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  1. #2541
    Build Constructionist unbongwah's Avatar
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    You should have both a regular Lesser Heart of Wood and +20 LHoW in your inventory, which will allow you to respec your char. Rgr 12 / barb 1 / ftr 1 isn't ideal, but it's something we can work with. The good news is you no longer need the Dodge/Mobility/SA chain for Tempest; and Toughness is no longer the must-have it once was. That frees up a few feat slots, although taking Dodge is still a good idea. The main question is: how many more rgr / barb / ftr lvls do you want?

    Rgr 14: lvl 4 spell slot (CSW or FoM)
    rgr 15: 2nd lvl 4 spell slot, 4th Favored Enemy
    rgr 18: lvl 18 Tempest core (+5% doublestrike)

    Ftr 2: 2nd free feat, +3 Tactics DCs if you go that route
    Ftr 3: nothing now, but after the SD changes go thru you can take defensive stance (note that rage & SD stance don't get along, tho)
    Ftr 4: 3rd feat
    Ftr 6: 4th feat, defensive stance

    Extra barb lvls mostly means access to higher-tier PrE abilities.

    I'm presuming you listed your classes in the order you took them; and that you have no tomes yet. So here's one possibility that's largely focused on DPS (Tempest / Ravager):
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Chaotic Good Dwarf Male
    (2 Fighter \ 6 Barbarian \ 12 Ranger \ 8 Epic) 
    Hit Points: 430
    Spell Points: 140 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 11
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength             17                    24
    Dexterity            13                    13
    Constitution         18                    18
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              6                     6
    
    Level 1 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 6 (Ranger)
    Feat: (Selected) Dodge
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 1)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 2)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 3)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 1)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 2)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Item Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
    Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 2)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Demoralizing Success (Rank 1)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 1)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 2)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 3)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 1)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 2)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 3)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 1)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 2)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 3)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 1)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 2)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 3)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 1)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 2)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 3)
    Enhancement: Ravager (Bar) - Dismember (Rank 1)
    Enhancement: Ravager (Bar) - Dismember (Rank 2)
    Enhancement: Ravager (Bar) - Dismember (Rank 3)
    Enhancement: Ravager (Bar) - Bully (Rank 1)
    Enhancement: Ravager (Bar) - Bully (Rank 2)
    Enhancement: Ravager (Bar) - Bully (Rank 3)
    Enhancement: Ravager (Bar) - Critical Rage (Rank 1)
    Enhancement: Ravager (Bar) - Critical Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Stunning Blow
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Ravager chews up half the APs (and Tempest eats up half of what's left); but the DPS boost from Bully + Critical Rage is quite nice. If you prefer a more balanced build, though, you might want to shift APs into other PrEs instead (e.g., from FB into AA for better ranged DPS).

    Biggest drawback to this build is lack of self-healing: no CSW and Rage blocks spellcasting. Quik+Emp Heal are mostly there for Rejuvenation Cocoon.

    BTW, in epics you might want to consider switching to warhammers: Mornh is still a very good weapon if you can get it (and you ought to have at least one raider's box in your inventory as well); and AFAIK Pulverizer (LD) stacks with Crit Rage.

    Base dodge bonus should be 8%: 3% Dodge feat + 3% Imp Dodge (Tempest) + 2% Uncanny Dodge. If I had more APs to spare, I would max out Uncanny Dodger (OS) for another 3%. Still, with a +10% Dodge item and Mobility item, you should have 20% Dodge, which happens to be about what you can get from FBDH.

    EDIT: for a more balanced rgr, see EllisDee37's Tempest Trapmonkey. Though obviously, with a barb instead of rog splash, you won't have trap skills, so you'll need to tweak things a bit.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #2542
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    Thx for the quick reply unbongwah.

    I'll respec the char and give it a try.

  3. #2543
    Community Member Nodoze's Avatar
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    Quote Originally Posted by unbongwah View Post
    You should have both a regular Lesser Heart of Wood and +20 LHoW in your inventory, which will allow you to respec your char. Rgr 12 / barb 1 / ftr 1 isn't ideal, but it's something we can work with. ...
    Level 28 Chaotic Good Dwarf Male
    (2 Fighter \ 6 Barbarian \ 12 Ranger \ 8 Epic)
    ...
    Biggest drawback to this build is lack of self-healing: no CSW and Rage blocks spellcasting. Quik+Emp Heal are mostly there for Rejuvenation Cocoon.
    ...
    EDIT: for a more balanced rgr, see EllisDee37's Tempest Trapmonkey. Though obviously, with a barb instead of rog splash, you won't have trap skills, so you'll need to tweak things a bit.
    Can a Barbarian use even Cocoon while Raging? I thought they blocked SLAs awhile back?

    If so, considering all the "Be/Bring Your Own Healer" (BYOH) focus these days I would consider a more balanced build that can so some self healing like Unbongwah linked in his 2nd recommendation.

    I would recommend to LR+1 from Barb1/Fighter1/RangerX to a Rogue1/Fighter1/Ranger18 but I think the Reincarnation limitation of having at most 3 classes at one time will make that require two LR+1s as follows:

    -A first LR+1 to drop the Barbarian level;
    -A second LR+1 add the Rogue level (as the first level);

    I am not the expert on LR+x's with 3 classes so maybe someone else has some ideas.

    Another option would just to LR+1 to drop Barbarian and go Ranger18/Fighter2.

    Just some thoughts as I personally only like to play characters with strong self healing.

  4. #2544
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Nodoze View Post
    Can a Barbarian use even Cocoon while Raging?
    No: so Cocoon would be for out-of-Rage heals. I think you can use Consecration while Raged, though, and Celestial Champion stacks with Crit Rage, so Div Crusader is not a bad ED if you wanted one with a bit more healing oomph than, say, LD or FotW.
    -A first LR+1 to drop the Barbarian level;
    -A second LR+1 add the Rogue level (as the first level);
    If the OP took their barb splash at lvl 1 and they only have one level of barb, then they only need a single LR +1 to swap that barb for rog.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #2545
    Community Member Nodoze's Avatar
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    Quote Originally Posted by unbongwah View Post
    No: so Cocoon would be for out-of-Rage heals. I think you can use Consecration while Raged, though, and Celestial Champion stacks with Crit Rage, so Div Crusader is not a bad ED if you wanted one with a bit more healing oomph than, say, LD or FotW.

    If the OP took their barb splash at lvl 1 and they only have one level of barb, then they only need a single LR +1 to swap that barb for rog.
    Thanks for clarifying as that is good to know. I thought all tri-class builds were stuck with a two step process but glad at least a tri-class with only 1 level at the first level could switch.

    I think that your second recommendation (18Ranger/1 Fighter/1 Rogue) is a better way to go for most players unless they know they are going to be in a group with a healer and glad it wouldn't be too difficult to go that direction.
    Last edited by Nodoze; 08-18-2014 at 03:05 PM.

  6. #2546
    Community Member Sarzor's Avatar
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    Wanted: A build to go-to and stay at 28 and be viable in EH/EE groups of strong players, and be relatively easy to use and gear
    Restrictions: I have bladeforged, and no other iconic, and no helf/horc. I have EDs, but haven't left divine sphere. I have one raider's box. Not much in the way of tomes on him, but should be easy enough to get up to +2's if that makes a difference.
    The toon I'm working with: Currently a (very sucky) first-life TN cleric healbot

    I would prefer bladeforged, as I can start at 15, and it's that much less to 28. I have relatively little gear on him that isn't healbot based. No torc, but does have con-opp goggles. I can pass inbound gear from my (many-times-TRed) main, but no shared bank.

    I had been leaning towards a staff build or a shiradi build, but both seemed moderately gear-intensive. So, just wanted to see what other options there are, or if variants of staff/shiradi builds would be best for him. I would like this build to seem viable for quite some time, so at least able to tolerate the next round of game changes.

  7. #2547
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Sarzor View Post
    Wanted: A build to go-to and stay at 28 and be viable in EH/EE groups of strong players, and be relatively easy to use and gear
    Restrictions: I have bladeforged, and no other iconic, and no helf/horc. I have EDs, but haven't left divine sphere. I have one raider's box. Not much in the way of tomes on him, but should be easy enough to get up to +2's if that makes a difference.
    The toon I'm working with: Currently a (very sucky) first-life TN cleric healbot

    I would prefer bladeforged, as I can start at 15, and it's that much less to 28. I have relatively little gear on him that isn't healbot based. No torc, but does have con-opp goggles. I can pass inbound gear from my (many-times-TRed) main, but no shared bank.

    I had been leaning towards a staff build or a shiradi build, but both seemed moderately gear-intensive. So, just wanted to see what other options there are, or if variants of staff/shiradi builds would be best for him. I would like this build to seem viable for quite some time, so at least able to tolerate the next round of game changes.
    If you don't mind grinding Green Steel Displacement clickies and want to go Melee you may want to look at the following BladeForged:

    https://www.ddo.com/forums/showthrea...-and-Lightning

    I have not ran this build but I ran the Cetus BF build on a 32 pointer first lifer and didn't find it very gear intensive (but I had the tomes to do the Cetus build). At level 20 you can get commendation gear and get a Tier 0/1 ThunderForged Staff (Falchion for Cetus) pretty easily. I find the level 20 commendation gear (monk set and the Monk staff) really good (especially in earth stance) until you can replace it with other gear (and especially the earth stance proc has its value in certain situations). The following are some links to easy to get stuff at 20 that carries you quite a ways (and some people even wear the set at 28 for tanking or times you need extra mitigation):

    http://ddowiki.com/page/Commendation...of_Eveningstar

    http://ddowiki.com/page/Way_of_the_Sun_Soul

    http://ddowiki.com/page/Item:Stout_Oak_Walking_Stick

    I have not run the Zeus build but considering you have an unopened raider box to get a free Sireth that should be easy to gear for:

    http://ddowiki.com/page/Sireth

    For reference the following is the Cetus BladeForged build but since it is build around 36 points and a full set of +5 tomes it may be hard to adapt to a new 32 pointer:

    https://www.ddo.com/forums/showthrea...forged-Fighter

    If none of the above appeals to you (you don't want melee &/or don't want to grind Displacement clickies) I highly recommend you read the following previous post as I did not find these hard to gear for either (and am having great fun with them):

    https://www.ddo.com/forums/showthrea...=1#post5401819

    EDIT: The WarCannon could be run from a BladeForged but I think a WarForged is better due to the BladeForged getting a racial -2 Dex penalty but that being said -2 Dex isn't the end of the world and could work...
    Last edited by Nodoze; 08-18-2014 at 04:09 PM.

  8. #2548
    Community Member Varinon's Avatar
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    Quote Originally Posted by Sarzor View Post
    Wanted: A build to go-to and stay at 28 and be viable in EH/EE groups of strong players, and be relatively easy to use and gear
    Restrictions: I have bladeforged, and no other iconic, and no helf/horc. I have EDs, but haven't left divine sphere. I have one raider's box. Not much in the way of tomes on him, but should be easy enough to get up to +2's if that makes a difference.
    The toon I'm working with: Currently a (very sucky) first-life TN cleric healbot

    I would prefer bladeforged, as I can start at 15, and it's that much less to 28. I have relatively little gear on him that isn't healbot based. No torc, but does have con-opp goggles. I can pass inbound gear from my (many-times-TRed) main, but no shared bank.

    I had been leaning towards a staff build or a shiradi build, but both seemed moderately gear-intensive. So, just wanted to see what other options there are, or if variants of staff/shiradi builds would be best for him. I would like this build to seem viable for quite some time, so at least able to tolerate the next round of game changes.
    I tried re-inventing my stick build without the sheet in front of me, but I just messed it up horribly. I'll post that once I get the sheet available, but for a Shiradi, it's quite simple.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Generic Shiradi Champion
    Level 28 Lawful Good Bladeforged Male
    (2 Paladin \ 18 Sorcerer \ 8 Epic) 
    Hit Points: 324
    Spell Points: 2300 
    BAB: 11\11\16\21
    Fortitude: 24
    Reflex: 18
    Will: 30
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength              8                     8
    Dexterity             6                     6
    Constitution         18                    20
    Intelligence         14                    14
    Wisdom                6                     6
    Charisma             18                    29
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -2                    14
    Bluff                 4                    17
    Concentration         8                    36
    Diplomacy             4                    18
    Disable Device        n/a                  n/a
    Haggle                4                    17
    Heal                  2                    11
    Hide                 -2                     6
    Intimidate            4                    17
    Jump                 -1                     7
    Listen               -2                     6
    Move Silently        -2                     6
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair                4                    21
    Search                2                    10
    Spellcraft            4                    33
    Spot                 -2                     6
    Swim                 -1                     7
    Tumble               n/a                    n/a
    Use Magic Device      n/a                  n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Repair (+2)
    Skill: Spellcraft (+2)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Selected) Force of Personality
    
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Repair (+0.5)
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Spellcraft (+3)
    Feat: (Selected) Empower Spell
    Spell (1): Magic Missile
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+2)
    Spell (1): Expeditious Retreat
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Spellcraft (+1)
    Spell (1): Jump
    
    
    Level 6 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    Spell (2): Blur
    
    
    Level 7 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (2): Scorching Ray
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (3): Chain Missiles
    
    
    Level 9 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Feat: (Selected) Heighten Spell
    Spell (2): Resist Energy
    Spell (3): Rage
    
    
    Level 10 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (4): Force Missiles
    
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (2): Web
    Spell (3): Magic Circle Against Evil
    Spell (4): Dimension Door
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Feat: (Selected) Mental Toughness
    Spell (5): Eladar's Electric Surge
    
    
    Level 13 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (3): Haste
    Spell (4): Wall of Fire
    Spell (5): Ball Lightning
    
    
    Level 14 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (6): Greater Heroism
    
    
    Level 15 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Fire Shield
    Spell (5): Teleport
    Spell (6): True Seeing
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (7): Delayed Blast Fireball
    
    
    Level 17 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (5): Cyclonic Blast
    Spell (6): Chain Lightning
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 18 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Feat: (Selected) Insightful Reflexes
    Spell (8): Otto's Irresistible Dance
    
    
    Level 19 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (7): Invisibility, Mass
    Spell (8): Incendiary Cloud
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Spell (9): Meteor Swarm
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CHA
    Feat: (Selected) Epic: Great Charisma
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: CHA
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Warforged Constitution (Rank 1)
    Enhancement: Bladeforged - Inscribed Armor (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Immolation (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
    Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 1)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 3)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 1)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 2)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
    Enhancement: Fire Savant (Sor) - Charisma (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
    Enhancement: Fire Savant (Sor) - Charisma (Rank 1)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 1)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 2)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 3)
    Enhancement: Fire Savant (Sor) - Awaken Elemental Weakness: Fire (Rank 1)
    Enhancement: Fire Savant (Sor) - Evocation Focus (Rank 1)
    Enhancement: Fire Savant (Sor) - Power of Force (Rank 1)
    Enhancement: Air Savant (Sor) - Air Savant (Rank 1)
    Enhancement: Air Savant (Sor) - Air Affinity (Rank 1)
    Enhancement: Air Savant (Sor) - Greater Air Affinity (Rank 1)
    Enhancement: Air Savant (Sor) - Conduction (Rank 1)
    Enhancement: Air Savant (Sor) - Shocking Grasp (Rank 1)
    Enhancement: Air Savant (Sor) - Shocking Grasp (Rank 2)
    Enhancement: Air Savant (Sor) - Shocking Grasp (Rank 3)
    Enhancement: Air Savant (Sor) - Spell Critical: Electric (Rank 1)
    Enhancement: Air Savant (Sor) - Efficient Empower (Rank 1)
    Enhancement: Air Savant (Sor) - Efficient Empower (Rank 2)
    Enhancement: Air Savant (Sor) - Efficient Empower (Rank 3)
    Enhancement: Air Savant (Sor) - Spell Critical: Electric II (Rank 1)
    Enhancement: Air Savant (Sor) - Spell Critical: Electric III (Rank 1)
    Enhancement: Air Savant (Sor) - Charisma (Rank 1)
    Enhancement: Air Savant (Sor) - Electric Loop (Rank 1)
    Enhancement: Air Savant (Sor) - Electric Loop (Rank 2)
    Enhancement: Air Savant (Sor) - Electric Loop (Rank 3)
    Enhancement: Air Savant (Sor) - Spell Critical: Electric IV (Rank 1)
    Main point of this (and any shiradi build) is to throw out tons of spells to get procs. Scorching ray and magic missiles are good for this, as each hit of the spell counts for a chance at a proc.
    Shiradi are boring, but effective, and they get to push lots of buttons. I went fire/electric, but any two elements work--or even some EK for force damage.
    - Deleras has gotten much shorter than I remember.

  9. #2549
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by 01bethdefranco View Post
    I envision more of a secondary healer, the 5th or 6th option on traps, and the ability to buff and support. I obviously have no illusions of being a tank or even a secondary damage person. However crowd control, walls, curses are what I would like to add to a party. I even have a curse spewing heavy repeater. The sorcerer spells i have taken so far are mostly sonic and force with a few electrical.
    To be honest, I still think you're trying to pull your build into too many different directions at once. You can play a pure or mostly-pure CHA bard who has good spellcasting (CC, heals, buffs) but poor repeater DPS. You can play a rog / bard or arty / bard who has decent ranged DPS, buffs, and trap skills; but lousy CC spells and probably mediocre healing. You can try to play a bard / sorc hybrid, but usually wind up being too gimp at both.

    Would you consider respeccing into throwing weapons instead? Might be able to come up with a pure bard CHA-n-DEX-based caster+thrower build using Spellsinger & Swashbuckler. Although honestly a pure caster bard is a lot easier to pull off in that case.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #2550
    Community Member Sarzor's Avatar
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    Quote Originally Posted by Nodoze View Post
    If you don't mind grinding Green Steel Displacement clickies and want to go Melee you may want to look at the following BladeForged:

    https://www.ddo.com/forums/showthrea...-and-Lightning

    I have not ran this build but I ran the Cetus BF build on a 32 pointer first lifer and didn't find it very gear intensive (but I had the tomes to do the Cetus build). At level 20 you can get commendation gear and get a Tier 0/1 ThunderForged Staff (Falchion for Cetus) pretty easily. I find the level 20 commendation gear (monk set and the Monk staff) really good (especially in earth stance) until you can replace it with other gear (and especially the earth stance proc has its value in certain situations). The following are some links to easy to get stuff at 20 that carries you quite a ways (and some people even wear the set at 28 for tanking or times you need extra mitigation):

    http://ddowiki.com/page/Commendation...of_Eveningstar

    http://ddowiki.com/page/Way_of_the_Sun_Soul

    http://ddowiki.com/page/Item:Stout_Oak_Walking_Stick

    I have not run the Zeus build but considering you have an unopened raider box to get a free Sireth that should be easy to gear for:

    http://ddowiki.com/page/Sireth

    For reference the following is the Cetus BladeForged build but since it is build around 36 points and a full set of +5 tomes it may be hard to adapt to a new 32 pointer:

    https://www.ddo.com/forums/showthrea...forged-Fighter

    If none of the above appeals to you (you don't want melee &/or don't want to grind Displacement clickies) I highly recommend you read the following previous post as I did not find these hard to gear for either (and am having great fun with them):

    https://www.ddo.com/forums/showthrea...=1#post5401819

    EDIT: The WarCannon could be run from a BladeForged but I think a WarForged is better due to the BladeForged getting a racial -2 Dex penalty but that being said -2 Dex isn't the end of the world and could work...
    I tried as I could, but couldn't find a way to make Cetus work with what I have (tomes: 5CON, 2INT, 1WIS, 3CHA) without getting some +5 tomes, and that's more than I want to do with this toon.

    Adapting the Zeus build, I had to make some modifications, namely dropping a toughness and an epic toughness due to CON limitations, and I'll have to buy a +2 STR tome, which isn't unreasonable. I'll just have to get to 1750 favor before hitting level 21 (Overwhelming Crit). I also had to drop some offensive feats in favor of some defensive ones, as I just don't have the gear the original build has. I kept opportunist in there, and kept out improved evasion, which I'm hoping won't be problematic. An extra 2 build points would have gone a long way with this toon. Also, how important are displacement clickies? I'm not sure I care enough about this toon to get them.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Bladeforged Male
    (6 Paladin \ 2 Monk \ 12 Rogue \ 8 Epic) 
    Hit Points: 438
    Spell Points: 50 
    BAB: 16\16\21\26\26
    Fortitude: 22
    Reflex: 17
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             16                    26
    Dexterity             8                     8
    Constitution         16                    20
    Intelligence         14                    16
    Wisdom                6                     7
    Charisma             16                    19
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Constitution used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Constitution used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -1                    34
    Bluff                 3                    12
    Concentration         7                    27
    Diplomacy             3                    12
    Disable Device        n/a                  34
    Haggle                3                    12
    Heal                  2                    11
    Hide                 -1                     7
    Intimidate            3                    12
    Jump                  3                    32
    Listen               -2                     6
    Move Silently        -1                     7
    Open Lock            n/a                   27
    Perform               n/a                  13
    Repair                4                    37
    Search                2                    34
    Spellcraft            2                    11
    Spot                 -2                     6
    Swim                  3                    16
    Tumble               n/a                   12
    Use Magic Device      5                    35
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Repair (+2)
    Skill: Use Magic Device (+2)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Power Attack
    
    
    Level 2 (Rogue)
    Skill: Disable Device (+5)
    Skill: Open Lock (+1)
    Skill: Search (+4)
    
    
    Level 3 (Monk)
    Skill: Balance (+6)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 4 (Monk)
    Skill: Balance (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Rogue)
    Skill: Disable Device (+3)
    Skill: Repair (+6)
    Skill: Search (+1)
    
    
    Level 6 (Paladin)
    Skill: Concentration (+4)
    Feat: (Selected) Adept of Forms
    
    
    Level 7 (Paladin)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1.5)
    
    
    Level 8 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 9 (Paladin)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+5)
    Skill: Search (+5)
    Skill: Tumble (+1)
    
    
    Level 11 (Paladin)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Jump (+1)
    
    
    Level 12 (Rogue)
    Skill: Open Lock (+4)
    Skill: Repair (+7)
    Feat: (Selected) Great Cleave
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+3)
    Skill: Repair (+1)
    Skill: Search (+6)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+7)
    
    
    Level 15 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Perform (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+1)
    Skill: Jump (+3)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Balance (+5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Master of Forms
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+6)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 2)
    Enhancement: Bladeforged - Mechanist (Rank 3)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Bladeforged - Improved Power Attack (Rank 1)
    Enhancement: Bladeforged - Improved Power Attack (Rank 2)
    Enhancement: Bladeforged - Improved Power Attack (Rank 3)
    Enhancement: Bladeforged - Communion of Handling (Rank 1)
    Enhancement: Bladeforged - Weapon Attachment (Rank 1)
    Enhancement: Bladeforged - Power of the Forge (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Kip Up (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Strength (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    I'd love some thoughts on this, as well as happy to listen to ideas on other viable builds (Staff, shiradi, other).

    Also Varnion, would a 14/4/2 Sorc/FvS/Pal Toaster of Vengeance be more viable? Or even a 16/2/2 Sorc/Mnk/Pal?

  11. #2551
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Sarzor View Post
    I tried as I could, but couldn't find a way to make Cetus work with what I have (tomes: 5CON, 2INT, 1WIS, 3CHA) without getting some +5 tomes, and that's more than I want to do with this toon.

    Adapting the Zeus build, I had to make some modifications, namely dropping a toughness and an epic toughness due to CON limitations, and I'll have to buy a +2 STR tome, which isn't unreasonable. I'll just have to get to 1750 favor before hitting level 21 (Overwhelming Crit). I also had to drop some offensive feats in favor of some defensive ones, as I just don't have the gear the original build has. I kept opportunist in there, and kept out improved evasion, which I'm hoping won't be problematic. An extra 2 build points would have gone a long way with this toon. Also, how important are displacement clickies? I'm not sure I care enough about this toon to get them.

    ... snip build ...

    I'd love some thoughts on this, as well as happy to listen to ideas on other viable builds (Staff, shiradi, other).

    Also Varnion, would a 14/4/2 Sorc/FvS/Pal Toaster of Vengeance be more viable? Or even a 16/2/2 Sorc/Mnk/Pal?
    The main goals I remember are:
    - go-to and stay at 28 and be viable in EH/EE groups of strong players, and
    - be relatively easy to use and gear
    - Restrictions: I have bladeforged but no other iconic, and no helf/horc.
    - I have EDs, but haven't left divine sphere [yet but am open to it].
    - I have one raider's box.
    - Tomes: up to +2's OK

    The main problem with melee on EE at cap is that they have insane amounts of hitpoints and even trash hit like a mack truck so mitigation is pretty important (especially for melee). That being said on a melee I would personally would not want to be without the 30% mitigation Displacement gives over Blur and ideally have the ability to get an additional 15% incorp over Ghostly. If I had to give up one I would first want to give up +15% than +30% but really would prefer to not lose either if I was a melee in EE...

    Those 2 mitigation areas may be less important on a non-melee but even on non-melee builds I would try to work them in if reasonably possible.

    If you don't want to grind GreenSteel to have Displacement clickies then the other options that come to mind are:

    - Be at least 5+ Wizard to self-cast Displacement;
    - Be at least 6+ Sorcerer to self-cast Displacement;
    - Be at least 7+ Bard to self-cast Displacement;
    - Be Elf and leverage DragonMarks (can possibly be Dex based and max Evasion if the build has it);

    A much safer alternative than melee is to be at range... Did you look at the Thrower builds I previously linked for you? In case you focused on the melee options the following is the link I previously posted for you regarding EE throwers:

    https://www.ddo.com/forums/showthrea...=1#post5401819

    Both of these throwers have good DPS and great mitigation/survivability from range (both can self cast Displacement without grinding & that is 1 among many other layers of mitigation). The WarCannon could be run from a BladeForged but I think a WarForged is slightly better due to the BladeForged getting a racial -2 Dex penalty but that being said -2 Dex isn't the end of the world and could work...

    There are other ranged options but those are the ones that come to mind for me right now and of course the Shriadi caster builds posted are options is you prefer spell damage.

    If you aren't wanting to grind GreenSteel for Displacement and but are really wanting Melee then you could also look at the following builds:

    https://www.ddo.com/forums/showthrea...entered-Kensai

    https://www.ddo.com/forums/showthrea...kler?p=5349597

    If you wanted to do BladeForged on this second one you could do it but would ideally need to have your LR+20 still:

    https://www.ddo.com/forums/showthrea...=1#post5392992

    Edit: I realized after my post that I forgot to reply to your mods on the Zues build. Overall it sounded reasonable and getting a +2 tome should be easy from the AH. Why did you drop Improved Evasion (as it seems really powerful and not difficult to keep)?
    Last edited by Nodoze; 08-19-2014 at 01:19 PM.

  12. #2552
    Community Member Sarzor's Avatar
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    [Cut out the quotes to keep this thread from being ridiculously long]

    I appreciate the build recommendations, particularly in light of that this is the first time I've tried to gear a newer toon for epics. My experience has been primarily with a single toon with dozens of past lives and quality gear. The more I think about it, the more I just want to do Bladeforged, to skip the first couple million xp.

    The difficulty with both of the builds mentioned is that they required LR+'s, or in the case of the bard build LR+1, alignment change, then LR20. For a toon I'm using to park at 28, that's awfully rich for my blood.

    So, in an effort to clarify things, perhaps I should move towards a ranged build, as it was astutely mentioned that EE melee is rough, and I likely don't have the resources to do it well.

    Updated request:
    Wanted:
    - A build to go-to and stay at 28 and be viable in EH/EE raid groups of strong players
    - Be relatively easy to use and gear
    - Bladeforged OR a build LR20-able from a TN pure cleric (Either reduces the grind to 28)
    - Based on recommendations in this thread, likely ranged/caster or melee with strong built-in damage mitigation

    What I got:
    - I won epic destinies, but haven't left divine sphere
    - I have one raider's box
    - I own all classes
    - I have a LR20, but *only* want to use it in the case of LRing into a build from my current one that fits my needs (Must be true neutral, and either include cleric or only be 2 non-cleric classes).
    - I have 5-CON/2-INT/1-WIS/3-CHA tomes. I can however get up to +2's in other stats if that makes a difference.
    - Currently a (very sucky) level 23 pure TN healbot cleric
    - Own all Eberron packs besides 3BC. In Eveningstar, own MOTU, Druid, High road (Not Shadowfell, HH, new raids (but will get new raids soon-ish))
    - NOT willing to devote significant grind to getting items (think greensteel, thunderforged, etc)
    - NOT willing to spend resources in DDO store, or plat/etc on boxes/alignment changes/hearts. Lower cost/grind items are fine
    Last edited by Sarzor; 08-19-2014 at 03:17 PM. Reason: Horrific spelling

  13. #2553
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Sarzor View Post
    [Cut out the quotes to keep this thread from being ridiculously long]

    ...So, in an effort to clarify things, perhaps I should move towards a ranged build, as it was astutely mentioned that EE melee is rough, and I likely don't have the resources to do it well.

    Updated request:
    ... OR a build LR20-able from a TN pure cleric (Either reduces the grind to 28)
    - Based on recommendations in this thread, likely ranged/caster or melee with strong built-in damage mitigation
    ...from my current one that fits my needs (Must be true neutral, and either include cleric or only be 2 non-cleric classes).
    -Currently a (very sucky) level 23 pure TN healbot cleric
    ...
    What race is your cleric?

    EDIT: Focusing on Bladeforged ideas while waiting for answer on race for TN cleric...

    The BladeForged option (without at least a LR+1) has to include at least one Paladin level so the only way I can see to pull of EE melee without Displacement clickies would be would be to have enough Wiz/Sorc to self cast Displacement... I haven't played nor followed any strong EE melee BladeForged who can self cast Displacement though that doesn't mean there aren't any out there (maybe someone else has a strong EE viable melee Warforged 1+Paladin/5+Wiz/etc build in EK or what not)...

    Putting melee aside that Paladin level and BF's no racial Charisma reduction it seems natural to go BladeForged 2+ Paladin caster so 18Sorc/2Paladin and other various options come to mind...

    For some reason when I read Varinon's post I thought he was posting a stick build but rereading it it looks like Varinon posted a BladeForged 18Sorc/2Paladin build that I would look closely at.

    I don't play Shiradi casters so dont feel qualified to comment much but understand them to be great for EE (and among the easiest to gear for) and after playing a Shiradi thrower I can understand why...

    The following are some Shiradi caster threads I have followed that you may want to read/review as their are many splits (likely all good but some better than others depending on your goals). This may give you some insight the pros/cons of 18Sorc/2Pal splits verses others:

    https://www.ddo.com/forums/showthrea...=toaster+build

    https://www.ddo.com/forums/showthrea...=toaster+build

    If you like casters and don't mind the pew/pew style focusing on lots of random procs for EE I don't see how you could go wrong. I imagine it is a lot like playing a Shiradi thrower which has been fun...

    EDIT2: This post seemed to be the most concise breakdown of the 18/2 vs the 14/4/2. Personally I like the idea of the 14/4/2 because of Scourge and 'endless mana' but the 18/2 sounds slightly more survivable.

    https://www.ddo.com/forums/showthrea...=1#post5176156
    Last edited by Nodoze; 08-19-2014 at 05:27 PM.

  14. #2554
    Community Member Sarzor's Avatar
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    Quote Originally Posted by Nodoze View Post
    What race is your cleric?

    EDIT: Focusing on Bladeforged ideas while waiting for answer on race for TN cleric...

    The BladeForged option (without at least a LR+1) has to include at least one Paladin level so the only way I can see to pull of EE melee without Displacement clickies would be would be to have enough Wiz/Sorc to self cast Displacement... I haven't played nor followed any strong EE melee BladeForged who can self cast Displacement though that doesn't mean there aren't any out there (maybe someone else has a strong EE viable melee Warforged 1+Paladin/5+Wiz/etc build in EK or what not)...

    Putting melee aside that Paladin level and BF's no racial Charisma reduction it seems natural to go BladeForged 2+ Paladin caster so 18Sorc/2Paladin and other various options come to mind...

    For some reason when I read Varinon's post I thought he was posting a stick build but rereading it it looks like Varinon posted a BladeForged 18Sorc/2Paladin build that I would look closely at.

    I don't play Shiradi casters so dont feel qualified to comment much but understand them to be great for EE (and among the easiest to gear for) and after playing a Shiradi thrower I can understand why...

    The following are some Shiradi caster threads I have followed that you may want to read/review as their are many splits (likely all good but some better than others depending on your goals). This may give you some insight the pros/cons of 18Sorc/2Pal splits verses others:

    https://www.ddo.com/forums/showthrea...=toaster+build

    https://www.ddo.com/forums/showthrea...=toaster+build

    If you like casters and don't mind the pew/pew style focusing on lots of random procs for EE I don't see how you could go wrong. I imagine it is a lot like playing a Shiradi thrower which has been fun...

    EDIT2: This post seemed to be the most concise breakdown of the 18/2 vs the 14/4/2. Personally I like the idea of the 14/4/2 because of Scourge and 'endless mana' but the 18/2 sounds slightly more survivable.

    https://www.ddo.com/forums/showthrea...=1#post5176156
    The cleric is human. Sorry, I hadn't put enough information in there.

    With respect to Shiradi, two questions:
    1) My question about Varinon's build is the mana bar. How much of a difference do the fvs levels make in extending the blue bar if this is going to be a pot-poor build? All builds mentioned seem to revolve around MM/Scorching rays. Does the mana regen from fvs make a difference? Wind dance is nice, but would disallow tier 5 fire savant. Which brings my to my other question;
    2) Elements - Since this will be primarily an endgame and raid toon with low DCs (at best 1 PL) and doing raids, should I be building around specific elements? Namely, if I'm doing CitW, VON, thunderholme, Abbott, FoT, the new Vol raid, and the rest of the endgame, is fire ok? Electric? Magic missiles still not blocked? Given all things being equal, much of the conversation seems to be how much better the 14/4/2 is.

  15. #2555
    Community Member Varinon's Avatar
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    Quote Originally Posted by Sarzor View Post
    The cleric is human. Sorry, I hadn't put enough information in there.

    With respect to Shiradi, two questions:
    1) My question about Varinon's build is the mana bar. How much of a difference do the fvs levels make in extending the blue bar if this is going to be a pot-poor build? All builds mentioned seem to revolve around MM/Scorching rays. Does the mana regen from fvs make a difference? Wind dance is nice, but would disallow tier 5 fire savant. Which brings my to my other question;
    2) Elements - Since this will be primarily an endgame and raid toon with low DCs (at best 1 PL) and doing raids, should I be building around specific elements? Namely, if I'm doing CitW, VON, thunderholme, Abbott, FoT, the new Vol raid, and the rest of the endgame, is fire ok? Electric? Magic missiles still not blocked? Given all things being equal, much of the conversation seems to be how much better the 14/4/2 is.
    If you're really hurting for spellpoints, there's no reason you can't disable metamagics on say, Magic Missle, and throw it infinitely for 4 SP (most the damage comes from shiradi procs anyway). 14/4/2 is better--my build was supposed to be an introductory easy-to-play and easy-to-build Shiradi. Fire is good endgame, so is electric. Only element that seems to get blocked a lot is cold (Skeletons, frost giants, etc are all immune). Magic Missile tends to work on everything (rarely do mobs cast night shield). Abbot will be hard because your good multi-hit spells are level 1-4, which he'll block.
    - Deleras has gotten much shorter than I remember.

  16. #2556
    Community Member Sarzor's Avatar
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    Quote Originally Posted by Varinon View Post
    If you're really hurting for spellpoints, there's no reason you can't disable metamagics on say, Magic Missle, and throw it infinitely for 4 SP (most the damage comes from shiradi procs anyway). 14/4/2 is better--my build was supposed to be an introductory easy-to-play and easy-to-build Shiradi. Fire is good endgame, so is electric. Only element that seems to get blocked a lot is cold (Skeletons, frost giants, etc are all immune). Magic Missile tends to work on everything (rarely do mobs cast night shield). Abbot will be hard because your good multi-hit spells are level 1-4, which he'll block.
    Thank you.

    I've done a shiradi before (when they first came out) so I have some experience with it so should be fine on that front.

    With regards to Abbott, I'm fine with being a bit less useful in a couple raids. There are few builds which will be strong in all content. Also, I found fire to be weaker in Gianthold when i did it, but as I said, willing to sacrifice some zones to be better in most of the others.

    Throwing out this build as a possibility to go alongside the electric one done earlier:
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Bladeforged Male
    (2 Paladin \ 14 Sorcerer \ 4 Favored Soul \ 8 Epic) 
    Hit Points: 471
    Spell Points: 2487 
    BAB: 12\12\17\22
    Fortitude: 26
    Reflex: 15
    Will: 20
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (34 Point)       (Level 1)          (Level 28)        
    Strength             10                 10            
    Dexterity             6                  6            
    Constitution         18                 23            
    Intelligence         14                 16            
    Wisdom                6                  7            
    Charisma             18                 27            
    
    Tomes Used
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Constitution used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Constitution used at level 14
    +5 Tome of Constitution used at level 17
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 28)        
    Balance              -2                  0            
    Bluff                 4                  8            
    Concentration         8                 29            
    Diplomacy             6                 16            
    Disable Device        n/a               n/a           
    Haggle                4                  8            
    Heal                 -2                 -2            
    Hide                 -2                 -2            
    Intimidate            4                  8            
    Jump                  0                  0            
    Listen               -2                 -2            
    Move Silently        -2                 -2            
    Open Lock            n/a               n/a            
    Perform               n/a                9            
    Repair                4                 14            
    Search                2                  3            
    Spellcraft            2                 26            
    Spot                 -2                 -2            
    Swim                  0                  0            
    Tumble               -1                 -1            
    Use Magic Device      6                 19            
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Repair (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Deity) Follower of the Lord of Blades
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Toughness
    
    
    Level 2 (Sorcerer)
    Skill: Spellcraft (+4)
    Spell (1): Magic Missile
    Spell (1): Nightshield
    
    
    Level 3 (Favored Soul)
    Skill: Repair (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Empower Spell
    Spell (1): Cure Light Wounds
    Spell (1): Remove Fear
    
    
    Level 4 (Sorcerer)
    Skill: Concentration (+2)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Spell (1): Jump
    
    
    Level 5 (Sorcerer)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Repair Light Damage
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+2)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    Spell (2): Scorching Ray
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+2)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    
    
    Level 8 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Chain Missiles
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Spell (2): Blur
    Spell (3): Displacement
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Force Missiles
    
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    Spell (3): Repair Serious Damage
    Spell (4): Wall of Fire
    
    
    Level 12 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (5): Cyclonic Blast
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Perform (+0.5)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Protection from Elements
    Spell (4): Fire Shield
    Spell (3): Haste
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Perform (+0.5)
    Skill: Repair (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Spell (6): Disintegrate
    
    
    Level 16 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Reconstruct
    Spell (5): Eladar's Electric Surge
    Spell (4): Dimension Door
    
    
    Level 17 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Delayed Blast Fireball
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Spell (1): Obscuring Mist
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Repair (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Protection from Evil
    
    
    Level 20 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Skill: Spellcraft (+1)
    Spell (2): Lesser Restoration
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Mental Toughness
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Fire
    
    
    Level 27 (Epic)
    Feat: (Selected) Heighten Spell
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Battlemage (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Immolation (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 3)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 1)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 2)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 2)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 1)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 2)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 3)
    Enhancement: Fire Savant (Sor) - Awaken Elemental Weakness: Fire (Rank 1)
    Enhancement: Fire Savant (Sor) - Power of Force (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)

  17. #2557
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Varinon View Post
    If you're really hurting for spellpoints, there's no reason you can't disable metamagics on say, Magic Missle, and throw it infinitely for 4 SP (most the damage comes from shiradi procs anyway). 14/4/2 is better--my build was supposed to be an introductory easy-to-play and easy-to-build Shiradi. Fire is good endgame, so is electric. Only element that seems to get blocked a lot is cold (Skeletons, frost giants, etc are all immune). Magic Missile tends to work on everything (rarely do mobs cast night shield). Abbot will be hard because your good multi-hit spells are level 1-4, which he'll block.
    Good insights as I like learning new things... Personally my goals were I to switch to a Shiradi-Caster from my Shiradi-Thrower would be to try to keep trap capability on my main and if possible go Int based to leverage Insightful-Reflexes so Wizards based ones have a special appeal to me...

    In case anyone wants to look at Wizard-based-Shiradi-casters instead of Sorcerer-based-Shiradi-casters or maybe are interested in Favored Soul (FvS) heavy Shiradi-caster builds that could at least off-heal the following are some threads that may be useful to review/subscribe to:

    This thread touches on multiple Wizard heavy splits like 14wiz/4fvs/2mnk & 13fvs/7wiz though focuses on 16Wiz/2FvS/2Monk and eventually the Original Poster (OP) leans towards 15Wiz/3FvS/2Monk... The thread is a little dated and the OP is no longer actively developing/adapting the build but should still be a viable base.

    This thread touches on how really only 5-6+ levels of Wizard is needed and you can even go 12+ FvS in your Shiradi casters and then links to this thread with an actual 12FvS/6Wiz/2Pal build & touches on other 2 level splashes and also includes recommendations for running Exalted Angel for when more healing is needed.

    Last but not least is a well documented 'any Race' 16Wiz/2 FVS/2Monk thread that includes great discussion of being tankish in Shiradi and the pros/cons of undead-self-unhealing vs robot-self-repairs. The OP also gives a great breakdown of what you gain/lose by going 2Rogue instead of 2Monk which is a route I am considering i my next life... If I play that build I will likely go robot WF/BF in my first life as I am not yet comfortable with undead-self-unhealing vs robot-self-repairs and if I go that route I can fall back on Repairs if I don't like the undead route with just an AP swap... Ultimately being able to comfortably play that build with fleshie races leveraging undead-self-unhealing will really help for future iconic past lives & general efforts toward completionists...

    Sarzor, please reply back if/when you decide on a build that you think may fit your goals/play-style...
    Last edited by Nodoze; 08-20-2014 at 11:11 AM.

  18. #2558
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Sarzor View Post
    Thank you. ...
    Throwing out this build as a possibility to go alongside the electric one done earlier:
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    ...
    Level 28 Lawful Good Bladeforged Male
    (2 Paladin \ 14 Sorcerer \ 4 Favored Soul \ 8 Epic) 
    ...
    Feat: (Epic Destiny) Epic Destiny: Hellball
    Enhancement: Bladeforged - Improved Fortification (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 1)
    Enhancement: Bladeforged - Mechanist (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 1)
    Enhancement: Bladeforged - Communion of Scribing (Rank 2)
    Enhancement: Bladeforged - Communion of Scribing (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Spellsword: Flame (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
    Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)
    Enhancement: Eldritch Knight (Sor) - Battlemage (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)
    Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
    Enhancement: Fire Savant (Sor) - Immolation (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
    Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)
    Enhancement: Fire Savant (Sor) - Conflagration (Rank 3)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 1)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 2)
    Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 1)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 2)
    Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
    Enhancement: Fire Savant (Sor) - Scorch (Rank 3)
    Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 1)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 2)
    Enhancement: Fire Savant (Sor) - Fireball (Rank 3)
    Enhancement: Fire Savant (Sor) - Awaken Elemental Weakness: Fire (Rank 1)
    Enhancement: Fire Savant (Sor) - Power of Force (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 2)
    Enhancement: Angel of Vengeance (Fvs) - Efficient Empower (Rank 3)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Spell Power Boost (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 1)
    Enhancement: Angel of Vengeance (Fvs) - Intense Faith (Rank 2)
    After quick review this looks along the lines of the well tested and well documented Toaster of Vengeance build.

    I recommend you review your planner item by item with that build and where there are differences, unless you have a compelling reason, I would go with the posted build on my first go around until I had played it for awhile...

    Quote Originally Posted by Sarzor View Post
    The cleric is human. Sorry, I hadn't put enough information in there. ...
    To give you other options besides BF note that a TN human without an alignment change you could LR+20 into any of the non-monk or non-paladin fleshy builds out there...

    A TN Human version of this build may fit if you were prioritizing Rogue skills and Int based evasion as the OP actually recommends undead-self-unhealing over Robot-self-Repairs... Unless I find a better Shriadi-caster-with-Rogue-skills before then I personally am leaning toward a Robot 2 Rogue version in my next life. I like the idea of going WF/BF with that build as it would allow me to try undead-self-unheals risk free on a life by allowing me to just easily/quickly change AP to spec back into robot-self-repairs... If you were more comfortable with the undead angle you could look at a fleshy Rogue variant from the get go but for me a flesh would likely only happen after doing a no risk robot varient first...
    Last edited by Nodoze; 08-20-2014 at 11:34 AM.

  19. #2559
    Senior Member
    Join Date
    Sep 2011
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    0

    Default LF a bot support build

    Greetings

    I am looking for a build that will be used only as a boxed support character - so it will never be fighting. No need to worry about leveling him - that will be done as pure piking (I am running the active char, not piking in a pug, no worries)

    1. Able to search & disable all traps, search all secret doors and open all doors and chests (well, maybe not all, but the ones in Haunted Halls on EE and the door in House of Broken Chains EE)
    2. Evasion and high enough reflex to survive getting to the place where the trap is disabled (again, mostly thinking about Haunted Halls)
    3. Long duration buffs, preferably including bard songs so a bard would be great.
    4. If possible - ability to bless chests.

    I realize the mix may be too much but I can hope its doable. My current bot build can do all of the above except #2 - he simply dies too often when running through the traps on EE in HH.

  20. #2560
    Community Member Nodoze's Avatar
    Join Date
    Jul 2006
    Posts
    1,005

    Default

    Quote Originally Posted by mikarddo View Post
    Greetings

    I am looking for a build that will be used only as a boxed support character - so it will never be fighting. No need to worry about leveling him - that will be done as pure piking (I am running the active char, not piking in a pug, no worries)

    1. Able to search & disable all traps, search all secret doors and open all doors and chests (well, maybe not all, but the ones in Haunted Halls on EE and the door in House of Broken Chains EE)
    2. Evasion and high enough reflex to survive getting to the place where the trap is disabled (again, mostly thinking about Haunted Halls)
    3. Long duration buffs, preferably including bard songs so a bard would be great.
    4. If possible - ability to bless chests.

    I realize the mix may be too much but I can hope its doable. My current bot build can do all of the above except #2 - he simply dies too often when running through the traps on EE in HH.
    I can't remember all the goals in this thread but it was a good related read and had multiple ideas shared in it though reading it may change your goals somewhat if it has ideas you hadn't thought of:

    https://www.ddo.com/forums/showthrea...Mom-quot-build

    Edit: It looks like the above build currently uses the DragonMark of Passage for mobility/utility but that may be able to be swapped to make it Chest Blesser. Maybe post in that thread asking for ideas on a varient and they may add one for that.
    Last edited by Nodoze; 08-20-2014 at 12:11 PM.

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