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  1. #2941
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Stinkdog View Post
    I'd really like class and build advice for a First Life Warforged that would be easy to moderate in difficulty for solo play. I feel like the classes have changed so much that I have no idea what Warforged excel at anymore! >_<
    Warforged have been eclipsed by Bladeforged for almost everything. WF still make good arcane casters, but you want a melee build, which is a trickier proposition, since BF pally is practically Easy Mode these days.

    Still, a couple of options:
    • WF pure barb: the one uber melee DPS build you can't do with BF without a lot of TPs spent for at least two LR +Xs and an alignment change! The heal amp penalty makes self-healing harder, but with enough APs invested in Healer's Friend and barb heal amp, it's manageable. [Basically, use Mechanist + Repair pots until you get to lvl 12, then switch to heal amp & tier-5 self-heals.] And Zoda is easy to convert to any race; basically you trade the extra feats & burst DPS of human for WF immunities.
    • This is a more advanced build concept and works best if you have Harper, but you could try a bard / wiz hybrid. Swashbuckler is the most front-loaded of the melee PrEs, IMO, in the sense that you can access most of its DPS bonuses with only 3-6 bard lvls, letting you invest more into wiz lvls. With Harper, you can go INT-based and it becomes your to-hit, dmg, Reflex, and wiz DC stat all in one.


    Anyway, quick-n-dirty conversion of Zoda to first-life WF using greataxes in LD:
    Code:
    WF Ravager
    Barbarian 20
    True Neutral Warforged
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        18       18       4: STR
    Dexterity       10        8       8: STR
    Constitution    18       20      12: STR
    Intelligence     8        8      16: STR
    Wisdom           6        6      20: STR
    Charisma         6        6      24: STR
                                     28: STR
    
    Feats
    
     1        : Power Attack
     3        : Cleave
     6        : Adamantine Body
     9        : Improved Critical: Slashing
    12        : Two Handed Fighting
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Overwhelming Critical
    24 Epic   : Great Cleave
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Stunning Blow
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Frenzied Berserker (41 AP)
    
    
    • Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II, Death Frenzy, Storm's Eye
      1. Extra Rage III, Power Rage III, Athletics III
      2. Angry Arms III, Blood Tribute III, Extra Action Boost III, Sprint Boost III
      3. Mad Munitions III, Blood Trail III, Supreme Cleave III, Constitution
    Ravager (39 AP)
    • Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury
      1. Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage II
      2. I Like Pain III, Cruel Cut III, Melee Power Boost III
      3. Festering Wound III
      4. I Hit Back! III, Dismember III
      5. Blood Strength, Uncanny Balance, Critical Rage II
    [/color][/color] Leveling Guide
    1. FB0 Die Hard; FB1 Extra Rage I, II
    2. FB1 Power Rage I, II; FB1 Extra Rage III
    3. FB0 Frenzied Toughness; FB2 Sprint Boost I; FB3 Supreme Cleave I, II
    4. FB3 Supreme Cleave III; Rav0 Furious Rage; Rav1 Barbarian Power Attack I; Rav1 Do You Like Pain? I
    5. Rav1 Do You Like Pain? II, III; Rav0 Pain Touch; Rav2 I Like Pain I
    6. FB0 Frenzy; Rav2 I Like Pain II, III; Rav1 Barbarian Power Attack II
    7. Rav0 Demoralizing Success; Rav1 Barbarian Power Attack III; Rav1 Hardy Rage I, II
    8. Rav2 Melee Power Boost I, II, III; Rav2 Cruel Cut I
    9. Rav2 Cruel Cut II, III; Rav4 I Hit Back! I, II
    10. Rav4 I Hit Back! III; Rav3 Festering Wound I, II, III
    11. Rav4 Dismember I, II, III; (Bank 1 AP)
    12. Rav0 Pain Touch II; Rav5 Blood Strength; Rav5 Critical Rage I
    13. Rav5 Critical Rage II; Rav5 Uncanny Balance
    14. FB2 Angry Arms I, II, III; FB2 Blood Tribute I
    15. FB2 Blood Tribute II, III; FB0 Frenzied Toughness II; FB3 Blood Trail I
    16. FB3 Blood Trail II, III; FB1 Power Rage III
    17. FB2 Extra Action Boost I, II, III; FB2 Sprint Boost II
    18. FB0 Death Frenzy; Rav0 Subsiding Fury; FB3 Mad Munitions I, II
    19. FB3 Mad Munitions III; FB2 Sprint Boost III; FB1 Athletics I, II
    20. FB1 Athletics III; FB3 Constitution; FB0 Storm's Eye
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop
    Twists of Fate (15 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Hail of Blows (Tier 2 Flowers)
    EDIT: tweaked the leveling guide to prioritize getting Supreme Cleave ASAP, then focus on Ravager, then back to FB.

    Ideally, these are the weapons you use for leveling (excluding crafted or GS):
    Last edited by unbongwah; 02-26-2016 at 08:54 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #2942
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    Quote Originally Posted by unbongwah View Post
    Warforged have been eclipsed by Bladeforged for almost everything. WF still make good arcane casters, but you want a melee build, which is a trickier proposition, since BF pally is practically Easy Mode these days.
    Thanks for the swift response! I'll give that barb build a try. I don't have a very good track record of playing casters, but if there's a decent Warforged arcane build that's relatively easy to use, then I'd give that a try too.

    My main concern with Bladeforged (aside from spending real money on it) is that I think I'd be rather lost if I jumped in at level 15 and I don't exactly have any mid level gear squirreled away.

    -SD

  3. #2943
    Community Member martryn's Avatar
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    OK, thread, design me a character (that doesn't suck) using these parameters:

    Required
    1. Half-elf
    2. Tier five Paladin Sacred Defender Enhancements

    Character stats
    1. Three past lives: rogue, cleric, druid
    2. Tomes used: +2 Str, +5 Dex, +2 Con, +2 Int, +5 Wis, +1 Cha
    3. Access to Harper Agent tree
    4. Obviously 36 point build

    Other than that, I don't care. Multi-class, splash other trees, etc etc. I play in a static party and it's my turn to play the tank, but my last two builds have been a bit untraditional. Kinda. Whatevs. I love you guys.

  4. #2944
    Community Member Theolin's Avatar
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    Quote Originally Posted by martryn View Post
    OK, thread, design me a character (that doesn't suck) using these parameters:

    Required
    1. Half-elf
    2. Tier five Paladin Sacred Defender Enhancements

    Character stats
    1. Three past lives: rogue, cleric, druid
    2. Tomes used: +2 Str, +5 Dex, +2 Con, +2 Int, +5 Wis, +1 Cha
    3. Access to Harper Agent tree
    4. Obviously 36 point build

    Other than that, I don't care. Multi-class, splash other trees, etc etc. I play in a static party and it's my turn to play the tank, but my last two builds have been a bit untraditional. Kinda. Whatevs. I love you guys.
    How about this one lots of cleaves & defence, have to make a bit of a mod for helf though should be easy to do
    Last edited by Theolin; 02-26-2016 at 12:09 AM.
    Mechanics - To Hit/Dam mods

  5. #2945
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by martryn View Post
    Other than that, I don't care. Multi-class, splash other trees, etc etc. I play in a static party and it's my turn to play the tank, but my last two builds have been a bit untraditional. Kinda. Whatevs. I love you guys.
    Did you want a traditional S&B build - in which case, I would recommend pure paladin (see my Sacred Vanguards thread) - or did you want something more unconventional, in which case I would consider a HE variant on Steel Shrine (pal 15 / FvS or cleric 4 / ftr or wiz 1 works if you don't have monk and/or don't need Evasion).

    Of course, you could just play a regular pure (THF/TWF/SWF) pally, just with T5 SD instead of T5 KotC, but that gives me less opportunity to flex my build-fu.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #2946
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Stinkdog View Post
    My main concern with Bladeforged (aside from spending real money on it) is that I think I'd be rather lost if I jumped in at level 15 and I don't exactly have any mid level gear squirreled away.
    The Iconic starter gear is sufficient to get you going quickly; see my Iconic Builds thread. That said, I don't blame you for wanting to relearn the game before jumping into the mid-teens.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #2947
    Community Member martryn's Avatar
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    Oh, I should mention that we play through to 20 and then reincarnate. We're not messing with epic stuff, just running the 1-20, so any build needs to be viable from the get-go and shouldn't rely on abilities acquired after level 12 or so.

    Theolin: That looks fun. I enjoy cleaving. How would you adapt it to half-elf?

    unbongwah: I like the idea for that build, but I want something that uses Tier 5 Sacred Defender enhancements. I don't really care if it's something traditional or not, I just like playing things other people have created every other life because I sometimes wouldn't make the same choices and like playing something outside of my comfort zone.

  8. #2948
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by martryn View Post
    unbongwah: I like the idea for that build, but I want something that uses Tier 5 Sacred Defender enhancements. I don't really care if it's something traditional or not, I just like playing things other people have created every other life because I sometimes wouldn't make the same choices and like playing something outside of my comfort zone.
    Okay, let's see if we can come up with a HE Steel Shrine variant w/T5 SD focused on heroic leveling. I've only planned to lvl 21 for obvious reasons. I'm also not bothering to list EDs since presumably you won't be there long enough for it to matter. Just jump into Dreadnought or Crusader until you're ready to HTR.
    Code:
    Valenar Shrine
    15/4/1 Paladin/Favored Soul/Wizard, Epic 1
    Lawful Good Half-Elf
    
    
    Level Order
    
    1. Paladin         6. Paladin        11. Paladin        16. Favored Soul
    2. Paladin         7. Favored Soul   12. Paladin        17. Favored Soul
    3. Paladin         8. Paladin        13. Paladin        18. Favored Soul
    4. Paladin         9. Paladin        14. Paladin        19. Wizard
    5. Paladin        10. Paladin        15. Paladin        20. Paladin
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        17       +2       4: STR
    Dexterity        9       +5       8: STR
    Constitution    16       +2      12: STR
    Intelligence    10       +2      16: STR
    Wisdom           8       +5      20: STR
    Charisma        16       +1
    
    
    Skills
              P  P  P  P  P  P  F  P  P  P  P  P  P  P  P  F  F  F  W  P
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     2  2     2     2     3     2     2  1  1  1  1        1  3  23
    Heal                              1  1  1  1  2  2  2  1  3  3        17
    Balance   2     1     1     1     1     1                              7
    Concent                                                         1      1
    Tumble    1                                                            1
             ------------------------------------------------------------
              8  2  2  2  2  2  2  3  3  3  3  3  3  3  3  3  3  3  3  3
              8  2  2  2  2  2  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Single Weapon Fighting
     1 HalfElf: Half-Elf Dilettante: Warlock
     1 Deity  : Follower of: Undying Court OR Sovereign Host
     3        : Exotic Weapon: Khopesh
     6        : Improved Single Weapon Fighting
     6 Deity  : Undying Call OR Unyielding Sovereignty
     9        : Improved Critical: Slashing
    12        : Greater Single Weapon Fighting
    15        : Precision
    17 Deity  : Child of: Undying Court
    18        : Empower Healing Spell OR Stunning Blow
    19 Wizard : Quicken Spell
    21 Epic   : Overwhelming Critical
    
    
    Enhancements (80 AP)
    
    Sacred Defender (39 AP)
    
    
    • Holy Bastion, Sacred Defense, Divine Righteousness, Redemption
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura III, Inciting Defense III
      3. Resistance Aura III, Resilient Defense I, Tenacious Defense III
      4. Spellshield Aura III, Swift Defense, Strong Defense III
      5. Harbored by Light III, Reprisal III, Hardy Defense III
    Warpriest (22 AP)
    • Smite Foe, Resilience of Battle
      1. Divine Might III, Sacred Touch III
      2. Smite Weakness, Wall of Steel III, Inflame III, Inflame: Saving Throws I
      3. Inflame: Energy Absorption III
      4. Ameliorating Strike
    Knight of the Chalice (14 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II
      1. Extra Turning II, Extra Smite II
      2. Exalted Cleave III, Melee Power Boost III
      3. Divine Sacrifice I
    Half-Elf (4 AP)
    • Versatile Nature, Human Strength, Human Damage Boost
    Eldritch Knight (Wizard) (1 AP)
    • Eldritch Strike
    Leveling Guide
    1. SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    2. (Bank 4 AP)
    3. SD1 Durable Defense I; SD0 Sacred Defense; SD1 Durable Defense II, III; SD2 Bulwark Aura I, II; SD3 Tenacious Defense I, II
    4. SD3 Tenacious Defense III; SD3 Resistance Aura I, II; SD2 Bulwark Aura III
    5. SD3 Resistance Aura III; SD2 Inciting Defense I, II, III
    6. SD4 Swift Defense; SD0 Divine Righteousness; SD4 Strong Defense I, II
    7. War0 Smite Foe; War1 Divine Might I, II, III
    8. SD4 Strong Defense III; SD4 Spellshield Aura I, II, III
    9. SD3 Resilient Defense I; KoC0 Slayer of Evil; KoC1 Extra Smite I, II
    10. KoC1 Extra Turning I, II; KoC2 Exalted Cleave I, II
    11. KoC2 Exalted Cleave III; KoC0 Courage of Heaven; KoC2 Melee Power Boost I; KoC3 Divine Sacrifice I
    12. KoC0 Slayer of Evil II; KoC2 Melee Power Boost II, III; (Bank 1 AP)
    13. SD0 Redemption; SD5 Harbored by Light I, II, III; SD5 Hardy Defense I
    14. SD5 Hardy Defense II, III; (Bank 2 AP)
    15. War1 Sacred Touch I, II, III; (Bank 3 AP)
    16. War2 Smite Weakness; War2 Wall of Steel I, II, III; War2 Inflame I, II
    17. War2 Inflame III; War0 Resilience of Battle; War3 Inflame: Energy Absorption I, II
    18. War3 Inflame: Energy Absorption III; War2 Inflame: Saving Throws I; War4 Ameliorating Strike
    19. EKw0 Eldritch Strike; SD5 Reprisal I, II, III
    20. Hlf0 Versatile Nature; Hlf0 Human Strength; Hlf0 Human Damage Boost
    I took warlock dilly because honestly I can't think of a better choice than +1d4 fire dmg. If you don't have FvS, substitute cleric. Wiz splash is for free Quicken and extra Cleave. Normally I don't backload my DPS enhancements so far, but it's what you wanted. Also I usually prefer to max UMD on all my toons, but since this build is a little tight on skill pts and you're in a static group, I presume someone else will be handling UMD duties. Deity choice basically boils down to which ability you want: free Rez or free Heal.

    Gameplay is about what you expect: jump in, hit Intim, spam your Cleave(s), mop up the rest with regular atks - rinse, repeat. At lvl 18 you'll gain Ameliorating Strike: free AoE heals every 15 secs.

    http://ddowiki.com/page/Category:Khopeshes

    I like the Bloody Hooked Blade (decent DPS + Bodyfeeder), Bleeding Edge, and the higher-lvl versions of Elemental Khopesh of Water (Paralyzing + Icy Burst + Crushing Wave).
    Last edited by unbongwah; 02-26-2016 at 12:30 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #2949
    Community Member Theolin's Avatar
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    Quote Originally Posted by martryn View Post
    ...

    Theolin: That looks fun. I enjoy cleaving. How would you adapt it to half-elf?

    ...

    I would change the feat order & kinda ignore the THF feats (its mostly splash damage anyway) & move everything else up
    & do fighter up front ... hopefully I didn't mess up the feat change from doing on the phone without looking at everything

    1. . . . : Power Attack
    1 Fighter: Cleave
    3. . . . : Exotic Weapon: Bastard Sword
    .6. . . . : Great Cleave
    .9. . . . : Shield Mastery
    11 Fighter: Two Handed Fighting
    12. . . . : Improved Shield Mastery
    12 Wizard : Extend Spell
    15. . . . : Improved Critical: Slashing
    18. . . . : Improved Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : choicce
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    Mechanics - To Hit/Dam mods

  10. #2950
    Community Member martryn's Avatar
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    Excellent. I'm looking forward to taking it for a spin. It's always exciting to play something new.

  11. #2951
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    Martryn, I remember unbongwah saying something about THF feats being backloaded in value, so you'll probably want GTHF as your level 24 feat. I don't have the math to support this, but my hunch is that it's not worthwhile to take it at 21 and bump OC to 24.

  12. #2952
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    Default In need of a good dwarf

    So yesterday I TR'd myself into a dwarven artificer, and I'm just not feeling it. Luckily I'm only a few levels in so I can reset myself with everything but my race. So what I'm looking for is a self sufficient solo build that can take care of traps/locks and a little bit of healing wouldn't be a bad thing. I'd prefer not to be a caster as I don't feel like dealing with dozens of spells, but I'm open to just about anything else. A ranged option would be nice, but not a must. I have 36-point build, +5 supreme stat tome, access to all classes, a monk and a warlock past lives, and access to the Harper tree. Thanks for your time, I appreciate the work you do for everyone.

  13. #2953
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    Default warlock build

    havent played in 2 years looking for a caster warlock build first life vip though so all races dont mind multi classing

  14. #2954
    Build Constructionist unbongwah's Avatar
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    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #2955
    Community Member Sarzor's Avatar
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    Default Iconic gnome builds

    So, I have to bang out the three iconic gnome lives, and three classes to clear out.

    Looking for:
    - Iconic gnome build with a fvs, arti, or warlock icon. Less keen on warlock since so many better builds elsewhere, so pref fvs or arti builds, but hey Warlock if it's a solid build.
    - Not suck. I don't want to be sitting there frustrated with how weak I am. I tend to run EE and EH, but can knock it down to reliable EHs for the purposes of these lives.

  16. #2956
    Community Member Phantasmas's Avatar
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    Question Request a Build :3

    Grrreetings wise ones;

    I'd like a build that's part tank and part healer (EDIT: it'll be first life, free to play build, please). I'll be adventuring with a Rogue and will be required to keep him alive during combat as his meat shield and as a patch'em up during and after. I don't have access to Drow or Gnome as Races, but I do have access to Favored Soul as a Class.

    Thank you for your time. Take care and be well.
    Last edited by Phantasmas; 03-04-2016 at 06:29 PM.

  17. #2957
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    Default Solo Build

    I have been out of the scene since before the last expansion, so a bit behind. I am a very avid solo player so curious as to what is strong in terms of solo viability.

  18. #2958
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    Quote Originally Posted by gimpsonson View Post
    I have been out of the scene since before the last expansion, so a bit behind. I am a very avid solo player so curious as to what is strong in terms of solo viability.
    It really depends on what difficulty you'd like to solo epics (pretty much anything can solo heroic stuff these days, Amrath quests excepted). If you're looking to solo EE, your options are gonna be cut down pretty drastically and particularly dependent on gear. It's also limited by your particular preferences in playstyle and what races/classes you've got access to. Since you haven't specified anything in particular, I'll throw out a few builds of each type. Feel free to respond to this with some specifications and I'll see what I can do.

    Casters:
    - Pure or mostly pure Warlock. It's unimaginative but incredibly powerful. 41 points in Enlightened Spirit gives you tons of HP and some stellar AOEs. Fiend pact grants you a free, ridiculous instant-kill (paralysis on a save). Great Old One give you Knock and makes your pact damage Acid, which is great for extra blast damage. Fey doesn't have alignment restrictions (if you want a Pally splash) and synergizes well with Bards 'cause of the sonic pact damage. I recently ran a 18 Fiend Warlock / 2 Rogue and waltzed through everything without any trouble until Epics, where I was able to hold my own in EE due to the build's power rather than my gear or playing prowess.
    - The Pale Trapper is pretty straightforward. DCs won't be great in EE because DC casting is a little screwed up, but you should be fine in EH.
    - Gingerspyce makes a mean tanky pure druid. Incredibly versatile caster. Not a whole lot else to say, as the 6 SLAs and the potential for healing speak for themselves.

    Ranged attackers:
    - Rogue recently got revamped so a pure Rogue Mechanic is very solid these days. Also not very imaginative, it relies on Great Crossbows, of which there aren't a whole lot of named ones (not that it matters all that much). On a similar note, Artificer 20 is fine, provided you stick to repeaters and don't try to melee. They don't hold up as well in epics, sadly.
    - Ranger also got revamped, so if you prefer a bow, you could stay pure in this class as well. Arcane Archer and DWS are both solid choice, I'd say your playstyle preference is probably more important than which does 1% more DPS. Splashing 1 Fighter / 1 Rogue gives you a haste boost, a feat, and trapping skills, which will be sufficient until 20 if you can track down good enough gear. According to Unbongwah, 14 Monk / 6 Ranger has higher dps thanks to 10k Stars + Manyshot (I can track down a build if you're interested in this one)
    - Thrown weapons are made a lot more powerful by LD/Shiradi, but they're fine in heroics. Monk 20 is a pretty straightforward option, though I think DWS is powerful enough that it's a better option now, so something like 12 Ranger / 6 Monk / 2 Rogue (can you tell I like having trap skills?)

    Melees:
    - Pure Barbarian, pure Paladin (especially Bladeforged), pure Bard (Count of Monte Cristo is a bit old, but still solid) are all pretty straightforward and pretty powerful. Dex-based Tempest/DWS Ranger is also great now, which is probably also best pure.
    Last edited by Discpsycho; 03-05-2016 at 09:15 PM.

  19. #2959
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    Default Elven Paladin Solo build

    Looking for a decent first life elf paladin build for an old character that's not been used in years. I made her lesser reincarnate but realised I had no clue what I was doing.

  20. #2960
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by LexxRC8 View Post
    Looking for a decent first life elf paladin build for an old character that's not been used in years. I made her lesser reincarnate but realised I had no clue what I was doing.
    If you wanted a S&B build, see my Sacred Vanguards thread. Otherwise, consult ED37's build index: https://www.ddo.com/forums/showthrea...=1#post5759360
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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