[spoiler]Sure, are you looking for a monk or paladin-primary build? Both ways work for what you want, so it's mostly for which past life you'd want.
Edit: I don't know which you want, so I'm going to make three. The first will be a Paladin/Monk/Ranger dual-wielder who makes use of the upcoming paladin changes.
The second will be primarily paladin, and the third primarily monk.
Edit2: Here's the first one I promised. This is the Paladin/Monk/Ranger for the paladin-change update. I did this one first because it was the most fun for me to think about. PRR will easily hit the PRR robe cap of 100. It could use a blurry and ghostly item to greatly boost it's survive-ability. Dodge isn't anything special, but it's not awful. Use Earth Stance. I did not take Overwhelming Critical but left a feat slot for it because it'll be possible to take after the update.
Defense:
+Hits the PRR cap of 100 very easily (Guardian's ring will actually put you at 104 PRR)
+Draws threat incredibly easily if that's your thing (Over +100% all the time)
+Has okay dodge and AC potential (AC of ~100 while geared up wouldn't be too hard)
+Passable self-healing with Cocoon & Healing Spring combined with Paladin heals
+Moderate to high hit-points
+Great Balance
+Good saves
-Moves really slow
-Does not have any innate Incorporeal or Concealment
-For a paladin, it has poor healing amp (105%)
-Could swap ED to US or DC for more defense
Offense:
+16-20 Crit Range
+Up to x8 crits while using exalted smite or x7 with fists of iron. If these can be used together, x9 (I don't think they can)
+Ram's Might for extra Str/Damage
+Knock down enemies on vorpal rolls + make them helpless
+Decent strength boost with divine might
+Longswords will probably be the strongest single-handed monk weapon outside of fists (without kensai)
+Melee Power addition will give this a large damage boost
+TWF means you get more out of your paladin passive light damage
-Have to choose between zeal and holy sword (Always holy sword)
-Two-weapon fighting sucks for cleaves
-Probably could pump out more damage as a LD but that's boring.
-Two Weapon Fighting is 'meh' at the moment
Code:
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page
Palonger
Level 28 Lawful Good Human Male
(14 Paladin \ 2 Monk \ 4 Ranger \ 8 Epic)
Hit Points: 473
Spell Points: 386
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 18
Will: 12
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 18 29 29
Dexterity 14 18 18
Constitution 16 21 21
Intelligence 8 12 12
Wisdom 8 12 12
Charisma 12 15 15
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Constitution used at level 19
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 2 23 31
Bluff 1 2 10
Concentration 7 28 36
Diplomacy 1 2 10
Disable Device n/a n/a n/a
Haggle 1 2 10
Heal 3 24 32
Hide 2 4 12
Intimidate 1 2 10
Jump 4 9 17
Listen -1 1 9
Move Silently 2 4 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 9
Search -1 1 9
Spellcraft -1 1 9
Spot -1 1 9
Swim 4 9 17
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Feat: (Human Bonus) Dodge
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Bonus) Whirling Steel Strike
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 5 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 6 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Adept of Forms
Level 7 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Master of Forms
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 17 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 18 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Grandmaster of Forms
Level 19 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Level 21 (Epic)
Feat: (Selected) Greater Two Weapon Fighting
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancements: 80
Human: 3
-Human Versatility: Damage Boost
-Human Adaptability: Strength
Tempest: 22
-Shield of Whirling Steel
-Whirling Blades IV
-Improved Reaction II
-Tempest
-Improved Parry III
-Strength II
Knight of the Chalice: 29
-Slayer of Evil I
-Extra Smite II
-Extra Turning II
-Exalted Cleave I
-Divine Might II
-Courage of Heaven
-Slayer of Evil II
-Divine Sacrifice III
-Exalted Smite III
-Improved Courage of Heaven
-Strength II
-Empowered Smite
Sacred Defender: 11
-Holy Bastion
-Improved Sacred Defense: Durable Defense III
-Extra Lay on Hands II
-Divine Righteousness
-Improved Sacred Defense: Resilient Defense III
-Sacred Defense
Shintao: 15
-Bastion of Purity
-Deft Strikes III
-Iron Skin III
-Symetric Strikes
-Fists of Iron
ED: Primal Avatar
-Rejuvenation Cocoon II
-Seeking Balance III
-Balanced Attacks III
-Nature's Fury
-Strength VI (12)
Twists:
Standing with Stone (Tier 4)
A Dance of Flowers (Tier 1)
Improved Power Attack (Tier 1) (Drop without Epic Completionist)
Healing Spring (Tier 1)
[/spoiler]