Last edited by BigPapi; 05-29-2014 at 10:40 AM.
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CureLite Bottling Co.
Right, but what do you want to focus on: DPS casting? Ranged DPS? Healing? Are you a soloer, PUGer, or guild-runner-only? Do you plan to TR again as soon as you hit 20, or do you need to be viable in epics? Are you just after a cleric PL, or do you wish to remain mostly pure cleric?
Normally I'd suggest some sort of monkcher, but if you don't have monk unlocked yet, that's not an option. For a "ranged+melee+divine caster" combo, have a look at my Tempest Warpriest thread; my second build can be adapted for a F2P variant.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Probably mainly focused on ranged DPS with the ability to heal if needed. This is 2nd life, so I'm just looking to get through it - won't be doing epics to speak of on this life. Will be mostly solong/PUGing....
3rd life will probably be a pure DPS casting Cleric and likely human.
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CureLite Bottling Co.
Apart from my Tempest Warpriest, also have a look at Phidius's old self-sufficient build. Needs updating for new Enhancements, but the core concept is still solid.
I would also consider cleric 13 / rgr 6 / ftr 1: you lose Evasion etc. by dropping the rog (or monk) splash, but gain an extra ftr feat, extra action boost, and lvl 7 spells.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Try this at your own discretion. You could also elect to go more ranger levels and/or not go so deep in elf arcane archer, which is a massive AP investment in the build below.
Code:Character Plan by DDO Character Planner Version 04.19.03 DDO Character Planner Home Page Level 28 True Neutral Elf Female (1 Fighter \ 2 Ranger \ 17 Cleric \ 8 Epic) Hit Points: 338 Spell Points: 1350 BAB: 15\15\20\25\25 Fortitude: 17 Reflex: 14 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 28) Strength 16 26 Dexterity 18 22 Constitution 12 15 Intelligence 10 14 Wisdom 10 15 Charisma 12 14 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +4 Tome of Intelligence used at level 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 28) Balance 5 15 Bluff 1 10 Concentration 5 36 Diplomacy 3 18 Disable Device n/a n/a Haggle 1 10 Heal 4 36 Hide 4 14 Intimidate 1 10 Jump 7 23 Listen 0 12 Move Silently 4 14 Open Lock n/a n/a Perform n/a n/a Repair 0 10 Search 0 12 Spellcraft 0 10 Spot 0 12 Swim 3 16 Tumble 5 15 Use Magic Device 3 21 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Past Life) Past Life: Cleric Feat: (Selected) Point Blank Shot Level 2 (Cleric) Feat: (Deity) Follower of the Silver Flame Level 3 (Cleric) Feat: (Selected) Power Attack Level 4 (Cleric) Ability Raise: STR Level 5 (Cleric) Level 6 (Ranger) Feat: (Selected) Cleave Level 7 (Fighter) Feat: (Fighter Bonus) Manyshot Level 8 (Cleric) Ability Raise: STR Level 9 (Cleric) Feat: (Selected) Great Cleave Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Ability Raise: STR Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Empower Healing Spell Level 16 (Cleric) Ability Raise: STR Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Quicken Spell Level 19 (Cleric) Level 20 (Cleric) Ability Raise: STR Level 21 (Epic) Feat: (Selected) Epic: Combat Archery Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: STR Feat: (Selected) Epic: Overwhelming Critical Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: STR Feat: (Epic Destiny) Epic Destiny: Doubleshot Enhancement: Elf - Elven Accuracy (Rank 1) Enhancement: Elf - Elven Dexterity (Rank 1) Enhancement: Elf - Aerenal Weapon Training (Rank 1) Enhancement: Elf - Arcanum (Rank 1) Enhancement: Elf - Arcanum (Rank 2) Enhancement: Elf - Arcanum (Rank 3) Enhancement: Elf - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Elf) - Morphic Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Metalline Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Aligned Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Shadow Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Master of Imbuement (Rank 1) Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1) Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2) Enhancement: Arcane Archer (Elf) - Frost Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Shock Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2) Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3) Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1) Enhancement: Arcane Archer (Elf) - Corrosive Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1) Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 2) Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 3) Enhancement: Arcane Archer (Elf) - Wisdom (Rank 1) Enhancement: Arcane Archer (Elf) - Moonbow (Rank 1) Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1) Enhancement: Arcane Archer (Elf) - Improved Elemental Arrows (Rank 1) Enhancement: Arcane Archer (Elf) - Runebow (Rank 1) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1) Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3) Enhancement: Radiant Servant (Clr) - Altruism (Rank 1) Enhancement: Radiant Servant (Clr) - Altruism (Rank 2) Enhancement: Radiant Servant (Clr) - Altruism (Rank 3) Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2) Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
IMHO the PA/CL/GC/OC chain isn't worth the 4-feat cost on a purely ranged (or ranged+caster) build. If BigPapi plans to melee as well, that's another matter. But otherwise I'd rather pick up Precision and a few more metamagics.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
The four feat investment is definitely something that can be modified. It was mainly included to address the fact that the Elven AA tree takes a long time to get online and the low wisdom investment led to a less castery earlygame. Swinging a twohander until the bows kick in for good seems to be a reasonable use of the early stat spread, but there's always other choices, such as the precision and (improved)precise shot feats, or the mental toughnesses(especially valuable if the 10 base wis causes SP problems)
I'm thinking since Elf can use DEX for damage (eventually), I wouldn't bother investing in STR or Bow Strength.
I figure at low levels until the archery kicks in, I'd be a PUG healbot...
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CureLite Bottling Co.
DEX-to-dmg is a trap most of the time, particularly since you'll have cheap access to Div Might.
Another idea: cleric 15 / rgr 4 / ftr or wiz 1: lvl 8 spells which makes you a pretty solid caster, rgr 4 gets you Ram's Might & Prec Shot, ftr or wiz splash gets you 1 more feat. For feats you take: PBS, Manyshot, IC:Ranged, Imp Prec Shot, Precision, Emp Heal, Maximize, Quicken - Combat Archery too if your DEX is high enough.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Rough sample build:
Code:Character Plan by DDO Character Planner Version 04.20.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (1 Fighter \ 4 Ranger \ 15 Cleric) Hit Points: 262 Spell Points: 812 BAB: 16\16\21\26\26 Fortitude: 18 Reflex: 13 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 16 19 Constitution 14 17 Intelligence 8 12 Wisdom 10 13 Charisma 14 16 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +4 Tome of Intelligence used at level 15 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Past Life) Past Life: Ranger Feat: (Selected) Point Blank Shot Feat: (Human Bonus) Precision Level 2 (Cleric) Feat: (Deity) Follower of the Sovereign Host Level 3 (Cleric) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: STR Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Level 7 (Cleric) Level 8 (Cleric) Ability Raise: STR Level 9 (Ranger) Feat: (Selected) Manyshot Level 10 (Cleric) Level 11 (Cleric) Level 12 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Quicken Spell Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Empower Spell Level 16 (Cleric) Ability Raise: STR Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Improved Precise Shot Level 19 (Cleric) Level 20 (Cleric) Ability Raise: STR Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1) Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3) Enhancement: Radiant Servant (Clr) - Altruism (Rank 1) Enhancement: Radiant Servant (Clr) - Altruism (Rank 2) Enhancement: Radiant Servant (Clr) - Altruism (Rank 3) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2) Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1) Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1) Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 2) Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1) Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1) Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1) Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1) Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2) Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3) Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1) Enhancement: Kensei (Ftr) - Kensei Focus: Archery (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3) Enhancement: Kensei (Ftr) - Haste Boost (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 2) Enhancement: Kensei (Ftr) - Haste Boost (Rank 3) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Sanctuary (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 2) Enhancement: Warpriest (Clr) - Inflame (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hey thanks to all who have helped in my last build which worked out great.
Since my Cetus build worked so well that I quickly earn the tokens for my other character, I would now like to use them to get my Rogue a new life.
This may not go to epics so I am willing to do something a bit different but with the ability to survive or thrive in EH quests, I really enjoyed playing assassin (somewhat based on Hassin assassin build, Drow version) but as I said above I don't see many rogues now in upper levels so I am wondering if I need to work away from this? seems traps are not really a big deal anymore? and does assassinate work well in EE?
other requirements, some self healing (seems almost a must now) ok with multi classing.
first life: rogue (pure)
Haves
+5 tomes all abilities
some skill tomes (rogue abilities mainly)
Premium player with Monk, FVS
I have a bunch of good(heroic) daggers and some short swords and rapiers (one unopened raiders box, but that maybe for a later life)
light armor and a few repeating crossbows, but I am not sure I want to go with R crossbows (I hate having to craft bolts all the time and I don't have artificer).
Sorry as I write this I think I don't really know what I want so if this give you an idea or suggestion feel free to PM me or post. I will respond fast.
I am happy to move away from rogue all together and try a caster build if need be (never done Wiz or Sorc) but I would have no gear.
Feel fee to suggest and all input is welcome (I am not too sensitive to criticism)
Cheers
Skorpeon
It is cool to try new classes/builds. If you haven't tried a thrower you may want to try one. Having only played my first life on a shurican thrower up to level 26 so far I am by no means an expert on them but I can say it has been great fun thus far.
I am currently running the WF 11Wiz/6monk/3rogue WarCannon build and think it is a very forgivable first thrower build as it has built in easy 100% uptime Displacement, Haste, & Tensors + 25% Incorp when needed. Playwise it has a high Quality of Life with with no clickies/scrolls to grind or worry about. It kinda reminds me of my Artificer playwise with lots of kiting and CC and still able to do some traps. It could allow you to get some exposure to an Arcane (at least buff wise) with similar playstyle (you are pew-pewing Shuriken instead of magic missle to get Shiradi procs) and you can keep some rogue skills if you like them.
If you already have green-steel displacement clickies there may be other more optimal builds out there but I like what I am playing for now at least...
If you are interested in learning more about shuriken thrower builds I recommend the following threads:
- Shiradi Shuricannon : Lots of great discussion and lessons learned and the author has tried hard to make a very helpful & respectful thread.
- Shiradi Warcannon : The build I choose as it fit my goals and play style.
- The Meteor Shower: 12Monk/5Wizard/3Rogue Shuriken Insanity : A strong build with some discussion on racial variants though the tone of the thread is little on the leet side though...
Let us know if any of the above throwers are something you want to try or if you are looking for something else...
Thanks Nodoze
I have been reading these thread on and off, and now thinking I will try this as I am unsure of my rogues future, so yes time to try something different with some arcane. One thing I need help with is the kind of gear I should need before I TR. I guess some Shurikens(have low level ones, robes (have quick silver). Well let work on this then, I will re-read the threads and then have a go at gaining the equipment.
Thanks for the quick reply
Skorp
Glad to help. If you search for the term "leveling" there are some discussions of leveling gear in the Shiradi Shuricannon thread (mainly focused on weapons and damage-increasing gear). It is a very active thread with many good testing and tidbits and thus long (500+ posts and counting) but if you search for the things you are looking for you don't have to read the whole thing. That being said I read the whole thing (and the other threads I mentioned) and they were worth it.
Regarding mixing in some arcane into a thrower build to get a little feel of both, the warcannon build I linked is WF and I like that for the quickened full self repair "heals". If you only like fleshies another Arcane=ish option is the Dread Ninja (12wiz/6monk/2pal) shuriken build.
I haven't played the Dread Ninja but it seems similar to warcannon build build but with paladin saves & undead immunities instead of warforged immunities.
Request:
Epic Elite end game melee build that does not use blitz and does not have access to mortal fear.
Thanks guys!
Not sure what you mean by access to mortal fear as pretty much any build can eventually build a weapon that has access to mortal fear... As far as relying on Mortal Fear or Blitzing, the following does not:
https://www.ddo.com/forums/showthrea...entered-Kensai
Hey there!
I'd like to build a Eldrich Knight tank. A wizard/sorcerer in heavy armor, S&B character
Something like that. I was looking at at least 6 Paladin for the Defender Stance. Maybe pdk for the cha to hit? A sorcadin with maybe 2 fighter levels seems a nice choice, even though for flavor reasons i'd prefer goin wizard.
Got all +3 tomes, some +4, all classes except druid/arti, equip is not a problem.
Any ideas?
Officer de "I Granchi Aviatori" on Thelanis
Alphirlian - Fayran - Alpheral - Alpharyus - Alpharia - Alpharenicus
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Dear friends,
I would like to request for a build and advices.
I want a ranger tempest with high DPS and able to disarm traps. (I don´t know if it is possible!) (28 pts, 1lvl rogue 19 ranger, drow or elf or human)
Going to the facts:
1. I like the style from 2 builds: the one from tihocan, that can be found here, and the another one is the trapmonkey from EllisDee, that can be found here.
The problem is, these builds are absolete! The tihocan´s build is from 2010.
Nowadays, with the tempest enhancement tree is possible to use DEX to damage and to-hit.
So this is the point that I´m most confused.
In your opinion, which would be the perfect build for the perfect ranger tempest? (drow or elf or human, using two weapon fighting, 28 pts)
Doubts:
* 12 STR / 17 DEX / 14 CON / 14 INT? or another mix?
* with 14 INT, I think is possible to maximize search/spot/disable device/UMD. Can you confirm that with 14 INT will be a good trapper?
* create the char Rogue, then lvl 2 to 20 with Ranger?
* drow? elf? human?
* about the Feats, I like the feats from tihocan build. Do you have a better idea? Toughness (1), Favored Enemy: Undead (2), Dodge (3), Mobility (6), Spring Attack (6), Favored Enemy: Construct (7), Improved Crit: Slash (9), Power Attack (12), Favored Enemy: Evil Outsider (12)
Thank you very much!
Yeah, i'm fully aware of that. But the Arcane Warrior/Eldritch Knight/Spellsword is a flavorful trope of mine that i definetly want to make into a toon to play. I already have some dps characters, so i decided i wanted to try a tank. Oh, and i don't want to make a BF/WF. I want a "true" armored toon.
So far i thought about two alternatives:
- 12Sorc/6Pally/2Fighter PdK, CHA based. Very high saves, umd, effortless intimi, large sp pool, self heals through a number of LoH and Cocoon/Renewal. Downside: somewhat feat starved, no overwhelming crits, few spells
- 12wiz/6pally/2fighter probably h-elf for double intimi, and racial -ASF&. STR based. Probably more dmg, self healing through undead form (wraith would be ideal, but not sure if i can spare the APs, more realistically Vampire). Wider spell pool. More feats. Overwhelming crits. Downside: less saves, less sp, lower intimidate
Officer de "I Granchi Aviatori" on Thelanis
Alphirlian - Fayran - Alpheral - Alpharyus - Alpharia - Alpharenicus