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  1. #3841
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Potatofasf View Post
    I want to farm Primal Epic Sphere for 3x Doubleshot Stance. Most of my Heroic gear is crafted, not named... been having a hard time to get Ravenloft named items, no luck in 3 different chars running Elite/Hard over level.

    So, what is the best Solo Ranged (Longbow) build to accomplish this deed?
    I'm not really an archer guy (which is why I've been hoping someone else will comment), but I'll give it a shot.

    If all you're looking for is soloing EPL's as quickly as possible (based on "farm") I assume you'll mostly be running dailies. I also assume Strintom's AA build is off the table, so how about 11/9 Ranger/Monk? Using 10k to alternate with Manyshot (45% DS & Wis to RP is pretty solid?). Falconry means you can Wis-max, so:

    36 DWS (Doubleshot, RP, +5 damage)
    22-26 AA (Paralyzing, opt Wis & +2 Enchant)
    22-23 Falconry (Wis to-hit & Damage, Sprint, 2/3 Deadly Instinct)

    Featwise you should be able to grab everything you want lol (Ranger free feats + Monk bonus feats). Make sure you get Zen Archery and Spell Focus:Enchantment (so you can twist Magister School Focus for +3 if you need better DC's); I'd probably grab GSF:Enchantment as well if you can afford it. Can grab more Stance feats with spares.

    Literally one-stat wonder, Wis > everything else (aim for 21 Dex for Combat Archery if you have a +3 or greater tome, otherwise don't bother). Get everything +Wis possible, then like Deadly/Seeker/Doubleshot/Armorpiercing per usual, get +Enchant, and gg. You'll want to keep Tenser's scrolls around for max DPS (AS bonus, RP bonus via Manyshot). Use passive ki-gen to power 10k stars. Con only matters if you get hit lol (and you will have 95% of everything CC'ed). Enough Strength for carrying capacity.

    Frankly I'd probably run Terror Arrows a lot unless there's few enemies. Since you're soloing, no problem if enemies get feared and run away, just keep moving and gather more of them to mow down with IPS. If Paralyzing Arrows granted helpless (as seems logical) I'd totally use them, but since it doesn't... Paralyzing is probably the "safest" option though.

    That said, running Strintom's with twisted Energy Burst seems pretty fun (blew my mind when I realized I could on my blaster Cleric lol).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  2. #3842
    Community Member panshiko's Avatar
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    I feel like I come back to DDO every few years to see if fvs/cleric in pajamas or centered clonk build is back in vogue yet. What would be the best build to use for this playstyle today?
    Arasari fvs/monk Sarlona

  3. #3843
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by panshiko View Post
    I feel like I come back to DDO every few years to see if fvs/cleric in pajamas or centered clonk build is back in vogue yet. What would be the best build to use for this playstyle today?
    Nerfs to Henshin MP in early cores hurt a bit, but I ran a life as a 8/6/6 Fighter/Cleric/Monk, PDK centered Silvanus build? Was a while ago though, so better Warpriest/War Soul trees, Domains, and FvS benefits help a bit You have a TON of active attacks though, so I mostly just used Fists of Light from Monk (Fists of Iron when there was tons of healing around). Pretty nice "free" heals between that and Ameliorating Strike though Throw a few feats into Fire Stance and you get +1 on 19-20 as well, which is pretty nice.

    Could probably run quite well with Falconry these days, as a Wis-max. You either get Displacement from Luck Domain, or War Soul's excellent Divine Will.

    ------

    Otherwise, I think you could consider a Vol VKF build, just capstone there and split however you want? I'd suggest 15/5 Monk/Cleric for Displacement, 12/5/3 with Pally/Fighter dip, or 12/8 FvS for buffs etc? Falconry for Wis-build, War Soul for Ameliorating, Ninja Spy for Incorp, etc?

    I guess what I'm wondering is what you're looking for with the multiclass. Is it just flavor? Do you want to be a spellcasting Monk? Or a punchy Divine caster? Knowing more of that will help us fit your interests better.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  4. #3844
    Community Member lyrecono's Avatar
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    Default Build request vistani kensai

    I was looking for a vistani kensai build for an alt account that a friend will be playing.

    Setting: its's a static group that plays with pure builds only, consisting out of a wiz, cleric, rog, barb, bard and the alt account who will be played by a friend who has limited experience with ddo.
    The account has acces to all content exept restless isles and the toon he will be playing has acces to the following:
    Single Class completionist (warlock, barb and paly 3x), single epic completionist (but all divine& primal done), iconic (pdk and deep gnome 3x done), racial pastlives done 3x: horc, gnome, dragonborn and helf. It has a +6supreme tome. (Also exp tome to keep up)
    It has 27reaper points

    I was looking for an easy heroic build for him, kensai looked simple and sturdy enough (with all the fighter platemail feats and stance) but he didn't want to be a s&b or 2hf fighter.

    The content we'll be running is r1 or elite, since he's new, it's gone include wpm, sharn, ravenloft, etc, lots of vissually good looking (but often harder for newbie quests).

    I personally haven't played around with vistani yet, are there any things i should know?
    The build needs to be as passive as possible (little active clickes during combat)
    I had considered ranger but it's too much of a glass cannon for his zerg/newish playstyle.

    Edit:
    With 18 feats to play with, i was thinking about the following feats, in no particular order:
    3x 2wf,
    4X heavy armor feats,
    Precision,
    Power critical,
    Improved critical
    Weapon focus, weapon specialisation, greater weapon focus, (maybe greater weapon specialisation& superior weapon focus?) Piercing
    Lightning reflexes, luck of heroes?
    Dodge, spring attack, mobility?

    Focussing on prr/mrr/reflex saves, passive feats and enh to keep it simple.

    Any suggestions?
    Last edited by lyrecono; 06-26-2019 at 11:58 PM.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  5. #3845
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by lyrecono View Post
    I was looking for a (pure) vistani kensai build for an alt account that a friend who has limited experience with ddo will be playing.

    I was looking for an easy heroic build for him, kensai looked simple and sturdy enough (with all the fighter platemail feats and stance) but he didn't want to be a s&b or 2hf fighter.

    The content we'll be running is r1 or elite, since he's new, it's gone include wpm, sharn, ravenloft, etc, lots of visually good looking (but often harder for newbie quests).

    I personally haven't played around with vistani yet, are there any things i should know?
    The build needs to be as passive as possible (little active clickes during combat)
    I think VKF T5/capstone is better, which is weird to say? Also if One Cut and Vendetta stack that would be hilarious (and they should, for 15-20/x5 for 15s lol). I'd highly recommend Aasimar for the race, that way he can get Healing Hands, hotbar them on like 5 or 0 (5 faster access, 0 less accidental usage), and have an emergency heal. I'd probably end up with a 41 VKF, 31 Kensei, 6 StD, leftover Aasimar split. If you have 5 racial AP that'd be amazing for grabbing Aasimar cores, but even if it's 4 he'll be fine

    Still, help him set up a hotbar or two and it's pretty straightforward: use Rapid Slash, Blessed Blades, and Opportunity Attack whenever possible, Power Surge > Mist Stalker > Haste Boost > One Cut > Vendetta on the way into bigger fights (put them in a row on a hotbar, click down the line), and maybe Shattering Strike on tough enemies. That is ~9 actives, but 5 are boosts that you use consecutively, and one is situational if you want, and one is an emergency heal. Also he won't start with all of them, so he'll have time to get used to them But in-combat rotation is two attacks every 10s, and Opportunity Attack every time it's up (and ideally 6s since last usage, but no big if it overlaps).

    +6 tome, so make sure he starts with 12 Dex (17 by 12 for GTWF, also even > odd), I'd probably go 18-12-16-8-14-8 (Wis to 14 if he wants skill points/UMD, otherwise it's great for HH). Levelups into Strength.

    With 18 feats to play with, i was thinking about the following feats, in no particular order:
    3x 2wf,
    4X heavy armor feats,
    Precision,
    Power critical,
    Improved critical
    Weapon focus, weapon specialization, greater weapon focus, (maybe greater weapon specialization& superior weapon focus?) Piercing
    Lightning reflexes, luck of heroes?
    Dodge, spring attack, mobility?

    Focusing on prr/mrr/reflex saves, passive feats and enh to keep it simple.
    Fighter feat choices are hilarious, it's more like choosing what to skip. I'd probably drop Lightning Reflexes & Luck of Heroes for Tactical Supremacy (and maybe Mastery) if you plan on going for 30. Dire Charge DC is worth it I'd probably also drop the first Heavy Armor feat, it feels really weak to me (YMMV though, but 1/4th of the feats for 1/10th of the effect). If you're going for 30, you might consider grabbing Magical Training at 20, for infinite Cocoons. You can also adjust on the way, if he's getting comfortable with buttons then maybe grab Stunning Blow Otherwise Toughness isn't really that bad of a choice, you have feats to spare and 20-40 HP is pretty nice

    Looks fine to me as a build! Heck I want to try it once I have ~5 racial AP. Have fun with your buddy
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  6. #3846
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by lyrecono View Post
    I was looking for a vistani kensai build for an alt account that a friend will be playing.

    Setting: its's a static group that plays with pure builds only, consisting out of a wiz, cleric, rog, barb, bard and the alt account who will be played by a friend who has limited experience with ddo.
    The account has acces to all content exept restless isles and the toon he will be playing has acces to the following:
    Single Class completionist (warlock, barb and paly 3x), single epic completionist (but all divine& primal done), iconic (pdk and deep gnome 3x done), racial pastlives done 3x: horc, gnome, dragonborn and helf. It has a +6supreme tome. (Also exp tome to keep up)
    It has 27reaper points

    Any suggestions?
    You got plenty support ( cleric /bard) as frontlines (Barb/cleric). Isnt it worth dropping heavy armor and go for GmOF twist A Dance of Flowers? It was marvelous on my EK besides it got some extra synergy by using exoteric set from sharn it may still be good on a pure fighter using monk's outfits.

    Edit.; Ahh missed the part you said it would be heroic only.
    Last edited by DaviMOC; 06-28-2019 at 05:48 AM.

  7. #3847
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by DaviMOC View Post
    You got plenty support ( cleric /bard) as frontlines (Barb/cleric). Isnt it worth dropping heavy armor and go for GmOF twist A Dance of Flowers? It was marvelous on my EK besides it got some extra synergy by using exoteric set from sharn it may still be good on a pure fighter using monk's outfits.

    Edit.; Ahh missed the part you said it would be heroic only.
    ...I also missed the Heroic part, despite reading it like 6x... Although it's worth making a toon ready for epics IMO, unless your group is dead-set on TRing at 20 (y'all might change your mind on the way).

    That said, I don't think it's worth it for their build? The PRR drop is pretty significant (27-30 from 3-4 Heavy Armor Feats, 40-50 from BABx2 = ~75 PRR loss) and going from +27/30 MRR (uncapped) to a 50 MRR cap (easily capped factoring Defender Stance's +25) without Evasion will make his toon eat a lot more spell damage. Even for Fighters running like Silent Avenger I'd recommend Leather > Cloth, if only for the MRR cap (20-25 PRR doesn't hurt either).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  8. #3848
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    ...I also missed the Heroic part, despite reading it like 6x... Although it's worth making a toon ready for epics IMO, unless your group is dead-set on TRing at 20 (y'all might change your mind on the way).

    That said, I don't think it's worth it for their build? The PRR drop is pretty significant (27-30 from 3-4 Heavy Armor Feats, 40-50 from BABx2 = ~75 PRR loss) and going from +27/30 MRR (uncapped) to a 50 MRR cap (easily capped factoring Defender Stance's +25) without Evasion will make his toon eat a lot more spell damage. Even for Fighters running like Silent Avenger I'd recommend Leather > Cloth, if only for the MRR cap (20-25 PRR doesn't hurt either).
    Yeah fair enough, considering the lack of experience of the player and this barb hardly would be a intim spammer. BUT for only r1 also in groups with a fairly grinded toon going glass cannon style may be ok. I've tried to reproduce my EK experience but its biased over the missing medium caster gear and the available cloth one in sharn, so its not very applicable to that pure fighter =p
    Last edited by DaviMOC; 06-28-2019 at 10:25 AM.

  9. #3849
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by DaviMOC View Post
    Yeah fair enough, considering the lack of experience of the player and this barb hardly would be a intim spammer. BUT for only r1 also in groups with a fairly grinded toon going glass cannon style may be ok. I've tried to reproduce my EK experience but its biased over the missing medium caster gear and the available cloth one in sharn, so its not very applicable to that pure fighter =p
    I mean you've been around longer than me

    Yeah, tanky + light armor is mostly limited to Dodge stuff, and all of that is having a hard time with some recent content (THTH in particular).

    Glass cannon is a lot of fun! But not always the best for newer players especially as a melee running E/R1. And yeah, what armor type you can get for a set matters a lot, and EK wants melee stuff but with spellpower which is a little less common.

    I just figure one of the reasons for the request was Heavy Armor feat line, otherwise to go your way I'd recommend some Monk multiclass (12/8 in either direction?) for easier stance access for more Dodge (Ultimate Ocean stance!).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  10. #3850
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    Default New Player Barbarian or Paladin Build

    Hi,

    I'm a new player looking to play and learn the game. I do not have previous D&D experience so I don't know anything basically. I have looked into the Barbarian class and it seems that previous guides have not been updated for years.

    Anyways, if anyone can recommend me or link a build for a pure barbarian or just barbarian in general that would be very helpful for me to start learning the class and the game.

    However, if there isn't any, a paladin guide will also do. I am really looking into melee classes for now.

    I currently am free-to-play, but looking into playing the game long-term so buying expacs etc once I really dive into the game.

    From what it seems, I would be starting with 28 points I think, if that helps.

    EDIT: I will probably be soloing most of the time as I don't have real life friends who play this game.

    Thank you!
    Last edited by Gvcddo; 07-12-2019 at 09:34 AM.

  11. #3851
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Gvcddo View Post
    Hi,

    I'm a new player looking to play and learn the game. I do not have previous D&D experience so I don't know anything basically. I have looked into the Barbarian class and it seems that previous guides have not been updated for years.

    Anyways, if anyone can recommend me or link a build for a pure barbarian or just barbarian in general that would be very helpful for me to start learning the class and the game.

    However, if there isn't any, a paladin guide will also do. I am really looking into melee classes for now.

    I currently am free-to-play, but looking into playing the game long-term so buying expacs etc once I really dive into the game.

    From what it seems, I would be starting with 28 points I think, if that helps.

    Thank you!
    Welcome to DDO! It's a lot of fun, and I'd say you're ahead of the curve for looking up a guide there's quite a few game mechanics to be learned.

    Part of the reason there aren't many latest up-to-date guides for Barbarian/Paladin is that they haven't had many build-shifting changes recently. Barbarian got some buffs, but they didn't change how the builds worked, and Paladin is slated for an update in the upcoming future (I think someone said this year?). Two-Handed Fighting is also in need of some buffs, but I'd still recommend it for new players for ease of playstyle.

    That said, both are pretty reasonable. Barbarian does more damage, Paladin is a lot tankier and has more utility (mostly heals etc).

    Ironically I'd recommend a nearly identical build for either one since you're new, just get a big weapon (Falchion > Greatsword > Greataxe) and go hitting

    Paladin or Barbarian 20
    Race - any works, but Warforged is hard and ideally you don't want Strength or Constitution penalties.
    Alignment - limited by your class, Paladins are LG and Barbarians are non-Lawful (I'd probably go true Neutral).

    Barbarian stats:
    18 Str (hitting stuff), 16 Con (Rage duration, HP). 10 in Int probably, but that's up to you (Int gives a skill point, Dex +1 AC/Reflex, Wis +1 Will, Cha is... uh... +1 Intimidate?). Level-ups into Strength.

    Paladin stats:
    16 Str (hitting stuff), 14 Con (HP), 10 Wis (spellcasting), 16 Cha (saves, heals, and Divine Might to Strength). Can level-up Strength for a slight DPS advantage, or Charisma for better utility (and with Divine Might you get half Cha to Str anyway); personally I do Cha.

    Skills:
    • Jump (required QoL for a melee)
    • Intimidate (get enemies off your buddies and focused on you)
    • Heal is nice for Paladins
    • Swim is fun but totally not required


    Feats:
    (1) Power Attack (toggle, do more damage always)
    (3) Cleave (active AoE attack)
    (6) Great Cleave (a second of them)
    (9) Improved Critical: Slashing (more damage with slashy stuff)
    (12) Two Handed Fighting
    (15) Improved THF
    (18) Greater THF
    (21) Overwhelming Critical (better crits)
    (24) free feat (Weapon Focus for +2 Melee Power?)
    (26D) Perfect Two-Handed Fighting
    (27) Epic Damage Reduction
    (28D) Perfect Two-Weapon Fighting (gives Doublestrike)
    (29D) Dire Charge
    (30L) Scion of Arborea
    (30) Blinding Speed

    If you're human (with a bonus feat) you can grab the first THF at level 3 and continue as normal (with a free feat at 18) or you can take your free feat at 3 and continue as normal. Your free feats are pretty open, but you might consider grabbing a Dragonmark for a bit of fun/convenience.

    Barbarian AP:
    Frenzied Berserker is currently considered best, get Blood Tribute early and keep going. Grab cores whenever possible, and Supreme Cleave + Blood Trail is pretty great. I'd fill out the T5 except for Lash Out (which seems weak). I'd also probably take Accelerated Metabolism vs Raging Blows. After FB, you can split between Occult Slayer, Ravager, and your racial tree or focus on one specifically. I really like Arcane Encumbrance (T3 OS) and all the core enhancements are really strong so try to get as many as possible. That said, there's not really wrong choices to be made here. If you're Human, spend at least 3 AP for the first Healamp

    Paladin AP:
    Early points into Sacred Defender (+3 Lay on Hands, +15 PRR w/Stance, Defender Stance) then into Knight of the Chalice (Cores, Divine Might, MP boost, better Smites) then back to SaD (+20% HP in stance) then to KotC when you get the T5 (take all but Avenging Cleave; Holy Retribution is really nice though) and then back to SaD for Core 4 (to rez), 10% Movespeed, and +6 Strength. Also worth dipping into your racial tree if there's good stuff but I'd recommend a final split of 41 KotC, 25 SaD (with 14 leftover).

    Toggle on your stances, buff up (Divine Might, Rage, etc) and go ham both classes do pretty well with wading into a pile of enemies and cleaving a bunch. Barbarian has better DPS, but will be a bit more dependent on external healing (bring a hireling, park them and summon for heals) whereas Paladin is super tough and also comes with a bit of healing. Holy Sword and Zeal @Paladin 14/15 also help even the DPS out a bit, but it'll still be a bit behind.

    -----

    Does that help explain a little of what you're looking for?

    -----

    If you're looking for a S&B Paladin, I'd highly recommend Strintom's Vanguard Paladin.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  12. #3852
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    Thumbs up

    Quote Originally Posted by SpartanKiller13 View Post
    Welcome to DDO! It's a lot of fun, and I'd say you're ahead of the curve for looking up a guide there's quite a few game mechanics to be learned.

    Part of the reason there aren't many latest up-to-date guides for Barbarian/Paladin is that they haven't had many build-shifting changes recently. Barbarian got some buffs, but they didn't change how the builds worked, and Paladin is slated for an update in the upcoming future (I think someone said this year?). Two-Handed Fighting is also in need of some buffs, but I'd still recommend it for new players for ease of playstyle.

    That said, both are pretty reasonable. Barbarian does more damage, Paladin is a lot tankier and has more utility (mostly heals etc).

    Ironically I'd recommend a nearly identical build for either one since you're new, just get a big weapon (Falchion > Greatsword > Greataxe) and go hitting

    Paladin or Barbarian 20
    Race - any works, but Warforged is hard and ideally you don't want Strength or Constitution penalties.
    Alignment - limited by your class, Paladins are LG and Barbarians are non-Lawful (I'd probably go true Neutral).

    Barbarian stats:
    18 Str (hitting stuff), 16 Con (Rage duration, HP). 10 in Int probably, but that's up to you (Int gives a skill point, Dex +1 AC/Reflex, Wis +1 Will, Cha is... uh... +1 Intimidate?). Level-ups into Strength.

    Paladin stats:
    16 Str (hitting stuff), 14 Con (HP), 10 Wis (spellcasting), 16 Cha (saves, heals, and Divine Might to Strength). Can level-up Strength for a slight DPS advantage, or Charisma for better utility (and with Divine Might you get half Cha to Str anyway); personally I do Cha.

    Skills:
    • Jump (required QoL for a melee)
    • Intimidate (get enemies off your buddies and focused on you)
    • Heal is nice for Paladins
    • Swim is fun but totally not required


    Feats:
    (1) Power Attack (toggle, do more damage always)
    (3) Cleave (active AoE attack)
    (6) Great Cleave (a second of them)
    (9) Improved Critical: Slashing (more damage with slashy stuff)
    (12) Two Handed Fighting
    (15) Improved THF
    (18) Greater THF
    (21) Overwhelming Critical (better crits)
    (24) free feat (Weapon Focus for +2 Melee Power?)
    (26D) Perfect Two-Handed Fighting
    (27) Epic Damage Reduction
    (28D) Perfect Two-Weapon Fighting (gives Doublestrike)
    (29D) Dire Charge
    (30L) Scion of Arborea
    (30) Blinding Speed

    If you're human (with a bonus feat) you can grab the first THF at level 3 and continue as normal (with a free feat at 18) or you can take your free feat at 3 and continue as normal. Your free feats are pretty open, but you might consider grabbing a Dragonmark for a bit of fun/convenience.

    Barbarian AP:
    Frenzied Berserker is currently considered best, get Blood Tribute early and keep going. Grab cores whenever possible, and Supreme Cleave + Blood Trail is pretty great. I'd fill out the T5 except for Lash Out (which seems weak). I'd also probably take Accelerated Metabolism vs Raging Blows. After FB, you can split between Occult Slayer, Ravager, and your racial tree or focus on one specifically. I really like Arcane Encumbrance (T3 OS) and all the core enhancements are really strong so try to get as many as possible. That said, there's not really wrong choices to be made here. If you're Human, spend at least 3 AP for the first Healamp

    Paladin AP:
    Early points into Sacred Defender (+3 Lay on Hands, +15 PRR w/Stance, Defender Stance) then into Knight of the Chalice (Cores, Divine Might, MP boost, better Smites) then back to SaD (+20% HP in stance) then to KotC when you get the T5 (take all but Avenging Cleave; Holy Retribution is really nice though) and then back to SaD for Core 4 (to rez), 10% Movespeed, and +6 Strength. Also worth dipping into your racial tree if there's good stuff but I'd recommend a final split of 41 KotC, 25 SaD (with 14 leftover).

    Toggle on your stances, buff up (Divine Might, Rage, etc) and go ham both classes do pretty well with wading into a pile of enemies and cleaving a bunch. Barbarian has better DPS, but will be a bit more dependent on external healing (bring a hireling, park them and summon for heals) whereas Paladin is super tough and also comes with a bit of healing. Holy Sword and Zeal @Paladin 14/15 also help even the DPS out a bit, but it'll still be a bit behind.

    -----

    Does that help explain a little of what you're looking for?

    -----

    If you're looking for a S&B Paladin, I'd highly recommend Strintom's Vanguard Paladin.
    Hi! Thank you so much for a detailed layout of the build with both Barbarian and Paladin!

    I have looked into the Warforged and seemed like I have to get either VIP or buy to unlock. Wiki mentioned the race prevents use of armor as well. Does this mean I don't need the armor loots in game if I go this race? Seems like a good way to save inventory space lol.

    Skills:
    • Jump (required QoL for a melee)
    • Intimidate (get enemies off your buddies and focused on you)
    • Heal is nice for Paladins
    • Swim is fun but totally not required


    I am assuming the skill list is the same with both Barbarian and Paladin?

    Another question would be regarding reincarnation (if that is the term used). Does the reincarnation system permit a player to reincarnate to a new class and/or race in the event the player wants to try another class and race or is it better to just create a new one?

    I have taken a look at the Paladin guide you linked as well and it seems really good for me also. Though the person mentioned in the guide that the build is not very useful at endgame, I reckon it would take me a few years to reach that point right? By that time, I should have learned a thing or too to branch out on classes lol.

    Again, thank you very much for the build! I'm going into the game and create both Barbarian and Paladin to check which suits me better. I'll use the guide you posted, probably Dwarf Barbarian and Human Paladin

  13. #3853
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Gvcddo View Post
    Hi! Thank you so much for a detailed layout of the build with both Barbarian and Paladin!

    I have looked into the Warforged and seemed like I have to get either VIP or buy to unlock. Wiki mentioned the race prevents use of armor as well. Does this mean I don't need the armor loots in game if I go this race? Seems like a good way to save inventory space lol.
    For sure

    I was recommending against Warforged, they start out taking 50% less positive healing which is pretty bad. They can be repaired and have immunities etc, but I don't think it's worth it if you're new. They used Docents instead of Armor, so it's generally a little harder to find what you want :P

    Heal is nice for Paladins

    I am assuming the skill list is the same with both Barbarian and Paladin?
    I wouldn't take Heal on Barbarians, but yeah. All you really need is Jump, everything else is cake also since Jump caps out at 40, and you're a Strength-based character, you'll get there pretty soon and can spend your skill points elsewhere.

    Another question would be regarding reincarnation (if that is the term used). Does the reincarnation system permit a player to reincarnate to a new class and/or race in the event the player wants to try another class and race or is it better to just create a new one?
    Once you hit level 20, you can Heroic/Racial True Reincarnate back to 1 and gain a Class/Racial Past Life. It gives you a small perk and you get to start an entirely new character, but with a few perks (your Past Life, 34/36 point builds, ability to open Hard/Elite etc) as well as you keep all your loot in a remove-only "Reincarnation Cache". The Wiki page and in particular the diagram on the right of it are extremely helpful at explaining the concept

    I have taken a look at the Paladin guide you linked as well and it seems really good for me also. Though the person mentioned in the guide that the build is not very useful at endgame, I reckon it would take me a few years to reach that point right? By that time, I should have learned a thing or too to branch out on classes lol.
    In DDO, most quests can be run on Casual/Normal/Hard/Elite and Reaper 1-10 skulls. Mostly when you're new you'll start off running Normals, and as you progress and learn (or group up) you can jump to higher difficulties (getting to Elite or so is pretty rapid, but Reaper is a bit past that). When you hit level 20 and transition from Heroic content (1-20) to Epic (20-29) and Legendary (30+) content, you'll notice there's a bit steeper progression; Epic Hard is fairly comparable to Heroic Elite.

    Current "endgame" is higher Reaper stuff and Legendary raids. You can get to the raiding part in a few months if you want (really just need to get to mid-epics or so), but high Reaper will likely take a bit longer. I wouldn't worry too much about trying to build for endgame right now, you can easily respec or Reincarnate towards that goal if it's what you want.

    I'd highly recommend finding a guild as well; look for an intro guild, and they'll usually have a group of vets who can help you out with questions and advice.

    Again, thank you very much for the build! I'm going into the game and create both Barbarian and Paladin to check which suits me better. I'll use the guide you posted, probably Dwarf Barbarian and Human Paladin
    Good luck! If you're interested and on the Cannith server, feel free to HMU @Khysiria and we can chat in-game etc
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  14. #3854
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    Default Scoundrel - Build for Bard PL

    I am looking for a good dps build for the iconic tiefling scoundrel that will also give a Bard PL.
    Inquisitive would be nice. forum posts seem to tell me, that bard may not be good choice, still I am looking for that PL.
    I have all EPLs and +8 tomes and should be able to craft or get my hands on some reasonable gear. I have no Racial PL, so DC might be a problems.
    thank you for some build suggestion or links.

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    Was curious if anyone has looked at a warlock bard build to stack both sources of temp HP's anyone able to craft me a brilliance warchanter build to max out temp hp.
    Last edited by valnashak; 07-30-2019 at 10:38 AM.

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    Quote Originally Posted by Ogdy View Post
    Inquisitive would be nice. forum posts seem to tell me, that bard may not be good choice, still I am looking for that PL.
    Bard is fine.

    Swashing Inquisitor, Max + Levels Int, Dex for feats

    41 AP Inquisitor
    13 AP VKF Fan of Knives, Deflect Arrows, 5% doubleshot
    12 AP Harper Int to Hit/dmg/KTA
    12 AP Swashbuckling Uncanny Dodge/Dashing Scoundrel/Fast Movement/Deflect Arrows

    17 Bard, 2 Rogue, 1 Barbarian

    Ranged Feats
    1 Bard PBS
    2 Barb
    3-4 Rogue Rapid Reload
    5-12 Precise Shot Precision Rapid Shot
    13-15 Improved Precise Shot
    16-18 Improved Critical:Ranged
    21 Overwhelming Critical
    24 Combat Archery (dex 21, tomes +8)
    26 Adamantine
    27 Haste
    28 Doubleshot
    29 Law
    30 Arborea, Insightful Reflexes

  17. #3857
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by valnashak View Post
    Was curious if anyone has looked at a warlock bard build to stack both sources of temp HP's anyone able to craft me a brilliance warchanter build to max out temp hp.
    12/6/2 Warlock/Bard/Barbarian seems like the obvious winner

    Bard 12 needed for Fighting Spirit (Cha to temps w/Inspire Greatness Ballad, doubling in epics) and Boast.
    Warlock 6 for Feigned Health (Cha to temps on spellcast), Brilliance (Con on Aura, doubled in epics), Shining Through (8x Con temps), and Stanch (half HP temps).
    Barbarian 2 for Blood Tribute (150 +25/EL temps) & Blood Feast proc (1k temps per rage).

    You'd actually not be a terrible tank? Use EDF instead of a defender stance, and you could probably tank low Reaper and LH/LE raids fairly well.

    AP split:
    • 34 Enlightened Spirit - Brilliance, Shining Through (also grab PRR/MRR Aura, Shield, Displacement, Core 3, +Cha)
    • 23 Warchanter - Fighting Spirit, Boast (also grab Northwind & Frozen Fury)
    • 11 Tainted Scholar - Stanch, Feigned Health
    • 8 Frenzied Berserker - Blood Tribute (also +6 rages)

    4 leftover AP + racial, spend as you will (choose race at your whims also, although +Cha or +Con races are obviously winners).

    In epics you'll be giving 2x Cha + 2x Con AoE temps, +Cha on spellcast (use stuff like Haste/Rage/FFall) and you have Affirmation, Blood Feast (rage, wait for aura, cancel), Boast, and Shining Through for 2100+8x Con temps sustainably, with less sustainable options in +400 Blood Tribute and +1/2 your HP in Stanch.

    Cha > Con > else, Intimidate > else. Con > Cha if you want to AFK tank, but Cha gives you a lot more everywhere else.

    Feat-wise you have basically full freedom; I'd recommend TWF for more hits for freezing chance (and to apply debuffs faster). Run EDF in epics on the off chance you run out of temps (or don't lol) and load up on defensive buffs. Bard feats are probably also useful considering you won't be the primary DPS in the party lol. I'd recommend Quicken, to use with Cocoon and US rez SLA; and Extend, because Displacement SLA is 36s base and that gets old fast.

    With a decent gearset (Affirmation & Blood Feast swaps, debuff main weapons, +stun stuff, etc) you'll offer a ton of party utility (Bard songs, Bard spells, Bard cc, Warchanter cc, Intimidate, tons of AoE temps) while being fairly hilariously survivable. Run in US for a bigger emergency button (and more temps from Vigor of Battle) and obviously twist Cocoon to flex on your party members.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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    Quote Originally Posted by Tilomere View Post
    Bard is fine.

    Swashing Inquisitor, Max + Levels Int, Dex for feats

    41 AP Inquisitor
    13 AP VKF Fan of Knives, Deflect Arrows, 5% doubleshot
    12 AP Harper Int to Hit/dmg/KTA
    12 AP Swashbuckling Uncanny Dodge/Dashing Scoundrel/Fast Movement/Deflect Arrows

    17 Bard, 2 Rogue, 1 Barbarian
    great stuff! Thank you very much will do that next. Happy to hear u can still Play bard, cause I'd always wanted to. And Maybe follow up with SpartanKiller13's tank.

  19. #3859
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    Hmm, you probably don't need deflect arrows twice though ... my bad.

  20. #3860
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Ogdy View Post
    great stuff! Thank you very much will do that next. Happy to hear u can still Play bard, cause I'd always wanted to. And Maybe follow up with SpartanKiller13's tank.
    Be aware that it's not a "real" tank, you'll still get rekt by endgame stuff. It uses mitigation-over-time, so anything that kills you fast or hits super hard will win. That said, ES T5 and a bit of PRR/MRR alone is enough to keep my "tank" upright (in low-mid Reaper and LH/LE raids), and this one would have ~twice the temps available.

    Quote Originally Posted by Tilomere View Post
    Hmm, you probably don't need deflect arrows twice though ... my bad.
    No arrows ever!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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