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  1. #2461
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Vaur View Post
    Thanks for those builds , but i forgot to mention i wanted to be ranged ONLY, no melee
    Both great replies gave great ranged focused build options...

    If I read the 28pointer Monker link provided it is focused on ranged from the initial post in the thread while the tempest-trapmonkey has to be slightly adapted (a few different feats and enhancements which are easy to change)...

    All builds that splash any decent amounts of Ranger will have some melee feats for "free" but you don't have to use them... On a Monkcher you will do more damage in almost all scenarios from Range that you won't typically melee but you always can melee if/when you need to (break down doors/quickly build up ki/etc)...

    I like that the 12Monk/6Ranger/2Fighter monkcher is an Elf. Elves used to be a "bad" choice due to the lower starting con and tack of toughness but these days with the changes at end game the HP differences are not that material and being able to pick up both built in 50% Displacement via the Dragon Marks and 25% Incorporeal-ability from ShadowVeil really helps with survivability...

    I like to be able to do traps so personally I like Tempest/Trap-monkeys as starting points though for a pure ranged focus I was glad to see Caprice offer to flesh out enhancements on a Ranger 11/Monk 6/Rogue 3 Monkcher build for you that also had both Many-Shot and 10K stars.
    Last edited by Nodoze; 08-04-2014 at 06:19 PM.

  2. #2462
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    Quote Originally Posted by Nodoze View Post
    Both great replies gave great ranged focused build options...

    If I read the 28pointer Monker link provided it is focused on ranged from the initial post in the thread while the tempest-trapmonkey has to be slightly adapted (a few different feats and enhancements which are easy to change)...

    All builds that splash any decent amounts of Ranger will have some melee feats for "free" but you don't have to use them... On a Monkcher you will do more damage in almost all scenarios from Range that you won't typically melee but you always can melee if/when you need to (break down doors/quickly build up ki/etc)...

    I like that the 12Monk/6Ranger/2Fighter monkcher is an Elf. Elves used to be a "bad" choice due to the lower starting con and tack of toughness but these days with the changes at end game the HP differences are not that material and being able to pick up both built in 50% Displacement via the Dragon Marks and 25% Incorporeal-ability from ShadowVeil really helps with survivability...

    I like to be able to do traps so personally I like Tempest/Trap-monkeys as starting points though for a pure ranged focus I was glad to see Caprice offer to flesh out enhancements on a Ranger 11/Monk 6/Rogue 3 Monkcher build for you that also had both Many-Shot and 10K stars.

    oh, i thought it was mixed with melee, i'm pretty new to the game and im wondering if you could tell me the skills that would be the best to assign? i made a test char (lvl 7) with some heal, umd, concentration, jump, spot and tumble, idk if these are the skills i should be increasing, had fun time scaring mobs around tho

  3. #2463
    Community Member Caprice's Avatar
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    Quote Originally Posted by Vaur View Post
    oh, i thought it was mixed with melee, i'm pretty new to the game and im wondering if you could tell me the skills that would be the best to assign? i made a test char (lvl 7) with some heal, umd, concentration, jump, spot and tumble, idk if these are the skills i should be increasing, had fun time scaring mobs around tho
    Unbongwah's 28-pt Monkcher is mixed a bit with melee since it takes IC:Blunt (level 9), GTWF (12), Stunning Fist (15), and Power Attack (18), all of which all melee feats. However you can swap them out for non-melee feats if you really want to stick to ranged and only ranged. I'd like to suggest Empower Healing but Ranger does not get cure spells until class level 8 so it would not be available to you. Quicken would still be useful for Rejuvenation Cocoon, and Deflect Arrows, Grandmaster of Forms, Dodge, and Mobility would all be decent alternatives. You can also shift those level-up attribute points away from WIS over to DEX and save yourself the need for DEX tomes. WIS does improve the effectiveness of 10K Stars but I think going full DEX should be slightly better overall, and my guess is that WIS was the focus there because it also improves Stunning Fist DCs and that's not an issue if you aren't taking that feat.

    You could also change it a bit more drastically by going Lawful Good rather than Lawful Neutral and change the Fighter levels into Paladin for the save boost from Divine Grace. Even though Divine Grace on splashes is expected to be "nerfed" soon, it will still be worth a lot of extra saves at higher levels. You lose the 2 fighter bonus feats so after dropping the aforementioned 4 feats you will only have 2 left to fill in. I.e. Something like 1: PBS, 3: Dragonmark, (M) Zen Archery, 4 (M): Precision, 6: Extend, 9: IC:Ranged, 12: IPS, 14 (M): 10K Stars, 15: <<optional>>, 18: <<optional>>.

    Your skill choices are close to what I would pick. UMD, Heal, Concentration, and Spot are all great choices IMO. Jump is useful but you do not need to invest much in it because it is fairly easy to get it to cap out at high levels. OTOH it is convenient to have points in it so you can save yourself some farming effort later on. However personally I would take Balance rather than Tumble since recovering from a trip or KD faster can be life or death. Normally I only invest 1 point into Tumble to unlock it. However I have heard that at really high Tumble you get to do backflips and that may be fun enough to inspire you to put more in.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  4. #2464
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    Quote Originally Posted by Caprice View Post
    Unbongwah's 28-pt Monkcher is mixed a bit with melee since it takes IC:Blunt (level 9), GTWF (12), Stunning Fist (15), and Power Attack (18), all of which all melee feats. However you can swap them out for non-melee feats if you really want to stick to ranged and only ranged. I'd like to suggest Empower Healing but Ranger does not get cure spells until class level 8 so it would not be available to you. Quicken would still be useful for Rejuvenation Cocoon, and Deflect Arrows, Grandmaster of Forms, Dodge, and Mobility would all be decent alternatives. You can also shift those level-up attribute points away from WIS over to DEX and save yourself the need for DEX tomes. WIS does improve the effectiveness of 10K Stars but I think going full DEX should be slightly better overall, and my guess is that WIS was the focus there because it also improves Stunning Fist DCs and that's not an issue if you aren't taking that feat.

    You could also change it a bit more drastically by going Lawful Good rather than Lawful Neutral and change the Fighter levels into Paladin for the save boost from Divine Grace. Even though Divine Grace on splashes is expected to be "nerfed" soon, it will still be worth a lot of extra saves at higher levels. You lose the 2 fighter bonus feats so after dropping the aforementioned 4 feats you will only have 2 left to fill in. I.e. Something like 1: PBS, 3: Dragonmark, (M) Zen Archery, 4 (M): Precision, 6: Extend, 9: IC:Ranged, 12: IPS, 14 (M): 10K Stars, 15: <<optional>>, 18: <<optional>>.

    Your skill choices are close to what I would pick. UMD, Heal, Concentration, and Spot are all great choices IMO. Jump is useful but you do not need to invest much in it because it is fairly easy to get it to cap out at high levels. OTOH it is convenient to have points in it so you can save yourself some farming effort later on. However personally I would take Balance rather than Tumble since recovering from a trip or KD faster can be life or death. Normally I only invest 1 point into Tumble to unlock it. However I have heard that at really high Tumble you get to do backflips and that may be fun enough to inspire you to put more in.
    Thanks for the advice, i tried modifying the 28-pt Monkcher build following your advice, not sure if its e. Any changes you would make?

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 244
    Spell Points: 80 
    BAB: 17\17\22\27\27
    Fortitude: 18
    Reflex: 21
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            18                    23
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    15
    Charisma              8                     8
    
                       Ending           
                     Base Skills        
    Skills           (Level 20)         
    Balance              22             
    Bluff                -1             
    Concentration        21             
    Diplomacy            -1             
    Disable Device      n/a             
    Haggle               -1             
    Heal                 11             
    Hide                  6             
    Intimidate           -1             
    Jump                  2             
    Listen                2             
    Move Silently         6             
    Open Lock            n/a            
    Perform             n/a             
    Repair               -1             
    Search               -1             
    Spellcraft           -1             
    Spot                 13             
    Swim                  0             
    Tumble                7             
    Use Magic Device      9             
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Heal (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Precision
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Diehard
    Feat: (Automatic) Improved Heroic Durability
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Precise Shot
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Automatic) Archer's Focus
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 9 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Precise Shot
    Feat: (Selected) Mobility
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Purity of Body
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Ten Thousand Stars
    Feat: (Automatic) Adept of Forms
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Master of Forms
    Feat: (Automatic) Wholeness of Body
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Improved Evasion
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Deflect Arrows
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Diamond Body
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Abundant Step
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)

  5. #2465
    Community Member Caprice's Avatar
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    Quote Originally Posted by Nodoze View Post
    I like to be able to do traps so personally I like Tempest/Trap-monkeys as starting points though for a pure ranged focus I was glad to see Caprice offer to flesh out enhancements on a Ranger 11/Monk 6/Rogue 3 Monkcher build for you that also had both Many-Shot and 10K stars.
    Is that a hint? Everything on that build is tight when I try to lay it out. This is the best compromise I have managed to put together so far:

    Human (18 AP)
    Core: Human Versatility: Damage
    Tier 1: Orien Dragonmark Focus I
    Tier 1: Skill Focus: Nimble Fingers III
    Tier 1: Improved Recovery
    Tier 2: Lesser Dragonmark
    Tier 2: Fighting Style: Sniper III
    Tier 3: Improved Recovery
    Tier 3: Heroism
    Tier 4: Greater Heroism

    Arcane Archer (36 AP)
    Core: Arcane Archer
    Core: Morphic Arrows
    Core: Metalline Arrows
    Tier 1: Conjure Arrows =2
    Tier 1: Energy of the Wild III
    Tier 1: Awareness III
    Tier 1: True Strike (filler)
    Tier 2: Force Arrows III
    Tier 3: Terror Arrows III
    Tier 3: Soul Magic
    Tier 4: Banishing Arrows
    Tier 4: Paralyzing Arrows III
    Tier 4: Smiting Arrows
    Tier 5: Moonbow
    Tier 5: Arrow of Slaying
    Tier 5: Runebow

    Deepwood Stalker (14 AP)
    Core: Far Shot
    Core: Sneak Attack
    Core: Sniper Shot
    Tier 1: Increased Empathy III
    Tier 1: Versatile Empathy II
    Tier 2: Empathic Healing I
    Tier 3: Aimed Shot

    Ninja Spy (11 AP)
    Core: Basic Ninja Training
    Core: Advanced Ninja Training
    Core: Shadow Veil
    Tier 1: Sneak Attack Training =2
    Tier 1: Acrobatic II
    Tier 2: Sneak Attack Training =2
    Tier 2: Agility II

    Shintao (1 AP):
    Core: Bastion of Purity

    I could not manage to fit in Haste Boost as that's another 11 AP no matter which tree I try to take it in, and I had to sacrifice a few points in the skill enhancements that I really wanted. I am assuming that the Human Sniper ranged SA dice stack with the DWS Core SA dice, but if not then I would drop the Human ones and move them over to a second Skill Focus (other than Awareness, since I am taking that in AA) and Skill Mastery. Note that I skipped the elemental imbues entirely; Force Burst arrows are much more applicable in general and costs a few less AP than going through the whole Elemental line to get the added Burst effect and debuffs out of the tier 5 Improved Elemental Arrows, but you could drop Force Arrows entirely, plus Awareness and the point in Shintao, to pick up the full Elemental line instead.

    I built this as a 28-pt Human with starting stats at 15/11/14/14/13/8, level ups into STR, no tomes, and leveling order Rogue 1 / Ranger 1-6 / Monk 1-3 / Rogue 2 / Monk 3-6 / Rog 3 / Ranger 7-11 to max out skill points. I maxed out Concentration, DD, Heal, Search, Spot, and UMD, and got Balance 15, OL 6, and a smattering of others. Feats are 1: PBS, (H) DM, 3: Precision, 6: Dodge, 8 (M) Zen Archery, 9: Quicken, (M) Deflect Arrows, 12: IC: Ranged, 14 (M): 10K Stars, 15: Master of Forms, 18: Empower Healing, but unfortunately I could not qualify for any interesting Epic Feats with that layout. I could drop or delay a few feats (e.g. DA, the DM, Quicken) to fit in the PA/Cleave/GCleave/OC line but that doesn't feel like a real improvement to me.

    I think Unbongwah might be right that a DEX-based Elf is a better choice but the stats get a little ugly to keep up the skills. I am thinking stats as 8/16/12/16/14/8, level-ups into DEX, and the same leveling order and skills as above. Feats become 1: PBS, 3: Precision, 6: DM, 8 (M) Zen Archery, 9: Extend, (M) Deflect Arrows, 12: IC: Ranged, 14 (M): 10K Stars, 15: Master of Forms, 18: Empower Healing, 21: Combat Archery, 24: Quicken. If you really want Quicken sooner you could drop Deflect Arrows, move Precision to the Monk bonus feat at level 9, and do whatever you like with the level 24 feat. You need 19 AP for Elf, 1 more than for Human, so drop the 1 AP in Shintao for it. Shintao's +5% Healing Amp and +10 Positive Spellpower is quite nice (especially since the Elf version is down 20% Healing Amp compared to Human) but Elven Grace is necessary and Elven Skill is really strong. This is my version of the Elf Enhancements:

    Core: Elven Accuracy (Rank 1)
    Tier 1: Phiarlan Dragonmark Focus III
    Tier 1: Aerenal Weapon Training
    Tier 1: Keen Senses I (filler)
    Tier 2: Lesser Dragonmark of Shadow
    Tier 2: Aerenal Weapon Training
    Tier 3: Greater Dragonmark of Shadow
    Tier 3: Aerenal Weapon Training
    Tier : Aerenal Grace
    Tier : Aerenal Weapon Training
    Tier : Skill

    The average damage for the Elf will be higher than the Human but Humans get significantly better trap skills via enhancements and racial Greater Heroism, and better Burst damage via the racial action boost. Elf gets better mitigation (50% Concealment from Displacement DM) against non-bosses, and Human gets better healing (+20%+5% Healing Amp and +10 Positive Energy) and DDoor. Both seem viable depending on what you want to emphasize.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  6. #2466
    Community Member Caprice's Avatar
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    Quote Originally Posted by Vaur View Post
    Thanks for the advice, i tried modifying the 28-pt Monkcher build following your advice, not sure if its e. Any changes you would make?
    Deflect Arrows is unusual in that it can only be taken as a Monk bonus feat so you have to take it at level 3, 4, or 14 on your build (i.e. Monk class levels 1, 2, and 6). You also get Master of Forms for free at Monk class level 12, which comes at level 20 on this build, so your level 15 feat choice becomes irrelevant at that point. Shifting them all around becomes a little awkward but you could pick up Deflect Arrows as your level 4 feat, Precision as your level 9 Fighter feat, Dodge as your level 12 Fighter feat, and Mobility as your level 15 or 18 feat. I would suggest keeping Master of Forms at 15 since it should be a really nice perk for leveling, then use the free feat reset you get once a life for doing the Dragonmark unlock quest to swap it for something else when you hit level 20 (e.g. maybe Quicken to use with Cocoon?).

    For the skills I would only take Balance on your Monk levels so that you are not paying double for it. The 12 ranks you get from those levels plus your high DEX score should give you a good enough score in it. Similarly you might as well hold off on the Tumble point until level 3 so you can get it cheaper from your first Monk level. So I'd try to put in points as follows:
    - Monk levels: 1 into Balance, Concentration, and 0.5 into UMD (skip a point of Balance to get Tumble 1 @ level 3)
    - Ranger levels: 1 into Concentration, Heal, Spot, and 0.5 into UMD (extras into Heal & Spot)
    - Fighter levels: 0.5 into UMD
    You should have extra points at levels 1 and 2 so go ahead and bump up Jump with those. You should end up with full Concentration and roughly half ranks with Balance, Heal, Spot, and UMD.

    AFAIK the Ninja Spy enhancement "Sting of the Ninja" only applies to melee weapons and shuriken, so you should skip it. You can put more into Acrobatic or Agility, or you can also drop one point into Shintao for the cheap boost to self-healing. Otherwise I think your enhancements look great.
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  7. #2467
    Community Member guild007's Avatar
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    Default 36 pt pure barbarian help needed

    Can anyone help me with a high DPS pure barbarian? 36 pt build.

  8. #2468
    Community Member
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    Quote Originally Posted by Caprice View Post
    Deflect Arrows is unusual in that it can only be taken as a Monk bonus feat so you have to take it at level 3, 4, or 14 on your build (i.e. Monk class levels 1, 2, and 6). You also get Master of Forms for free at Monk class level 12, which comes at level 20 on this build, so your level 15 feat choice becomes irrelevant at that point. Shifting them all around becomes a little awkward but you could pick up Deflect Arrows as your level 4 feat, Precision as your level 9 Fighter feat, Dodge as your level 12 Fighter feat, and Mobility as your level 15 or 18 feat. I would suggest keeping Master of Forms at 15 since it should be a really nice perk for leveling, then use the free feat reset you get once a life for doing the Dragonmark unlock quest to swap it for something else when you hit level 20 (e.g. maybe Quicken to use with Cocoon?).

    For the skills I would only take Balance on your Monk levels so that you are not paying double for it. The 12 ranks you get from those levels plus your high DEX score should give you a good enough score in it. Similarly you might as well hold off on the Tumble point until level 3 so you can get it cheaper from your first Monk level. So I'd try to put in points as follows:
    - Monk levels: 1 into Balance, Concentration, and 0.5 into UMD (skip a point of Balance to get Tumble 1 @ level 3)
    - Ranger levels: 1 into Concentration, Heal, Spot, and 0.5 into UMD (extras into Heal & Spot)
    - Fighter levels: 0.5 into UMD
    You should have extra points at levels 1 and 2 so go ahead and bump up Jump with those. You should end up with full Concentration and roughly half ranks with Balance, Heal, Spot, and UMD.

    AFAIK the Ninja Spy enhancement "Sting of the Ninja" only applies to melee weapons and shuriken, so you should skip it. You can put more into Acrobatic or Agility, or you can also drop one point into Shintao for the cheap boost to self-healing. Otherwise I think your enhancements look great.
    Thanks for the help, here i made some changes:

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 244
    Spell Points: 80 
    BAB: 17\17\22\27\27
    Fortitude: 18
    Reflex: 21
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            18                    23
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    15
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    20
    Bluff                -1                    -1
    Concentration         6                    25
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  6                    13
    Hide                  4                    14
    Intimidate           -1                    -1
    Jump                  4                     8
    Listen                2                     4
    Move Silently         4                     9
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spellcraft           -1                    -1
    Spot                  6                    15
    Swim                  0                     0
    Tumble                n/a                  10
    Use Magic Device      1                    10.5
    
    Level 1 (Ranger)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Precision
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Precise Shot
    Feat: (Fighter Bonus) Power Critical
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Ten Thousand Stars
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Frost Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Flaming Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Stealthy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    i will use this just for a first life, hope it works great

  9. #2469
    Community Member Varinon's Avatar
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    Quote Originally Posted by guild007 View Post
    Can anyone help me with a high DPS pure barbarian? 36 pt build.
    Which past lives?

  10. #2470
    Community Member guild007's Avatar
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    Quote Originally Posted by Varinon View Post
    Which past lives?
    Monk and Barb. I'm actually thinking about using this build: https://www.ddo.com/forums/showthrea...-DPS-Barbarian

  11. #2471
    Community Member Varinon's Avatar
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    Quote Originally Posted by guild007 View Post
    Monk and Barb. I'm actually thinking about using this build: https://www.ddo.com/forums/showthrea...-DPS-Barbarian
    That one looks okay--you'll have to lower Con a little to bump up Dex unless you've got a +5 tome already, though. I can make one if you still want one.

  12. #2472
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Caprice View Post
    Is that a hint? Everything on that build is tight when I try to lay it out. This is the best compromise I have managed to put together so far:
    ...I think Unbongwah might be right that a DEX-based Elf is a better choice but the stats get a little ugly to keep up the skills. ...
    The average damage for the Elf will be higher than the Human but Humans get significantly better trap skills via enhancements and racial Greater Heroism, and better Burst damage via the racial action boost. Elf gets better mitigation (50% Concealment from Displacement DM) against non-bosses, and Human gets better healing (+20%+5% Healing Amp and +10 Positive Energy) and DDoor. Both seem viable depending on what you want to emphasize.
    Very well done & glad to see Ranger 11/Monk 6/Rogue 3 Monkcher option. Though lately I have really enjoyed Elves with the built in Displacement Humans are always good well rounded options (and can always grind out Displacement clickies)... Great points on the pros/cons.

  13. #2473
    Community Member Ultimaetus's Avatar
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    Can anyone provide a durable pally/monk build? 36 pt, 2 monk past lives; +5 Str/con tome; +4 Dex/INT/WIS tomes and a +3 CHA tome.

    Looking to press w and be nigh invulnerable but not take ages to kill something.

  14. #2474
    Community Member Varinon's Avatar
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    Quote Originally Posted by Ultimaetus View Post
    Can anyone provide a durable pally/monk build? 36 pt, 2 monk past lives; +5 Str/con tome; +4 Dex/INT/WIS tomes and a +3 CHA tome.

    Looking to press w and be nigh invulnerable but not take ages to kill something.
    Sure, are you looking for a monk or paladin-primary build? Both ways work for what you want, so it's mostly for which past life you'd want.

    Edit: I don't know which you want, so I'm going to make three. The first will be a Paladin/Monk/Ranger dual-wielder who makes use of the upcoming paladin changes.
    The second will be primarily paladin, and the third primarily monk.

    Edit2: Here's the first one I promised. This is the Paladin/Monk/Ranger for the paladin-change update. I did this one first because it was the most fun for me to think about. PRR will easily hit the PRR robe cap of 100. It could use a blurry and ghostly item to greatly boost it's survive-ability. Dodge isn't anything special, but it's not awful. Use Earth Stance. I did not take Overwhelming Critical but left a feat slot for it because it'll be possible to take after the update.

    Defense:
    +Hits the PRR cap of 100 very easily (Guardian's ring will actually put you at 104 PRR)
    +Draws threat incredibly easily if that's your thing (Over +100% all the time)
    +Has okay dodge and AC potential (AC of ~100 while geared up wouldn't be too hard)
    +Passable self-healing with Cocoon & Healing Spring combined with Paladin heals
    +Moderate to high hit-points
    +Great Balance
    +Good saves
    -Moves really slow
    -Does not have any innate Incorporeal or Concealment
    -For a paladin, it has poor healing amp (105%)
    -Could swap ED to US or DC for more defense

    Offense:
    +16-20 Crit Range
    +Up to x8 crits while using exalted smite or x7 with fists of iron. If these can be used together, x9 (I don't think they can)
    +Ram's Might for extra Str/Damage
    +Knock down enemies on vorpal rolls + make them helpless
    +Decent strength boost with divine might
    +Longswords will probably be the strongest single-handed monk weapon outside of fists (without kensai)
    +Melee Power addition will give this a large damage boost
    +TWF means you get more out of your paladin passive light damage
    -Have to choose between zeal and holy sword (Always holy sword)
    -Two-weapon fighting sucks for cleaves
    -Probably could pump out more damage as a LD but that's boring.
    -Two Weapon Fighting is 'meh' at the moment

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Palonger 
    Level 28 Lawful Good Human Male
    (14 Paladin \ 2 Monk \ 4 Ranger \ 8 Epic) 
    Hit Points: 473
    Spell Points: 386 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 18
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             18                 29                   29
    Dexterity            14                 18                   18
    Constitution         16                 21                   21
    Intelligence          8                 12                   12
    Wisdom                8                 12                   12
    Charisma             12                 15                   15
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Constitution used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               2                 23                   31
    Bluff                 1                  2                   10
    Concentration         7                 28                   36
    Diplomacy             1                  2                   10
    Disable Device       n/a                n/a                   n/a
    Haggle                1                  2                   10
    Heal                  3                 24                   32
    Hide                  2                  4                   12
    Intimidate            1                  2                   10
    Jump                  4                  9                   17
    Listen               -1                  1                    9
    Move Silently         2                  4                   12
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair               -1                  1                    9
    Search               -1                  1                    9
    Spellcraft           -1                  1                    9
    Spot                 -1                  1                    9
    Swim                  4                  9                   17
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               n/a                  n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Human Bonus) Dodge
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 6 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Adept of Forms
    
    
    Level 7 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 17 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 18 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    
    Enhancements: 80
    
    Human: 3
    -Human Versatility: Damage Boost
    -Human Adaptability: Strength
    
    Tempest: 22 
    -Shield of Whirling Steel
    -Whirling Blades IV
    -Improved Reaction II
    -Tempest
    -Improved Parry III
    -Strength II
    
    Knight of the Chalice: 29
    -Slayer of Evil I
    -Extra Smite II
    -Extra Turning II
    -Exalted Cleave I
    -Divine Might II
    -Courage of Heaven
    -Slayer of Evil II
    -Divine Sacrifice III
    -Exalted Smite III
    -Improved Courage of Heaven
    -Strength II
    -Empowered Smite
    
    Sacred Defender: 11
    -Holy Bastion
    -Improved Sacred Defense: Durable Defense III
    -Extra Lay on Hands II
    -Divine Righteousness
    -Improved Sacred Defense: Resilient Defense III
    -Sacred Defense
    
    Shintao: 15 
    -Bastion of Purity
    -Deft Strikes III
    -Iron Skin III
    -Symetric Strikes
    -Fists of Iron
    
    ED: Primal Avatar
    -Rejuvenation Cocoon II
    -Seeking Balance III
    -Balanced Attacks III
    -Nature's Fury
    -Strength VI (12)
    
    Twists:
    Standing with Stone (Tier 4)
    A Dance of Flowers (Tier 1)
    Improved Power Attack (Tier 1) (Drop without Epic Completionist)
    Healing Spring (Tier 1)
    Last edited by Varinon; 08-06-2014 at 03:08 PM.

  15. #2475
    Community Member Ultimaetus's Avatar
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    Quote Originally Posted by Varinon View Post
    [spoiler]Sure, are you looking for a monk or paladin-primary build? Both ways work for what you want, so it's mostly for which past life you'd want.

    Edit: I don't know which you want, so I'm going to make three. The first will be a Paladin/Monk/Ranger dual-wielder who makes use of the upcoming paladin changes.
    The second will be primarily paladin, and the third primarily monk.

    Edit2: Here's the first one I promised. This is the Paladin/Monk/Ranger for the paladin-change update. I did this one first because it was the most fun for me to think about. PRR will easily hit the PRR robe cap of 100. It could use a blurry and ghostly item to greatly boost it's survive-ability. Dodge isn't anything special, but it's not awful. Use Earth Stance. I did not take Overwhelming Critical but left a feat slot for it because it'll be possible to take after the update.

    Defense:
    +Hits the PRR cap of 100 very easily (Guardian's ring will actually put you at 104 PRR)
    +Draws threat incredibly easily if that's your thing (Over +100% all the time)
    +Has okay dodge and AC potential (AC of ~100 while geared up wouldn't be too hard)
    +Passable self-healing with Cocoon & Healing Spring combined with Paladin heals
    +Moderate to high hit-points
    +Great Balance
    +Good saves
    -Moves really slow
    -Does not have any innate Incorporeal or Concealment
    -For a paladin, it has poor healing amp (105%)
    -Could swap ED to US or DC for more defense

    Offense:
    +16-20 Crit Range
    +Up to x8 crits while using exalted smite or x7 with fists of iron. If these can be used together, x9 (I don't think they can)
    +Ram's Might for extra Str/Damage
    +Knock down enemies on vorpal rolls + make them helpless
    +Decent strength boost with divine might
    +Longswords will probably be the strongest single-handed monk weapon outside of fists (without kensai)
    +Melee Power addition will give this a large damage boost
    +TWF means you get more out of your paladin passive light damage
    -Have to choose between zeal and holy sword (Always holy sword)
    -Two-weapon fighting sucks for cleaves
    -Probably could pump out more damage as a LD but that's boring.
    -Two Weapon Fighting is 'meh' at the moment

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Palonger 
    Level 28 Lawful Good Human Male
    (14 Paladin \ 2 Monk \ 4 Ranger \ 8 Epic) 
    Hit Points: 473
    Spell Points: 386 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 18
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             18                 29                   29
    Dexterity            14                 18                   18
    Constitution         16                 21                   21
    Intelligence          8                 12                   12
    Wisdom                8                 12                   12
    Charisma             12                 15                   15
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Constitution used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               2                 23                   31
    Bluff                 1                  2                   10
    Concentration         7                 28                   36
    Diplomacy             1                  2                   10
    Disable Device       n/a                n/a                   n/a
    Haggle                1                  2                   10
    Heal                  3                 24                   32
    Hide                  2                  4                   12
    Intimidate            1                  2                   10
    Jump                  4                  9                   17
    Listen               -1                  1                    9
    Move Silently         2                  4                   12
    Open Lock             n/a               n/a                  n/a
    Perform               n/a               n/a                  n/a
    Repair               -1                  1                    9
    Search               -1                  1                    9
    Spellcraft           -1                  1                    9
    Spot                 -1                  1                    9
    Swim                  4                  9                   17
    Tumble                n/a               n/a                  n/a
    Use Magic Device      n/a               n/a                  n/a
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Human Bonus) Dodge
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 6 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Adept of Forms
    
    
    Level 7 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 17 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 18 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    
    Enhancements: 80
    
    Human: 3
    -Human Versatility: Damage Boost
    -Human Adaptability: Strength
    
    Tempest: 22 
    -Shield of Whirling Steel
    -Whirling Blades IV
    -Improved Reaction II
    -Tempest
    -Improved Parry III
    -Strength II
    
    Knight of the Chalice: 29
    -Slayer of Evil I
    -Extra Smite II
    -Extra Turning II
    -Exalted Cleave I
    -Divine Might II
    -Courage of Heaven
    -Slayer of Evil II
    -Divine Sacrifice III
    -Exalted Smite III
    -Improved Courage of Heaven
    -Strength II
    -Empowered Smite
    
    Sacred Defender: 11
    -Holy Bastion
    -Improved Sacred Defense: Durable Defense III
    -Extra Lay on Hands II
    -Divine Righteousness
    -Improved Sacred Defense: Resilient Defense III
    -Sacred Defense
    
    Shintao: 15 
    -Bastion of Purity
    -Deft Strikes III
    -Iron Skin III
    -Symetric Strikes
    -Fists of Iron
    
    ED: Primal Avatar
    -Rejuvenation Cocoon II
    -Seeking Balance III
    -Balanced Attacks III
    -Nature's Fury
    -Strength VI (12)
    
    Twists:
    Standing with Stone (Tier 4)
    A Dance of Flowers (Tier 1)
    Improved Power Attack (Tier 1) (Drop without Epic Completionist)
    Healing Spring (Tier 1)
    [/spoiler]
    Looks interesting, I'll try it. I probably will use a different ED though.
    Last edited by Ultimaetus; 08-06-2014 at 04:39 PM.

  16. #2476
    Community Member Varinon's Avatar
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    Quote Originally Posted by Ultimaetus View Post
    Looks interesting, I'll try it. I probably will use a different ED though.
    ^_^ It'll probably be better in a different ED, and it'll be much much much better after the paladin changes go through (right now a lot of stuff suggested doesn't exist/work, like Overwhelming Critical). For a 'real' ED for it, I would suggest Legendary Dreadnought for pure DPS, Unyielding Sentinel for pure tanking, or Divine Crusader for a mix.

  17. #2477
    Community Member Dopey_Power's Avatar
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    Sep 2009
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    Default Deepwood Stalker Request

    Hey, been out of the game for a while, hoping to get a handle on all the changes that happened since I left.

    I'm interested in the deepwood stalker tree due to perfectly legitimate reasons that have nothing to do with being a hipster and playing what others typically don't. Heh.

    I saw this thread https://www.ddo.com/forums/showthrea...Shadow-Stalker in my forum searching. Looked interesting, but didn't want to necro. With the devs proposing changes that might make ac worthwhile in EE again, would the dex build be functional? Or would I still want to go str? Any chance of pure ranger, or will that gimp me too much? I mostly play solo, as I work odd hours and no one is usually on/willing to join my lfms. Hoping for more of a melee focus with ranged as a backup.

    What do you guys and gals think? Any suggestions would be greatly appreciated.


    Addendum: Someone mentioned whirlwind attack in that thread. Trap? Or possible diamond in the rough?

    Thanks

  18. #2478
    Build Constructionist unbongwah's Avatar
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    Jul 2009
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    Default

    See my Elven Ranger thread; the second build is a DEX-based DWS is about as gimpy as you can get.

    Whirlwind Atk is definitely a trap, due to its 5-feat cost and slow animation with a pause.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  19. #2479
    Community Member Ultimaetus's Avatar
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    Default

    Quote Originally Posted by Varinon View Post
    ^_^ It'll probably be better in a different ED, and it'll be much much much better after the paladin changes go through (right now a lot of stuff suggested doesn't exist/work, like Overwhelming Critical). For a 'real' ED for it, I would suggest Legendary Dreadnought for pure DPS, Unyielding Sentinel for pure tanking, or Divine Crusader for a mix.
    What are the sources of AC? I'm at level 18 with just 62 now with a 55% defend chance, Never played a toon where I was ever concerned with it.
    Last edited by Ultimaetus; 08-07-2014 at 05:15 PM.

  20. #2480
    Community Member
    Join Date
    May 2014
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    4

    Default Looking for a 32-pt build

    Hi everyone! I haven't played in a few years and was looking to restart a fresh character.

    I have 32-pt builds, Warforged, Half-Elf, and FvS unlocked.

    I'm hoping that someone will be able to help me construct a Bard support kind of build. I've always liked healing and supporting in classes, but the fact that D&D has a Bard, I'd love to somehow incorporate the supporting aspect with Bards. And if possible, I'd like to be a caster instead of a melee type of guy.

    Thanks so much!
    Last edited by Ramidus; 08-07-2014 at 05:44 PM.

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