That actually makes things easier, as it's a pretty straight-forward conversion of Blade of Velsharoon:
Code:
Lich Squire
18/2 Wizard/Fighter
True Neutral Drow
Level Order
1. Wizard 6. Wizard 11. Wizard 16. Wizard
2. Wizard 7. Wizard 12. Wizard 17. Wizard
3. Wizard 8. Wizard 13. Wizard 18. Wizard
4. Fighter 9. Wizard 14. Wizard 19. Wizard
5. Wizard 10. Wizard 15. Wizard 20. Fighter
Stats
28pt 30pt 32pt Level Up
---- ---- ---- --------
Strength 8 8 8 4: DEX
Dexterity 12 12 12 8: INT
Constitution 14 14 14 12: INT
Intelligence 20 20 20 16: INT
Wisdom 8 8 8 20: INT
Charisma 10 12 14 24: INT
28: INT
Skills
W W W F W W W W W W W W W W W W W W W F
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Perform 2 1 1 1 2 1 1 1 1 11
Heal 2 1 2 1 1 1 1 1 1 11
Search 1 1½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Spot 1 ½ 2 2 2 ½ 8
Balance 2 1 1 1 1 1 7
Jump 1 1
Tumble 1 1
------------------------------------------------------------
28 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9
Feats
1 : Single Weapon Fighting
1 Wizard : Extend Spell
3 : Insightful Reflexes
4 Fighter: Precision
6 : Greater Spell Focus: Necromancy (or Arcane Initiate)
6 Wizard : Spell Focus: Necromancy
9 : Spell Penetration
11 Wizard : Maximize Spell
12 : Improved Single Weapon Fighting
15 : Improved Critical: Piercing
16 Wizard : Heighten Spell
18 : Greater Spell Penetration
20 Fighter: Greater Single Weapon Fighting
21 Epic : Overwhelming Critical
24 Epic : Epic Spell Penetration
26 Destiny: Perfect Single Weapon Fighting (or Epic Spell Power: Negative)
27 Epic : Ruin
28 Destiny: Hellball
Enhancements (80 AP)
Drow (4 AP)
- Spell Resistance
- Arcane Fluidity III
Pale Master (35 AP)
- Dark Reaping, Zombie Form, Vampire Form, Wraith Form, Lich Form
- Spell Critical, Negative Energy Conduit III
- Efficient Maximize III, Spell Critical, Bone Armor III
- Cloak of Night II, Spell Critical, Intelligence
- Spell Critical, Intelligence
- Necromantic Focus, Improved Shrouding
Archmage (11 AP)
- Magic Missile, Gust of Wind, Chain Missile
- Subtle Spellcasting I, Traditionalist Caster III, Spell Critical
- Spell Critical
Eldritch Knight (Wizard) (14 AP)
- Eldritch Strike, Spellsword: Acid
- Improved Mage Armor III, Item Defense I
- Improved Shield III, Martial Training
- Arcane Barrier III
Harper Agent (12 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept II, Know the Angles III
- Strategic Combat
Kensei (4 AP)
- Kensei Focus: Light Blades
- Haste Boost III
Destiny (24 AP)
Shadowdancer
- Shadow Lance III, Technician I
- Lithe III, Skill Mastery
- Cloak of Shadows, Shrouding Strike III, Grim Precision III
- Improved Invisibility I
- Shadow Manipulation, Untouchable
- Consume, Shadow Form
Twists of Fate (26 fate points)
- Energy Burst: Acid (Tier 4 Draconic)
- Piercing Spellcraft (Tier 3 Magister)
- School Specialist: Necromancy (Tier 2 Magister)
A few comments:
- EDIT: Heal skill boosts your Negative Spellpower; Perform boosts Sonic Spellpower; Spellcraft boosts elemental / Force / untyped Spellpower. So that's why those skills are maxed out. Concentration & UMD should be self-explanatory; and you need 7 ranks of Balance to take GSWF. After that, it's mostly just a matter of figuring out where to dump the rest of one's skill pts; I maxed Search because True Seeing isn't good enough for all secret doors anymore.
- Needs DEX 13 for Precision; if you have a +1 DEX tome, you can put your lvl 4 stat pt into INT instead of DEX.
- Since you don't have any PL feats you can take, I invested in Spell Pen feats, since you don't have PLs to help out here.
- One possibility is to zip to 20 on this build then HTR so you can add Arcane Initiate the second time around.
- This AP spread provides -20% ASF; a -15% ASF blue augment gets most heavy armors down to zero ASF. Alternatively, since Shadowdancer grants Evasion, switch to light armor while in SD and reduce ASF accordingly.
- The listed Twists are a best-case scenario; it will be a loooong time before you actually have 26 Fate pts, I'm afraid.