Wraith requires at least 12 wiz lvls, so the obvious choice is wiz 12 / rgr 6 / rog 2. There are a few challenges with this split, though:
- Rgr 12 is necessary for the +1 crit range & multiplier bonuses in the DWS & Tempest cores. Without them, your melee DPS takes a serious hit.
- If you front-load the rgr lvls to get Tempest bonuses ASAP, you don't get wraith form until lvl 20; if you front-load wiz lvls to get wraith form ASAP, you don't get Tempest goodies until late-teen lvls, impairing your melee DPS. Either way, your build won't hit its full potential until epic lvls, which is why I don't think it's the best template for a heroic life.
- Enhancements are pretty tight if you go INT-based: ~40 APs Tempest, 21 APs PM, 12 APs Harper, which only leaves ~7 APs for other things. If drow / elf, probably spend 4 APs on Arcane Fluidity to negate ASF, at least until you can slot a big enough ASF augment.
That's not to say you shouldn't do this, of course; just that it will be more challenging than a more conventional build would be, IMO.
Normally the advice would be to go human for the extra feat and racial Dmg Boost, but drow should be fine; the bonuses to DEX & INT will help on a first-lifer.
Code:Drow Tempest Wraith 12/6/2 Wizard/Ranger/Rogue True Neutral Drow Level Order 1. Rogue 6. Ranger 11. Wizard 16. Wizard 2. Wizard 7. Ranger 12. Wizard 17. Wizard 3. Ranger 8. Ranger 13. Wizard 18. Wizard 4. Ranger 9. Rogue 14. Wizard 19. Wizard 5. Ranger 10. Wizard 15. Wizard 20. Wizard Stats 28pt Tome Level Up ---- ---- -------- Strength 8 4: INT Dexterity 16 +1 8: INT Constitution 12 12: INT Intelligence 20 +2 16: INT Wisdom 8 20: INT Charisma 10 24: INT 28: INT Skills Rg Wz Rn Rn Rn Rn Rn Rn Rg Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz Wz 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 1 4 1 1 2 2 2 1 1 1 1 1 1 1 1 1 1 23 Spellcr 5 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 23 Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 UMD 4 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 23 Heal 3 3 2 3 1 ½ ½ ½ ½ 1 1 1 1 1 19 Open Lo 4 8 12 Spot 4 2 1 1 1 1 1 1 12 Repair 4 4 Balance 4 4 Jump 4 4 Hide 4 4 Move Si 4 4 Swim 4 4 Tumble 4 4 Haggle 4 4 ------------------------------------------------------------ 52 7 11 12 12 12 12 13 15 9 9 9 9 9 9 10 10 10 10 10 Feats 1 : Insightful Reflexes 2 Wizard : Extend Spell 3 : Precision 3 Ranger : Favored Enemy: Undead 6 : Dodge 7 Ranger : Favored Enemy: Evil Outsider 9 : Mobility 12 : Improved Critical: Piercing 13 Wizard : Quicken Spell 15 : Point Blank Shot 18 : Greater Two Weapon Fighting 18 Wizard : Maximize Spell 21 Epic : Overwhelming Critical 24 Epic : Improved Critical: Ranged 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Epic Damage Reduction 28 Destiny: Doubleshot OR Hellball 29 Destiny: Dire Charge OR Harbinger of Chaos 30 Epic : 30 Legend : Scion of: Shadowfell Enhancements (80 AP) Tempest (40 AP)Pale Master (21 AP)
- Shield of Whirling Steel, Tempest, Graceful Death
- Improved Reaction III, Whirling Blades
- Improved Parry III, Improved Dodge III, Whirling Blades
- Storm Dancer, Improved Mobility III, Whirling Blades
- Storm Tempest, The Growing Storm III, Whirling Blades
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Harper Agent (12 AP)
- Dark Reaping, Zombie Form, Vampire Form, Wraith Form
- Spell Critical, Negative Energy Conduit III
- Spell Critical, Bone Armor III
- Cloak of Night III, Spell Critical, Intelligence
Arcane Archer (6 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept II, Know the Angles III
- Strategic Combat
Archmage (1 AP)
- Arcane Archer, Morphic Arrows
- Conjure Arrows, Corrosive Arrows
Destiny (24 AP) Legendary Dreadnought
- Jump
Twists of Fate (22 fate points)
- Legendary Tactics III, Extra Action Boost III, Constitution
- Damage Boost III
- Haste Boost III
- Volcano's Edge
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
- Grim Precision (Tier 3 Shadowdancer)
- Lithe (Tier 2 Shadowdancer)
- Pin (Tier 2 Shiradi)
- Brace for Impact (Tier 1 Sentinel)