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  1. #3121
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    Quote Originally Posted by unbongwah View Post
    You can LR any time you want, but Iconics can't HTR; they need to level to cap so they can ITR or ER.
    Alright thank you, the character is a bladeforged, so I will have to hit 30 and then see if I can ITR back to lv 1... which kind of sucks, and if it wasnt for the fighter past life + sorc current life, I'd highly consider just remaking a new character altogether. Have to get another 6 epic levels, so not sure how long that might actually take.

  2. #3122
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    Default N00b requesting a build.

    Hello, and before beginning I apologize if this has already been requested, but is there anything approximating a "Mad Max" - meaning either Gibson or the Hardy versions? I think essentially a tough melee, who is otherwise handy with stuff? He fights, he drives, can handle a gun, can give a transfusion and is otherwise as tough as coffin nails. I guess flavor and function? If there is already a build, please let me know and otherwise thank you for your time.

  3. #3123
    Community Member boredman's Avatar
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    Quote Originally Posted by Iardanel View Post
    Hello, and before beginning I apologize if this has already been requested, but is there anything approximating a "Mad Max" - meaning either Gibson or the Hardy versions? I think essentially a tough melee, who is otherwise handy with stuff? He fights, he drives, can handle a gun, can give a transfusion and is otherwise as tough as coffin nails. I guess flavor and function? If there is already a build, please let me know and otherwise thank you for your time.
    Maybe a ranger that can use both meele weapons and switch to a bow or a repeater crossbow for ranged damage, has some self heal and buffs, able to splash rogue for trap skills, try to check this:

    https://www.ddo.com/forums/showthrea...or-new-players

    If want to use a repeater crossbow, you can make a similar splash but intelligence based, using harper tree for to hit and damage with int stat, taking repeater crossbow proficiency feat and using both twf weapons, repeater crossbows, and bows for manyshot, while having good intelligence for traps.

  4. #3124
    Community Member Cuth's Avatar
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    Default Favored Soul, Casting focused

    Hi All,

    Looking for a solid Casting-Focused Favored Soul Build.

    I love builds that are a little off-kilter, so if there's a way to do it that's got a touch of flair I'd love to see it.

    I liked this: https://www.ddo.com/forums/showthrea...e-Favored-Soul ... but I don't have the Wizard Past Life Feat.

    I liked this: https://www.ddo.com/forums/showthrea...s-Build-Thread ... but (a) it looks old (b) it is only splash FvS (c) it looks like it has pretty hard equipment requirements.

    Thanks for any advice!

  5. #3125
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    Default Thank you so much boredman, my appreciated!

    Quote Originally Posted by boredman View Post
    Maybe a ranger that can use both meele weapons and switch to a bow or a repeater crossbow for ranged damage, has some self heal and buffs, able to splash rogue for trap skills, try to check this:

    https://www.ddo.com/forums/showthrea...or-new-players

    If want to use a repeater crossbow, you can make a similar splash but intelligence based, using harper tree for to hit and damage with int stat, taking repeater crossbow proficiency feat and using both twf weapons, repeater crossbows, and bows for manyshot, while having good intelligence for traps.
    Thank you Boredman, much appreciated, might very well make this.

  6. #3126
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    Default First life ranged build

    Returning to the game after many years, looking for a solid 1-20 ranged build. I have 32 pts builds available and VIP. Maybe something along the lines of spellpower based arcane archer? Are they gear dependent? For arguments sake, assume no gear, true first life experience.

    Thanks!

  7. #3127
    Build Constructionist unbongwah's Avatar
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    Welcome back.

    While you were gone, Turbine buffed Mechanics and rangers, so traditional ranged builds saw some nice DPS improvements. If you have monk, shuriken-based builds are a viable alternative too. But since you expressed an interest in AA, let's start there. My go-to threads for rangers (other than my own builds) are:

    https://www.ddo.com/forums/showthrea...layer-Friendly
    https://www.ddo.com/forums/showthrea...ed-pure-ranger

    One's a first-lifer while the other is a multi-TR build, but the key stats, feats, etc. are pretty similar.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #3128
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    Quote Originally Posted by unbongwah View Post
    Welcome back.

    While you were gone, Turbine buffed Mechanics and rangers, so traditional ranged builds saw some nice DPS improvements. If you have monk, shuriken-based builds are a viable alternative too. But since you expressed an interest in AA, let's start there. My go-to threads for rangers (other than my own builds) are:

    https://www.ddo.com/forums/showthrea...layer-Friendly
    https://www.ddo.com/forums/showthrea...ed-pure-ranger

    One's a first-lifer while the other is a multi-TR build, but the key stats, feats, etc. are pretty similar.
    Thank you very much! I'm looking over the new player one and the one in your signature. Very much appreciated!

  9. #3129
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    Hey everyone,

    I am currently level 24 with my solo half-elf (cleric dilettante, 19 monk, 1 rog) and am planning my first TR. What I missed most in my first life was that I was unable to disable traps and - for the epic levels - did not skill Search (I used True Seeing, which worked fine until lvl 18+). So now I am looking for another self-sufficient solo build. If possible, I would go for ranged combat (crossbow? bow?) in combination with stealth/invisibility for strategic positioning, but will need some kind of self-heal. I do have +6 tomes and harper agent, so a high int character would be possible.

    So... my requirements are:

    - 2nd life (monk PL), +6 tomes
    - Solo only (probably w/ hireling during the first few levels)
    - Race: I would like to stay half-elf if possible, other races might be "ok" unless it is Half-Orc or Warforged
    - Skills: Search, Disable, Move, Hide, Spot, Listen, UMD, [+ build specific skills]
    - Survivability as a mix of self-heal, saves, damage mitigation, ...?
    - It should be possible with the build to play EN/EH content to some extend solo, EE is not really necessary.


    [edit]
    Somehow the following part was not saved

    I already tried to come up with something like 13 rogue, 6 ranger, 1 <something>, but I do not really know which feats/enhancements work well together in the ranged combat. When I first thought about something like half-elf AA crossbow rogue/paladin, I was told ingame that AA does not really work with crossbows .. so my hope is that you can point me in the right direction or tell me that my plan is flawed anyway I am quite open-minded about the classes, as long as I can try out a ranged build and it *might* work out well (with patience and maybe more strategy than just rushing through) without grouping.
    [/edit]

    Thanks in advance
    Last edited by hyalian; 11-19-2016 at 11:11 AM. Reason: Re-added part that was dropped due to timeout *sigh*

  10. #3130
    Community Member boredman's Avatar
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    Quote Originally Posted by hyalian View Post
    Hey everyone,

    I am currently level 24 with my solo half-elf (cleric dilettante, 19 monk, 1 rog) and am planning my first TR. What I missed most in my first life was that I was unable to disable traps and - for the epic levels - did not skill Search (I used True Seeing, which worked fine until lvl 18+). So now I am looking for another self-sufficient solo build. If possible, I would go for ranged combat (crossbow? bow?) in combination with stealth/invisibility for strategic positioning, but will need some kind of self-heal. I do have +6 tomes and harper agent, so a high int character would be possible.

    So... my requirements are:

    - 2nd life (monk PL), +6 tomes
    - Solo only (probably w/ hireling during the first few levels)
    - Race: I would like to stay half-elf if possible, other races might be "ok" unless it is Half-Orc or Warforged
    - Skills: Search, Disable, Move, Hide, Spot, Listen, UMD, [+ build specific skills]
    - Survivability as a mix of self-heal, saves, damage mitigation, ...?
    - It should be possible with the build to play EN/EH content to some extend solo, EE is not really necessary.


    [edit]
    Somehow the following part was not saved

    I already tried to come up with something like 13 rogue, 6 ranger, 1 <something>, but I do not really know which feats/enhancements work well together in the ranged combat. When I first thought about something like half-elf AA crossbow rogue/paladin, I was told ingame that AA does not really work with crossbows .. so my hope is that you can point me in the right direction or tell me that my plan is flawed anyway I am quite open-minded about the classes, as long as I can try out a ranged build and it *might* work out well (with patience and maybe more strategy than just rushing through) without grouping.
    [/edit]

    Thanks in advance
    If you want to try a AA bow build here is a guide of a Ranger https://www.ddo.com/forums/showthrea...=1#post5745317

    If want to do traps need to multiclass and take 1 rogue level (better at first level for more skill points) and raise a little bit intelligence so can get more skill points per level like search, disable, spot and open lock (the rest is mainly on items that boost these skills, look for items with those skills in the name, like search, disable, etc).

    Doing a pure mechanic rogue, intelligence based is also a easy way to play a ranged trapper character using repeater and great crossbows while having trap skills and use magical device skill for healing with wands and later with scrolls and coccon. For feats and enhancements can check this build for example https://www.ddo.com/forums/showthrea...=1#post5785481
    Last edited by boredman; 11-19-2016 at 02:07 PM.

  11. #3131
    Community Member C-Dog's Avatar
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    Your build requirements don't seem too demanding - have you looked at some of the suggested standard builds for inspiration?


    Specifically, maybe the Deepwoods Trapmonkey - if not exactly, then as a starting platform?


    Quote Originally Posted by hyalian View Post
    I already tried to come up with something like 13 rogue, 6 ranger, 1 <something>, but I do not really know which feats/enhancements work well together in the ranged combat....
    Basically, feats are straightforward (and listed here in rough order):

    Point Blank Shot
    Rapid Reload *
    Rapid Shot
    Precision
    Precise Shot
    Manyshot*
    Improved Critical: Ranged
    Improved Precise Shot

    * Only crossbows need Rapid Reload, and Manyshot does not work w/ crossbows. Some ranged characters are designed to use both (and some of those w/ Quickdraw), starting w/ a bow for a Manyshot burst, then x-bows while that's on (2 minute!) cooldown - ymmv.


    As far as Enhancements, there are several routes. Deepwoods Stalker Tier V/Core 6(+) is strong with bows (doubly so w/ AA added in), Mechanic Tier 5/Core 6(+) with crossbows, Assassin can help w/ either (if there's room). (Fighter/Kensai... pro'ly(?) too many AP to get where you want to be, which is more than pure DPS.) Just don't underestimate/overlook ~any~ Enhancement that boosts Ranged Power.

    Counter-intuitively, a combination of Rogue/Ranger is not particularly more powerful, altho' it does get you room for extra feats - the AP for enhancements are tight with either route, and there's just not enough for all the goodness from both. So to some extent you can mix/match (altho' the above build links are more or less optimized to that end.)

    I am quite open-minded about the classes, as long as I can try out a ranged build and it *might* work out well (with patience and maybe more strategy than just rushing through) without grouping.
    And have you considered Arti repeater, pure or mixed? Not for everyone, but can be very tough, adding in blasting spells (and a pet) to a solid ranged build w/ all the trapping you want.

    Also, I've run a variation* of this Trapeatadin and it seems to cover everything on your list, and more, and with style.

    (* Drow, for the 1st life +Int, but your Tomes make up for that and more. For better soloing, dump Assassin and add Harper Tr III, Pali Tier III KotC and Tier II SD defenses. Without a group to hold aggro or Assassin's Trick (at Level 20), it's hard to make good use of all that SA while soloing. Also don't have to respec Repeater proficiency Feat.)
    Last edited by C-Dog; 11-20-2016 at 06:37 AM.

  12. #3132
    Community Member Cuth's Avatar
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    Default Favored Soul, Casting focused

    Hi All,

    Looking for a solid Casting-Focused Favored Soul Build.

    I love builds that are a little off-kilter, so if there's a way to do it that's got a touch of flair I'd love to see it.

    I liked this: https://www.ddo.com/forums/showthrea...e-Favored-Soul ... but I don't have the Wizard Past Life Feat.

    I liked this: https://www.ddo.com/forums/showthrea...s-Build-Thread ... but (a) it looks old (b) it is only splash FvS (c) it looks like it has pretty hard equipment requirements.

    Thanks for any advice!

  13. #3133
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    Default

    Heya,

    Sorry for my reply-time .. I was reading quite a bit and trying to come up with a kind of build.

    Quote Originally Posted by boredman View Post
    If you want to try a AA bow build here is a guide of a Ranger https://www.ddo.com/forums/showthrea...=1#post5745317

    If want to do traps need to multiclass and take 1 rogue level (better at first level for more skill points) and raise a little bit intelligence so can get more skill points per level like search, disable, spot and open lock (the rest is mainly on items that boost these skills, look for items with those skills in the name, like search, disable, etc).

    Doing a pure mechanic rogue, intelligence based is also a easy way to play a ranged trapper character using repeater and great crossbows while having trap skills and use magical device skill for healing with wands and later with scrolls and coccon. For feats and enhancements can check this build for example https://www.ddo.com/forums/showthrea...=1#post5785481
    Quote Originally Posted by C-Dog View Post
    Your build requirements don't seem too demanding - have you looked at some of the suggested standard builds for inspiration?


    Specifically, maybe the Deepwoods Trapmonkey - if not exactly, then as a starting platform?
    Thank you for the suggestions I kind of moved a bit away from AA bow (mainly because my friends just rolled AA rangers) towards repeaters. I did look at the Rogue Mechanic build and will try to adjust it to a different race.

    Quote Originally Posted by C-Dog View Post
    Basically, feats are straightforward (and listed here in rough order):

    Point Blank Shot
    Rapid Reload *
    Rapid Shot
    Precision
    Precise Shot
    Manyshot*
    Improved Critical: Ranged
    Improved Precise Shot

    * Only crossbows need Rapid Reload, and Manyshot does not work w/ crossbows. Some ranged characters are designed to use both (and some of those w/ Quickdraw), starting w/ a bow for a Manyshot burst, then x-bows while that's on (2 minute!) cooldown - ymmv.

    As far as Enhancements, there are several routes. Deepwoods Stalker Tier V/Core 6(+) is strong with bows (doubly so w/ AA added in), Mechanic Tier 5/Core 6(+) with crossbows, Assassin can help w/ either (if there's room). (Fighter/Kensai... pro'ly(?) too many AP to get where you want to be, which is more than pure DPS.) Just don't underestimate/overlook ~any~ Enhancement that boosts Ranged Power.
    Thanks for the list I looked the feats/enhancement trees up and will focus on the crossbow parts. I already noticed that there are so many enhancements to take when multi-classing, that AP cost is a real problem...


    Quote Originally Posted by C-Dog View Post
    And have you considered Arti repeater, pure or mixed? Not for everyone, but can be very tough, adding in blasting spells (and a pet) to a solid ranged build w/ all the trapping you want.

    Also, I've run a variation* of this Trapeatadin and it seems to cover everything on your list, and more, and with style.

    (* Drow, for the 1st life +Int, but your Tomes make up for that and more. For better soloing, dump Assassin and add Harper Tr III, Pali Tier III KotC and Tier II SD defenses. Without a group to hold aggro or Assassin's Trick (at Level 20), it's hard to make good use of all that SA while soloing. Also don't have to respec Repeater proficiency Feat.)
    I also saw the "Trapeatadin" as you call it. It looks really good, but you had me with the Artificer suggestion (a bit complex maybe? But I can learn more while soloing without people waiting for me).

    So .. all in all, I am torn between a pure Rogue (if I rely a lot on sneak attack, will I fail against multiple enemies charging/following me?) and an Artificer (sounds very versatile but a lot more complex), leaning more towards the Artificer to learn more about the game mechanics.

    [edit]
    I moved parts of the questions into a new thread, as I tried to derive two versions from the Dubbell O'Seven Artificer.
    [/edit]
    Last edited by hyalian; 11-21-2016 at 12:46 PM. Reason: Moved questions into its own thread with two sample builds for comments :)

  14. #3134
    Community Member Yunico's Avatar
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    Default The Phasehammer - Help needed

    Hi esteemed builders !

    I would like to use the Silvanus/Maul crit ability in conjunction with the PM(12lvl) Wraith incorp/displacement method of not getting hit so much. Casting for buffing/healing only.
    Race PDK or Shadar-kai, which would make the build either 2 fighter or 2 rogue.

    As Divine (6lvl), which would be best? Cleric/Fvs/Paladin?


    Would this work to get me to lvl 30 without being a burden on the Group?
    How do I max damage?


    Any input greatly appreciated.

  15. #3135
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Cuth View Post
    Looking for a solid Casting-Focused Favored Soul Build.
    FYI, we got some new deity choices in the most recent update, but Severlin said that FvS improvements are Coming Soon, hopefully in the next update or two. So you may want to hold off until we know what sort of buffs the class is getting.
    Quote Originally Posted by Yunico View Post
    I would like to use the Silvanus/Maul crit ability in conjunction with the PM(12lvl) Wraith incorp/displacement method of not getting hit so much. Casting for buffing/healing only.
    The drawback to this approach is you need wiz 12 + <divine class> 6, leaving only two lvls for a third class. That isn't enough to gain, say, the crit bonuses from Kensei.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #3136
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    Default FvS / Warlock build?

    Would appreciate any help here. I don't need a full-on build; just the split would be enough I think.

    Conditions:

    1. Just in it for the FvS Heroic PLs.
    2. New Character (ViP)
    3. No melee.
    4. Willing to go 20 FvS (Evo) if no appreciable difference in survivability/clearing speed in heroics.
    5. Willing to consider other multis that meet the aformentioned conditions.
    6. Still no melee.

    EDIT: 7. is bonus XP this weekend, so don't tell me to wait for Soon (tm) FvS pass!


    TYVM!

    ~S
    Last edited by Stimulus; 11-24-2016 at 08:19 PM.
    Item-switch lag makes me moist.



  17. #3137
    Community Member adrian69's Avatar
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    Default Traditional Caster vs MC

    Quote Originally Posted by Stimulus View Post
    Would appreciate any help here. I don't need a full-on build; just the split would be enough I think.

    Conditions:

    1. Just in it for the FvS Heroic PLs.
    2. New Character (ViP)
    3. No melee.
    4. Willing to go 20 FvS (Evo) if no appreciable difference in survivability/clearing speed in heroics.
    5. Willing to consider other multis that meet the aformentioned conditions.
    6. Still no melee.

    EDIT: 7. is bonus XP this weekend, so don't tell me to wait for Soon (tm) FvS pass!


    TYVM!

    ~S
    FvS, other than some melee update to deity feats, has yet to get any love, but will be, or should be getting a new tree with in the first half of 2017. If you're willing to wait, that may be an appropriate time to make the most out of the experience.

    However, I assume you're wanting to play around with one now. While 3rd life with some sorc, fvs, and wizard PLs this class can still be completely viable in even mediocre hands, first lives have some trouble in late heroics and passing into epics, but it can be done. I recommend staying with a traditional pure or 17/3 paladin split for saves, defense stance, and tenacious defense. You're going to have a lot of AP probably anyway.


    Human or Drow probably.

    8/8/16/12/18/minimum 11+gear for spell points and casting. Levels in Wisdom for DCs.

    Maximize, Empower, Enlarge, Quicken, Heighten if Pure, SF: Evocation and SF Greater Evo. Human will have one more feat. Toughness maybe.

    1. Maximize
    3. Empower
    6. Quicken
    9. Enlarge
    12. SF: Evo
    15. GSF: Evo
    18. Heighten

    I doubt past level 15 you'll have enough Enchant DC to hit, so another idea would be to get rid of GSF and grab SF: Enchant to twist from Magister if needed.


    The only MC Favor Soul split that I've seen outside the 17/3x that seems good is Secure's 12 FvS/6 Wizard/2 Paladin. That build is easy to find, but I think it requires a lot of gearing to be effective. I am sure there are others.

    As far as epics go, I have never played a FvS caster in epics.

    One last note. I have saw a first life FvS Instakill Caster tear vale up recently thanks to the new gear. The player was experienced though. That may be an something to think of if you have trouble with that content as those DC are Abjuration and those other weird schools.

    Focus on AoV with AP. The Battle Priest tree doesn't have much to offer you as caster other than core 2 and 3 for some DR in heroics and the PRR clicky. Perma blur is nice of course, but cost a lot attain.

    Edit:

    Sorry, I just noticed the Warlock in the Header. If that's the case, then go 12 FvS/8 Lock. Same Feats as listed. However, it may be best to dump wis for con and SF feats for Shield Mastery and just spam spells in what little aura you have.
    Last edited by adrian69; 11-25-2016 at 10:52 PM.

  18. #3138
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    My friend and I are looking to play this game while we wait for our Dungeons and Dragons game to begin (in January). I have played this game before (not super extensively, only ever really got to level 15) and he has never played at all. I'm looking for two builds that could duo most of the content (at least in the early-mid game). I have 32 point build unlocked, all classes except for Artificer and all Races (-drow depending on what server we play on) with VIP. He will have only what you get from getting VIP.

    Both of us are willing to learn a somewhat complex character. Overall were just looking for two builds that can do most of the leveling content. Even links to pre-existing builds would be appreciated. We will be starting from level one.

    Thank you for your time.
    So here I am Mr.42 AC I go up to beholder, beholder goes "poke!" I'm dead

  19. #3139
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by ddmasterm View Post
    My friend and I are looking to play this game while we wait for our Dungeons and Dragons game to begin (in January). I have played this game before (not super extensively, only ever really got to level 15) and he has never played at all. I'm looking for two builds that could duo most of the content (at least in the early-mid game). I have 32 point build unlocked, all classes except for Artificer and all Races (-drow depending on what server we play on) with VIP. He will have only what you get from getting VIP.

    Both of us are willing to learn a somewhat complex character. Overall were just looking for two builds that can do most of the leveling content. Even links to pre-existing builds would be appreciated. We will be starting from level one.

    Thank you for your time.
    Simplest answer would be...

    You = Pure Warlock 40 AP Enlightened Spirit 20 AP Tainted Scholar, Rest to suit.

    Your friend = Pure Rogue Mechanic with Great X-Bows.

  20. #3140
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    Quote Originally Posted by FranOhmsford View Post
    Simplest answer would be...

    You = Pure Warlock 40 AP Enlightened Spirit 20 AP Tainted Scholar, Rest to suit.

    Your friend = Pure Rogue Mechanic with Great X-Bows.
    Would you, or anyone who might be lurking, have builds for that. I could try building but I'd hate to gimp one of our characters into oblivion. God knows I've done that before >.>

    EDIT: While browsing during work I found a couple warlock builds in the repository. One tank, one cc, and one EB that all fit that description. Which one were you meaning?
    Last edited by ddmasterm; 11-27-2016 at 12:38 AM.
    So here I am Mr.42 AC I go up to beholder, beholder goes "poke!" I'm dead

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