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  1. #2201
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    i'm probably not the right person to ask on artis. i have a pure arti halfling self forged all ranged/spell focused build. XD

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  2. #2202
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    Are there any good Melee FvS Builds that dont require Supreme Tomes? Just about every single FvS Build i see has a ton of tomes. Ive got a +3 Str Tome and +1(Upgrade +2) Cha Tomes. Not sure what classes or stat split to take. would need 17 dex i know, not sure about other stats. what would be a good race?
    Last edited by Sipherwoods; 12-09-2013 at 01:53 AM.

  3. #2203
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    Okay I have made up my mind on the artificer I know what I want it to do for the most part. I just need help with the level splits how much of each and feats. I will be playing a ranged focused arti, I want to splash it with rogue I just dont know how many levels of rogue and when. Many people tell me pure arti is the way to go but I just love the thrown traps I get with the mech rogue plus all the bonuses to xbows. That being said I will be playing a drow arti because I only have 28 pt build atm and WF keeps me stat starved ( I have no tomes or money). If some one could come up with a build on the planner I can use as a guide it would be much appreciated thank you.

  4. #2204
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    go all int, with just enough dex to qualify for ranged feats (will need 19 to get IPS. don't forget a dash of con) 14 arti 6 rogue. mechanic "targeting sights" adds int modifier to damage, and arti spell "insightful strikes" takes your to-hit from your int also.

    ABSOLUTE MUST HAVE for a ranged-focused build: Improved Precise Shot (IPS) Prereqs: dex 19, BAB 11, Precise Shot

    as for when to take what... i dunno. i just woke up and i havn't had caffeine yet

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  5. #2205
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    Quote Originally Posted by katz View Post
    go all int, with just enough dex to qualify for ranged feats (will need 19 to get IPS. don't forget a dash of con) 14 arti 6 rogue. mechanic "targeting sights" adds int modifier to damage, and arti spell "insightful strikes" takes your to-hit from your int also.

    ABSOLUTE MUST HAVE for a ranged-focused build: Improved Precise Shot (IPS) Prereqs: dex 19, BAB 11, Precise Shot

    as for when to take what... i dunno. i just woke up and i havn't had caffeine yet

    Well so far that was what I was thinking, I started one last night to see what I could come up with myself and so far its pretty good. I went drow simply because with out a 32 point build it was the only way I could get my dex and Int where they need to be without tomes, also i have found that healing isnt so much a problem with the admixture spells using potions to AOE heal atm is working great being non WF. I started off with 12 str 18 dex 18int and 12 con. I am thinking maybe 10 str and 14 con would be better but can be fixed with a re-roll. My first ability increase went to dex for the 19 the rest will go int. I have some really good int items from my eldritch knight so I can really get that one to soar. It will not be the best min/max build simply because I have never really been a min maxer but it will be a solid build that will server its purpose for what we want to do.

    Just for clarity why 6 rogue and not just 5? My first thoughts were just 5 rogue because thats all thats need to hit the cap on enhancements but maybe there is another reason I am not aware of? Anyways katz thanks for the info things are starting to fall into place the more help you have given the more this is starting to make sense and its getting easier to figure out builds. I am really loving the eldritch build you helped me with I have tensors now and he is basically just unstoppable now. We steamroll quests on elite like mobs werent even there. So I am sure with your help this artificer will be extremely fun too, I love the damage with the repeaters and the added dmg from the rune arm is nice, plus the mechanics traps that i can throw are just hilariously fun. Thanks again

  6. #2206
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    Quote Originally Posted by Soraksis View Post
    *snip*

    Just for clarity why 6 rogue and not just 5? My first thoughts were just 5 rogue because thats all thats need to hit the cap on enhancements but maybe there is another reason I am not aware of?

    *snip*
    this is why. Core ability #3: Targeting Sights: You can now use your Intelligence modifier for damage with modifier with all crossbows and thrown weapons. requires level 6 rogue.


    that combined with arti spell "insightful shots" takes EVERTHING to do with you shooting at something else from your int, which should by sky high.

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  7. #2207
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    A pure ranged+caster arty build hasn't changed that much. The big change of U19 was adding SLAs to the Arcanotechnician tree. Here's a sample build:
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 True Neutral Drow Female
    (20 Artificer \ 8 Epic) 
    Hit Points: 296
    Spell Points: 1214 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 11
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 28)
    Strength              8                     8
    Dexterity            17                    21
    Constitution         14                    14
    Intelligence         18                    30
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +2 Tome of Dexterity used at level 15
    +3 Tome of Dexterity used at level 23
    
    Level 1 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Construct Essence
    
    
    Level 4 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Precision
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 9 (Artificer)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Ability Raise: INT
    Feat: (Selected) Heighten Spell
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Improved Precise Shot
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Ability Raise: INT
    Feat: (Artificer Bonus) Empower Spell
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
    Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
    Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
    Enhancement: Arcanotechnician (Art) - Critical Admixture (Rank 1)
    Enhancement: Arcanotechnician (Art) - Arcane Empowerment (Rank 1)
    Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
    Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
    Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
    Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
    Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
    Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
    Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 2)
    Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 3)
    Enhancement: Arcanotechnician (Art) - Evocation Focus (Rank 1)
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
    Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
    Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Spell Focus: Evocation
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    A few comments:
    • Construct Essence provides self-repairability, however it also adds a heal amp penalty. Eventually your UMD will be high enough for CCW wands / Heal scrolls, at which point you can swap it out for, say, Insightful Reflexes.
    • To paraphrase another poster, the problem with Arcanotechnician is you have all the drawbacks of an Air Savant (i.e., lightning-based, Reflex saves) and none of the perks (deep SP pool, Wind Dance). So I'm not convinced it makes sense to invest in AT in the long run. In which case, I would respect into Battle Engineer more, dropping the SLAs and relying on the classic duo, Blade Barrier & TacDet.
    • Base stats can be tweaked based on what tome(s) you actually have or expect to acquire. The important goals are to hit DEX 19 for IPS and DEX 21 for Combat Archery.
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  8. #2208
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    Default Looking for some help

    Hello,
    Well the other night I had a bit too much to drink and spent some coin on the game. So I now have access to the iconic classes. I am looking for help building a good starter, solo build for a casual player. I was thinking of maybe a bladeforged 16 sorc/2 pal/ 2 rog?
    Does anyone have any good builds for that combo or could some one suggest a better build for an iconic, even if it requires a LR.

    Thanks!!

  9. #2209
    Community Member Qnevven's Avatar
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    Hey
    I was sniffing around the forums for some decent iconic builds - but bladeforged aside and some pdk/eldritch kinght builds there aren't any that really caught my eye.

    Could you suggest some builds for Shadar-kai and Morniglord iconics?
    With Shadar-kai i want it to be rogue mainly (can even be pure rogue if it meets the requirement below) - for Morniglord i'm not really sure what i want. Pure cleric seems a little dull with the current state of the game - but something with enough cleric levels for burst/aura would be of big value for sure.

    Condition:
    I'm looking for something that can join BYOH EE pugs without dieing every time i something spawns in front of me and deliver some serious DPS at the same time.

  10. #2210
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    Default Artificer pure build critiques please...

    So I have been working on this build so far I am level 8 with it and its seeming very very solid. Towards the end I just kinda threw things in as far as spells go since there is such a limited selection. I have been running with a hireling healer and my wife which is why I dont pick up any real self heals right away. With enhancements its a work in progress they can be adjusted if needs be but for the most part it seems like they will work just fine. Anyways here it is if you wouldn't mind throwing some ideas out there or criticisms both are welcome. Also its meant to be a tome-less beginner friendly build.

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (20 Artificer) 
    Hit Points: 180
    Spell Points: 1189 
    BAB: 15\15\20\25\25
    Fortitude: 7
    Reflex: 10
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            18                 19                   19
    Constitution         12                 12                   12
    Intelligence         18                 22                   27
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                  4                    5
    Bluff                 0                  0                    1
    Concentration         5                 24                   28
    Diplomacy             0                  0                    1
    Disable Device        8                 31                   35
    Haggle                0                 10                   11
    Heal                 -1                  0                    1
    Hide                  4                  4                    5
    Intimidate            0                  0                    1
    Jump                  0                  0                    1
    Listen               -1                 -1                    5
    Move Silently         4                  4                    5
    Open Lock             8                 27                   31
    Perform               n/a               n/a                   n/a
    Repair                8                 31                   32
    Search                8                 31                   37
    Spellcraft            8                 31                   32
    Spot                  3                 22                   28
    Swim                  0                  1                    2
    Tumble                n/a               n/a                   n/a
    Use Magic Device      4                 23                   24
    
    Level 1 (Artificer)
    Skill: Concentration (+4)
    Skill: Disable Device (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spellcraft (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Point Blank Shot
    Spell (1): Conjure Bolts
    Spell (1): Enchant Armor
    Spell (1): Enchant Weapons
    Spell (1): Repair Light Damage
    Spell (1): Curative Admixture: Cure Light Wounds
    Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
    Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
    Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
    Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
    
    
    Level 2 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Resist Energy
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
    
    
    Level 3 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Swim (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Shot
    Spell (2): Personal Augmentation: Insightful Strikes
    Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
    Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
    
    
    Level 4 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Swim (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Maximize Spell
    Spell (2): Fox's Cunning
    Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
    Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
    Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
    
    
    Level 5 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Elemental Weapons
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 1)
    Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 2)
    
    
    Level 6 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precise Shot
    Spell (3): Personal Augmentation: Insightful Damage
    Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 3)
    Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
    Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
    Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
    
    
    Level 7 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Flame Turret
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
    
    
    Level 8 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Construct Essence
    Spell (3): Repair Serious Damage
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Keen Senses (Rank 1)
    Enhancement: Drow - Keen Senses (Rank 2)
    Enhancement: Drow - Keen Senses (Rank 3)
    
    
    Level 9 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    Spell (4): Repair Critical Damage
    Enhancement: Drow - Nothing is Hidden (Rank 1)
    Enhancement: Drow - Nothing is Hidden (Rank 2)
    
    
    Level 10 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Lightning Motes
    Enhancement: Drow - Nothing is Hidden (Rank 3)
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
    
    
    Level 11 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Protection from Elements
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
    
    
    Level 12 (Artificer)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Extend Spell
    Feat: (Selected) Improved Critical: Ranged Weapons
    Spell (5): Repair Serious Damage, Mass
    Enhancement: Drow - Drow Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    
    
    Level 13 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Curative Admixture: Cure Serious Wounds
    Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
    
    
    Level 14 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Thundering Armor
    Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    
    
    Level 15 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    Spell (6): Tactical Detonation
    Enhancement: Battle Engineer (Art) - Attack Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    
    
    Level 16 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Quicken Spell
    Spell (6): Repair Critical Damage, Mass
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
    
    
    Level 17 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Blade Barrier
    Enhancement: Battle Engineer (Art) - Attack Boost (Rank 2)
    Enhancement: Battle Engineer (Art) - Attack Boost (Rank 3)
    
    
    Level 18 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    Spell (3): Shield of Faith, Mass
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)
    
    
    Level 19 (Artificer)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Reconstruct
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    
    
    Level 20 (Artificer)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Enlarge Spell
    Spell (2): Lucky Cape
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
    Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
    Last edited by Soraksis; 12-14-2013 at 02:08 PM.

  11. #2211
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    Default Yet Another Drow Build Request

    Hey guys, I'd been away from DDO for a while now, and with all the changes, I've found that the build I was using before is less effective, and not very much fun anymore. I'd prefer not to delete and try again when I have a +20 lesser heart, so would someone please help me find a build that would work with:

    1. Drow
    2. True neutral alignment
    3. All classes except Arti available

    I'd done a bit of research and found that a TWF FvS looked fun, and was wondering if it would be feasable with the first-life drow buildpoints.

    Thanks in advance!

  12. #2212
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by SoVTyphoon View Post
    Drow
    2. True neutral alignment
    3. All classes except Arti available

    I'd done a bit of research and found that a TWF FvS looked fun, and was wondering if it would be feasable with the first-life drow buildpoints.
    Certainly. What's your current build breakdown? LRing can get complicated on multiclassed builds. Also, any chance you can spring for an alignment change? A monk and/or pally splash would be pretty helpful, but that's incompatible with TN.
    Last edited by unbongwah; 12-16-2013 at 11:38 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #2213
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    Quote Originally Posted by unbongwah View Post
    Certainly. What's your current build breakdown? LRing can get complicated on multiclassed builds. Also, any chance you can spring for an alignment change? A monk and/or pally splash would be pretty helpful, but that's incompatible with TN.
    Yeah, I went something like Rogue, Cleric, Cleric, Ranger, then Cleric to 10, which is probably going to stuff up optimization on a LR. I also wouldn't be adverse to spending for an alignment change as necessary.

  14. #2214
    Build Constructionist unbongwah's Avatar
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    Unfortunately, you won't be able to change your class mix until after you get rid of one or more of your other classes. Fortunately, since you took only took 1 lvl ea. of rog & rgr early on, you can get rid them pretty easily; but if you want to get rid of cleric, that's more tricky.

    BTW, I presume your char is based on Phidius's build. Have a look at my Tempest Warpriest thread; you may find rgr 12 / cleric 7 / rog 1 more to your liking. Or if you're willing to splurge on a LG alignment change, have a look at this build. Both builds should have solid ranged+melee DPS w/Div Might, rog skills, and survivability. The Tempest Warpriest gets lvl 4 cleric spells (FoM, Death Ward), as well as Smite Foe / Ameliorating Strikes for free heals & extra DPS; while the 15/4/1 gets higher saves (Divine Grace) and some DPS+survivability perks from KotC.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #2215
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    Quote Originally Posted by unbongwah View Post
    Unfortunately, you won't be able to change your class mix until after you get rid of one or more of your other classes. Fortunately, since you took only took 1 lvl ea. of rog & rgr early on, you can get rid them pretty easily; but if you want to get rid of cleric, that's more tricky.

    BTW, I presume your char is based on Phidius's build. Have a look at my Tempest Warpriest thread; you may find rgr 12 / cleric 7 / rog 1 more to your liking. Or if you're willing to splurge on a LG alignment change, have a look at this build. Both builds should have solid ranged+melee DPS w/Div Might, rog skills, and survivability. The Tempest Warpriest gets lvl 4 cleric spells (FoM, Death Ward), as well as Smite Foe / Ameliorating Strikes for free heals & extra DPS; while the 15/4/1 gets higher saves (Divine Grace) and some DPS+survivability perks from KotC.
    Yeah, the build I was going for was remarkably similar to that. I basically just took levels in whatever I "felt" I needed at each level, but it wound up feeling more like I was trying to do too much at once and couldn't do anything well.

    I was considering just rushing 4 FvS levels to clear out the early rogue/ranger stuff which would then give me the leeway to splash one other class even while the cleric levels were there, but I can't determine what would be the most effective way to splash. Fighter and Monk both have extra feats, Paladin/Rogue have useful feats that kick in at two levels, and if I keep ranger, the TWF chain is built in. I could certainly use some recommendations as to which would mesh better with the TWF playstyle I want to aim for. I really want to learn the ins and outs of a divine, but I want that melee to fall back on since it's more of my comfort zone.

    I guess another concern is whether I should aim to get level 9 spells. I think heal mass ought to be worth it, but having never played a divine to that high, I couldn't really be sure.

  16. #2216
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    Default Pure Monk to duo with friend

    Hello all, I have been looking nonstop for 3 days and am currently overwhelmed at the moment and am hoping someone in this thread can set me in the right direction or create a build for me as well. I haven't played the game in several years but my friend and I are looking to get back into it, he is much more experienced in the game and he is going to be going with a wiz/rog build..this one https://www.ddo.com/forums/showthrea...-Wizard-Rogue) to be exact.

    No I would really like to go pure monk, but I haven't really been able to find any builds that start off at 28/32 points and than somewhat guide my hands when it comes to enhancements/feats. I would really like one that will mesh well with his character, or that is just good for soloing as well, if we won't be able to be on the sametime.. I picked up the VIP so I have access to whatever, and if I have to spend a few more bucks to make the game more enjoyable and my build more efficient just please let me know what needs to be done.

    I really appreciate any help in this, mostly because it will stop me from pulling anymore hair out thank you all and CHEERS!
    Last edited by methos24; 12-18-2013 at 03:01 PM.

  17. #2217
    Build Constructionist unbongwah's Avatar
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    Pure monk builds have lost the forum limelight to MCed monks and the current Flavor of the Month (monk / kensei); which is a little surprising considering how OP Quivering Palm is right now. Since your friend is using EllisDee's Pale Trapper, you might want to have a look at his Challenge Farmer. Although built for a specific purpose, it's a solid monk build overall and would work well as a general-purpose monk (with a few tweaks).

    For comparison, this is the dwarf monk build I've been using:
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Dwarf Female
    (20 Monk \ 8 Epic) 
    Hit Points: 384
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             13                    13
    Dexterity            15                    17
    Constitution         16                    17
    Intelligence          8                     8
    Wisdom               17                    29
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Great Cleave
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
    Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1)
    Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
    Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Iron Stomach (Rank 1)
    Enhancement: Dwarf - Iron Stomach (Rank 2)
    Enhancement: Dwarf - Iron Stomach (Rank 3)
    Enhancement: Dwarf - Dwarven Tactics (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 2)
    Enhancement: Dwarf - Dwarven Tactics (Rank 3)
    Enhancement: Shintao (Mnk) - Touch of the Void Dragon (Rank 1)
    Enhancement: Shintao (Mnk) - To Seek Perfection (Rank 1)
    Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
    Enhancement: Shintao (Mnk) - Meditation of War (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Vorpal Strikes
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    I'm only lvl 12, so I couldn't tell you how she does at higher levels, but she's been a piece of cake so far. I'll probably swap out Stunning Blow, since as a WIS-based monk I'm already struggling to get my S.Blow DCs high enough to be useful; not sure what for, though. This is the build in its most "lowbie-friendly" form; only req's +2 DEX tome for ITWF & GTWF.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #2218
    Community Member panshiko's Avatar
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    Default Stunning Fist Healer

    I'm looking for a better version of my Stunning Fist Healer since I don't really know what I'm doing. I'm going to true reincarnate but I'd like to remain an elf. I'm willing to consider cleric instead of fvs.

    Code:
    Stunning Healer
    Elf, 2 Mnk, 15 Fvs, Lawful Neutral
    
    34 Points. Ability scores with items and effects (no buffs) followed by base. All abilities have +4 tomes.
    24 Str, 14
    22 Dex, 16
    14 Con, 12
    14 Int, 10
    31 Wis, 20
    22 Cha, 12
    
    269 HP
    1566 SP
    37 AC
    
    +19 Fort
    +20 Ref
    +24 Will
    
    +12/+13 BAB
    0 Spell Resistance
    100% Fortification
    
    Skills
    29 Balance
    27 Concentration
    21 Jump
    10 UMD
    
    Feats
    Energy resistance fire, sonic and acid
    Extend Spell
    Improved two weapon fighting
    Maximize Spell
    Past life: wizard
    Power attack
    Quicken spell
    Stunning fist
    Toughness
    Two weapon fighting
    
    Enhancements
    Divine might
    Sanctuary
    Shield of Condemnation
    Smite foe
    Spell power boost
    Acrobatic
    Ameliorating strike
    Basic ninja training
    Bastion of purity
    Burden of sin
    Conditioning
    Deft strike
    Font of power
    Just reward
    Resilience of battle
    Riddle of fire
    Sacred touch
    Scourge
    Smite weakness
    Smiting 2
    Sneak attack training 2
    Toughness
    Wall of steel
    Wand and scroll mastery
    War domain: blur
    Way of the patient tortoise
    Wisdom 2
    Arasari fvs/monk Sarlona

  19. #2219
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    Default

    Quote Originally Posted by unbongwah View Post


    I'm only lvl 12, so I couldn't tell you how she does at higher levels, but she's been a piece of cake so far. I'll probably swap out Stunning Blow, since as a WIS-based monk I'm already struggling to get my S.Blow DCs high enough to be useful; not sure what for, though. This is the build in its most "lowbie-friendly" form; only req's +2 DEX tome for ITWF & GTWF.
    Which are the Instance you're using to level it up? Ocean or Mountain? Ocean seems the worst to me, at least low level

  20. #2220
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by thiago_QB05 View Post
    Which are the Instance you're using to level it up? Ocean or Mountain? Ocean seems the worst to me, at least low level
    I used Fire early on for the +2 STR, faster ki gen, and extra heal amp from Jidz-Tet'ka. Later I used Wind for the doublestrike & atk speed; once I hit 12, I specced for Earth (Iron Skin, Violence Begets Violence). The goal was always a durable hate-tank, so Earth stance+Ki Shout for the extra threat.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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