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  1. #3321
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by ddmasterm View Post
    I'd kill to play a Bardbarian character.
    First off, two things to note about bardbarians:
    • Barb Rage blocks spellcasting and disabling traps. It doesn't block singing; I don't remember if it blocks using Dragonmarks.
    • Skaldic Rage and barb Rage don't stack. [There used to be a workaround, but that was nerfed / bugfixed a long time ago.] Silver lining: Skaldic Rage doesn't block spellcasting, so you can alternate between them depending on whether you want to be able to cast spells etc.

    - T3 WC High Spirits to stop exhaustion
    Considering Lesser Restoration potions get rid of exhaustion, I don't consider this a big deal; certainly not worth 13 APs on its own. OTOH, if you're going for at least T3 WC anyway for Ironskin Chant etc., then it's an okay use of 3 more APs.
    - Not sure whether to T5 Ravager or Occult Slayer. Seems either makes for some crazy crit multipliers.
    • Remember that Crit Rage (T5 Ravager) and Swashbuckling will only stack for rapiers or kukris b/c you're getting separate bonuses: +2 crit range from Crit Rage, +1 crit multiplier from Swashbuckling. For every other Swashbuckling weapon, the crit range bonuses are redundant and don't stack.
    • OS is considered the weakest of the barb PrEs. OTOH, Bond of Retribution / Destruction will apply to any Swashbuckling weapon, AFAIK. Also One Spirit's healing isn't scaled by barb lvls like Blood Strength, so it doesn't lose as much oomph on a MCed build. Finally most OS abilities don't depend on being Raged which makes it friendlier for a caster / barb hybrid.
    • Also consider T5 FB, as Focused Wrath will stack with any Swashbuckling weapon and is more powerful than BoR. In this thread we discuss some fun options, like Brush Hook bardbarian.


    Finally, unless you're really stuck on bardbarian, have a look at the various bard / ftr builds, particularly the ones with at least 6 ftr lvls using handaxes.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #3322
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    Thumbs up Heres my Dragonborn Warlock

    Code:
    Character Plan by DDO Character Planner Version 4.35.301
    DDO Character Planner Home Page
    
    Zacjan the Goat Sin of Lust
    Level 20 Lawful Good Dragonborn Male
    (20 Warlock) 
    Hit Points: 220
    Spell Points: 898 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 8
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity             6                  6                    6
    Constitution         16                 16                   16
    Intelligence         14                 14                   14
    Wisdom                8                  8                    8
    Charisma             20                 25                   29
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    -2
    Bluff                 4                    32
    Concentration         4                    29
    Diplomacy             0                     9
    Disable Device        n/a                   n/a
    Haggle                1                    10
    Heal                  0                    -1
    Hide                  0                    -2
    Intimidate            1                    10
    Jump                  0                     0
    Listen                0                    -1
    Move Silently         0                    -2
    Open Lock             n/a                  n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spellcraft            5                    29
    Spot                  0                    -1
    Swim                  0                     0
    Tumble                n/a                  n/a
    Use Magic Device      9                    42
    
    Level 1 (Warlock)
    Feat: (Selected) Maximize Spell
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Draconic Visage (Rank 1)
    Enhancement: Dragonborn - Draconic Visage (Rank 2)
    Enhancement: Dragonborn - Draconic Visage (Rank 3)
    
    
    Level 2 (Warlock)
    
    
    Level 3 (Warlock)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 4 (Warlock)
    
    
    Level 5 (Warlock)
    
    
    Level 6 (Warlock)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 7 (Warlock)
    
    
    Level 8 (Warlock)
    
    
    Level 9 (Warlock)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Warlock)
    
    
    Level 11 (Warlock)
    
    
    Level 12 (Warlock)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 13 (Warlock)
    
    
    Level 14 (Warlock)
    
    
    Level 15 (Warlock)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 16 (Warlock)
    
    
    Level 17 (Warlock)
    
    
    Level 18 (Warlock)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Warlock)
    
    
    Level 20 (Warlock)
    Enhancement: Dragonborn - Charisma (Rank 1)
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Charisma (Rank 1)
    Enhancement: Dragonborn - Hardy (Rank 1)
    Enhancement: Dragonborn - Hard Scales (Rank 1)
    Enhancement: Dragonborn - Hard Scales (Rank 2)
    Enhancement: Dragonborn - Hard Scales (Rank 3)
    Enhancement: Dragonborn - Harder Scales (Rank 1)
    Enhancement: Dragonborn - Harder Scales (Rank 2)
    Enhancement: Dragonborn - Harder Scales (Rank 3)
    Enhancement: Dragonborn - Blue Dragon Breath (Rank 1)
    Enhancement: Dragonborn - Arcanum (Rank 1)
    Enhancement: Dragonborn - Arcanum (Rank 2)
    Enhancement: Dragonborn - Arcanum (Rank 3)
    Enhancement: Dragonborn - Draconic Haritage Blue (Rank 1)
    Enhancement: Dragonborn - Draconic Haritage Blue (Rank 2)
    Enhancement: Dragonborn - Draconic Haritage Blue (Rank 3)
    Enhancement: Dragonborn - Power in Breath (Rank 1)
    Enhancement: Dragonborn - Power in Breath (Rank 2)
    Enhancement: Dragonborn - Power in Breath (Rank 3)
    Enhancement: Dragonborn - Draconic Knowledge Blue (Rank 1)
    Enhancement: Dragonborn - Memory of Flight (Rank 1)
    Enhancement: Dragonborn - True Power (Rank 1)
    Enhancement: Dragonborn - True Power (Rank 2)
    Enhancement: Dragonborn - True Power (Rank 3)
    Enhancement: Dragonborn - Lulling Breath (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Spellcasting (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Lore I (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Stanch (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Lore II (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Blood Component (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Heretical Lore (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Feigned Health (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact I (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Focus (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Utterdark Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Blast Shape: Chain (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact II (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Faltering Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact III (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Penetrating Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Strong Pact IV (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Power (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Ball (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Ball (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Ball (Rank 3)

  3. #3323
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    Default Wizard life

    I am trying to get completionist, so far i have 3 monk past lives, 1 sorc, 1 paly, and 1 barb, I am finishing up my cleric life and i decided i wanted to do a sort of eldritch knight staffer for my wizard life.
    I figured i would do some sort of split like 12 wizard, 3 rogue, and 5 monk. I am gonna be dex based and use the rogue tree to hit and damage and then the heshin tree for an extra boost and probably the tier 5 ability that allows you to heal 100 positive + hamp. (I cant remember the name off the top of my head) and then the rest would probably be in the eldritch knight tree. thoughts?

  4. #3324
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Dayko_DAllen View Post
    I figured i would do some sort of split like 12 wizard, 3 rogue, and 5 monk. I am gonna be dex based and use the rogue tree to hit and damage and then the heshin tree for an extra boost and probably the tier 5 ability that allows you to heal 100 positive + hamp. (I cant remember the name off the top of my head) and then the rest would probably be in the eldritch knight tree. thoughts?
    Ninja also provides DEX to-hit and dmg with ki weapons inc. staves; so monk 6 / rog 2 is a better split IMO so you can get Shadow Veil and another +10 MP from Henshin. Not sure what the best AP split is, but maybe 36 Henshin (tier-5s) / 11 Ninja (Shadow Veil) / 8 Acro (Acrobatics, Haste Boost) to start. That leaves 25 APs for other things.

    EK is still a weaksauce PrE; I wouldn't spend more than 13-15 APs mostly for max Arcane Barrier. And then only if you have nothing better to do with those APs.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #3325
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    Default DB sorc

    Heya folks.. looking for a solid dragonborn sorcerer build that is not equipment dependent. I have decent gear, but not the best. I really like elec/water for best all around utility (and gear I have). Soooo,,, any tips on a dragonborn elec/water savant with top enhancements in water (I like the freeze enhancement)? Any leads on good builds for this race/savant combo?

    thanks...

  6. #3326
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    Default

    Quote Originally Posted by unbongwah View Post
    Ninja also provides DEX to-hit and dmg with ki weapons inc. staves; so monk 6 / rog 2 is a better split IMO so you can get Shadow Veil and another +10 MP from Henshin. Not sure what the best AP split is, but maybe 36 Henshin (tier-5s) / 11 Ninja (Shadow Veil) / 8 Acro (Acrobatics, Haste Boost) to start. That leaves 25 APs for other things.

    EK is still a weaksauce PrE; I wouldn't spend more than 13-15 APs mostly for max Arcane Barrier. And then only if you have nothing better to do with those APs.
    So this iwhat i think i might go with , thoughts? The halfling dragon mark of healing i will probably take the points out of once i hit epic levels, but heroic i think it will help until i atleast get shadows can not exist without light. That is when id go for the arcane barrier

    Code:
    Character Plan by DDO Character Planner Version 4.35.301
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Halfling Male
    (6 Monk \ 2 Rogue \ 12 Wizard) 
    Hit Points: 290
    Spell Points: 880 
    BAB: 11\11\16\21
    Fortitude: 18
    Reflex: 29
    Will: 25
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             12                    17
    Dexterity            16                    30
    Constitution         15                    20
    Intelligence         15                    20
    Wisdom               15                    20
    Charisma              8                    13
    
    Tomes Used
    +7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    18
    Bluff                 0                     1
    Concentration         2                    21.5
    Diplomacy             0                     1
    Disable Device        4                    28
    Haggle                4                     6
    Heal                  4                    12.5
    Hide                  4                    14
    Intimidate            0                     1
    Jump                  6                    13
    Listen                2                     7
    Move Silently         2                    12
    Open Lock             4                    33
    Perform               n/a                   n/a
    Repair                0                     5
    Search                4                    28
    Spellcraft            0                     5
    Spot                  4                    10
    Swim                  0                     3
    Tumble                4                    18
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Sorcerer
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Power Attack
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 6 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Critical
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Master of Forms
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Grandmaster of Forms
    Feat: (Wizard Bonus) Improved Mental Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Dexterity (Rank 1)
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Dexterity (Rank 1)
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 1)
    Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 2)
    Enhancement: Halfling - Jorasco Dragonmark Focus (Rank 3)
    Enhancement: Halfling - Lesser Dragonmark of Healing (Rank 1)
    Enhancement: Halfling - Break Out The Leeches (Rank 1)
    Enhancement: Halfling - Greater Dragonmark of Healing (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Embrace the Void (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Embrace the Void (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Embrace the Void (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Focus (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Henshin Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Shadows Cannot Exist Without Light (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Thief Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Acrobat Staff Training (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief Acrobat (Rog) - Sly Flourish (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Sly Flourish (Rank 2)
    Enhancement: Thief Acrobat (Rog) - Sly Flourish (Rank 3)
    Enhancement: Thief Acrobat (Rog) - Acrobat Staff Training (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
    Last edited by Dayko_DAllen; 05-27-2017 at 03:47 PM.

  7. #3327
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    Default Suggestions for BardBarian build?

    Hi,
    I've wanted to try a BardBarian for a while. Any thoughts on the build?

    For me personally, I'll be on 2nd life. But I always like to see builds that are first life friendly as well. As for race, I had been leaning toward half-orc for flavor, if not stats. Not warforged though.

    Main goal is soloability to 20, since I don't play well with others. Yay anxiety. Epic viability would be a nice bonus, but not essential for what I'm after.

    I'll edit with my own attempt at a build when I've had a chance.

    Thanks,
    Pix


    Edit: Well, looking at the Warchanter tree, maybe barbarian levels aren't so necessary. And yeah, it's been a while since I played.
    Last edited by gothpixel; 06-06-2017 at 06:13 PM.

  8. #3328
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    Default

    Hello dear ddo mates.

    Unfortunately I will not, at the moment, be helping anyone out here; rather, I've come with a request.

    I've been thinking of a cleric/wizard Necro build, not necessarily maxed, but decent and fun. I couldn't find anything similar to that, so my guess is that this multiclass choice is very suboptimal (to say the least!).
    Considering that I don't have much experience with build-making, I thought I'd try some suggestions or comments on this. I think a damage build should be more "doable" than a DC build, on this multiclassing idea... not sure though!

    Thanks in advance, best regards!

  9. #3329
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by mvillegas View Post
    Hello dear ddo mates.

    Unfortunately I will not, at the moment, be helping anyone out here; rather, I've come with a request.

    I've been thinking of a cleric/wizard Necro build, not necessarily maxed, but decent and fun. I couldn't find anything similar to that, so my guess is that this multiclass choice is very suboptimal (to say the least!).
    Considering that I don't have much experience with build-making, I thought I'd try some suggestions or comments on this. I think a damage build should be more "doable" than a DC build, on this multiclassing idea... not sure though!

    Thanks in advance, best regards!

    Well, it depends on your goals. If you just want to use cleric's dark disciple (or whatever it's called) to increase spell power to your fire and negative spells, then 18 wiz/2 is certainly doable. 15/5 is doable. It's when you flip level splits for a lower wizard it takes a bunch of planning. It's just their are better splits for the marginal spell power you're gaining. Typically, the other splits are more defensive. I'd honestly wait a month and see what changes go live with the cleric pass. I am certain there is some sort of wiz/clr build to make after that release that will be decent.

  10. #3330
    Community Member pinkroses7's Avatar
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    Post Need help Lesser TR a Warlock took wrong pact

    Really new to reincarnating and realize now that when I created my Warlock I took the wrong Pact. In the long run, I would have much rather have had the Great Old One Pact. But would like to build a good Warlock just not sure how to go about that

    Thanks for any help in advance


  11. #3331
    Community Member Phil7's Avatar
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    Default

    Quote Originally Posted by pinkroses7 View Post
    Really new to reincarnating and realize now that when I created my Warlock I took the wrong Pact. In the long run, I would have much rather have had the Great Old One Pact. But would like to build a good Warlock just not sure how to go about that

    Thanks for any help in advance

    I can post a full pure warlock build if you want, but I'm not sure if that's what you are asking for...??
    Perhaps I misinterpreted the meaning of the word ''good''? Do you mean good alignment which means locking you out of Fiend or a better alignment choice (GOO DC warlock for RRs) or overall a good warlock build?

    Warlock can be a very versatile class on the right hands so it's up to you.

  12. #3332
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by pinkroses7 View Post
    Really new to reincarnating and realize now that when I created my Warlock I took the wrong Pact. In the long run, I would have much rather have had the Great Old One Pact. But would like to build a good Warlock just not sure how to go about that

    Thanks for any help in advance

    What type of warlock are you looking for? Auraburster (easiest), Blaster (moderate), or Necro Instakiller (moderate-hard)?

    There are a lot of great aura builds out there. Slarden's is good. (https://www.ddo.com/forums/showthrea...ld-Blast-Build)

    Vooduspyce has a whole YouTube series for beginners (https://www.ddo.com/forums/showthrea...mpanion-thread)
    Just go GOO pack, as he likes Fey. The difference is the spell power items.

    As far as what you want generally as a warlock (depending on con or charima build)

    First*** If you want to go GOOlock, make sure you are not lawfully aligned. True Neutral is best. Only reason to go Neutral Good is if you're some sort of melee lock to open good damage on weapons in Divine Crusader. True Neutral is best for Fiend as well. Fey does a purpose in reaper now.

    generally start 16 con/14 int/16 charisma or higher on all. Some who do a tankier lock drop charisma for 18 con, since spell damage is based on spell power and aura DC are only an issue for pact really late into the game.

    Must have feats are Max/Empower/Quicken

    Depending on the way you go these feats become dependant on that, but are generally used.

    Spell Focus: Evo/Enchant/Necro
    Greater Spell Focus Enchant/Necro

    Mental Toughness--not bad to have on any build 12-15+
    Imp. Mental Toughness--Typically used when you do a lot of enchants or instakilling.

    Edit: Heighten* Is always an iffy spell feat. Only needed 18-21+ if you're enchanting or instakilling, and even then it's only good for 2, maybe 3 spells. And it may not heighten to 9 like other classes. I haven't ever verified this.

    Shield Mastery and Imp Shield Mastery--Taken by tankier auralocks who focus more on Con. This is a decent way to go for first or second life to get used to the game. Not as powerful as other locks, but you could be the last one to die. There's always merit to that

    Hope this helps some.
    Last edited by adrian69; 06-13-2017 at 03:45 PM. Reason: Heighten

  13. #3333
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    Default

    None of the packs are bad, but I do like getting knock on any challenge runners that will run Rushmore. Warlocks make terrific Rushmore runners as their bursts blow up ground objects like tables and boxes. If you are Fiend, you may want the cloak of flames since cloak slots are pretty meh in game so far, with a few standouts.

  14. #3334
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    Default Request: Drow Bard Solo / Trap / Buff Build

    Hello all,

    I am a relative new comer to DDO. I tried a few different Pally builds ( S&B/THF) and just got my THF Dwarf Paladin to 20. It is a pretty much this https://www.ddo.com/forums/showthrea...yers-%28U29%29 Except, i went Dwarf for the Beard and the Ladies....! so i changed a few enhancements that didnt apply to me ( the human ones). I had originally started with EllisDee's Vanguard build but around level 12 i started hitting a massive wall of death in groups. (https://www.ddo.com/forums/showthrea...or-new-players) After some reading and guidance from ED and Unbongwah, i found some threads about crafting and some gear to farm. Turns out alot of my problems , like having 200hps @ 12, and being 1 shot every single dungeon were due to not knowing anything about Fortification and lack there of... were solved after a week or so of basic "newbie gear" farming. I was not able to craft much(yet) and not finding Con items in AH i ended up buying a + 6 supreme tome to up my hps, and what do ya know, an hour later a nice shiny +6 Con/Sheltering neck showed up on AH for 2k plat.....

    So my Plan is this, I am going to work towards 30 on my Paladin while i learn/figure out EDs and Twists and hopefully gather a few more items for future lives. I have been lucky and got a few nice melee items so far, so i think my general plan is while leveling to 30 do at least 1 of these EDs ( right now im in Divine Crusader) not sure how many i can fill out by 30, but will do at least 1, maybe 2? Then my second life i want to do as a THF barbarian, 1 because i hated having no hps, and 2, because i think it will be a easy transition play and gear wise for me.( i also really want to get quests down in my head better. i ran with a few groups and leveled to 20 really really fast on my first character) That character tho will only go to 20 for a TR. The third life is where i am thinking this Bard will come into play. That being said, i would like to try this and likely a couple other's out while i am finishing my Paladin before i TR the third time. So If you could possibly List in the Character creation stats, a column for me to use as a new character with 32 pt build, Which i would like to create and level right away, and if you would change any stats to include the +6 tome i have on my main for when i TR that character into the bard build.

    Things i loved about my Paladin as first character, Self heals, and what at least seemed to me like decent Dps. Obviously i didn't come close to some of the warlocks and repeaters/archers i grouped with, But during my leveling process i did not feel like any quest took forever simply because of my dps, usually it was because i was lost or missed a lever lol. ( especially once i switched to THF)
    Things i hated about my Paladin, Man, i cant even count the number of traps i took to the face, and how many actually killed me. Most of the buffs i could cast were pretty much useless as i leveled up, other then holysword/zeal. Bye the time i got enough wisdom items and spell points to use on something besides self heals, i have larger + items on gear and the spells no longer stacked.

    Other things that may help, i am most definitely more of a melee guy, so im thinking Weapon/Shield or Dual Weapons with some useful casting this time around. If its only buffs for me/group fine, if i can heal or CC as well great. I am VIP and will stay so, Dont care if its Pure or Multiclass. Would prefer to use Drow first, or Dwarf second, but if Human is required so be it. Being able to trap would be a huge bonus i dont want to say a requirement but its like right on the border of want and need. Still extremely naive when it comes to DDO so if you list it out like Ellis does with feats by level and enhancement order would be appreciated.

  15. #3335
    Community Member Phil7's Avatar
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    Default

    Quote Originally Posted by Krushyn View Post
    snip
    Hello Krushyn, I'm glad you enjoy melee.
    Melees are generally tougher to gear & master, but are very very strong if you do and super fun to play, for me at least
    They are one of the harder playstyles just like DC casters for example.

    It seems that Paladin is the class of the Week right now, many many questions and requests on Paladin builds lately.
    I have replied to a similar thread so I am just going to link it here and I would recommend that you read through it.
    https://www.ddo.com/forums/showthrea...DK-Pally-build

    There is a build which I posted and some useful tips from me and other players.

    Quoting something you wrote: "Obviously i didn't come close to some of the warlocks and repeaters/archers i grouped with, But during my leveling process i did not feel like any quest took forever simply because of my dps, usually it was because i was lost or missed a lever lol. ( especially once i switched to THF)"

    This is nothing, just the beginning. Wait until you see a well geared & played barbarian/fighter/pally playing in a group with the classes you mention. The dps that your melee can dish out is uncomparable. You can dominate the kill count unless you play ''against'' necromancy builds or group in normal/hard difficulties.

    Most Paladin buffs except from Zeal and Holy Sword are indeed useless, don't worry. And you don't HAVE to splash to rogue to survive against traps. I see a lot of new players demanding rogue splashes in their builds, thinking that it will save them from the traps. It will help you, but you don't really need it. Game knowledge and survivability is enough. Unless you play on high reaper, there you need Evasion or rogue.
    I have done many lives with rogue splashes and I didn't even disable traps at all. I just zerged past them, I never liked disabling traps anyway.

    Anyway for barbarians I recommend Zodas build: https://www.ddo.com/forums/showthrea...ure-Zergbarian

    and for Bard with rogue splash you can try this: https://www.ddo.com/forums/showthrea...efender-parody

  16. #3336
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    Default request a build for cleric

    i have to play a cleric for ages so now after i get my completionist i would like to build one. i also have 3 clr 3 fvs 2 wiz 2 sorc PL and i prefer to be healer oriented for reaper . any ideas?

  17. #3337
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    Default Crossbow User - but what build?

    Hi,

    I am pretty sure, this was asked before, but i didn't find a sufficient answer ... I am going to reincarnate soon with my static group. We want to try reaper, I expect us to play reaper 3-5, so nothing too difficult. My duties will include trapping and DPS. My toon is a crossbow user, preferably great crossbows, but i also own different light and heavy repeaters. And I own most runearms in game (not the ones from raids). Pastlifes: rouge (1), artificer (2), epic: doupleshot (1). important tomes: dex 6, int 5. So what build to choose? pure rouge? rouge/arti splash? something with ranger in it (for pastlife)? or something completly different? I saw this build "taking a gun to a knife fight" - this looked fun. Is it viable in reaper? Does it work with great crossbows?

    Can someone please point me in the right direction? Thank You!

  18. #3338
    Community Member C-Dog's Avatar
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    Default

    Quote Originally Posted by Shariandi View Post
    ... My toon is a crossbow user ... I am going to reincarnate soon with my static group. We want to try reaper ... So what build to choose? pure rouge? rouge/arti splash? something with ranger in it (for pastlife)?
    Is this your first reincarnation (if so, grats!). But if so, you have to first decide if you plan to reincarnate so often that investment in Ranger is worth it. Ranger is a (relatively) weak x-bow build, BUT +2 ranged damage is THE PL foundation for any ranged build. (Tho' you could just go AA for a life or three...???) So... long term plan, or short term?

    Another consideration is... Epic, or no? If no, then you're planning for level 18 at the highest (banking xp to 20, and milking the lower-level quests until (close to?) ready to TR). So if no Epic, you won't see the Lvl 20 capstone on any build (or not for long), and any splash will prevent the Level 18. Which on a Mechanic GXB build, is a pretty sweet bump.


    Rogue (sp!) w/ Arti splash is good for the free proficiency w/ a repeater build, that's about it. And, and esp on a first life (or anyone without access to House D favor for the returning bolts), all the free bolts you want is a blessing. And the pet as a lever puller for solo (not relevant here), and the runearm for misc benefits (depending on the exact item) and a (very) little imbue love. However, again, Arti splash means you won't see Lvl 18 Rogue until you are in the TR process, so trade off. Otherwise, pure rogue for x-bows - and that's pretty much the end of discussion on that.

    Any of the "Mechanic" builds - https://www.ddo.com/forums/showthrea...=1#post5759362

    Quote Originally Posted by Shariandi View Post
    ... I saw this build "taking a gun to a knife fight" - this looked fun. Is it viable in reaper? Does it work with great crossbows?
    I can vouch for that one - pretty sweet ride. Def workable in Reaper - don't know about GXB's, but I'd think it could be easily adapted. (Not sure how that would effect dps - roughly equivalent?)


    Note that, as presented, this build is designed for Epic - Rogue 6 at 20 means you have to live with Harper Tier 3 for Int to Damage. There are ways to reconfigure the levels - Rogue 6 earlier means more AP to spread around, but you won't ever see Pali 13-14 (sp no Zeal & Holy Weapon). I can't speak to which gives better dps, but I'd bet the Pali spells do.
    Last edited by C-Dog; 06-16-2017 at 03:30 PM.

  19. #3339
    Community Member adrian69's Avatar
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    Dec 2013
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    Default Krushyn

    Quote Originally Posted by Krushyn View Post
    Hello all,

    I am a relative new comer to DDO. I tried a few different Pally builds ( S&B/THF) and just got my THF Dwarf Paladin to 20. It is a pretty much this https://www.ddo.com/forums/showthrea...yers-%28U29%29 Except, i went Dwarf for the Beard and the Ladies....! so i changed a few enhancements that didnt apply to me ( the human ones). I had originally started with EllisDee's Vanguard build but around level 12 i started hitting a massive wall of death in groups. (https://www.ddo.com/forums/showthrea...or-new-players) After some reading and guidance from ED and Unbongwah, i found some threads about crafting and some gear to farm. Turns out alot of my problems , like having 200hps @ 12, and being 1 shot every single dungeon were due to not knowing anything about Fortification and lack there of... were solved after a week or so of basic "newbie gear" farming. I was not able to craft much(yet) and not finding Con items in AH i ended up buying a + 6 supreme tome to up my hps, and what do ya know, an hour later a nice shiny +6 Con/Sheltering neck showed up on AH for 2k plat.....

    So my Plan is this, I am going to work towards 30 on my Paladin while i learn/figure out EDs and Twists and hopefully gather a few more items for future lives. I have been lucky and got a few nice melee items so far, so i think my general plan is while leveling to 30 do at least 1 of these EDs ( right now im in Divine Crusader) not sure how many i can fill out by 30, but will do at least 1, maybe 2? Then my second life i want to do as a THF barbarian, 1 because i hated having no hps, and 2, because i think it will be a easy transition play and gear wise for me.( i also really want to get quests down in my head better. i ran with a few groups and leveled to 20 really really fast on my first character) That character tho will only go to 20 for a TR. The third life is where i am thinking this Bard will come into play. That being said, i would like to try this and likely a couple other's out while i am finishing my Paladin before i TR the third time. So If you could possibly List in the Character creation stats, a column for me to use as a new character with 32 pt build, Which i would like to create and level right away, and if you would change any stats to include the +6 tome i have on my main for when i TR that character into the bard build.

    Things i loved about my Paladin as first character, Self heals, and what at least seemed to me like decent Dps. Obviously i didn't come close to some of the warlocks and repeaters/archers i grouped with, But during my leveling process i did not feel like any quest took forever simply because of my dps, usually it was because i was lost or missed a lever lol. ( especially once i switched to THF)
    Things i hated about my Paladin, Man, i cant even count the number of traps i took to the face, and how many actually killed me. Most of the buffs i could cast were pretty much useless as i leveled up, other then holysword/zeal. Bye the time i got enough wisdom items and spell points to use on something besides self heals, i have larger + items on gear and the spells no longer stacked.

    Other things that may help, i am most definitely more of a melee guy, so im thinking Weapon/Shield or Dual Weapons with some useful casting this time around. If its only buffs for me/group fine, if i can heal or CC as well great. I am VIP and will stay so, Dont care if its Pure or Multiclass. Would prefer to use Drow first, or Dwarf second, but if Human is required so be it. Being able to trap would be a huge bonus i dont want to say a requirement but its like right on the border of want and need. Still extremely naive when it comes to DDO so if you list it out like Ellis does with feats by level and enhancement order would be appreciated.
    CC Bard Trapper
    18/2 Bard/Rogue
    True Neutral Drow


    Level Order

    1. Rogue . . . . . 6. Rogue. . . . . 11. Bard . . . . . 16. Bard
    2. Bard . . . . . .7. Bard . . . . . 12. Bard . . . . . 17. Bard
    3. Bard . . . . . .8. Bard . . . . . 13. Bard . . . . . 18. Bard
    4. Bard . . . . . .9. Bard . . . . . 14. Bard . . . . . 19. Bard
    5. Bard . . . . . 10. Bard . . . . . 15. Bard . . . . . 20. Bard



    Stats
    . . . . . . . .30pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . .4: CHA
    Dexterity . . . 13. . . .8: CHA
    Constitution. . 15. . . 12: CHA
    Intelligence. . 14. . . 16: CHA
    Wisdom. . . . . .8. . . 20: CHA
    Charisma. . . . 18. . . 24: CHA
    . . . . . . . . . . . . 28: CHA


    Skills
    . . . . . R .B .B .B .B .R. B. B. B. B. B. B. B. B. B. B. B. B. B. B
    . . . . . 1 .2 .3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4 .½ .½ .½ .½ .3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Concent . 2 . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 16
    Perform . 2 .1 .1 .1 .2 . . . . . . . . . . . . . . . . . . . . . . . .7
    Balance . 4 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . . . . . . 7
    Jump. . . 2 . . . . . . .4. . . . . . . . . . . . . . . . . . . . . . .6
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Heal. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
    . . . . .------------------------------------------------------------
    . . . . .40 .8 .8 .8 .8 10 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8 .8



    Feats

    .1. . . . : Single Weapon Fighting
    .3. . . . : Shield Mastery
    .6. . . . : Precision
    .9. . . . : Improved Single Weapon Fighting
    12. . . . : Improved Critical: Piercing
    15. . . . : Improved Shield Mastery
    18. . . . : Greater Single Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Empower Healing Spell
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Quicken Spell
    28 Destiny: Perfect Single Weapon Fighting
    29 Destiny: Fount of Life
    30 Epic . : Quick Draw
    30 Legend : Scion of: Plane of Earth


    Spells

    Bard
    1. Cure Light Wounds, Focusing Chant, Sonic Blast, Hypnotism, Merfolk's Blessing
    2. Blur, Cure Moderate Wounds, Soundburst, Rage, Suggestion
    3. Cure Serious Wounds, Haste, Good Hope, Displacement, Charm Monster
    4. Cure Critical Wounds, Freedom of Movement, Dimension Door, Otto's Sphere of Dancing
    5. Greater Heroism, Mind Fog, Mass Suggestion, Mass Cure Light Wounds
    6. Otto's Irresistible Dance, Mass Cure Moderate Wounds, Mass Charm Monster


    Enhancements (80 AP)

    Swashbuckler (38 AP)
    • Confidence, Swashbuckling, Uncanny Dodge, Panache, Roll with the Punches
      1. On Your Toes III, Tavern Shanties I
      2. En Pointe III, Fast Movement, Double Strike Boost III
      3. Skirmisher, Resonant Arms III, Smooth Flourishes, Charisma
      4. Charisma
      5. Thread the Needle, Exploit Weakness, Coup de Grace: Melee

    Warchanter (31 AP)
    • Skaldic: Constitution, Weapon Training, Song of Heroism
      1. Poetic Edda I, Rough and Ready III
      2. Iced Edges III, Sprint Boost II
      3. Ironskin Chant III, Frozen Fury III, Charisma
      4. Reckless Chant III, Northwind III, Charisma

    Spellsinger (11 AP)
    • Spellsinger, Music of the Sewers
      1. Studies: Magical III, Lingering Songs III
      2. Wand and Scroll Mastery I, Marigold Crown: Yellow


    Destiny (22 of 24 AP)

    Fatesinger
    1. O Fortuna III, Allure III, Charisma
    2. (none)
    3. Reign III, Aria III
    4. Echoes of the Divine
    5. Fragment of Clarity II, Fragment of Valor II
    6. Turn of the Tide

    Twists of Fate (3 fate points)
    1. Legendary Shield Mastery (Tier 2 Sentinel)


    Basic CC Swashbuckler Build w/ trapping. Tried to think of 30 pt build w/ minimum fate points in mind. Feats are set up for Rapier/Short Sword. It is the better variety for a level bard in my opinion. Hand Axes are better, but work best w/ core 3 kensei and LD. So the build loses some of CC potential. However, just remember to switch improved critical to your appropriate weapons.

    Go for Charisma to damage first with APs. After that, do whatever is best for you at your appropriate level.

    All level ups in Charisma. Level 30 is a flex feat. I went w/ scion of earth for the +20 PRR and a secondary proc damage other than sonic. I usually push precision back, but gives you +5 damage in tier 5 swash buckler at level 12. I prefer overwhelming critical at 21 vs 24 because I have no issues with survival in elites, but feel free to switch 21 and 24 if you like. BaB is the reason Greater SWF is at 18. This build has 14 BAB and high UMD. Use a Tensor's scroll before bosses and larger fights where you don't need to start out w/ CC.

    Start out using Fascinate. You'll need to pull it from feat at level 2. It is you primary CC. It'll work on everything but undead and constructs. Be careful, it's a 6 second cast time. Beat things down one by one.

    I added a variety of other CC spells. These will eventually because gear dependant to use appropriately in elites+.

    For gear: Always keep highest Charisma/Con/Dex item. Highest saves. False Life. Deadly. Accuracy because important in Legendary. You want to where an enchant item and perform +X to keep your few CC spells worth while. A Spell Pen item may be useful later on. HAMP and Positive Spell Power Items are also great. All this can be done now with Slaver Crafted Gear. 5-7 runs will typically be all you need. When you do that gear, think about it in terms of the long haul and how it can benefit future TRs.

    Not enough points for spot, so know your traps. You'll have evasion at level 6, so they shouldn't out right kill you. You can move that second rogue level to 5 if you prefer. It shouldn't affect anything. Anyway, keep a search and disable device item to switch too when you need to find traps.

    I plugged in Fate Singer with Leg. Shield Mastery to max doublestrike and get you a little more PRR, since this has lower PRR than its heavier MCd equivs.

    This is a kitchen sink sort of build. With PrEs I focused more on attack damage and defense. I does having +60% song duration, 100 spell points and magic feat, +1 enchant, well a lot of little goodies from spellsinger for 11 AP. I spent nothing in Drow. Nothing is appealing other than darkfire and it is a waste of AP imo. Certain things are good situationally as you level up though.

    Also, this build relies on crit range and will produce a lot of smaller crits instead occasional giant ones. So, after IC: X, make sure to chose weapons accordingly, though on hit affects are typically best now unless you have 13-20 range or better.

    I ran a human version of this a few times. It's decently fun solo or party. 9 rogue 8 ftr 3 bard is eventually what my bard became after 9 or 10 lives or trial and error, though I only recommend that with a lot of game knowledge.

  20. #3340
    Community Member adrian69's Avatar
    Join Date
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    Default A few weeks

    Quote Originally Posted by othonas View Post
    i have to play a cleric for ages so now after i get my completionist i would like to build one. i also have 3 clr 3 fvs 2 wiz 2 sorc PL and i prefer to be healer oriented for reaper . any ideas?
    I'd wait a few weeks and see what people start posting. But my TR buddy is running a Clonk right now and it's decent for heroic reaper 1-6. He's 3 monk/11 cleric atm. He keeps me alive.

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