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  1. #4101
    Community Member Drecas's Avatar
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    Hi guys, this may be off-topic but I'm preparing to TR, and for my next life I settled on a 12 ranger / 6 arti / 2 fighter build.
    I wanted something that can melee annoying mobs that swarm you (my biggest peeve during my Inq life) and also take out enemies from afar (for safety and because I'm lazy like that).
    This build uses khopeshes for melee damage, wisdom to damage, so I can use Falconry to trip creatures up.
    This is what I came up with, I'd really appreciate any feedback, thank you!

    Ranger Life
    12/6/2 Ranger/Artificer/Fighter
    True Neutral Aasimar


    Level Order

    1. Artificer . . . 6. Artificer. . . 11. Fighter . . . .16. Ranger
    2. Artificer . . . 7. Ranger. . . . .12. Fighter. . . . 17. Ranger
    3. Ranger . . . . .8. Ranger . . . . 13. Artificer . . .18. Ranger
    4. Ranger . . . . .9. Ranger . . . . 14. Artificer . . .19. Ranger
    5. Artificer . . .10. Ranger. . . . .15. Ranger. . . . .20. Ranger



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+4. . . .4: WIS
    Dexterity . . . 16. . . .+5. . . .8: WIS
    Constitution. . 16. . . .+4. . . 12: WIS
    Intelligence. . 14. . . .+4. . . 16: WIS
    Wisdom. . . . . 17. . . .+4. . . 20: WIS
    Charisma. . . . .8. . . .+4. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS


    Skills
    . . . . . A .A. R. R. A .A. R. R. R. R. F .F. A .A. R. R. R. R. R. R
    . . . . . 1 .2. 3. 4. 5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4 .1. . . . 2 .2. 1. 1. 1. 1. . . . 2 .2. 1. 1. 1. 1. 1. 1. 23
    Search. . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . . .1. 3. 3. ½ .½. 2. 1. 1. 1. . . . 1 .1. 1. 1. 1. 1. 1. 1. 21
    Spot. . . 4 .1. 1. 1. 1 .1. 1. 1. 1. 1. . . . 1 .1. 1. 1. 1. 1. 1. 1. 21
    Jump. . . . . . . . . . . . . .1 .1 .1 . . . . . . .1 .1 .1 .1 .1 .1 . 9
    Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    . . . . .------------------------------------------------------------
    . . . . .24 .7. 9. 9. 7 .7 10 10 10 10. 6 .6. 8 .8 10 10 10 10 10 10



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Precision
    .6. . . . : Empower Healing Spell
    .6 Arti . : Maximize Spell
    .9. . . . : Power Attack
    11 Fighter: Improved Critical: Slashing
    12. . . . : Cleave
    12 Fighter: Improved Critical: Ranged
    15. . . . : Great Cleave
    18. . . . : Quicken Spell
    21 Epic . : Combat Archery
    24 Epic . : Dodge
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Ruin
    28 Destiny: Mass Frog
    29 Destiny: Dire Charge
    30 Epic . : Greater Ruin
    30 Legend : Scion of: Astral Plane

    .1 Aasimar: Bond of the Fallen

    .3 Ranger : Favored Enemy: Evil Outsider
    .9 Ranger : Favored Enemy: Elemental
    18 Ranger : Favored Enemy: Elf


    Spells

    Ranger
    1. Jump (8), Resist Energy (10)
    2. Cure Light Wounds (16), Protection from Energy (18)
    3. Cure Moderate Wounds (19), Wild Instincts (20)

    Artificer
    1. Master's Touch (1), Conjure Bolts (1), Enchant Weapons (2)
    2. Elemental Weapons (5), Byeshk Weapons (6)
    3. Flame Turret (14)


    Enhancements (80 AP)

    Tempest (37 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Item Defense III, Improved Reaction III, Improved Defense III
      2. Improved Parry III, Improved Dodge III, Haste Boost III
      3. Storm Dancer, Critical Mastery III
      4. Storm Tempest, The Growing Storm III
      5. Dual Perfection, Dance of Death III

    Falconry (30 AP)
    • Falcon, Wisdom, Well Rounded, Wisdom
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Watch the Center III, Diving Strike I, Sprint Boost III
      3. Killer Instinct II, Strike for the Eyes: Strike I
      4. Deadly Instinct III, No Mercy III, Coordinated Strike, Expose Weakness

    Renegade Mastermaker (11 AP)
    • Renegade Defender, Alchemical Shield, Cure Serious Admixture
      1. Cure Light Admixture III, Easily Fixed, Toughness I
      2. Kinetic Discharge III

    Vistani Knife Fighter (2 AP)
    • Knife Expertise
      1. Undead Hunter
    Last edited by Drecas; 07-23-2020 at 05:16 AM.

  2. #4102
    Community Member JohnnyArkham's Avatar
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    Default

    I'd also be interested in seeing feedback on this from some of the build gurus!

  3. #4103
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    Quote Originally Posted by Drecas View Post
    Hi guys, this may be off-topic but I'm preparing to TR, and for my next life I settled on a 12 ranger / 6 arti / 2 fighter build.
    I wanted something that can melee annoying mobs that swarm you (my biggest peeve during my Inq life) and also take out enemies from afar (for safety and because I'm lazy like that).
    This build uses khopeshes for melee damage, wisdom to damage, so I can use Falconry to trip creatures up.
    This is what I came up with, I'd really appreciate any feedback, thank you!

    <snip>
    Unbongwah covered the biggest issue (AP investment) in this other thread. TL;DR, Ranger has two trees with good things for melee, while most other builds that invest heavily in Falconry only have one. But his explanation is good, and you should read more than my TLDR

    Similarly, if you're AP-limited, it's harder to justify anything more than a shallow splash. You've got Arti 6 for a single feat, a cleave and RMM Core #3. Is that really worth it? It'll be a challenge to slot enough positive spellpower without gimping your damage, which already suffers because of the lack of DWS investment. With those 11 AP you could grab Exposing Strike, a bluff that makes enemies briefly turn around and thereby ends up being surprisingly defensive.

    Since Rangers are typically AP-limited because of Tempest + DWS, it's also hard to justify *not* taking at least 18 levels in Ranger for Whirlwind: 5% stacking Incorp is rad, +10% offhand brings you to 100%, +5% doublestrike is nice too. There aren't many 6-level splashes that offer more for TWF with a small AP investment, except possibly Monk.

    Finally, have you mathed out your Falconry DCs and are you satisfied with them? Food for thought, since that's one of the features for this build

  4. #4104
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    Quote Originally Posted by Discpsycho View Post
    If you're F2P there are various hybrid things you can try, but a revamped version of the Tempest Trapmonkey (courtesy of our master builder) is a fully fleshed-out build. You won't have to tinker with as a new player, gives you a taste of trapping, and lets you attack full-on blender-style by level 12.
    Just hit level 6 with this build, which is where you re-spec into TWF. Loving it. Thanks for the recommendation!

  5. #4105
    Community Member REMOVE_MEATBAG's Avatar
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    Default Aasimar Scourge build?

    I just picked up aasimar scourge from the sale, as I intend to do some iconic lives; any good builds out there that make a dual wielding mace ranger seem less jank?

  6. #4106
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by REMOVE_MEATBAG View Post
    I just picked up aasimar scourge from the sale, as I intend to do some iconic lives; any good builds out there that make a dual wielding mace ranger seem less jank?
    I'd check out Strimtom's build thread; there's a lot of good comments there, and the original build is pretty decent as well

    Gear's definitely changed a bit since then, but Strimtom is always a good starting point as he covers most bases.

    There's also a lot of them from the Lama previews etc on the release thread for Scourge.

    What are you looking for?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  7. #4107
    Community Member REMOVE_MEATBAG's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    I'd check out Strimtom's build thread; there's a lot of good comments there, and the original build is pretty decent as well

    Gear's definitely changed a bit since then, but Strimtom is always a good starting point as he covers most bases.

    There's also a lot of them from the Lama previews etc on the release thread for Scourge.

    What are you looking for?
    Twf ranger, wanting to try scourge out, so strim's build might be where I want to go.

  8. #4108
    Community Member REMOVE_MEATBAG's Avatar
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    Default Possible Gear for Scourge?

    So what would be the updated gear I should aim for, since Strim's build prob doesn't account for Sharn gear?

  9. #4109
    Community Member aurus33's Avatar
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    Default Back to DDO - Help with a (couple) Build(s)

    Hey everyone, I am back at DDO after not being successful into bringing my friends over here hehe, anyway, I spent quite some time previous to my last break, but now that I come back, I find three new classes (Alchemist, Artificer, Warlock) and a ton of new races.

    So I lost my completionist , need your help getting back.

    Can you point to me the right direction to the following:
    • Build should be self sufficient
    • Evasion or High AC/Dodge
    • HIGH Saves


    Been reading the forums, and found some builds, old ones where no-fail fortitude was possible.
    On some other cases I saw some builds either wf or splash or fvs/cleric as class was enough for good solo capabilities.
    and I've always been a fan of High AC, yes, I want it all , but I know it will take me some effort and I am rusty, lots of new articles and info to read.

    Thanks for your help!

  10. #4110
    Community Member Zorrbeania's Avatar
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    I would say that playing a good old rogue check marks at least two of the things on your list (epically an assassin). You could probably go without a hierling as well, just have a nice stack of health potions just in case. And if didn't want to do that, you could make a rogue/cleric or paladin mix (even though that wouldn't really make a believing back story, since rogues, and assassins epically, aren't the nicest people, whereas clerics and paladins are more goodly). Have fun, and welcome back to DDO!
    Last edited by Zorrbeania; 08-10-2020 at 06:07 AM.

  11. #4111
    Community Member Zorrbeania's Avatar
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    Has anyone ever made a socerer/paladin mix before? If you have please let me know how it went!
    Last edited by Zorrbeania; 08-10-2020 at 06:18 AM.
    Sincerely, Zorrbeania

  12. #4112
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by aurus33 View Post
    Can you point to me the right direction to the following:
    • Build should be self sufficient
    • Evasion or High AC/Dodge
    • HIGH Saves
    Seems to check off everything on your wishlist: https://www.ddo.com/forums/showthrea...o-play-players
    Quote Originally Posted by Zorrbeania View Post
    Has anyone ever made a socerer/paladin mix before? If you have please let me know how it went!
    There are some ancient paladin / sorcerer builds such as Tukaw, but they've been obsolete for a long time. The problem(?) is Eldritch Knight is actually a pretty solid tree now so there's not really a need for heavy multiclassing on a gish (melee/caster hybrid). Although the main issue for sorcerer-based EKs is there's only a couple of options for getting CHA to melee damage; i.e., there's no Universal tree for CHA builds like there is for INT (Harper) or WIS (Falconry). Which is part of why wizard EKs are more common than sorc EKs.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #4113
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    Quote Originally Posted by REMOVE_MEATBAG View Post
    So what would be the updated gear I should aim for, since Strim's build prob doesn't account for Sharn gear?
    Can peruse str ranger 30 gear thread for some ideas.

  14. #4114
    Community Member Bacab's Avatar
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    Default I would like help with a Halfling Thrower, Alchemist build

    I guess I need to do an Alchemist life.

    My thinking was a Halfling Thrower of Daggers.

    I was thinking some AP into the following Trees

    16 into Halfling (I have I think 2 or 3 Racial bonus AP) for Master Thrower and some Halfling Dragonmark useage

    12 into Harper for Strategic Combat II

    Some into Vistani

    Some into Vile Chemist

    And a few into Apothecary for some healing SLAs?

    I am unsure if I am double dipping or being redundant on use of AP.

    I have never made a successful thrower before, so I don't know what feats to use.

    If this has already been built, let me know and link it.

    I would prefer to be pure Alchemist unless a dip would make a lot of sense?

    Also, if it makes more sense to use Darts instead of Daggers, maybe I don't have to go into Vistani?

    Not really sure what to do.

    Anyway thanks for all help!
    Last edited by Bacab; 08-11-2020 at 01:00 AM.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  15. #4115
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Bacab View Post
    16 into Halfling (I have I think 2 or 3 Racial bonus AP) for Master Thrower and some Halfling Dragonmark useage
    Master Thrower doesn't stack with other crit threat range bonuses so the only upside is taking it sooner than VC's Fatal Poison or VKF's One with Blades. But if that's your goal, you could splash bard 3 instead for Swashbuckling, which provides a bigger crit bonus. Particularly if you want to use Nightforge Spike.
    I would prefer to be pure Alchemist unless a dip would make a lot of sense?
    The obvious MC options: rogue or Artificer for trap skills, bard for Swashbuckling + Doubleshot boost, ranger for extra feats and Sniper Shot.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #4116
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    Default Ideas for 2nd life FTP melee?

    Hi - just completing my Warlock life before VIP expires. I purchased Aasimar (looks cool) and Falconry. I don't have any other pay classes/enhancements/races. Will only level to 20 (not doing epics at this time).
    Goal - a melee build with some trapping/lock skills. There seem to be a few major decisions: 1) Heavy or Light Armor 2) THF or TWF. 3) "Dex or Strength?". Falconry becomes an additional variable...
    Tomes - D-7, C-3, I-6, W-7, CH-3
    Gear - have "Some" mid-level stuff. Willing to grab a few things before TR
    Ideas brewing: TWF - Ranger 11, Rogue 4, FTR 4 or THF - some combo of Rogue with Fighter and/or Barbarian
    Playing style: I don't like having to press too many buttons. Pretty casual player so not likely to farm much. I don't do crafting.
    Thank you
    Last edited by Ravenbrew; 08-13-2020 at 01:34 PM.

  17. #4117
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Ravenbrew View Post
    Hi - just completing my Warlock life before VIP expires. I purchased Aasimar (looks cool) and Falconry. I don't have any other pay classes/enhancements/races. Will only level to 20 (not doing epics at this time).
    Goal - a melee build with some trapping/lock skills. There seem to be a few major decisions: 1) Heavy or Light Armor 2) THF or TWF. 3) Dex or Strength. Falconry becomes an additional variable...
    Tomes - D-7, C-3, I-6, W-7, CH-3
    Gear - have "Some" mid-level stuff. Willing to grab a few things before TR
    Ideas brewing: TWF - Ranger 11, Rogue 4, FTR 4 or THF - some combo of Rogue with Fighter and/or Barbarian
    Playing style: I don't like having to press too many buttons. Pretty casual player so not likely to farm much. I don't do crafting.
    Thank you
    Dex tome, trapping requirement, and F2P melee makes me thing about VKF Assassin. I'm not sure how the low-levels go, but VKF Rogue builds have excellent DPS and you could definitely dip Barbarian or something if you want more survivability (Barbarian 2 gives Blood Tribute, 10% MS and only costs your DPS at level 18). Definitely worth considering

    If you're running Rogue 2+ (with Evasion) and plan on doing traps, Light Armor is generally the way to go. It has a MRR cap, but that isn't a concern early in your DDO career (especially in Heroics), so the only major drawback is that you can't use Fighter/Paladin Improved Defender stances (without SWF Bard stuff); you can still use the base stance though, so it's not even that big of a deal.

    THF is in an extremely good place right now. If you're just looking to go from Warlock (which is pretty chill lives) into melee, THF Paladin would be my recommendation. Doesn't really do traps though lol. TWF basically requires Ranger's Tempest for the T5 if you want to be competitive. Does require active attacks to be viable though (Dance of Death in particular).

    IMO entry-level Fighter isn't in a great spot aside from multiclassing (also generally has more buttons to push than most alternatives). THF Barbarian is pretty great, and I think you'd do just fine with a Rogue dip (missing capstones etc doesn't matter for a 1-20 build).

    Aasimar is solid on nearly any melee. With your Wis tome + airship buffs + Aasimar Wis bonus, you don't need to invest much into Wis to get some great oh-**** heals out of Healing Hands (I like to bind that to my ` key or my 0 key, so it's easy to hit). Cheap Healamp and decent T4 options allow you to sink a bunch of points into it if your class trees are lackluster.

    Some variant of Pale Trapper as an Int-based Wizard EK with a Rogue dip is also pretty viable and meets your needs, but it'll be weaker until you get Death Aura at Wizard 7 (so like level 9) which is like 1/4 of your 1-20 route. If you were going to 30 I'd say go for it, but for a 1-20 life it's a bit backloaded.

    ------

    What draws your interest? I can theorycraft you all sorts of builds, but one you're interested in is far better than one that meets your needs but seems meh.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  18. #4118
    Community Member Zorrbeania's Avatar
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    Default Thanks for the info!

    Quote Originally Posted by unbongwah View Post

    There are some ancient paladin / sorcerer builds such as Tukaw, but they've been obsolete for a long time. The problem(?) is Eldritch Knight is actually a pretty solid tree now so there's not really a need for heavy multiclassing on a gish (melee/caster hybrid). Although the main issue for sorcerer-based EKs is there's only a couple of options for getting CHA to melee damage; i.e., there's no Universal tree for CHA builds like there is for INT (Harper) or WIS (Falconry). Which is part of why wizard EKs are more common than sorc EKs.
    Thanks for the reply! Pretty much why I'd make a sorcerer/palidin mix is so I could do awesome damage (as a sorcerer), and be able to heal myself (as a palidin).
    Last edited by Zorrbeania; 08-13-2020 at 02:08 PM. Reason: Forgot something.
    Sincerely, Zorrbeania

  19. 08-13-2020, 02:20 PM

    Reason
    needed quote

  20. #4119
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    Quote Originally Posted by SpartanKiller13 View Post
    Dex tome, trapping requirement, and F2P melee makes me thing about VKF Assassin. I'm not sure how the low-levels go, but VKF Rogue builds have excellent DPS and you could definitely dip Barbarian or something if you want more survivability (Barbarian 2 gives Blood Tribute, 10% MS and only costs your DPS at level 18). Definitely worth considering

    If you're running Rogue 2+ (with Evasion)...
    Very helpful! Would this work? Aasimar: Barb 17, Rogue 2, Fighter 1 (THF, light armor for evasion). 2nd choice would be dropping Rogue to 1 and going with medium armor for more PRR. Pretty sure I’ll start at level 4-5 due to a stack of xp stones.

    BTW, is VKF a “Pay” option? Not sure what it stands for.

    Note: I’ve been testing a TWF Aasimar Scourge and want the above character to have a different flavor (eg traps and THF). Thank you

  21. #4120
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Zorrbeania View Post
    Thanks for the reply! Pretty much why I'd make a sorcerer/palidin mix is so I could do awesome damage (as a sorcerer), and be able to heal myself (as a palidin).
    Some alternative ways to heal yourself on a Sorc: Halfling Dragonmark, Warforged racial Arcane Repair, Aasimar racial Healing Hands, Wood Elf racial Vigor SLA, Hirelings, UMD Wand/Scroll healing, potions of various types, and of course dipping a class like Paladin/Favored Soul for their heals.

    Not saying that's what you should do, just mentioning a few alternatives

    Quote Originally Posted by Ravenbrew View Post
    Very helpful! Would this work? Aasimar: Barb 17, Rogue 2, Fighter 1 (THF, light armor for evasion). 2nd choice would be dropping Rogue to 1 and going with medium armor for more PRR. Pretty sure I’ll start at level 4-5 due to a stack of xp stones.

    BTW, is VKF a “Pay” option? Not sure what it stands for.

    Note: I’ve been testing a TWF Aasimar Scourge and want the above character to have a different flavor (eg traps and THF). Thank you
    Here's a pretty decent thread on Barbarian trapping builds; it's a little dated, but has some nice ideas as well.

    Since you're planning on trapping, I'd go with Light Armor (Evasion allows you to stand in traps or walk through them while disarming, which is important for quite a few of them). PRR difference from Light to Medium is half your BAB, so at 10th level it's 5 PRR. Don't think that's worth giving up Evasion for You'll also have a higher Dodge cap (as it's limited by your armor's Max Dex Bonus) so you probably come out ahead as far as physical attacks.

    What's the Fighter level for? I'd recommend starting Rogue first (lots of extra skill points) and then taking Barbarian 2 for Blood Tribute. Past that you should be fine doing kinda whatever Blood Tribute + Evasion should easily allow you to survive most of everything until level 12 where you get the awesome Barbarian T5's (Ravager has best sustain, Frenzied Berserker has best damage generally).

    Vistani Knife Fighter is a universal tree built around using daggers. It's particularly good with mid-lategame Assassins since Assassin Core 5 gives +1 stacking crit multiplier which pushes your DPS into the "great" category lol. It's available for 495 DDO points, but if you run through Heroic/Epic Elite Ravenloft saga (available freely until the 30th) you'll unlock it permanently on that character (even after TRing). Even if you don't plan on a VKF life, you should go unlock it if nothing else, it's an easy source of Haste Action Boost which is one of the best DPS clickies on most melee toons; and of course RL gear is decent, and favor = DDO points.

    ------

    The biggest problem with THF + trapping is that trapping is made up of Int skills and only a few THF builds use Int (and Evasion is powered by Dex which few THF builds use). Won't matter as much early on, but lategame you might need to gearswap a bit more to be able to trap effectively.
    Last edited by SpartanKiller13; 08-13-2020 at 03:08 PM.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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