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  1. #2701
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    Quote Originally Posted by unbongwah View Post
    Khopeshes are still a solid choice for TWF builds, although depending on what you do with your Epic Destinies, not necessarily ideal. The bigger downside is pure ftrs have been overshadowed by barbs and pallies for both DPS & survivability. [In particular, barbs now get enough free self-healing at lvl 12+ that ironically makes them one of the better classes for self-sufficiency, despite Rage (still) blocking spells, SLAs, Heal scrolls, etc.] See my drow paladin thread and Redsonja 3.0 for examples of both.

    Fortunately, depending on how long ago you last played, you may have a Heart of Wood +20 in your inventory, so you could use it to LR into a completely different build (depending on your alignment), if you wanted. Or HTR into something new so you could gain a ftr PL feat instead.

    Thank you for the input! I do have the +20 heart of wood. I also have a stereotypical lvl 14 TR .5 Orc barb, so may have to lean on him for my dps lust : p. I stopped playing for the last 4 years, I feel like I have to relearn from the bottom. Time for some coffee and research. I appreciate the insight!

  2. #2702
    Community Member LongshotBro's Avatar
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    Default Confused builder iso EK build

    Fingers crossed for some help; if there's a thread that can do it, it must be this one!

    I've got a multi-TR character that i was experimenting with on the current life. I'd played a pale trapper before, and thought i'd mix it up a little and take 2 artificer levels instead of the 2 rogue levels. I figured i'd still have the trapping skills, and squeeze in some more SP, medium armor, rune arms and repeater proficiency.

    However, I find that I'm not having a whole lot of fun so far. It's not terribly ineffective, just not all that much fun to play.

    I was talking with a guild mate, and I mentioned that I thought about redoing enhancements in the EK tree instead. This particular fellow is quite a good builder, and he suggested (assuming I keep the 2 artificer levels), that I shoot for 12 wizard and either 6 bard or 6 fighter.

    My dilemma: i'm a terrible builder, who rarely does any multiclassing. Managing all those trees and stuff is daunting to me. So i'm here for help.

    What there is to work with:

    PLs: 3x each of artificer, druid, ranger, sorcerer; 1 wizard; also 1x PDK

    Currently level 10 (2 artificer/8 wizard). I'd like to stick with the 2 artificer, and going 12 wizard makes sense to me.

    Race is drow. I understand that BF would work best, WF to a lesser extent. I just never liked those races though even if it means a huge drawback.

    What i'm looking for is:

    What should the remaining 6 levels be?

    What feats and enhancements?

    Particular gear to shoot for (various level standouts and capped stuff)?

    ED thoughts?

    I like the idea of EK, and i've got a decent selection of greatswords including Skybreaker that i enjoyed using long ago during a sorcerer EK life.

    Thanks to much more skilled and knowledgeable builders for input on a 2/12/6 artificer/wizard/??? melee EK sort of build. Without help, i am hopelessly lost here O.o
    Last edited by LongshotBro; 05-05-2015 at 02:45 AM.
    When you stand out in the rain, you get wet.

    The Long Shot - where I write about stuff: www.thelongshotist.com

  3. #2703
    Community Member LeadHero5's Avatar
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    Default Max Qstaff sneak attack...

    Part of a static group to explore ToEE at level 7 and this is what I have. This is a no trap rogue (we have a trapper) to bring a little healing and the most sneak attack I can get. Also have a few nice qstaffs I want to use. Druid also gives me Ram's might, shillelagh and barkskin. I don't think animal form or pet will be any use. I have level 7 vet status so I can redo this if something better is proposed.

    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Pole Star 
    Level 10 Neutral Good Halfling Male
    (4 Fighter \ 3 Rogue \ 3 Druid) 
    Hit Points: 117
    Spell Points: 260 
    BAB: 8\8\13
    Fortitude: 11
    Reflex: 12
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 10)
    Strength             16                    17
    Dexterity            18                    20
    Constitution         12                    12
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 10)
    Balance               8                    10
    Bluff                 0                     2
    Concentration         1                     8
    Diplomacy             0                     0
    Disable Device       n/a                   n/a
    Haggle                3                     3
    Heal                  1                     9
    Hide                  8                    13
    Intimidate            0                     0
    Jump                  7                    14
    Listen               -1                     1
    Move Silently         8                    11
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spellcraft           -1                    -1
    Spot                 -1                    -1
    Swim                  7                     7
    Tumble                5                     6
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Druid)
    
    
    Level 3 (Druid)
    Feat: (Selected) Power Attack
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 6 (Rogue)
    Feat: (Selected) Power Critical
    Enhancement: Halfling - Halfling Luck (Rank 1)
    Enhancement: Halfling - Dexterity (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Bleed Them Out (Rank 1)
    Enhancement: Assassin (Rog) - Bleed Them Out (Rank 2)
    Enhancement: Assassin (Rog) - Bleed Them Out (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    
    
    Level 7 (Rogue)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
    Enhancement: Assassin (Rog) - Shadow Dagger (Rank 1)
    Enhancement: Assassin (Rog) - Shadow Dagger (Rank 2)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 2)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Cleave
    Enhancement: Halfling - Cunning (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 3)
    Enhancement: Assassin (Rog) - Shadow Dagger (Rank 3)
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Halfling - Cunning (Rank 2)
    Enhancement: Halfling - Guile (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)

    I'm also interested in what I should do from 11 to 20. Won't have tomes unless lucky. No Monk or Arti, please.
    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  4. #2704
    Eternally Mediocre Girl Maelodic's Avatar
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    Default Controller

    Heyo,

    For a very long time, I've been trying to find a build to accomplish something similar to how I played Knights of the Old Republic, and I'll outline how this translates here:
    High skills --> Traps/Jump/Diplomacy
    Immunity to Crowd Control --> High saves
    Control-oriented casting --> Reliable CC - Stunning fist, fascinate, soundburst, and mass hold are all favorites.
    Melee or ranged combat after enemies are controlled --> Really, any weapon instead of casting
    Self/Party buffs --> The less clicky the better
    Huge resource regeneration --> Plenty of SP or Feywild Tap
    Self healing --> Self healing

    Now this was mostly possible with Bard, which is why I've been sated with Bard but I find the lack of saves to be extremely obnoxious. With harper agent out and kicking, however, it seems more and more possible to make something closer to what I'm trying to accomplish. If bards could splash with pally, well, we'd be golden.

    Basically, a trap capable bard with high saves. Or a rogue wizard paladin who manages to get good crowd control DC. Or something else I'm not thinking of.

    Any ideas?
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  5. #2705
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by LeadHero5 View Post
    This is a no trap rogue (we have a trapper) to bring a little healing and the most sneak attack I can get. Also have a few nice qstaffs I want to use. Druid also gives me Ram's might, shillelagh and barkskin.
    TBH, rog 18+ builds have such strong DPS right now, you need a pretty compelling reason to go with, say, a 13/4/3 split instead: whether it's better survivability or extra feats or heroic PL or whatever. Maybe consider rog 19 / druid 1 instead for Least DM + Emp Heal + Ram's Might / Shillelagh?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #2706
    Build Constructionist unbongwah's Avatar
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    Default Kundarak Mechanic (build by request)

    Someone PMed me about making a dwarven Mechanic with arty & ftr splashes for extra feats, which were needed in order to squeeze in all ranged DPS feats plus Completionist and Insightful Reflexes.

    Why dwarf? Because beards rawk. Duh.

    Code:
    Kundarak Mechanic
    18/1/1 Rogue/Fighter/Artificer
    True Neutral Dwarf
    
    
    Level Order
    
    1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Fighter
    2. Artificer. . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
    4. Rogue. . . . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue
    
    
    Stats
    . . . . . . . .36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . .8 . . . +6. . . .4: INT
    Dexterity . . . 15 . . . +6. . . .8: INT
    Constitution. . 18 . . . +6. . . 12: INT
    Intelligence. . 18 . . . +6. . . 16: INT
    Wisdom. . . . . .8 . . . +6. . . 20: INT
    Charisma. . . . .8 . . . +6. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT
    
    Feats
    
    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Shot
    .6. . . . : Precision
    .9. . . . : Precise Shot
    11 Rogue. : Improved Evasion
    12. . . . : Improved Critical: Ranged
    14 Rogue. : Opportunist
    15. . . . : Insightful Reflexes
    16 Fighter: Improved Precise Shot
    18. . . . : Completionist
    18 Rogue. : Crippling Strike
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Sneak Attack
    26 Destiny: Holy Strike
    27 Epic . : Combat Archery
    28 Destiny: Doubleshot
    
    
    Enhancements (80 AP)
    
    Mechanic (40 AP)
    
    
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III, Thunderstone III
      2. Sharpshooter
      3. Sharpshooter, Ooze Flask III, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Assassin (23 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Killer III
    Harper Agent (14 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III
    Kensei (3 AP)
    • Kensei Focus: Crossbows
      1. Extra Action Boost I
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #2707
    Community Member mlhammerdown's Avatar
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    Default

    Quote Originally Posted by unbongwah View Post
    Someone PMed me about making a dwarven Mechanic with arty & ftr splashes for extra feats, which were needed in order to squeeze in all ranged DPS feats plus Completionist and Insightful Reflexes.

    Why dwarf? Because beards rawk. Duh.

    Code:
    Kundarak Mechanic
    18/1/1 Rogue/Fighter/Artificer
    True Neutral Dwarf
    
    
    Level Order
    
    1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Fighter
    2. Artificer. . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
    4. Rogue. . . . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue
    
    
    Stats
    . . . . . . . .36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . .8 . . . +6. . . .4: INT
    Dexterity . . . 15 . . . +6. . . .8: INT
    Constitution. . 18 . . . +6. . . 12: INT
    Intelligence. . 18 . . . +6. . . 16: INT
    Wisdom. . . . . .8 . . . +6. . . 20: INT
    Charisma. . . . .8 . . . +6. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT
    
    Feats
    
    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Shot
    .6. . . . : Precision
    .9. . . . : Precise Shot
    11 Rogue. : Improved Evasion
    12. . . . : Improved Critical: Ranged
    14 Rogue. : Opportunist
    15. . . . : Insightful Reflexes
    16 Fighter: Improved Precise Shot
    18. . . . : Completionist
    18 Rogue. : Crippling Strike
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Sneak Attack
    26 Destiny: Holy Strike
    27 Epic . : Combat Archery
    28 Destiny: Doubleshot
    
    
    Enhancements (80 AP)
    
    Mechanic (40 AP)
    
    
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III, Thunderstone III
      2. Sharpshooter
      3. Sharpshooter, Ooze Flask III, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Assassin (23 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Killer III
    Harper Agent (14 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III
    Kensei (3 AP)
    • Kensei Focus: Crossbows
      1. Extra Action Boost I
    Love it my next life

  8. #2708
    Community Member
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    Default Rogue/Barb

    So I've been trying to figure out a build... Looking for these things:

    -Rogue / Barb, heavier on the Rogue (with a possible splash of something else if needed)
    -TWF, dex focused
    -Bluff & Improved Feint
    -Halfling for heal DM and SA die
    -Focusing in the Assassin and OS trees
    -28 pt build

    Basically, I'm looking for something that can score SAs without stealthing. I've tried building something in the character planner, but haven't come up with anything I particularly like (just not great with it). Not expecting this to be an uber build or anything.

    Anyone mind helping me out, or pointing me in the direction of a build I can base mine off of? Or am I just trying to fit too much in?

  9. #2709
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by Trollocks View Post
    -Rogue / Barb, heavier on the Rogue (with a possible splash of something else if needed)
    -TWF, dex focused
    -Bluff & Improved Feint
    -Halfling for heal DM and SA die
    -Focusing in the Assassin and OS trees
    -28 pt build
    Why barb instead of rgr for a DEX-based build? Has more synergies and the extra feats help, esp. if you want CE+Imp Feint (not that it's worth the 2-feat cost, IMHO) and halfling DM. Is OS just for Knockout?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #2710
    Community Member
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    Default

    Quote Originally Posted by unbongwah View Post
    Why barb instead of rgr for a DEX-based build? Has more synergies and the extra feats help, esp. if you want CE+Imp Feint (not that it's worth the 2-feat cost, IMHO) and halfling DM. Is OS just for Knockout?
    I don't know why... that's why I came here.

    So I put this together. Could definitely use critiques.

    Code:
    New Build
    13/6/1 Rogue/Ranger/Fighter
    Halfling
    
    
    Level Order
    
    1. Rogue. . . . . .6. Ranger. . . . .11. Rogue. . . . . 16. Rogue
    2. Ranger . . . . .7. Ranger. . . . .12. Rogue. . . . . 17. Rogue
    3. Ranger . . . . .8. Ranger. . . . .13. Rogue. . . . . 18. Rogue
    4. Rogue. . . . . .9. Ranger. . . . .14. Rogue. . . . . 19. Rogue
    5. Fighter. . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue
    
    
    Stats
    . . . . . . . .28pt. . .Level Up
    . . . . . . . .----. . .--------
    Strength. . . . 12 . . . 4: DEX
    Dexterity . . . 18 . . . 8: DEX
    Constitution. . 14 . . .12: DEX
    Intelligence. . 14 . . .16: DEX
    Wisdom. . . . . .8 . . .20: DEX
    Charisma. . . . .8 . . .24: DEX
    . . . . . . . . . . . . 28: DEX
    
    Skills
    . . . . .Rg Rn Rn Rg Fi Rn Rn Rn Rn Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Open Lo . 4 .1. 1 .1. . .1. 1 .1. 1 .1. . .3. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Spot. . . 4 .1. 1 .1. . .2. 1 .1. 1 .1. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Bluff . . 4 .1. 1 .1. . . . 1 .1. 1 .3. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Balance . 4 . . . . . . . . . . . . . . 4 . . 2 .2. 2 .2. 2 .2. 2 .1. 23
    Jump. . . 4 . . . .2. . .1. . . . . . . . . . 2 .2. 2 .2. 2 .2. 2 .2. 23
    UMD . . . 4 . . . .3. . . . . . . . .3. 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . .1. .5
    Swim. . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .40 .8. 8 10. 4 .8. 8 .8. 8 10 10 10 10 10 10 10 10 10 10 10
    
    
    Feats
    
    .1. . . . : Combat Expertise
    .2 Ranger : Favored Enemy: Undead
    .3. . . . : Improved Feint
    .5 Fighter: Weapon Focus: Slashing
    .6. . . . : Precision
    .8 Ranger : Favored Enemy: Construct
    .9. . . . : Improved Critical: Slashing
    12. . . . : Power Critical
    15. . . . : Greater Two Weapon Fighting
    17 Rogue. : Opportunist
    18. . . . : Two Weapon Defense
    20 Rogue. : Improved Evasion
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Sneak Attack
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: First Blood
    
    
    Spells
    
    
    1. Longstrider, Merfolk's Blessing
    Enhancements (80 AP) Halfling (11 AP)
    • Halfling Luck, Dexterity
      1. Cunning III, Bold III
      2. Halfling Guile
      3. Halfling Guile
    Assassin (33 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
      1. Shiv III, Sneak Attack Training
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Dexterity
      4. Execute, Sneak Attack Training, Dexterity
      5. Assassinate, Knife Specialization
    Deepwood Stalker (36 AP)
    • Far Shot, Sneak Attack, Exposing Strike
      1. Stealthy III, Increased Empathy II
      2. Empathic Healing II, Damage Boost III
      3. Favored Accuracy III, Thrill of the Hunt III
      4. Favored Damage III, Killer I, Merciful Strike
    Decided that I didn't think I could fit in the dragonmark... though I'm vaccilating between dropping TWD and switching the halfling line over to that because having Heal would be nice.
    Last edited by Trollocks; 05-13-2015 at 03:03 PM.

  11. #2711
    Community Member
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    Default Need a 16/2/2 Sorc, paladin, Fvs build

    I have a lvl 14 drow ranger that I want to use the +20 LR on to make a Shiradi. I also have a +2 supreme ability tome for lvl 7.

    Thanks!

  12. #2712
    Community Member Gadren's Avatar
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    Default Best Bladeforged Melee DPS?

    I'm looking for the best melee DPS build for a 1st life bladeforged that won't require using hearts of wood or buying tomes with TP... As of the most current update (so taking into account all the melee power that was added to various feats).

    Any suggestions?

  13. #2713
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by Gadren View Post
    I'm looking for the best melee DPS build for a 1st life bladeforged that won't require using hearts of wood or buying tomes with TP
    Pretty hard to go wrong with a BF pure pally. Plenty of builds to choose from, here's one of mine.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #2714
    Founder
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    Default

    Quote Originally Posted by unbongwah View Post
    Someone PMed me about making a dwarven Mechanic with arty & ftr splashes for extra feats, which were needed in order to squeeze in all ranged DPS feats plus Completionist and Insightful Reflexes.

    Why dwarf? Because beards rawk. Duh.

    Code:
    Kundarak Mechanic
    18/1/1 Rogue/Fighter/Artificer
    True Neutral Dwarf
    
    
    Level Order
    
    1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Fighter
    2. Artificer. . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
    4. Rogue. . . . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue
    
    
    Stats
    . . . . . . . .36pt. . .Tome . . Level Up
    . . . . . . . .----. . .---- . . --------
    Strength. . . . .8 . . . +6. . . .4: INT
    Dexterity . . . 15 . . . +6. . . .8: INT
    Constitution. . 18 . . . +6. . . 12: INT
    Intelligence. . 18 . . . +6. . . 16: INT
    Wisdom. . . . . .8 . . . +6. . . 20: INT
    Charisma. . . . .8 . . . +6. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT
    
    Feats
    
    .1. . . . : Point Blank Shot
    .3. . . . : Rapid Shot
    .6. . . . : Precision
    .9. . . . : Precise Shot
    11 Rogue. : Improved Evasion
    12. . . . : Improved Critical: Ranged
    14 Rogue. : Opportunist
    15. . . . : Insightful Reflexes
    16 Fighter: Improved Precise Shot
    18. . . . : Completionist
    18 Rogue. : Crippling Strike
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Sneak Attack
    26 Destiny: Holy Strike
    27 Epic . : Combat Archery
    28 Destiny: Doubleshot
    
    
    Enhancements (80 AP)
    
    Mechanic (40 AP)
    
    
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III, Thunderstone III
      2. Sharpshooter
      3. Sharpshooter, Ooze Flask III, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader
    Assassin (23 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Killer III
    Harper Agent (14 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III
    Kensei (3 AP)
    • Kensei Focus: Crossbows
      1. Extra Action Boost I
    have been looking for a starting point for a Mechanic great x-bow build and this looks interesting. I was leaning towards 20 rogue though for the capstone, which looks pretty nice with a great x-bow. I don't have completionist, but would have to figure out a second feat to drop. do you see that being an option, or would it be better to go with the 18/1/1 split. I was also leaning towards halfing, which is the current race for the character I am looking to respec into this as a trial run, but if I like it and decide to TR maybe switch to human to gain back the extra feat? would appreciate any suggestions for some alternate great x-bow builds

  15. #2715
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kendo View Post
    I don't have completionist, but would have to figure out a second feat to drop.
    Human version w/out Completionist could stay pure and still get all the feats. Rog 18 / arty 2 is also an option: give up capstone and lvl 19 rog feat, gain Runearms for the base imbues and crafting / augment slot(s).
    I was also leaning towards halfing, which is the current race for the character I am looking to respec into this as a trial run
    One option for halfling is stick with the 18/1/1 split and replace Completionist with Least DM of Healing. Gains some self-healing; the downside is having to shift 12 APs from Assassin or Harper to halfling tree to get Gtr DM.
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  16. #2716
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    Quote Originally Posted by unbongwah View Post
    Human version w/out Completionist could stay pure and still get all the feats. Rog 18 / arty 2 is also an option: give up capstone and lvl 19 rog feat, gain Runearms for the base imbues and crafting / augment slot(s).

    One option for halfling is stick with the 18/1/1 split and replace Completionist with Least DM of Healing. Gains some self-healing; the downside is having to shift 12 APs from Assassin or Harper to halfling tree to get Gtr DM.
    thank you for the prompt reply. when I first started this character, I was looking to go with the DM line for some self healing but, like you said, going to be tough to shift 12 aps for that. one other thought I had, as I can get up to +6 tome on dex, how much would it hurt to stay pure on a halfling and drop insightful reflexes? halfling gets +1 to saves over the human and the capstone gives +2 dex for another +1 reflex save over the 18/1/1 or 18/2 split. in the dwarf build you posted, it looks like intel would end up around 10 pts ahead of dex at lvl 28, for a difference of +5 reflex save. if my calculations are correct, depending on gear, the pure halfling would end up with a net loss of 3 in reflex saves at 28. I don't know if that is a serious deficit or would still do reasonably well in higher content.

  17. #2717
    Build Constructionist unbongwah's Avatar
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    Well, part of the advantage of taking Insightful Reflexes is you make INT your Reflex, to-hit, and dmg stat all in one; which lets you dump DEX gear entirely (since AC is still not relevant, IMHO), saving your slot(s) for other things.
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  18. #2718
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    Quote Originally Posted by unbongwah View Post
    Well, part of the advantage of taking Insightful Reflexes is you make INT your Reflex, to-hit, and dmg stat all in one; which lets you dump DEX gear entirely (since AC is still not relevant, IMHO), saving your slot(s) for other things.
    will bother you with one more question

    my rogue is at lvl 22 and I would like to get some play time using the new x-bow enhancements to see if I like it well enough to TR. I have a few LR hearts but none with +class changes so going to be limited initially to a pure rogue. based on your advice and build suggestions, I would need to select 2 of these 3 - insightful reflexes, rapid shot or rapid reload. if I go the INT focus route and use insightful reflexes, which of the other two gives the best return? from what I see, neither is a prereq for anything else I would be taking. according to Wiki, rapid shot speeds up the attack animation and has a minor boost to reload speed while rapid reload only increases reload speed but to a greater extent than rapid shot.

    thanks again for all your help and patience with all my beginner level questions.

  19. #2719
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    Default Completionist with bows in every life

    So I'm a little over half way through my completionist. Might get it finished before the game shuts down, we shall see. Currently I have done Sorceror, Wizard, Barbarian, Bard, Ranger, Fighter, Paladin and Rogue. Still to come are Artificer, Cleric, Druid, Monk and presumably before I get it done, Warlock will be out.

    The wrinkle is that I am trying to play each life predominantly as an archer. I know it's not optimal, it's just what I am doing. Each life is generally run with a couple of friends in a stable TR group. However, I am struggling for viable primarily archery builds for Arti and Druid. Cleric isn't so hard, and Monk is obviously easy. I could easily simply run them as 6 Ranger/6 Fighter/8 Whatever, but I've done that already for Barbarian and Paladin, so it's getting samey. So, any ideas for interesting Druid and Artificer builds for archery? Only absolute requirements are that it counts as one of those classes for past life, so any level mix is fine, and that it uses archery as primary attack form from level 3-4 up.

    I have access to all races/classes and also Harper Agent tree.

  20. #2720
    Build Constructionist unbongwah's Avatar
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    The most effective archer template is still monkcher, IMHO: rgr 6 / monk 6 / <HTR class> 8. If you wanted more lvls in your third class, you can do, e.g., rgr 2 / monk 6 / ??? 12 or rgr 1 / monk 6 / ??? 13. Harper opens the possibility of going INT-to-dmg, in which case you don't need Bow Str, so a ftr splash may work better in some instances.
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