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  1. #2361
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by MaxParill View Post
    - solofriendly (but not looking for UMD)

    - not aimed for endgame
    Can you explain what this means to you? Solo friendly means different things to different people. To me, it means reasonable damage mitigation/avoidance, healing amp, and either self healing or UMD. To a lot of people, it means trap skills, or a really significant self healing option.

    When you say not aimed at endgame, do you just mean that you don't care about performance in epic elites? Or do you mean that you're planning to take this to 20 and TR so you don't care about performance in epics at all?

    I'm assuming no tomes -- correct?
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  2. #2362
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    I don't think that I can have self-healing, trapskills, UMD and dish out lots of damage.

    My main goal is to solo quests in hard (elite, if I can) using a healer-hireling.

    Survivability and damage are my main goals.

    I don't know how much more I can get beyond this.

    I f there was an easy way to get self-healing or trapskills it would surely be nice, but I wouldn't want trapskills, if they were too low for elite quests. (Tomes up to +3 seems ok btw.)



    I might TR at 20 for another monklife (with same or similar build).

  3. #2363
    Community Member Tinco's Avatar
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    Quote Originally Posted by thbu21 View Post

    I want high DPS, so I recommend adding 3 Arti levels for Elemental Weapons, or 1 Druid lvl for Ram's Might, I would like at least 16 Monk levels, maybe you could put some Fighter in there, and if it's a Bladeforged, i'd rather not have to use a +1 LR to swap out Pally level, so if you could include that, no fixed build needed, ideas and suggestions mainly, I want to fight Unarmed, thanks to all helpers!

    My past lives are 1 Monk, 1 Pally, 2 Sorc, 1 Barb.

    Tomes: +5 STR, +4 DEX, +3 CON, +2 INT(can get more), +3 WIS, +3 CHA.

    Going end-game, hoping to be EE capable.

    A pretty standard, sturdy and slightly more offensive variant of the pure monk is the Mnk16/Ftr2/Pal2 split where you leverage cha (for saves and - if you twist Bane of Undeath - divine might) and use kensei for haste boost. It's also a very decent tactics platform on a blade-/warforged, but the AP are tight.
    The best days are the days you don't have to wear socks or shoes.

  4. #2364
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    Default battle cleric

    Me and my gf started playing this game i have played off and on for awhile. however my girl is wanting a to play a cleric. i was thinking of a battle cleric. like melee/healing type but i can't find a 28 pt build if somebody could help it would be wonderful
    Last edited by archersmith; 04-11-2014 at 11:11 PM.

  5. #2365
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    Hello!

    I have been scratching my head while going through the DDO wiki, using notepad and such to plan out several things continually, but I am always left with questions and empty patches and, ultimately, I would like some help.

    I posted a QuarterBardcher thread earlier trying to use Elven Dex to Damage with longbows, and Thief Acrobat Dex to Damage with quarterstaves as a flavorful fun thing, but the AP was spread too thing for me to even do what I wanted all in all, so I have decided to decouple the ideas and go back to using quarterstaves and shurikens on a more full-time rogue/monk, and then bring this about for my main character.

    MAIN GOALS!
    -I play mostly 1-20. I have no clue about what 20+ content is like and I have never tried Elite content. I would like to scratch the surface with this build, but not become an Epic Elite soloist by any stretch. Just casual Elite Normal where I am not a handicap to fellow players.
    -I want to have Bardic Buffing abilities. I would like Bard to be 10 at least, mostly for the sake of taking CCW. If this is not viable/optimal/even worth a hoot... let me know!
    -I would love to be ranged more than anything. I played a pure archer Bard as my first life and am a fist-wrap fighter10/monk10 this life. I want to go back to those Bardic ways, but I want to be able to do some melee damage when needed.

    Secondary goals
    -Trapping, if it's possible to keep my trap finding abilities up to Heroic Elite level, or maybe Epic Normal levels, I would love to be able to fit this in.
    -Solo with hireling. I do often find I am alone in the world!

    I have taken what I have in my notepad, applied it into the Character planner, and came up with this so far. Just spitballing, take it with a grain of salt. ^.^

    Code:
    Character Plan by DDO Character Planner Version 04.20.02 
    DDO Character Planner Home Page  
    
    Nari  
    Level 18 Neutral Good Half-Elf Female 
    (2 Rogue / 6 Ranger / 10 Bard) 
    Hit Points: 242 
    Spell Points: 388 
    
    BAB: 14/14/19/24 
    Fortitude: 12 
    Reflex: 18 
    Will: 9 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (36 Point)    (Level 1)      (Level 18) 
    Strength           17                26 
    Dexterity          14                17 
    Constitution       15                18 
    Intelligence       13                16 
    Wisdom              8                11 
    Charisma           12                15 
    
    Tomes Used 
    +1 Tome of Strength used at level 2 
    +1 Tome of Dexterity used at level 2 
    +1 Tome of Constitution used at level 2 
    +1 Tome of Intelligence used at level 2 
    +1 Tome of Wisdom used at level 2 
    +1 Tome of Charisma used at level 2 
    +2 Tome of Strength used at level 6 
    +2 Tome of Dexterity used at level 6 
    +2 Tome of Constitution used at level 6 
    +2 Tome of Intelligence used at level 6 
    +2 Tome of Wisdom used at level 6 
    +2 Tome of Charisma used at level 6 
    +3 Tome of Strength used at level 10 
    +3 Tome of Dexterity used at level 10 
    +3 Tome of Constitution used at level 10 
    +3 Tome of Intelligence used at level 10 
    +3 Tome of Wisdom used at level 10 
    +3 Tome of Charisma used at level 10 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 18) 
    Balance            2              12 
    Bluff              1              2 
    Concentration      6              20 
    Diplomacy          1              5 
    Disable Device     n/a            25 
    Haggle             1              2 
    Heal               3              16 
    Hide               2              3 
    Intimidate         1              2 
    Jump               7              15 
    Listen             3              7 
    Move Silently      6              24 
    Open Lock          n/a            n/a 
    Perform            n/a            23 
    Repair             1              3 
    Search             5              27 
    Spellcraft         1              3 
    Spot               -1             3 
    Swim               7              12 
    Tumble             n/a            n/a 
    Use Magic Device   n/a            23 
     
    Level 1 (Ranger) 
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider 
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Artificer 
    Feat: (Past Life) Past Life: Bard 
    Feat: (Past Life) Past Life: Monk 
    Feat: (Selected) Point Blank Shot 
     
    Level 2 (Bard) 
     
    Level 3 (Bard) 
    Feat: (Selected) Rapid Shot 
     
    Level 4 (Bard) 
     
    Level 5 (Ranger) 
     
    Level 6 (Rogue) 
    Feat: (Selected) Precision 
     
    Level 7 (Bard) 
     
    Level 8 (Ranger) 
     
    Level 9 (Ranger) 
     
    Level 10 (Bard) 
     
    Level 11 (Ranger) 
    Feat: (Favored Enemy) Favored Enemy: Aberration 
     
    Level 12 (Bard) 
    Feat: (Selected) Improved Critical: Ranged Weapons 
     
    Level 13 (Ranger) 
     
    Level 14 (Rogue) 
     
    Level 15 (Bard) 
    Feat: (Selected) Improved Criitical: Slashing Weapons 
     
    Level 16 (Bard) 
     
    Level 17 (Bard) 
     
    Level 18 (Bard) 
    Feat: (Selected) Greater Two Weapon Fighting 
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1) 
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1) 
    Enhancement: Half-Elf - Nimble Fingers (Rank 1) 
    Enhancement: Half-Elf - Improved Dilettante (Artificer) (Rank 1) 
    Enhancement: Half-Elf - Improved Dilettante (Artificer) (Rank 1) 
    Enhancement: Half-Elf - Arcanum (Rank 1) 
    Enhancement: Half-Elf - Arcane Archer (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Conjure Arrows (Rank 1) 
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 1) 
    Enhancement: Arcane Archer (Elf) - True Strike (Rank 2) 
    Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Corrosive Arrows (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Awareness (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Awareness (Rank 2) 
    Enhancement: Arcane Archer (Elf) - Awareness (Rank 3) 
    Enhancement: Arcane Archer (Elf) - Force Arrows (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 2) 
    Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 3) 
    Enhancement: Arcane Archer (Elf) - Soul Magic (Rank 1) 
    Enhancement: Arcane Archer (Elf) - Paralyzing  Arrows (Rank 1) 
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1) 
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1) 
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2) 
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3) 
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1) 
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2) 
    Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 1) 
    Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 2) 
    Enhancement: Deepwood Stalker (Rgr) - Aimed Shot (Rank 1) 
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1) 
    Enhancement: Tempest (Rgr) - Tempest (Rank 1) 
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1) 
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) 
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1) 
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) 
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1) 
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2) 
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3) 
    Enhancement: Tempest (Rgr) - Strength (Rank 1) 
    Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1) 
    Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1) 
    Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1) 
    Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2) 
    Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3) 
    Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1) 
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
    Some notes and assumptions:

    I took Bard to 10 to get 4th level spells, mostly for CCW and Dancing Sphere. Are those any good at my scores?

    I would like to take Elven Arcane Archer over Ranger Arcane Archer as the final core of 20% doubleshot at level 25 seems amazing.

    I would like to believe that taking the "heal" skill to get some extra positive spellpower would be useful.

    This build uses two levels of rogue simply to get trapfinding and evasion. I have access to Artificer though, I think (but I can buy it!)

    I think six levels of ranger giving six "free" feats in TWF and Archery fields along with DWS and Tempest are amazing, but I could go fighter if it's useful?



    Thank you for taking the time out to consider this!

  6. #2366
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by archersmith View Post
    Me and my gf started playing this game i have played off and on for awhile. however my girl is wanting a to play a cleric. i was thinking of a battle cleric. like melee/healing type but i can't find a 28 pt build if somebody could help it would be wonderful
    There are plenty of battlecleric options out there. This one is a modified version of the Radiant Titan for 28-pt builds. As with the original, the goal is plenty of heals + melee DPS + good saves; I tweaked the feats & enhs a bit.
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 21 Lawful Good Human Female
    (1 Fighter \ 2 Paladin \ 17 Cleric \ 1 Epic) 
    Hit Points: 263
    Spell Points: 1048 
    BAB: 15\15\20\25\25
    Fortitude: 22
    Reflex: 9
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 21)
    Strength             16                    24
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               12                    12
    Charisma             14                    14
    
    Tomes Used
    +2 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 21)
    Balance              -1                     0
    Bluff                 2                     3
    Concentration         6                    29
    Diplomacy             2                     6
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  5                    25
    Hide                 -1                     0
    Intimidate            2                     3
    Jump                  3                     9
    Listen                1                     2
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spellcraft            4                    24
    Spot                  1                     2
    Swim                  3                     8
    Tumble               n/a                    1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Spellcraft (+4)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Selected) Maximize Spell
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
    Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
    Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Feat: (Selected) Enlarge Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spellcraft (+2)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
    Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #2367
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Tinari View Post
    I took Bard to 10 to get 4th level spells, mostly for CCW and Dancing Sphere. Are those any good at my scores?
    Your DCs will be too low for disco ball to do any good; Fascinate will be a much more reliable form of CC. FoM or DDoor will be more useful.
    I would like to take Elven Arcane Archer over Ranger Arcane Archer as the final core of 20% doubleshot at level 25 seems amazing.
    Unfortunately, due to the Doubleshot penalty from Manyshot (-100% for 70 secs, IIRC), this is less useful than it seems. Ironically, Doubleshot is only useful if you don't use MS or 10K Stars regularly; but if you do that, you're gimping your burst DPS badly.
    I think six levels of ranger giving six "free" feats in TWF and Archery fields along with DWS and Tempest are amazing, but I could go fighter if it's useful?
    For this build, I agree rgr is more useful.

    Couple of things: Rapid Shot is free @ rgr lvl 2, so you don't need to take it; I would go for less CON more DEX so you can take IPS.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #2368
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    Quote Originally Posted by unbongwah View Post
    Your DCs will be too low for disco ball to do any good; Fascinate will be a much more reliable form of CC. FoM or DDoor will be more useful.

    Unfortunately, due to the Doubleshot penalty from Manyshot (-100% for 70 secs, IIRC), this is less useful than it seems. Ironically, Doubleshot is only useful if you don't use MS or 10K Stars regularly; but if you do that, you're gimping your burst DPS badly.

    For this build, I agree rgr is more useful.

    Couple of things: Rapid Shot is free @ rgr lvl 2, so you don't need to take it; I would go for less CON more DEX so you can take IPS.
    Thank you for your input. I have been reading your Bardcher guides almost religiously so I value your input quite a bit Mr. Unbongwah!

  9. #2369
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    Default Drow melee dps

    I like drow. I just do. yes, I know they are a sub-par race, so lets not rehash that.

    I am looking for a melee dps build using a Drow. Requirements are:
    -I would like to use twf rapiers, unless i can be convinced this really sucks.
    -It needs to be at least semi-useful at all levels, not one that only becomes useful at 20+
    -I have an assortment of +2 tomes.
    -Focus is dps, but not too squishy. High dodge perhaps.

    Any takers?

  10. #2370
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Nordenfeldt View Post
    -I would like to use twf rapiers, unless i can be convinced this really sucks.
    Fortunately, Balizarde and Thunderforged rapiers are two excellent reasons to stick with rapiers.

    I guess the first question is: did you want a TWF drow variant on Cetus or did you have something else in mind?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #2371
    Community Member Caprice's Avatar
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    Quote Originally Posted by Nordenfeldt View Post
    I like drow. I just do. yes, I know they are a sub-par race, so lets not rehash that.
    Drow are not sub par per se, they are just specialized compared to 32-pt builds of other races. Any build that can make good use of all of their stat bonuses to DEX, INT, and CHA will potentially come out ahead of other 32-pt builds, and any build that's planning on using shortswords, rapiers, and/or shurikens also has a slight advantage on a Drow. I find shortswords on a Drow opens more build options these days than rapier (e.g. centered Monk w/ Ninja Spy, favored weapon for FvS or Cleric), but rapiers are a better weapon choice in general due to the better crit profile.

    Do you have any other build goals? Evasion, trapping, self-healing, no blue bar, no yellow bar...?

    Some specific ideas:
    - Yet Another Centered Kensai (12 Ftr / 6 Monk / 2 Paladin) <-- min/max choice, some features missing til epics but strong at any level
    - TWF Bard w/Rogue 2 splash for Evasion & trap skills (and possibly Fighter 2 for feats & enhancements) <- great for solo play

    You can also make just about any Ranger- or Paladin-focused melee build work well as a TWF Drow w/ rapiers. E.g. consider something like EllisDee37's Tempest Trapmonkey. Just be sure to take Improved Critical: Piercing rather than Improved Critical: Slashing. The Paladin versions tend to be a bit MAD (multiple attribute dependency) but +2 tomes generally can fix that. I am shying away from recommending any Rogue-heavy builds since you mention squishiness being a concern.

    You could also tackle something more unusual like Unbongwah's Faithsworn Hunter, although it's a bit squishier than some options, or a TWF Drow Barbarian flavor build.

    Anything there tickle your fancy?
    Sarlona resident (PureMouse, PlushMouse, [& other little mice], Cryosite)
    Former lurker/resident of Argonessen (Shyelle, Cheyelle, Moonsparkle)

    "The first thing you need to do when considering a halfling thrower build, is learn how to bend halflings correctly so that they return." - amnota/Trelaf of Thelanis

  12. #2372
    Community Member skorpeon's Avatar
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    Default Cetus build kensai tree problem

    Thanks again Cardtrick and Caprice for help and the build, I have followed your instructions as close as I can and have reached level 17. But have a problem with the kensai deadly strike enhancement in the Kensei tree.

    Quote Originally Posted by Cardtrick View Post
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)


    [/code]
    I seem to have a problem with the points spent in the kensai tree, there is a bug that does not allow me to use deadly strike. I believe it is because I have taken haste boost in the tree as described above, and this does not allow me to power the deadly strike (I need attack boost). Is this correct? I will have to respond my AP's. But I do not really want to loose haste boost to gain an automatic critical hit 8 times.

    Can you help look again at the trees please?
    Last edited by skorpeon; 04-30-2014 at 05:40 AM. Reason: wanted to thank Caprice publicly also

  13. #2373
    Community Member Cardtrick's Avatar
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    Default

    Quote Originally Posted by skorpeon View Post
    Thanks again Cardtrick and Caprice for help and the build, I have followed your instructions as close as I can and have reached level 17. But have a problem with the kensai deadly strike enhancement in the Kensei tree.



    I seem to have a problem with the points spent in the kensai tree, there is a bug that does not allow me to use deadly strike. I believe it is because I have taken haste boost in the tree as described above, and this does not allow me to power the deadly strike (I need attack boost). Is this correct? I will have to respond my AP's. But I do not really want to loose haste boost to gain an automatic critical hit 8 times.

    Can you help look again at the trees please?
    That's actually not a bug, though it is a bit unfortunate.

    The purpose of taking the Deadly Strike enhancement is not actually to use the ability. It's just a prerequisite for One With the Blade, which is the enhancement that allows you to stay centered (getting all the monk benefits) while still using your Greataxe. It is okay that you can't use Deadly Strike itself, and Haste Boost is far more valuable than Attack Boost.

    If you really want Deadly Strike uses (and honestly, it's not a great ability), one option is to pick up Attack Boost from the Legendary Dreadnaught tree in epics. Another option that I've never tried but which I think should work is to get Attack Boost from the 3rd Human tree core enhancement. I'm not certain that racial action boosts will qualify as uses for a class enhancement like Deadly Strike, but they should. (You definitely want to use the first human core enhancement for Damage Boost -- the combination of racial Damage Boost and class Haste Boost for burst damage is extremely important to the power of this build.)
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  14. #2374
    Community Member skorpeon's Avatar
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    Default

    Quote Originally Posted by Cardtrick View Post
    That's actually not a bug, though it is a bit unfortunate.

    The purpose of taking the Deadly Strike enhancement is not actually to use the ability. It's just a prerequisite for One With the Blade, which is the enhancement that allows you to stay centered (getting all the monk benefits) while still using your Greataxe. It is okay that you can't use Deadly Strike itself, and Haste Boost is far more valuable than Attack Boost.

    If you really want Deadly Strike uses (and honestly, it's not a great ability), one option is to pick up Attack Boost from the Legendary Dreadnaught tree in epics. Another option that I've never tried but which I think should work is to get Attack Boost from the 3rd Human tree core enhancement. I'm not certain that racial action boosts will qualify as uses for a class enhancement like Deadly Strike, but they should. (You definitely want to use the first human core enhancement for Damage Boost -- the combination of racial Damage Boost and class Haste Boost for burst damage is extremely important to the power of this build.)
    Ahh OK thats put my mind at rest! ty again thanks for the clarification I will look again tonight and see, I agree that ability is not so great.

  15. #2375
    Eternally Mediocre Girl Maelodic's Avatar
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    Default

    EDIT: Nevermind. Ignore this post.
    Last edited by Maelodic; 05-04-2014 at 03:40 AM.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  16. #2376
    Community Member Reyjak's Avatar
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    Default Ftr/Fvs splash

    Looking for a fighter with fvs splash for TRing or another fighter build for TRing that does not include monk. I'm premium right now and don't have monk, warforged or any iconic classes

  17. #2377
    Community Member
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    Quote Originally Posted by Reyjak View Post
    Looking for a fighter with fvs splash for TRing or another fighter build for TRing that does not include monk. I'm premium right now and don't have monk, warforged or any iconic classes
    I suggest you to try this one. You probably want to anticipate the 2 levels of rogue around level 7 if it's only for tring so you get to use Use magic device sooner to use heal scrolls and evasion.

    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page




    Level 28 Lawful Good Human Male
    (12 Fighter \ 6 Paladin \ 2 Rogue \ 8 Epic)

    Starting
    Abilities Base Stats
    (34 Point) (Level 1)
    Strength 18
    Dexterity 8
    Constitution 15
    Intelligence 10
    Wisdom 8
    Charisma 15


    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Selected) Power Attack


    Level 2 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


    Level 3 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness


    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Heal (+2)


    Level 5 (Fighter)
    Skill: Use Magic Device (+1)


    Level 6 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Toughness


    Level 7 (Fighter)
    Skill: Use Magic Device (+1)


    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Heal (+2)


    Level 9 (Paladin)
    Skill: Heal (+2)
    Feat: (Selected) Weapon Specialization: Slashing Weapons


    Level 10 (Fighter)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


    Level 11 (Fighter)
    Skill: Use Magic Device (+1)


    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Use Magic Device +8
    Feat: (Selected) Two Handed Fighting


    Level 13 (Fighter)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


    Level 14 (Fighter)
    Skill: Heal (+1)


    Level 15 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Toughness


    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)


    Level 17 (Fighter)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting


    Level 18 (Rogue)
    Skill: Open Lock (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+6)
    Feat: (Selected) Empower Healing Spell


    Level 19 (Paladin)
    Skill: Use Magic Device (+1)


    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Use Magic Device (+1)


    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical


    Level 22 (Epic)


    Level 23 (Epic)


    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


    Level 25 (Epic)


    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician


    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction


    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Yeela - Favored Soul Healer and Nuker
    Xylah - Pally Arcane Archer
    Redsonjah - Barbarian DPS

  18. #2378
    Community Member BigPapi's Avatar
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    Default

    Thinking about doing a 20 Cleric Arcane Archer - is this viable?

    Looking for feat suggestions or possible splash suggestions (I'm f2p - 2nd life).
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  19. #2379
    Build Constructionist unbongwah's Avatar
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    Default

    Quote Originally Posted by BigPapi View Post
    Thinking about doing a 20 Cleric Arcane Archer - is this viable?
    It's possible, but I wouldn't advise it: too feat-starved. Besides, pure builds in general are weakish these days.

    What do you have to work with in terms of tomes, P2P classes, etc.? What're you trying to accomplish?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  20. #2380
    Intergalactic Space Crusader
    Treasure Hunter
    Livmo's Avatar
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    Default Doable but...

    Quote Originally Posted by unbongwah View Post
    It's possible, but I wouldn't advise it: too feat-starved. Besides, pure builds in general are weakish these days.

    What do you have to work with in terms of tomes, P2P classes, etc.? What're you trying to accomplish?
    I'm currently running a L18 sun elf cleric iconic as AA and a pure build. I'm getting access to the AA from the Sun Elf enhancement tree. unbonwah is correct in that the build feels feat starved. It's doable for sure, but I feel feat starved.

    EDIT, I had to adjust my play style to make it work instead of the build.

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