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  1. #4041
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Vychos View Post
    Considering enhancements, would be worth to put some points in the Human racial tree? Where?
    Action boosts, +1 INT, possibly the fighting style bonuses: Great Weapon Aptitude if using THF / 2h weapons, Traditionalist Caster if using SWF (+10 Spellpower w/orb).
    I see that Human and EK both gives us access to Spellpower boost - does it stack? Should I pick both, none or only one?
    Action boosts don't stack but you can have multiple boosts available. I would take Damage Boost first.
    Would be a good idea to put some points in Efficient Metamagic? Which one and how many points?
    Up to you: like I said, you should have 16 APs to play around with. If I take one, I will take Efficient Maximize first because that provides the biggest SP savings.
    Rogue Question: with only 2 levels will I be able to find and disarm traps efficiently?
    Yes though it takes some effort. Search and Disable are INT-based skills and you're playing an INT-based class. Wizards get Heroism / Greater Heroism spells which are important skill bonuses. You'll have access to Enhancements like Skill Boost and Mechanics.

    The main downside to splashing is you delay your wizard levels and lose the Eldritch Knight capstone, so your DPS suffers a bit.
    Edit: I see in the build an enhancement called Bone Armor that I can't find anywhere, not even in the wiki. Guessing it was removed from the game or changed name? Also, Cloak of Night only goes to level 1, another change?
    Yes, the Pale Master tree was revised last year so older builds like mine need updating.
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  2. #4042
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    Ok, thanks a lot Unbongwah, really helpful.

  3. #4043
    Community Member Nytemeir's Avatar
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    Question Requesting Sorc build please

    I am working on my fighter life now, when that's done I'll just need a sorc life for comp.

    36 pt. build

    Tomes:
    +2
    +6
    +6
    +6
    +6
    +4

    I'm greedy, and like to play trapper as much as possible. I'm perfectly okay with a 12/8 sorc/rogue or sorc/arty split - but also open to a splash build. I have all non-iconic classes available, as well as Shadar-Kai, Bladeforged, and Deep Gnome. Please let me know what information you need.

    Thank you in advance,
    ~N~
    I'm really making this up as I go along...

  4. #4044
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Nytemeir View Post
    I'm greedy, and like to play trapper as much as possible. I'm perfectly okay with a 12/8 sorc/rogue or sorc/arty split - but also open to a splash build. I have all non-iconic classes available, as well as Shadar-Kai, Bladeforged, and Deep Gnome.
    The obvious question: do you have Inquisitive? If so, you could run something like Warforged Artificer 8 / sorcerer 12 and GUN FINGERS! your way to 20.

    It not: you could do WF sorc 12 / fighter 6 / rog or Arty 2. Works for melee or ranged.

    Failing that, just pure sorc with rog or arty splash as a standard caster DPS toon.
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  5. #4045
    Community Member Nytemeir's Avatar
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    Thumbs up

    Yes! I do have the inquisitive!

    And sorry I don't know all DDO lingo... what do you mean by "gun fingers," and how should I distribute my stats?

    (I haven't used the inquisitive tree yet but been wanting to)

    I know I ask for a lot of specifics, but I'd like to get a build right for a change.
    I'm really making this up as I go along...

  6. #4046
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Nytemeir View Post
    And sorry I don't know all DDO lingo... what do you mean by "gun fingers," and how should I distribute my stats?
    Sorry, that's just me trying to be funny. Ya know, dual-wielding crossbows like...gun fingers?

    Anyway I'm not an expert when it comes to Inquisitives but it seems like Artificer 8 / <TR class> 12 is a pretty simple template for running past lives. Warforged so you can self-repair plus usual immunities. Since you want trap skills too, you should probably stagger out the Artificer levels to spread out the skill points.
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  7. #4047
    Community Member Nytemeir's Avatar
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    Quote Originally Posted by unbongwah View Post
    Sorry, that's just me trying to be funny. Ya know, dual-wielding crossbows like...gun fingers?

    Anyway I'm not an expert when it comes to Inquisitives but it seems like Artificer 8 / <TR class> 12 is a pretty simple template for running past lives. Warforged so you can self-repair plus usual immunities. Since you want trap skills too, you should probably stagger out the Artificer levels to spread out the skill points.
    Will do, and seems like a solid plan. Thanks for your help.
    I'm really making this up as I go along...

  8. #4048
    Community Member Annex's Avatar
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    Edit: Never mind. I wanted to get going so I will just leave her at the door behind another character.
    Last edited by Annex; 07-01-2020 at 08:55 AM.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  9. #4049
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    Default S/B Battlecleric?

    Do you have a good build for a SWF or favored weapon and shield battlecleric?

  10. #4050
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Moonchicken View Post
    Do you have a good build for a SWF or favored weapon and shield battlecleric?
    I posted a THF battlecleric here. Converting to SWF means swapping the THF feats for SWF of course. That also means you should probably start with higher INT because you need 7 ranks of Balance to take GSWF. Presuming you're using either Sovereign Host (longswords) or Onatar (warhammers), you'll want the Knight's Training feat at level 6, which means dropping either Power Attack or a metamagic.

    S&B cleric is not recommended because the melee DPS will be the lowest of all the battleclerics while the survivability benefits are modest.
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  11. #4051
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    Quote Originally Posted by unbongwah View Post
    I posted a THF battlecleric here. Converting to SWF means swapping the THF feats for SWF of course. That also means you should probably start with higher INT because you need 7 ranks of Balance to take GSWF. Presuming you're using either Sovereign Host (longswords) or Onatar (warhammers), you'll want the Knight's Training feat at level 6, which means dropping either Power Attack or a metamagic.

    S&B cleric is not recommended because the melee DPS will be the lowest of all the battleclerics while the survivability benefits are modest.
    So THF is the way to go? How’s TWF on a battlecleric?

  12. #4052
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Moonchicken View Post
    So THF is the way to go? How’s TWF on a battlecleric?
    Update 45 greatly improved 2H weapons and the THF feats. Strikethrough is a lot better than glancing blows used to be.

    TWF is best from rangers, rogues, and Vistani Knife Fighter builds. You could dust off my Tempest Warpriest if you want a TWF cleric, but it's obsolete and not something I would recommend to newer players.
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  13. #4053
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    Quote Originally Posted by unbongwah View Post
    Update 45 greatly improved 2H weapons and the THF feats. Strikethrough is a lot better than glancing blows used to be.

    TWF is best from rangers, rogues, and Vistani Knife Fighter builds. You could dust off my Tempest Warpriest if you want a TWF cleric, but it's obsolete and not something I would recommend to newer players.
    Thanks for the info! Now I need to decide between THF paladin and THF battlecleric. I’m assuming the paladin dps is much higher leading to an easier time leveling, how hard will it be to solo level as a THF battlecleric?

  14. #4054
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Moonchicken View Post
    Thanks for the info! Now I need to decide between THF paladin and THF battlecleric. I’m assuming the paladin dps is much higher leading to an easier time leveling, how hard will it be to solo level as a THF battlecleric?
    It's pretty survivable and has insane sustain, but you'll definitely be going slower. You just don't get as many damage features, so it's mostly just base damage and a little bit here and there. A good race will help quite a bit as well (like HOrc gives some nice THF bonuses). Also, you're not quite as survivable as a Paladin - oneshot or burst DPS can kill you quite a bit more easily, as you'll have lower saves, HP, and general resistances. You definitely out-sustain most everything in DDO though, so if you can make it through whatever damage you can easily heal it up.

    T3 Magical Backlash is super helpful, but your main early powerspike is ~level 7 when you grab Ameliorating Strike (and 10% Doublestrike).

    I don't think it'll be a slog/struggle solo leveling a THF battlecleric, but it'll be appreciably harder than a THF Paladin.
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    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
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    It's DDO. There are probably 6 different types of Evil damage.

  15. #4055
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Also, you're not quite as survivable as a Paladin - oneshot or burst DPS can kill you quite a bit more easily, as you'll have lower saves, HP, and general resistances.
    The flip side to that is you'll have a lot more healing and access to divine buffs either a lot sooner than a paladin (e.g., Resist Energy at level 3, Death Ward at level 7) or which paladins don't get at all (e.g., Freedom of Movement, Protection from Energy).

    You could try to split the difference by running e.g. cleric 17 / paladin 3: that paladin splash provides a nice boost to saves, access to defensive stance (13 APs buys you +25 PRR/MRR and +6 STR), and up to tier-3 KotC bonuses to DPS (e.g., Imp Second Strikes, Exalted Cleave). I've even considered pal 5-6 / cleric 14-15 as a Divine Champion analogue to complement my War Shaman: tier-5 KotC, tier-4 Warpriest, tier-3 Sacred Defender, Holy Sword from War domain. But I didn't want to overwhelm the newbies with too many options.
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  16. #4056
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    Quote Originally Posted by unbongwah View Post
    The flip side to that is you'll have a lot more healing and access to divine buffs either a lot sooner than a paladin (e.g., Resist Energy at level 3, Death Ward at level 7) or which paladins don't get at all (e.g., Freedom of Movement, Protection from Energy).

    You could try to split the difference by running e.g. cleric 17 / paladin 3: that paladin splash provides a nice boost to saves, access to defensive stance (13 APs buys you +25 PRR/MRR and +6 STR), and up to tier-3 KotC bonuses to DPS (e.g., Imp Second Strikes, Exalted Cleave). I've even considered pal 5-6 / cleric 14-15 as a Divine Champion analogue to complement my War Shaman: tier-5 KotC, tier-4 Warpriest, tier-3 Sacred Defender, Holy Sword from War domain. But I didn't want to overwhelm the newbies with too many options.
    Do you have a build for the 17/3 cleric/paladin for a human?

  17. #4057
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Moonchicken View Post
    Do you have a build for the 17/3 cleric/paladin for a human?
    It's a straight-forward variant on cleric 20, trading Warpriest enhancements for KotC and Sacred D.
    Code:
    F2P Knight-priest
    17/3 Cleric/Paladin
    Lawful Good Human
    
    
    Level Order
    
    1. Paladin         6. Cleric         11. Cleric         16. Cleric
    2. Paladin         7. Cleric         12. Cleric         17. Cleric
    3. Cleric          8. Cleric         13. Cleric         18. Cleric
    4. Paladin         9. Cleric         14. Cleric         19. Cleric
    5. Cleric         10. Cleric         15. Cleric         20. Cleric
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence     8        8      16: STR
    Wisdom          10       10      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              P  P  C  P  C  C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
              8  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2
    
    
    Feats
    
     1        : Two Handed Fighting
     1 Human  : Power Attack
     3        : Maximize Spell
     6        : Empower Healing Spell
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Slashing
    15        : Greater Two Handed Fighting OR Empower Spell
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Intensify Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Stunning Blow OR Empower Spell
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Damage Reduction OR Empower Spell
    30 Legend : Scion of: Arborea OR Celestia
    
     5 Cleric : War Domain
    
     1 Deity  : Follower of: Onatar
     9 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Radiant Servant (34 AP)
    
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Wand Mastery III, Bliss II
      2. (none)
      3. Intense Healing III, Unyielding Sovereignty
      4. Incredible Healing III, Divine Health
      5. Positive Energy Aura, Cure Focus
    Knight of the Chalice (14 AP)
    • Slayer of Evil, Courage of Heaven
      1. Extra Smites I, Improved Second Strikes III
      2. Exalted Cleave: Melee, Action Boost: Power III
      3. Divine Sacrifice: Melee I, Lead the Charge I, Exalted Smite: Melee I
    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Tenacious Defense III
    Warpriest (11 AP)
    • Smite Foe: Melee, Resilience of Battle, Sanctuary
      1. Divine Might III, Sacred Touch II
      2. Wall of Steel III
    Human (8 AP)
    • Damage Boost, Strength
      1. Improved Recovery
      2. Great Weapon Aptitude III
    Leveling Guide
    1. Hum0 Damage Boost; KoC0 Slayer of Evil; KoC1 Improved Second Strikes I, II
    2. KoC1 Improved Second Strikes III; KoC1 Extra Smites I; KoC2 Exalted Cleave: Melee; SD0 Holy Bastion
    3. SD1 Extra Lay On Hands I, II, III; SD1 Durable Defense I
    4. SD0 Sacred Defense; SD1 Durable Defense II, III; KoC0 Courage of Heaven
    5. War0 Smite Foe: Melee; War1 Divine Might I, II, III
    6. War1 Sacred Touch I; War2 Wall of Steel I, II, III
    7. War0 Resilience of Battle; War2 Inflame I, II, III
    8. War3 Greater Inflame I, II, III; War3 Magic Backlash I
    9. Reset Warpriest
      • Radiant Servant: Healing Domain, Pacifism, Positive Energy Burst
        1. Extra Turning III, Wand Mastery III, Bliss I
        2. (none)
        3. Unyielding Sovereignty
      • Warpriest: Smite Foe: Melee
        1. Divine Might III
      • Knight of the Chalice
        1. (none)
        2. Action Boost: Power III
    10. KoC3 Divine Sacrifice: Melee I; KoC3 Lead the Charge I; KoC3 Exalted Smite: Melee I
    11. Rad3 Intense Healing I, II
    12. Rad3 Intense Healing III; Rad1 Bliss II
    13. Rad4 Divine Health; Rad4 Incredible Healing I
    14. Rad4 Incredible Healing II, III
    15. Rad0 Improved Empower Healing; Rad5 Positive Energy Aura; SD2 Resilient Defense I
    16. SD2 Resilient Defense II; SD3 Tenacious Defense I, II, III
    17. Rad5 Cure Focus; Hum1 Improved Recovery
    18. Hum0 Strength; Hum2 Great Weapon Aptitude I, II
    19. Hum2 Great Weapon Aptitude III; War1 Sacred Touch I; War0 Resilience of Battle; War1 Sacred Touch II
    20. War2 Wall of Steel I, II, III; War0 Sanctuary
    Destiny (24 AP) Divine Crusader
    1. Endless Turning III, Purge the Wicked
    2. Confront Any Foe, Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down
    For comparison's sake: the Divine Champion (paladin 5 / cleric 15).
    Code:
    F2P Divine Champion
    15/5 Cleric/Paladin
    Lawful Good Human
    
    
    Level Order
    
    1. Paladin         6. Cleric         11. Paladin        16. Cleric
    2. Paladin         7. Cleric         12. Paladin        17. Cleric
    3. Cleric          8. Cleric         13. Cleric         18. Cleric
    4. Paladin         9. Cleric         14. Cleric         19. Cleric
    5. Cleric         10. Cleric         15. Cleric         20. Cleric
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence     8        8      16: STR
    Wisdom          10       10      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              P  P  C  P  C  C  C  C  C  C  P  P  C  C  C  C  C  C  C  C
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
              8  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2
    
    
    Feats
    
     1        : Two Handed Fighting
     1 Human  : Power Attack
     3        : Maximize Spell
     6        : Empower Healing Spell
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Slashing
    15        : Greater Two Handed Fighting OR Empower Spell
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Intensify Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Stunning Blow OR Empower Spell
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Damage Reduction OR Empower Spell
    30 Legend : Scion of: Arborea OR Celestia
    
     5 Cleric : War Domain
    
     1 Deity  : Follower of: Onatar
     9 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Knight of the Chalice (38 AP)
    
    • Slayer of Evil, Courage of Heaven
      1. Extra Smites II, Improved Second Strikes III
      2. Divine Might III, Exalted Cleave: Melee, Action Boost: Power III
      3. Holy Combatant, Divine Sacrifice: Melee I, Lead the Charge II, Exalted Smite: Melee I, Strength
      4. Knight's Training, Censure Demons, Vigor of Life, Strength
      5. Ascendency, Censure Outsiders, Vigor of Life, Avenging Cleave: Melee, Holy Retribution: Melee
    Radiant Servant (21 AP)
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Wand Mastery III, Bliss I, Altruism III
      2. (none)
      3. Intense Healing II, Unyielding Sovereignty
    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura II
      3. Strong Defense III
    Human (8 AP)
    • Damage Boost, Strength
      1. Improved Recovery
      2. Great Weapon Aptitude III
    Leveling Guide
    1. Hum0 Damage Boost; KoC0 Slayer of Evil; KoC1 Improved Second Strikes I, II
    2. KoC1 Improved Second Strikes III; KoC1 Extra Smites I; KoC2 Exalted Cleave: Melee; SD0 Holy Bastion
    3. SD1 Extra Lay On Hands I, II, III; SD1 Durable Defense I
    4. SD0 Sacred Defense; SD1 Durable Defense II, III; KoC0 Courage of Heaven
    5. KoC2 Divine Might I, II, III; Rad0 Healing Domain
    6. Rad1 Wand Mastery I, II, III; Rad1 Altruism I
    7. Rad1 Altruism II, III; Rad0 Pacifism; Rad1 Extra Turning I
    8. Rad1 Extra Turning II, III; Rad3 Unyielding Sovereignty
    9. Rad0 Positive Energy Burst; KoC2 Action Boost: Power I, II, III
    10. KoC3 Holy Combatant; KoC3 Exalted Smite: Melee I
    11. KoC3 Divine Sacrifice: Melee I; KoC3 Strength; KoC4 Censure Demons
    12. Reset Sacred Defender
      • Knight of the Chalice
        1. Extra Smites II
        2. (none)
        3. Lead the Charge II
        4. Knight's Training, Vigor of Life, Strength
        5. Ascendency, Censure Outsiders
    13. KoC5 Avenging Cleave: Melee; KoC5 Vigor of Life
    14. KoC5 Holy Retribution: Melee; SD0 Holy Bastion; SD1 Durable Defense I, II
    15. SD1 Durable Defense III; SD1 Extra Lay On Hands I; SD0 Sacred Defense; SD1 Extra Lay On Hands II
    16. SD1 Extra Lay On Hands III; SD2 Bulwark Aura I, II; SD3 Strong Defense I
    17. SD3 Strong Defense II, III; Hum1 Improved Recovery
    18. Hum0 Strength; Rad1 Bliss I
    19. Rad3 Intense Healing I, II
    20. Rad0 Improved Empower Healing; Hum2 Great Weapon Aptitude I, II, III
    Destiny (24 AP) Divine Crusader
    1. Endless Turning III, Purge the Wicked
    2. Confront Any Foe, Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down
    Last edited by unbongwah; 07-04-2020 at 02:33 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #4058
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    Quote Originally Posted by unbongwah View Post
    It's a straight-forward variant on cleric 20, trading Warpriest enhancements for KotC and Sacred D.
    Code:
    F2P Knight-priest
    17/3 Cleric/Paladin
    Lawful Good Human
    
    
    Level Order
    
    1. Paladin         6. Cleric         11. Cleric         16. Cleric
    2. Paladin         7. Cleric         12. Cleric         17. Cleric
    3. Cleric          8. Cleric         13. Cleric         18. Cleric
    4. Paladin         9. Cleric         14. Cleric         19. Cleric
    5. Cleric         10. Cleric         15. Cleric         20. Cleric
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence     8        8      16: STR
    Wisdom          10       10      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              P  P  C  P  C  C  C  C  C  C  C  C  C  C  C  C  C  C  C  C
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
              8  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2
    
    
    Feats
    
     1        : Two Handed Fighting
     1 Human  : Power Attack
     3        : Maximize Spell
     6        : Empower Healing Spell
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Slashing
    15        : Greater Two Handed Fighting OR Empower Spell
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Intensify Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Stunning Blow OR Empower Spell
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Damage Reduction OR Empower Spell
    30 Legend : Scion of: Arborea OR Celestia
    
     5 Cleric : War Domain
    
     1 Deity  : Follower of: Onatar
     9 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Radiant Servant (34 AP)
    
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Wand Mastery III, Bliss II
      2. (none)
      3. Intense Healing III, Unyielding Sovereignty
      4. Incredible Healing III, Divine Health
      5. Positive Energy Aura, Cure Focus
    Knight of the Chalice (14 AP)
    • Slayer of Evil, Courage of Heaven
      1. Extra Smites I, Improved Second Strikes III
      2. Exalted Cleave: Melee, Action Boost: Power III
      3. Divine Sacrifice: Melee I, Lead the Charge I, Exalted Smite: Melee I
    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Resilient Defense II
      3. Tenacious Defense III
    Warpriest (11 AP)
    • Smite Foe: Melee, Resilience of Battle, Sanctuary
      1. Divine Might III, Sacred Touch II
      2. Wall of Steel III
    Human (8 AP)
    • Damage Boost, Strength
      1. Improved Recovery
      2. Great Weapon Aptitude III
    Leveling Guide
    1. Hum0 Damage Boost; KoC0 Slayer of Evil; KoC1 Improved Second Strikes I, II
    2. KoC1 Improved Second Strikes III; KoC1 Extra Smites I; KoC2 Exalted Cleave: Melee; SD0 Holy Bastion
    3. SD1 Extra Lay On Hands I, II, III; SD1 Durable Defense I
    4. SD0 Sacred Defense; SD1 Durable Defense II, III; KoC0 Courage of Heaven
    5. War0 Smite Foe: Melee; War1 Divine Might I, II, III
    6. War1 Sacred Touch I; War2 Wall of Steel I, II, III
    7. War0 Resilience of Battle; War2 Inflame I, II, III
    8. War3 Greater Inflame I, II, III; War3 Magic Backlash I
    9. Reset Warpriest
      • Radiant Servant: Healing Domain, Pacifism, Positive Energy Burst
        1. Extra Turning III, Wand Mastery III, Bliss I
        2. (none)
        3. Unyielding Sovereignty
      • Warpriest: Smite Foe: Melee
        1. Divine Might III
      • Knight of the Chalice
        1. (none)
        2. Action Boost: Power III
    10. KoC3 Divine Sacrifice: Melee I; KoC3 Lead the Charge I; KoC3 Exalted Smite: Melee I
    11. Rad3 Intense Healing I, II
    12. Rad3 Intense Healing III; Rad1 Bliss II
    13. Rad4 Divine Health; Rad4 Incredible Healing I
    14. Rad4 Incredible Healing II, III
    15. Rad0 Improved Empower Healing; Rad5 Positive Energy Aura; SD2 Resilient Defense I
    16. SD2 Resilient Defense II; SD3 Tenacious Defense I, II, III
    17. Rad5 Cure Focus; Hum1 Improved Recovery
    18. Hum0 Strength; Hum2 Great Weapon Aptitude I, II
    19. Hum2 Great Weapon Aptitude III; War1 Sacred Touch I; War0 Resilience of Battle; War1 Sacred Touch II
    20. War2 Wall of Steel I, II, III; War0 Sanctuary
    Destiny (24 AP) Divine Crusader
    1. Endless Turning III, Purge the Wicked
    2. Confront Any Foe, Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down
    For comparison's sake: the Divine Champion (paladin 5 / cleric 15).
    Code:
    F2P Divine Champion
    15/5 Cleric/Paladin
    Lawful Good Human
    
    
    Level Order
    
    1. Paladin         6. Cleric         11. Paladin        16. Cleric
    2. Paladin         7. Cleric         12. Paladin        17. Cleric
    3. Cleric          8. Cleric         13. Cleric         18. Cleric
    4. Paladin         9. Cleric         14. Cleric         19. Cleric
    5. Cleric         10. Cleric         15. Cleric         20. Cleric
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence     8        8      16: STR
    Wisdom          10       10      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              P  P  C  P  C  C  C  C  C  C  P  P  C  C  C  C  C  C  C  C
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
             ------------------------------------------------------------
              8  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2  2
    
    
    Feats
    
     1        : Two Handed Fighting
     1 Human  : Power Attack
     3        : Maximize Spell
     6        : Empower Healing Spell
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Slashing
    15        : Greater Two Handed Fighting OR Empower Spell
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Intensify Spell
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Stunning Blow OR Empower Spell
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Epic Damage Reduction OR Empower Spell
    30 Legend : Scion of: Arborea OR Celestia
    
     5 Cleric : War Domain
    
     1 Deity  : Follower of: Onatar
     9 Deity  : Onatar's Forge
    
    
    Enhancements (80 AP)
    
    Knight of the Chalice (38 AP)
    
    • Slayer of Evil, Courage of Heaven
      1. Extra Smites II, Improved Second Strikes III
      2. Divine Might III, Exalted Cleave: Melee, Action Boost: Power III
      3. Holy Combatant, Divine Sacrifice: Melee I, Lead the Charge II, Exalted Smite: Melee I, Strength
      4. Knight's Training, Censure Demons, Vigor of Life, Strength
      5. Ascendency, Censure Outsiders, Vigor of Life, Avenging Cleave: Melee, Holy Retribution: Melee
    Radiant Servant (21 AP)
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Wand Mastery III, Bliss I, Altruism III
      2. (none)
      3. Intense Healing II, Unyielding Sovereignty
    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura II
      3. Strong Defense III
    Human (8 AP)
    • Damage Boost, Strength
      1. Improved Recovery
      2. Great Weapon Aptitude III
    Leveling Guide
    1. Hum0 Damage Boost; KoC0 Slayer of Evil; KoC1 Improved Second Strikes I, II
    2. KoC1 Improved Second Strikes III; KoC1 Extra Smites I; KoC2 Exalted Cleave: Melee; SD0 Holy Bastion
    3. SD1 Extra Lay On Hands I, II, III; SD1 Durable Defense I
    4. SD0 Sacred Defense; SD1 Durable Defense II, III; KoC0 Courage of Heaven
    5. KoC2 Divine Might I, II, III; Rad0 Healing Domain
    6. Rad1 Wand Mastery I, II, III; Rad1 Altruism I
    7. Rad1 Altruism II, III; Rad0 Pacifism; Rad1 Extra Turning I
    8. Rad1 Extra Turning II, III; Rad3 Unyielding Sovereignty
    9. Rad0 Positive Energy Burst; KoC2 Action Boost: Power I, II, III
    10. KoC3 Holy Combatant; KoC3 Exalted Smite: Melee I
    11. KoC3 Divine Sacrifice: Melee I; KoC3 Strength; KoC4 Censure Demons
    12. Reset Sacred Defender
      • Knight of the Chalice
        1. Extra Smites II
        2. (none)
        3. Lead the Charge II
        4. Knight's Training, Vigor of Life, Strength
        5. Ascendency, Censure Outsiders
    13. KoC5 Avenging Cleave: Melee; KoC5 Vigor of Life
    14. KoC5 Holy Retribution: Melee; SD0 Holy Bastion; SD1 Durable Defense I, II
    15. SD1 Durable Defense III; SD1 Extra Lay On Hands I; SD0 Sacred Defense; SD1 Extra Lay On Hands II
    16. SD1 Extra Lay On Hands III; SD2 Bulwark Aura I, II; SD3 Strong Defense I
    17. SD3 Strong Defense II, III; Hum1 Improved Recovery
    18. Hum0 Strength; Rad1 Bliss I
    19. Rad3 Intense Healing I, II
    20. Rad0 Improved Empower Healing; Hum2 Great Weapon Aptitude I, II, III
    Destiny (24 AP) Divine Crusader
    1. Endless Turning III, Purge the Wicked
    2. Confront Any Foe, Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down
    The Divine Champion has better DPS? No downside to heals from the cleric?

  19. #4059
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    There's a continuum between pure paladin focused on DPS and pure cleric focused on healing. The Divine Champion tries to split the difference evenly: tier-5 KotC + Holy Sword for DPS, Radiant Servant + level 8 cleric spells (Mass CCW etc.) for healing and party support, Sacred Defender for survivability bonuses (can't heal others when you're a soulstone after all). The drawback is the meta game encourages specialization in the long term; most players would rather be excellent at one thing rather than merely decent at two things. But I don't sweat the meta on a first-life build, particularly if you're still learning the ropes and haven't decided what your long-term goals are yet.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #4060
    Community Member REMOVE_MEATBAG's Avatar
    Join Date
    May 2020
    Posts
    7

    Default Possible Drow Build?

    I'm thinking of playing Drow, as they are one of my favorite races in D&D. Are there any good classes for Drow? I was wondering if a Drow ranged Artificer would be viable, but I'm open for other ideas

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