 + Cha Mod(26)
    ------------------------------------------------------------------------------------------

    Equipped Gear Set : Standard
    ------------------------------------------------------------------------------------------
    Armor · · · · Legendary Enforcer's Coat · Drops in: Quest: Thralls of the Fungus Lord
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Fortification +214%
    · · · · · · · Physical Sheltering +54
    · · · · · · · Healing Amplification +85
    · · · · · · · False Life +81
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Belt· · · · · Legendary Belt of the Ram · Drops in: U48 Quest: The Thornwrite
    · · · · · · · Ram's Might
    · · · · · · · Speed +30%
    · · · · · · · Quality Strength +5
    · · · · · · · Constitution +21
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Boots · · · · Legendary Red Dragonscale Boots · Drops in: U48 Quest: The Thornwrite
    · · · · · · · Fire Shield(Hot)
    · · · · · · · Seeker +21
    · · · · · · · Combat Mastery +17
    · · · · · · · Protection +17
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Bracers · · · Legendary Hallowed Castigators· ·Drops in: Quest: Blown Deadline
    · · · · · · · Devotion +214
    · · · · · · · Healing Lore +31%
    · · · · · · · Insightful Sheltering +27
    · · · · · · · Efficient Metamagic - Empower Healing II
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Flamecleansed Fury
    Cloak · · · · Legendary Cloak of Summer · Drops in: U48 Quest: Wake me up Inside
    · · · · · · · Fire Absorption +50%
    · · · · · · · Strength +21
    · · · · · · · Insightful Strength +10
    · · · · · · · Doublestrike +23%
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Gloves· · · · Legendary Hammerfist· ·Drops in: Quest: Blown Deadline
    · · · · · · · Insightful Doublestrike +11%
    · · · · · · · Cannith Combat Infusion
    · · · · · · · Seeker +21
    · · · · · · · Insightful Deadly +8
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Goggles · · · Legendary Collective Sight· ·Drops in: Quest: Blown Deadline
    · · · · · · · Quality Resistance +4
    · · · · · · · Temperance of Belief
    · · · · · · · Nearly Finished (SDCIWC): +21 Charisma
    · · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Charisma
    · · · · · · · Blue: Empty augment slot
    Helmet· · · · Legendary Crown of Butterflies· ·Drops in: U48: Quest: Immortality Lessons
    · · · · · · · Crown of Summer
    · · · · · · · Winged Allure
    · · · · · · · Enchantment Focus 9
    · · · · · · · Magical Sheltering +54
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Spring
    Necklace· · · Legendary Family Recruit Sigil· ·Drops in: Quest: House of Pain
    · · · · · · · True Seeing
    · · · · · · · Armor-Piercing +33
    · · · · · · · Deadly +17
    · · · · · · · Relentless Fury
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Ring1 · · · · Legendary Lionheart Ring· ·Drops in: U48 Quest: The Thornwrite
    · · · · · · · Stunning +23
    · · · · · · · Action Boost Enhancement
    · · · · · · · Insightful Armor-Piercing +16
    · · · · · · · Insightful Constitution +10
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Trinket · · · Legendary Battleworn Medal· ·Drops in: U46: Quest: Heart of the Problem
    · · · · · · · Action Boost Enhancement
    · · · · · · · Quality Charisma +5
    · · · · · · · Quality Doublestrike +5%
    · · · · · · · Greater Heroism
    · · · · · · · Blue: Empty augment slot
    Weapon1 · · · Legendary Echo of Blackrazor· ·Drops in: Quest: White Plum Mountain
    · · · · · · · Damage and Type 5[2d6+4] + 15 Slash, Magic
    · · · · · · · Critical Threat Range 19-20 x2
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Legendary Stealer of Souls
    · · · · · · · Keen V
    · · · · · · · Entropic 9
    · · · · · · · Psychic Ward
    · · · · · · · Orange: Empty augment slot
    · · · · · · · Red: Empty augment slot
    Weapon2 · · · Restricted by another item in this gear set

    ------------------------------------------------------------------------------------------

    Equipped Gear Set : Standard
    ------------------------------------------------------------------------------------------
    Armor · · · · Legendary Enforcer's Coat · Drops in: Quest: Thralls of the Fungus Lord
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Belt· · · · · Legendary Belt of the Ram · Drops in: U48 Quest: The Thornwrite
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Boots · · · · Legendary Red Dragonscale Boots · Drops in: U48 Quest: The Thornwrite
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Bracers · · · Legendary Hallowed Castigators· ·Drops in: Quest: Blown Deadline
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Flamecleansed Fury
    Cloak · · · · Legendary Cloak of Summer · Drops in: U48 Quest: Wake me up Inside
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Gloves· · · · Legendary Hammerfist· ·Drops in: Quest: Blown Deadline
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Goggles · · · Legendary Collective Sight· ·Drops in: Quest: Blown Deadline
    · · · · · · · Nearly Finished (SDCIWC): +21 Charisma
    · · · · · · · Nearly Finished (Ins SDCIWC): +10 Insightful Charisma
    · · · · · · · Blue: Empty augment slot
    Helmet· · · · Legendary Crown of Butterflies· ·Drops in: U48: Quest: Immortality Lessons
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Spring
    Necklace· · · Legendary Family Recruit Sigil· ·Drops in: Quest: House of Pain
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Ring1 · · · · Legendary Lionheart Ring· ·Drops in: U48 Quest: The Thornwrite
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Trinket · · · Legendary Battleworn Medal· ·Drops in: U46: Quest: Heart of the Problem
    · · · · · · · Blue: Empty augment slot
    Weapon1 · · · Legendary Echo of Blackrazor· ·Drops in: Quest: White Plum Mountain
    · · · · · · · Orange: Empty augment slot
    · · · · · · · Red: Empty augment slot
    Weapon2 · · · Restricted by another item in this gear set

    ------------------------------------------------------------------------------------------


  2. #4382
    Community Member SpartanKiller13's Avatar
    Join Date
    Jan 2014
    Posts
    3,644

    Default

    Quote Originally Posted by Sparty View Post
    Level Class · · · · · ·Feats
    3 · · Paladin(3)· · · ·Standard: Child of Faith
    24· · Epic(4) · · · · ·Epic Feat: Power Attack
    Before level 10 or so, Power Attack is better than Precision. Much past that and Precision is better, to a pretty significant point by epics. I'd definitely be taking one of them before level 24 though lol, and if you're going for 30 IMO it should be Precision.

    Aasimar - Points spent: 24
    Knight of the Chalice - Points spent: 41
    Vistani Knife Fighter - Points spent: 15
    Paladin without Sacred Defender seems a bit dubious to me? YMMV of course, but I struggle to imagine skipping it entirely. +3 LoH, 25 PRR/MRR, & 20% HP (or +6 Con in epics) is a lot of survivability for 13 AP lol. You can 41/31/8 and grab Haste Boost still if that's a concern (getting Core 5 from SaD and +6 Str on the way) but rule one of dealing DPS is being alive lol.

    Str Mod(32)
    74 Strength seems a bit low? With like 40 from gear and 30 from base + tomes + levelups I feel like you should easily be in the 90's at least.

    Equipped Gear Set
    Your original goal was a build to "carry you to cap" so I'd worry more about heroic gear. Probably a ML15 set (mostly Sharn) because that'll get you all the way to 29?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  3. #4383
    Community Member Sparty's Avatar
    Join Date
    Jun 2015
    Posts
    54

    Default Aasimar Pally

    Thank You...

    Here's the final build:
    41/31/8 Split
    Precission at Lvl 3


    Character name: My Aasimar Pal
    Classes: 20 Paladin, 10 Epic
    Race: Aasimar · · · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 17· · 7 · ·73 · · ·HP:· · · ·1390 · · ·AC:· · 98
    Dex:· · 13· · 7 · ·43 · · ·PRR: · · · 151
    Con:· · 14· · 7 · ·56 · · ·MRR: · · · ·82 · · ·+Healing Amp:· ·190
    Int:· · 10· · 7 · ·19 · · ·Dodge: · 11/25 · · ·-Healing Amp: 4294967236
    Wis:· · 10· · 7 · ·19 · · ·Fort:· · ·224% · · ·Repair Amp:· · · ·0
    Cha:· · 16· · 7 · ·66 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 25
    DR:
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Energy Drain, Charm, Domination

    Special Feats
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter Tree


    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Paladin(1)· · · ·Standard: Two Handed Fighting
    · · · · · · · · · · · ·Aasimar Bond: Aasimar: Fallen Bond
    · · · · · · · · · · · ·Follower of Faith: Follower of Onatar
    2 · · Paladin(2)· · · ·
    3 · · Paladin(3)· · · ·Standard: Precision
    4 · · Paladin(4)· · · ·Strength: +1 Level up
    5 · · Paladin(5)· · · ·
    6 · · Paladin(6)· · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Deity: Onatar's Forge
    7 · · Paladin(7)· · · ·
    8 · · Paladin(8)· · · ·Strength: +1 Level up
    9 · · Paladin(9)· · · ·Standard: Improved Critical: Slashing Weapons
    10· · Paladin(10) · · ·
    11· · Paladin(11) · · ·
    12· · Paladin(12) · · ·Standard: Greater Two Handed Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Paladin(13) · · ·
    14· · Paladin(14) · · ·
    15· · Paladin(15) · · ·Standard: Toughness
    16· · Paladin(16) · · ·Strength: +1 Level up
    17· · Paladin(17) · · ·
    18· · Paladin(18) · · ·Standard: Force of Personality
    19· · Paladin(19) · · ·
    20· · Paladin(20) · · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Power Attack
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    30· · Epic(10)· · · · ·Epic Feat: Weapon Focus: Slashing Weapons
    · · · · · · · · · · · ·Legendary: Scion of Arborea

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Aasimar - Points spent: 8
    1 Core ·(1) Stronger Bonds I
    2 Tier1 (2) Improved Recovery I
    3 Core ·(2) Ability I: +1 Charisma
    4 Tier2 (1) Divine Purpose: Divine Purpose: Fallen
    5 Core ·(1) Stronger Bonds II
    6 Tier2 (1) Divine Resolve: Charisma
    ------------------------------------------------------------------------------------------
    Knight of the Chalice - Points spent: 41
    1 Core ·(1) Slayer of Evil I
    2 Tier1 (2) Holy Combatant I
    3 Tier1 (1) Improved Second Strikes
    4 Tier1 (1) Improved Second Strikes
    5 Tier1 (1) Improved Second Strikes
    6 Core ·(1) Courage of Heaven
    7 Tier2 (2) Adept Combatant
    8 Tier2 (1) Divine Might
    9 Tier2 (1) Divine Might
    10 Tier2 (1) Divine Might
    11 Tier3 (2) Holy Combatant II
    12 Tier3 (2) Exalted Smite: Exalted Smite
    13 Tier3 (2) Exalted Smite: Exalted Smite
    14 Tier3 (2) Exalted Smite: Exalted Smite
    15 Tier3 (2) Ability I: +1 Strength
    16 Tier4 (2) Ability II: +1 Strength
    17 Tier4 (2) Knight's Training
    18 Tier4 (1) Censure Demons
    19 Tier4 (2) Vigor of Life I
    20 Core ·(1) Slayer of Evil II
    21 Core ·(1) Improved Courage of Heaven
    22 Core ·(1) Slayer of Evil III
    23 Tier5 (2) Ascendancy
    24 Tier5 (1) Censure Outsiders
    25 Tier5 (2) Vigor of Life II
    26 Tier5 (2) Avenging Attack: Avenging Cleave
    27 Tier5 (1) Holy Retribution: Holy Retribution
    28 Core ·(1) Champion of Good
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 31
    1 Core ·(1) Holy Bastion
    2 Tier1 (1) Extra Lay on Hands
    3 Tier1 (1) Extra Lay on Hands
    4 Tier1 (1) Extra Lay on Hands
    5 Tier1 (1) Improved Sacred Defense I: Durable Defense
    6 Tier1 (1) Improved Sacred Defense I: Durable Defense
    7 Tier1 (1) Improved Sacred Defense I: Durable Defense
    8 Tier1 (1) Sacred Armor Mastery
    9 Tier1 (1) Sacred Armor Mastery
    10 Tier1 (1) Sacred Armor Mastery
    11 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    12 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    13 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    14 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    15 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    16 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    17 Core ·(1) Sacred Defence
    18 Core ·(1) Divine Righteousness
    19 Tier3 (2) Ability I: +1 Constitution
    20 Tier4 (2) Ability II: +1 Constitution
    21 Tier4 (1) Swift Defense
    22 Tier4 (1) Reinforced Defense I: Reinforced Armor
    23 Tier4 (1) Reinforced Defense I: Reinforced Armor
    24 Tier4 (1) Reinforced Defense I: Reinforced Armor
    25 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    26 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    27 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    28 Core ·(1) Redemption
    29 Core ·(1) Glorious Stand
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Legendary Dreadnought - Points spent: 24
    1 Core ·(0) Shrug Off Punishment
    2 Core ·(0) Action Hero
    3 Core ·(0) Unstoppable
    4 Core ·(0) Unmovable
    5 Core ·(0) Thick Skinned
    6 Core ·(0) Combat Brute
    7 Tier1 (1) Legendary Tactics
    8 Tier1 (1) Legendary Tactics
    9 Tier1 (1) Legendary Tactics
    10 Tier1 (1) Extra Action Boost
    11 Tier1 (1) Extra Action Boost
    12 Tier1 (1) Extra Action Boost
    13 Tier1 (1) Action Boost Attack
    14 Tier2 (1) Action Boost Power
    15 Tier2 (1) Momentum Swing
    16 Tier2 (1) Momentum Swing
    17 Tier2 (1) Momentum Swing
    18 Tier3 (2) Lay Waste
    19 Tier3 (1) Action Boost Haste
    20 Tier3 (1) Action Boost Haste
    21 Tier3 (1) Action Boost Haste
    22 Tier4 (2) Unusual Tactics
    23 Tier5 (2) Devastating Critical
    24 Tier5 (2) Advancing Blows
    25 Tier6 (2) Master's Blitz: Masters Blitz: PRR
    ------------------------------------------------------------------------------------------
    ------------------------------------------------------------------------------------------


  4. #4384
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Sparty View Post
    3 · · Paladin(3)· · · ·Standard: Precision
    15· · Paladin(15) · · ·Standard: Toughness
    18· · Paladin(18) · · ·Standard: Force of Personality
    24· · Epic(4) · · · · ·Epic Feat: Power Attack
    Power Attack and Precision are both offensive stances, so you can only use one at a time. It can be worth having both to swap between, but Precision is really solid to just leave on (given there's a lot of enemies with high Fort like undead, constructs, and Reapers). Personally I'd grab Epic Toughness over Power Attack. You could also quite reasonably grab Quicken, Extend, or even just deity feats for +damage.

    Force of Personality boosts your Will saves an insane amount, but you already get Divine Grace boosting all your saves by your Cha bonus so you might be fine without it? See what your expected Will saves are

    Legendary Dreadnought
    I'd recommend trying both LD and Fatesinger. LD is really solid if you can maintain Blitz, but that can be hard depending on the quest etc. Fatesinger is generally really good for Paladins and melees, and definitely better if you can't maintain Blitz.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  5. #4385
    Community Member Sparty's Avatar
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    Thanks SpartanK

    I didnt notice that blitz was a 5 min cool down..YIKES
    I worked up Fatesinger and it is better as you pointed out.
    2wf at 18 -- Epic Toughness at 24

    Here it is...


    Classes: 20 Paladin, 10 Epic
    Race: Aasimar · · · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 17· · 7 · ·79 · · ·HP:· · · ·1379 · · ·AC:· · 91
    Dex:· · 13· · 7 · ·44 · · ·PRR: · · · 151
    Con:· · 14· · 7 · ·57 · · ·MRR: · · · ·82 · · ·+Healing Amp:· ·190
    Int:· · 10· · 7 · ·20 · · ·Dodge: · 11/25 · · ·-Healing Amp: 4294967236
    Wis:· · 10· · 7 · ·20 · · ·Fort:· · ·224% · · ·Repair Amp:· · · ·0
    Cha:· · 16· · 7 · ·67 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 25

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Paladin(1)· · · ·Standard: Two Handed Fighting
    · · · · · · · · · · · ·Aasimar Bond: Aasimar: Fallen Bond
    · · · · · · · · · · · ·Follower of Faith: Follower of Onatar
    2 · · Paladin(2)· · · ·
    3 · · Paladin(3)· · · ·Standard: Precision
    4 · · Paladin(4)· · · ·Strength: +1 Level up
    5 · · Paladin(5)· · · ·
    6 · · Paladin(6)· · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Deity: Onatar's Forge
    7 · · Paladin(7)· · · ·
    8 · · Paladin(8)· · · ·Strength: +1 Level up
    9 · · Paladin(9)· · · ·Standard: Improved Critical: Slashing Weapons
    10· · Paladin(10) · · ·
    11· · Paladin(11) · · ·
    12· · Paladin(12) · · ·Standard: Greater Two Handed Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Paladin(13) · · ·
    14· · Paladin(14) · · ·
    15· · Paladin(15) · · ·Standard: Toughness
    16· · Paladin(16) · · ·Strength: +1 Level up
    17· · Paladin(17) · · ·
    18· · Paladin(18) · · ·Standard: Two Weapon Fighting
    19· · Paladin(19) · · ·
    20· · Paladin(20) · · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Epic Toughness
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    30· · Epic(10)· · · · ·Epic Feat: Weapon Focus: Slashing Weapons
    · · · · · · · · · · · ·Legendary: Scion of Arborea

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Aasimar - Points spent: 8
    1 Core ·(1) Stronger Bonds I
    2 Tier1 (2) Improved Recovery I
    3 Core ·(2) Ability I: +1 Charisma
    4 Tier2 (1) Divine Purpose: Divine Purpose: Fallen
    5 Core ·(1) Stronger Bonds II
    6 Tier2 (1) Divine Resolve: Charisma
    ------------------------------------------------------------------------------------------
    Knight of the Chalice - Points spent: 41
    1 Core ·(1) Slayer of Evil I
    2 Tier1 (2) Holy Combatant I
    3 Tier1 (1) Improved Second Strikes
    4 Tier1 (1) Improved Second Strikes
    5 Tier1 (1) Improved Second Strikes
    6 Core ·(1) Courage of Heaven
    7 Tier2 (2) Adept Combatant
    8 Tier2 (1) Divine Might
    9 Tier2 (1) Divine Might
    10 Tier2 (1) Divine Might
    11 Tier3 (2) Holy Combatant II
    12 Tier3 (2) Exalted Smite: Exalted Smite
    13 Tier3 (2) Exalted Smite: Exalted Smite
    14 Tier3 (2) Exalted Smite: Exalted Smite
    15 Tier3 (2) Ability I: +1 Strength
    16 Tier4 (2) Ability II: +1 Strength
    17 Tier4 (2) Knight's Training
    18 Tier4 (1) Censure Demons
    19 Tier4 (2) Vigor of Life I
    20 Core ·(1) Slayer of Evil II
    21 Core ·(1) Improved Courage of Heaven
    22 Core ·(1) Slayer of Evil III
    23 Tier5 (2) Ascendancy
    24 Tier5 (1) Censure Outsiders
    25 Tier5 (2) Vigor of Life II
    26 Tier5 (2) Avenging Attack: Avenging Cleave
    27 Tier5 (1) Holy Retribution: Holy Retribution
    28 Core ·(1) Champion of Good
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 31
    1 Core ·(1) Holy Bastion
    2 Tier1 (1) Extra Lay on Hands
    3 Tier1 (1) Extra Lay on Hands
    4 Tier1 (1) Extra Lay on Hands
    5 Tier1 (1) Improved Sacred Defense I: Durable Defense
    6 Tier1 (1) Improved Sacred Defense I: Durable Defense
    7 Tier1 (1) Improved Sacred Defense I: Durable Defense
    8 Tier1 (1) Sacred Armor Mastery
    9 Tier1 (1) Sacred Armor Mastery
    10 Tier1 (1) Sacred Armor Mastery
    11 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    12 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    13 Tier2 (1) Improved Sacred Defense II: Resilient Defense
    14 Tier2 (1) Bulwark Aura
    15 Tier2 (1) Bulwark Aura
    16 Tier2 (1) Bulwark Aura
    17 Core ·(1) Sacred Defence
    18 Core ·(1) Divine Righteousness
    19 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    20 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    21 Tier3 (1) Greater Sacred Defense I: Tenacious Defense
    22 Core ·(1) Redemption
    23 Tier3 (2) Ability I: +1 Constitution
    24 Tier4 (2) Ability II: +1 Constitution
    25 Tier4 (1) Swift Defense
    26 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    27 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    28 Tier4 (1) Greater Sacred Defense II: Hardy Defense
    29 Core ·(1) Glorious Stand
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Fatesinger - Points spent: 24
    1 Core ·(0)· Repertoire
    2 Core ·(0) Glitter of Fame
    3 Core ·(0) Harmonic Resonance
    4 Core ·(0) Intoxicating Presence
    5 Core ·(0) Grandeur
    6 Core ·(0) Majesty
    7 Tier1 (1) First Harmonic Chord
    8 Tier1 (1) First Harmonic Chord
    9 Tier1 (1) First Harmonic Chord
    10 Tier1 (2) Ability I: +1 Strength
    11 Tier2 (2)· Ability II: +1 Strength
    12 Tier2 (1) Bound Fate
    13 Tier2 (1) Bound Fate
    14 Tier2 (1) Bound Fate
    15 Tier3 (1) Grim Fate
    16 Tier3 (1) Grim Fate
    17 Tier3 (1) Grim Fate
    18 Tier3 (2) Ability III: +1 Strength
    19 Tier4 (2) Martial Hymn
    20 Tier5 (1) Bladesong
    21 Tier5 (2) Ability V: +1 Strength
    22 Tier6 (1) Metamagic Attunement II: Quicken
    23 Tier6 (1) Turn of the Tide
    24 Tier4 (2) Ability IV: +1 Strength


  6. #4386
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Sparty View Post
    Thanks SpartanK

    I didnt notice that blitz was a 5 min cool down..YIKES
    I worked up Fatesinger and it is better as you pointed out.
    2wf at 18 -- Epic Toughness at 24
    Fellow Spart

    Blitz is pretty awesome for continuous fighting where you can maintain stacks - you can get 100% uptime in specific scenarios and in those LD is king. 88 MP, 30 PRR, and spammable action boosts is a great combo. That said, there's a lot of content where that 5 minute CD hurts and if you can't maintain stacks you're at 18 MP and are sad lol. Action Hero is still really good with Prowess, and LD is ok, but Fatesinger gets 60 MP constantly and free Martial Hymn for another 10 MP - and the Epic Moment is just awesome. Also singing for a bit of extra free damage

    Perfect TWF at 28 is for the 5% Doublestrike which applies to all combat styles. Not sure why you'd take base TWF at 18? I feel like I've missed something, sorry.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  7. #4387
    Community Member Sparty's Avatar
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    My oversight with twf at 18, I wasn't paying attention
    I had force of personality (FoP) at Lvl 18 and it was pointed out that it was overkill.
    My will saves are adequate (76) and unchanged with FoP so out it went.
    I put in Stunning Blow instead.

    Have I missed anything else?

  8. #4388
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Sparty View Post
    My oversight with twf at 18, I wasn't paying attention
    I had force of personality (FoP) at Lvl 18 and it was pointed out that it was overkill.
    My will saves are adequate (76) and unchanged with FoP so out it went.
    I put in Stunning Blow instead.

    Have I missed anything else?
    Totally fair, just figured I'd ask.

    Otherwise looks good to me! And if not send me an angry PM in a month

    THF Paladin's in a really good spot right now though so I'd be surprised if you do.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  9. #4389
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    Default Melee Trapper Tank?

    Hello,

    I was wondering if anyone could help me out. This life me and my buddy having been playing together, and he fulfills the tank role as a pure paladin while I fulfill the trapper role as a pure rogue.

    Next life he wants to play as a Sorcerer caster and while a pure rogue is capable of fulfilling the trapper role they can't do the tank one.

    I love playing as melee, so I was wondering if it would be possible to make a character that could do the trapper role as well as a tank role?

    I don't have any tomes but I will have access to a 34 point build when I reincarnate next life. Is it possible to do this with melee or is this trying to fulfill too many roles at once?

    Thank you in advance for your suggestions and help

  10. #4390
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Ghop15 View Post
    Hello,

    I was wondering if anyone could help me out. This life me and my buddy having been playing together, and he fulfills the tank role as a pure paladin while I fulfill the trapper role as a pure rogue.

    Next life he wants to play as a Sorcerer caster and while a pure rogue is capable of fulfilling the trapper role they can't do the tank one.

    I love playing as melee, so I was wondering if it would be possible to make a character that could do the trapper role as well as a tank role?

    I don't have any tomes but I will have access to a 34 point build when I reincarnate next life. Is it possible to do this with melee or is this trying to fulfill too many roles at once?

    Thank you in advance for your suggestions and help
    Do you own Artificer? Seems like the easiest solution. Artificer can do traps natively, and one of the Artificer trees - Renegade Mastermaker, is literally a melee/tank tree. You're pretty well stuck to SWF with a runearm, but that's pretty fine

    Ideally you can double down and go Warforged, but if you don't own that you can do pretty well with Construct Essence instead to allow you to repair yourself. Also if your buddy is running a Sorc they'll be able to heal you as needed (mostly like if you get cc'ed or for Reaper).

    If you don't own Artificer but want to, consider Secrets of the Artificer pack; for 650 DDO points if you can Elite those quests you can unlock Artificer for that character a bit cheaper than the account-wide purchase of the class (995 points). Otherwise you can farm out the challenges and get in on some LN raids to unlock it for free (note that section predates Legendary Lord of Blades/Master Artificer so it's doable without the pack now), but that would probably require you to get close to level 30 (which I'd also recommend if you own Epic Destinies, Epic Reincarnation + Heroic Reincarnation is really nice).

    If that's not interesting or available you're then left with some tanky build that has /2+ Rogue and enough Int/skill points to afford trap skills. Followed up by: do you own Harper Agent? If so, you can run nearly any melee/ranged and Int-max using Harper to get to-hit and damage. If not, it gets a lot more difficult to manage gear/build choices to still be able to trap while having viable tankiness and DPS. Maybe a Pale Master Wizard/Rogue?

    If you're close to it, I'd highly recommend farming out 1750 favor before reincarnating. This gives a free +2 tome of your choice which adds up pretty fast across a few lives (and once you're mostly running Elite on a 3+ life toon you'll probably be in the ~1400 favor range by level 20 anyway).

    -----

    I'll be happy to detail any of these or other options a bit more once I hear back from ya.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #4391
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    Quote Originally Posted by SpartanKiller13 View Post
    Do you own Artificer? Seems like the easiest solution. Artificer can do traps natively, and one of the Artificer trees - Renegade Mastermaker, is literally a melee/tank tree. You're pretty well stuck to SWF with a runearm, but that's pretty fine

    Ideally you can double down and go Warforged, but if you don't own that you can do pretty well with Construct Essence instead to allow you to repair yourself. Also if your buddy is running a Sorc they'll be able to heal you as needed (mostly like if you get cc'ed or for Reaper).

    If you don't own Artificer but want to, consider Secrets of the Artificer pack; for 650 DDO points if you can Elite those quests you can unlock Artificer for that character a bit cheaper than the account-wide purchase of the class (995 points). Otherwise you can farm out the challenges and get in on some LN raids to unlock it for free (note that section predates Legendary Lord of Blades/Master Artificer so it's doable without the pack now), but that would probably require you to get close to level 30 (which I'd also recommend if you own Epic Destinies, Epic Reincarnation + Heroic Reincarnation is really nice).

    If that's not interesting or available you're then left with some tanky build that has /2+ Rogue and enough Int/skill points to afford trap skills. Followed up by: do you own Harper Agent? If so, you can run nearly any melee/ranged and Int-max using Harper to get to-hit and damage. If not, it gets a lot more difficult to manage gear/build choices to still be able to trap while having viable tankiness and DPS. Maybe a Pale Master Wizard/Rogue?

    If you're close to it, I'd highly recommend farming out 1750 favor before reincarnating. This gives a free +2 tome of your choice which adds up pretty fast across a few lives (and once you're mostly running Elite on a 3+ life toon you'll probably be in the ~1400 favor range by level 20 anyway).

    -----

    I'll be happy to detail any of these or other options a bit more once I hear back from ya.
    Interesting. I have the harper tree since I am VIP. Would it be possible to do a Fighter 18/Rogue 2 with a focus on the Stalwart Defender and Vanguard trees? Of course I'd put points needed into harper agent for Int to hit and damage. I like the idea of using a bastard sword/dwarven war axe and shield while being able to do traps.

  12. #4392
    Community Member magaiti's Avatar
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    TYWA Eldritch Knight

    Dwarf, 1 rogue 1 fighter 18 wizard // ideally you'd want wizard 20, but since you need trapping...
    Stats: CON primary, INT secondary.

    18 AP in Dwarf, grab 5% HP and TYWA (CON to damage).
    14+ AP in Palemaster for undead form, negative heal amp. Skeleton Knight can off-tank as well
    4 ap in Kensei for Haste Boost
    40+ AP in Eldritch Knight. Grab INT to hit, Knight's Transformation, 5 cores, all of T5

    Feats:
    1) SWF
    3) insightful reflexes
    6) Toughness
    9) Knights Training / Toughness
    12) Toughness
    15) ISWF
    18) Improved Critical Slashing
    21) GSWF
    24) Epic Toughness
    26) PSWF
    27) EDR
    28) Elusive Target
    29) Dire Charge
    30) Overwhelming Critical, Scion of Earth

    start with rogue level, go wizard until you hit 7 BAB, then take fighter level and Offhand Versatility (requires 8 BAB)

    armor: heavy as soon as you get fighter level

    Weapon: dwarven war axe for some strikethrough, or battleaxe for better dps vs single target (with Knight's Training feat)
    Offhand: orb or nothing
    Last edited by magaiti; 06-07-2021 at 09:39 AM.

  13. #4393
    Community Member magaiti's Avatar
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    TYWA Swashbuckler:
    Dwarf, 12 bard, 6 fighter, 2 rogue

    Stats: Con primary, int secondary. 13 dex for Precision.

    AP (80): 18 Dwarf, 34 Swashbuckler (Needle, Exploit Weakness), 11 kensai (crit multi), 13 Stalwart (+6 con in stance), 3 Harper (int to hit), 1 Vanguard or Warchanter (+1 con)


    gear: Light armor, buckler, handaxe

  14. #4394
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Ghop15 View Post
    Interesting. I have the harper tree since I am VIP. Would it be possible to do a Fighter 18/Rogue 2 with a focus on the Stalwart Defender and Vanguard trees? Of course I'd put points needed into harper agent for Int to hit and damage. I like the idea of using a bastard sword/dwarven war axe and shield while being able to do traps.
    (VIP can unlock Artificer ez since you get free pack access)

    Sure, that would work pretty well, but it'll be a lot easier if you can pick up a favor tome for Strength. Bsword/DAxe builds want to use THF line, which requires 17 Strength (includes tomes) for all the feats. Otherwise you mostly want to max Con and Int, with level-ups into either as desired (or start 16 Str and put one level-up there to save build points). You could also pretty reasonably go Strength-max (better Stunning Blow mostly) but you'd need to itemize a lot more carefully and/or swap Int items on for trapping; also skill points are tighter if Str-max over Int.

    As a mainly Fighter build you get approximately one billion feats, but here's ones I'd be looking for:

    EWP: Bastard Sword, Two Hand Fighting x3, Improved Shield Bash, Shield Mastery x3, Insightful Reflexes, ICritical: Slashing, ICritical: Bludgeoning, Magical Training, Power Attack, Stunning Blow, and Heavy Armor & Tactics feats.

    I'd recommend taking Rogue at levels 1 & 8 or so; you get 4x skill points at level 1, so by taking Rogue at first level you get an extra 18 skill points - and the skills you want aren't cross-class. Rogue 2 is just to re-fill out skills and grab Evasion (try to get Insightful Reflexes around this time).

    AP wise probably into Vanguard a bit, then Stalwart for 25 PRR/MRR and 20% HP, then into Harper for Int-to-stuff and KtA. Make sure you pick up +Spell Points in Harper, so you can keep KtA up longer for damage and stun DC's
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  15. #4395
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    Quote Originally Posted by magaiti View Post
    TYWA Eldritch Knight

    Dwarf, 1 rogue 1 fighter 18 wizard // ideally you'd want wizard 20, but since you need trapping...
    Stats: CON primary, INT secondary.

    18 AP in Dwarf, grab 5% HP and TYWA (CON to damage).
    14+ AP in Palemaster for undead form, negative heal amp. Skeleton Knight can off-tank as well
    4 ap in Kensei for Haste Boost
    40+ AP in Eldritch Knight. Grab INT to hit, Knight's Transformation, 5 cores, all of T5

    Feats:
    1) SWF
    3) insightful reflexes
    6) Toughness
    9) Knights Training / Toughness
    12) Toughness
    15) ISWF
    18) Improved Critical Slashing
    21) GSWF
    24) Epic Toughness
    26) PSWF
    27) EDR
    28) Elusive Target
    29) Dire Charge
    30) Overwhelming Critical, Scion of Earth

    start with rogue level, go wizard until you hit 7 BAB, then take fighter level and Offhand Versatility (requires 8 BAB)

    armor: heavy as soon as you get fighter level

    Weapon: dwarven war axe for some strikethrough, or battleaxe for better dps vs single target (with Knight's Training feat)
    Offhand: orb or nothing
    Cool. The thing is I would prefer to focus on intelligence instead of con for trapping purposes. Also, it would take 28 AP (16 in Dwarf and 12 in EK) to get my to-hit and damage for stats, which would make leveling really hard. So basically take this build but with a focus purely on INT with points in Harper Agent instead. I think I would go with battle axe since I get a cleave from Eldricth knight and don't have the Strength for THF.

    Thank you so much

  16. #4396
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    Quote Originally Posted by SpartanKiller13 View Post
    (VIP can unlock Artificer ez since you get free pack access)

    Sure, that would work pretty well, but it'll be a lot easier if you can pick up a favor tome for Strength. Bsword/DAxe builds want to use THF line, which requires 17 Strength (includes tomes) for all the feats. Otherwise you mostly want to max Con and Int, with level-ups into either as desired (or start 16 Str and put one level-up there to save build points). You could also pretty reasonably go Strength-max (better Stunning Blow mostly) but you'd need to itemize a lot more carefully and/or swap Int items on for trapping; also skill points are tighter if Str-max over Int.

    As a mainly Fighter build you get approximately one billion feats, but here's ones I'd be looking for:

    EWP: Bastard Sword, Two Hand Fighting x3, Improved Shield Bash, Shield Mastery x3, Insightful Reflexes, ICritical: Slashing, ICritical: Bludgeoning, Magical Training, Power Attack, Stunning Blow, and Heavy Armor & Tactics feats.

    I'd recommend taking Rogue at levels 1 & 8 or so; you get 4x skill points at level 1, so by taking Rogue at first level you get an extra 18 skill points - and the skills you want aren't cross-class. Rogue 2 is just to re-fill out skills and grab Evasion (try to get Insightful Reflexes around this time).

    AP wise probably into Vanguard a bit, then Stalwart for 25 PRR/MRR and 20% HP, then into Harper for Int-to-stuff and KtA. Make sure you pick up +Spell Points in Harper, so you can keep KtA up longer for damage and stun DC's
    These are great options too. I'll probably get a +2 tome from favor (I'm at level 15 now so this is still a ways off) so that would cover the Strength for THF and then I would just focus on INT. You and magaiti have both given me a lot of options, so thank you so much for all your help

  17. #4397
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    Yo! So, I heard rumors of it, but wanted to see if there was some sort of Paladin/Monk build going around?

    Also, I recently unlocked Bladeforged and want to do some sort of mash up to get said Paladin/Monk/etc. going on there. I find the concept interesting, exciting, and want to see if I can make it where I can go around greatswording stuff with one. Anyone able to help on this?

  18. #4398
    Community Member magaiti's Avatar
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    Quote Originally Posted by Ryukendo View Post
    Yo! So, I heard rumors of it, but wanted to see if there was some sort of Paladin/Monk build going around?

    Also, I recently unlocked Bladeforged and want to do some sort of mash up to get said Paladin/Monk/etc. going on there. I find the concept interesting, exciting, and want to see if I can make it where I can go around greatswording stuff with one. Anyone able to help on this?
    If you want greatswording, paladin 20 works best.

    There's 14pal/6monk build, but it's dual-wielding longswords. Pretty much flavor build, but works reasonably well as leveling build (if you like twf), due to easily obtainable leveling longswords with enhanced critical profiles (Nightforge Avenger Blade, Oathblade / Drow Longsword of the Weapon Master)

  19. #4399
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Ryukendo View Post
    Yo! So, I heard rumors of it, but wanted to see if there was some sort of Paladin/Monk build going around?

    Also, I recently unlocked Bladeforged and want to do some sort of mash up to get said Paladin/Monk/etc. going on there. I find the concept interesting, exciting, and want to see if I can make it where I can go around greatswording stuff with one. Anyone able to help on this?
    Well, I haven't heard any of the rumors, so do ya have some more details on those; like what sort of Paladin/Monk split and what's the theory? TWF with Whirling Steel Strike is the only Paladin/Monk build I can find recently (16 months old). THF stick build? Why that split though?

    Is this a build for leveling? Endgame? For endgame it's a lot harder to give up the KotC capstone and the option for Greater Defender stance. For leveling maybe a THF quarterstaff build? Monk for the bonus feat and stance options vs Rogue for cheap Haste Boost and the same Quick Strike?

    Bladeforged locks you into an epics build (since 15-30), but later on your low MRR will start to hurt (since you can't take any body feats without uncentering and are thus capped at 50). Evasion will help somewhat as long as you keep your Cha up, but without Dex investment (or Int with Insightful Reflexes) you'll probably be failing a lot of Reflex saves endgame which hurts really bad with 50 MRR. You could have pretty crazy sustain overall though, but there's a bit of overlap between Reconstruct and LoH, depending on your Cha stat.

    14/6 Paladin/Monk THF? Using Henshin T5 and Zeal from Paladin? You get a lot of free party sustain from Shadows, and Void Strike is fun with Strikethrough. Not sure it wouldn't be better with KotC T5 though, unless party sustain is the goal.

    Last time I went for a Monk splash was back when Henshin gave 10 MP per core lol.

    Greatswording on a Monk split requires 5+ Fighter and T5 Kensei enhancement: One with the Blade otherwise you'd be stuck uncentered which confuses me even more

    And then what's the point of Monk?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  20. #4400
    Community Member WarDestroyer's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post

    14/6 Paladin/Monk THF? Using Henshin T5 and Zeal from Paladin? You get a lot of free party sustain from Shadows, and Void Strike is fun with Strikethrough. Not sure it wouldn't be better with KotC T5 though, unless party sustain is the goal.
    I thought of running this as a Bladeforged with Spear of the Mournlands, mostly for flavour. probably a 14/5/1 split with rogue for 15% attack speed. Or something else.


    Quote Originally Posted by SpartanKiller13 View Post

    Greatswording on a Monk split requires 5+ Fighter and T5 Kensei enhancement
    Crazy idea is using https://ddowiki.com/page/Item:Mirana_of_the_Flame as a wood elf. Probably 18/2 in this case, the flame vuln is Henshin works with Mirana.

    This is a meta TWF paladin build: https://www.ddo.com/forums/showthrea...anger-5-Monk-1

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