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  1. #1941
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    Wondering if someone can help me find a build that I now get a error 404 when I click on the book mark. It was Monk The Metaru 2.0 Dark Path half orc DPS monk. I started the build and they changed the forums. I have tried searching the key words but cannot find it. Thanks in advance

  2. #1942
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Caerus View Post
    Just starting this game, and I figured I'd take a look at your newbie builds in your sig but they're all 404'd. Anyhow, I love divine characters and was hoping perhaps you could help me build a good THF divine char, should I go paladin or cleric? Splash of fighter ?
    Yeah, I had to fix all the links in my sig thanks to the forum switch. Should work now, though.

    When it comes to THF divines, I say go pally if you want to focus on melee / tanking, cleric (or FvS) if you want to focus on spellcasting. The Battle Clerics thread in my sig is outdated, but it gives you some idea of what you can do with a melee BC. Junts's pally guide is an oldie-but-goodie thread.
    Quote Originally Posted by Emanon67 View Post
    I'm trying to build a Warforged Rogue/Wizard/Artificier.
    Why that combo? I understand a rogue splash for Evasion, but wiz & arty are largely redundant.
    Quote Originally Posted by Firepigs View Post
    It was Monk The Metaru 2.0 Dark Path half orc DPS monk.
    https://www.ddo.com/forums/showthrea...onk?highlight=
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #1943
    Community Member Ashandra's Avatar
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    Default High DPS Rogue and Sidekick

    Hi there!
    I have returned to DDO after a very long absence. I see the forums have been changed, how odd. I feel like an entirely new player all over again! One thing is for certain, I still have very little idea on how to make my own builds - it all seems very complicated to me and I'm scared to get it wrong. :/ I've always just followed advice from these brilliant builds on the forums. I've decided to start from scratch and I'd like to request the following:

    For my husband:
    1.) High DPS Rogue build, preferably not a halfling, able to deal with traps and whatnot, not afraid to splash, 32 pt build

    For me:
    2.) A good support class (bard? paladin?) build that will complement the rogue well, useful to parties later on, preferably Human, Helf or Elf, don't mind not having much dps, also not afraid to splash, 28 pt build

    Any help towards either of these are much, much appreciated! Thank you in advance!
    Last edited by Ashandra; 05-29-2013 at 04:00 PM.

  4. #1944
    Community Member Emanon67's Avatar
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    Default would like to use more wands

    Quote Originally Posted by unbongwah View Post
    Why that combo? I understand a rogue splash for Evasion, but wiz & arty are largely redundant.
    He wanted to have a greater access to wands without having to rely on UMD.
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

  5. #1945
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    Quote Originally Posted by unbongwah View Post
    Yeah, I had to fix all the links in my sig thanks to the forum switch. Should work now, though.

    When it comes to THF divines, I say go pally if you want to focus on melee / tanking, cleric (or FvS) if you want to focus on spellcasting. The Battle Clerics thread in my sig is outdated, but it gives you some idea of what you can do with a melee BC. Junts's pally guide is an oldie-but-goodie thread.

    Why that combo? I understand a rogue splash for Evasion, but wiz & arty are largely redundant.

    https://www.ddo.com/forums/showthrea...onk?highlight=
    Unbongwah...you are my hero, ty kindly!

  6. #1946
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    Quote Originally Posted by Spyder1228 View Post
    So after playing for years I guess its time to request a build. I have been looking through the forums for a few days now and have not found quite why im looking for. Keep in mind I am VIP, have access to every race and class. This is going to be thee toons 4th life (prev life being ftr, bard, fvs).

    My request should follow the lines of 12rog/6monk/2ftr. The 2 ftr is changeable just their because i think the 2 extra feats will be better than a lvl 7 monk or 14 rog. 12 rog gives me assasinate and 6 monk gives me ninja The idea is to amplify his hide/move silently doing backstab damage and assasinate. Preferably a decent stun dc. and keep his trapmonkey skills as high as possible. I am having trouble determining the race (im leaning towards human) and his starting stats. Any input would be awesome. I understand this probably isnt the best build but im here for the fun of the game.
    13 rogue/6 monk/1 ftr or 13 rogue/7 monk!!! Never downplay the rogue bonus feats. 10th and 13th (as well as 16th and 19th) grant you a feat from a very specialized feat list. This includes Improved evasion as well as Slippery mind(one of my favorites) which gives you a second chance to save against most of the wills your char will roll. 7th Monk will give you an additional 10% healing amp and a silly little self heal that might save you a few pots, If you are going for a build like this you will want the following feats: Power Attack, Cleave, Great Cleave, Improved critical: Bludgeon. These will make your life much easier while leveling and also happen to be the prerequisites for a nifty little epic feat called Overwhelming critical (if you plan on staying at cap for a bit). Keep in mind this requires a 23 STR (not hard to obtain with a starting of 16)

  7. #1947
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Ashandra View Post
    For me:
    2.) A good support class (bard? paladin?) build that will complement the rogue well, useful to parties later on, preferably Human, Helf or Elf, don't mind not having much dps, also not afraid to splash, 28 pt build
    Do you two plan mostly to duo or group / PUG? If you'll be duoing, I would recommend a pally tank; rogues are squishy and rely on sneak atks for their DPS, so having a sturdy melee toon to soak up the aggro will help. Bring along a cleric hireling to provide heals. Otherwise I might suggest a battlecleric or CC-focused bard.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #1948
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    Default Solid DPS monk build with high survivability?

    Quote Originally Posted by ~audigamer1 View Post
    Hello all, i am looking to build my 2nd life monk over 34point build... currently he is a max str, high wis then dex build... i through out alot of high numbers pretty good crits and crit damage but if something hits me im dead... i tend to pull out more damage then most but what i would like to do is a build where i can actually survive but with minimal loss to my damage.. i have always played light monk,, tried dark monk once seems like its a whole lotta debuffing making enemy take more magic damage. i like raw damage myself.. i do have 34 point build and +3 stat tome across the board.. thank you guys much appreciated...


    PS.. not too much abbreviations plz as there are so many in this game and ill get lost lol thanks again
    Here's ya go. Let me know what you think. Even better, if you happen to be on Thelanis I could show you my 9th level TR

    Level 20 Lawful Neutral Human
    (20 Monk)
    BAB: 20\20\25\30
    Fortitude: 12(34)
    Reflex: 12 (30)
    Will: 12 (28)

    Starting
    Abilities Base Stats
    (32 Point) (Level 1)
    Strength 16
    Dexterity 15
    Constitution 15
    Intelligence 8
    Wisdom 15
    Charisma 8



    Level 1
    Two-Weapon Fighting
    Stunning Fist
    Stunning Blow

    Level 2
    Power Attack (For later) Mailnly to open feats.

    Level 3
    Toughness
    Path of Harmonious Balance: Fists of Light

    Level 6
    Past Life:Monk feat
    Discipline

    Level 9
    Improved Two-Weapon Fighting

    Level 12
    Improved Critical: Bludgeoning Weapons

    Level 15
    Greater Two Weapon Fighting

    Level 18
    Weapon Focus: Bludgeoning or a 2nd Toughness (If you want more to-hit or more hitpoints, as by now you'll have a feel for what your lacking)

    Shintao MonkIII
    Monk Improved RecoveryIII
    Way Of Fire
    Grandmaster of the Sun
    Human Improved RecoveryIII
    Human Adaptability:Strength
    Human Greater Adaptability:Wisdom
    Way of the Patient Tortoise III/IV
    Fists of Iron
    Void Strike IV
    Racial Toughness II (III is generally too costly)
    Improved Balance
    Improved Concentration
    Improved Jump
    Monk Wisdom
    Capstone:Monk Serenity

  9. #1949
    Community Member Ashandra's Avatar
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    Quote Originally Posted by unbongwah View Post
    Do you two plan mostly to duo or group / PUG? If you'll be duoing, I would recommend a pally tank; rogues are squishy and rely on sneak atks for their DPS, so having a sturdy melee toon to soak up the aggro will help. Bring along a cleric hireling to provide heals. Otherwise I might suggest a battlecleric or CC-focused bard.
    Hi unbongwah, thanks for the response. We will be mostly duoing.
    From my searching I have found a build that Therigar posted: Rogue Build for my husband and this Paladin Evasion Build by EllisDee37 for me. A CC-focused Bard sounds interesting, I have not come across a build for that though.

    This duo sounds good, I think? However, I do not know if Therigar's build can be done with 32 pts.

  10. #1950
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Ashandra View Post
    From my searching I have found a build that Therigar posted: Rogue Build for my husband and this Paladin Evasion Build by EllisDee37 for me.
    When choosing a pure rogue Assassin build, the first thing you need to decide is whether your primary stat will be DEX, STR, or INT. I run down the pros & cons here. After that, it's just a matter of shopping around for the right build to fit your resources & preferences.

    Pally 18 / rog 2 is a pretty solid combo for a first-timer, although I wouldn't try tanking with it. However, I was thinking of a classic S&B pally tank:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (2 Fighter \ 18 Paladin) 
    Hit Points: 342
    Spell Points: 230 
    BAB: 20\20\25\30\30
    Fortitude: 25
    Reflex: 13
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity             8                     8
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 3                     4
    Concentration         6                    28
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            7                    27
    Jump                  3                     7
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  3                     7
    Tumble               n/a                    0
    Use Magic Device      5                    15
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Intimidate (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    
    
    Level 6 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 7 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+3)
    Feat: (Selected) Great Cleave
    
    
    Level 13 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+2)
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion III
    Enhancement: Fighter Strength I
    Enhancement: Paladin Divine Might II
    
    
    Level 15 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    
    
    Level 17 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Divine Might III
    Epic feats: GTHF & Overwhelming Crit

    The idea is to have a highly survivable aggro magnet to keep the mobs' attention off your husband's rogue while he's busy backstabbing them that still puts out a fair bit of DPS on her own. The main drawback to duoing a pair of melees is that you miss out on the CC and burst DPS options that a caster can bring, esp. at higher levels.

    Caveat: most DDO vets will tell you a dedicated tank isn't "necessary" outside of a few raid bosses. And that's true...once you're a DDO vet who knows how to solo blind-folded. But personally I think they underestimate the usefulness of a newbie-friendly tank build to someone who's still learning.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #1951
    Community Member Ashandra's Avatar
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    Quote Originally Posted by unbongwah View Post
    When choosing a pure rogue Assassin build, the first thing you need to decide is whether your primary stat will be DEX, STR, or INT. I run down the pros & cons here. After that, it's just a matter of shopping around for the right build to fit your resources & preferences.

    Pally 18 / rog 2 is a pretty solid combo for a first-timer, although I wouldn't try tanking with it. However, I was thinking of a classic S&B pally tank:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (2 Fighter \ 18 Paladin) 
    Hit Points: 342
    Spell Points: 230 
    BAB: 20\20\25\30\30
    Fortitude: 25
    Reflex: 13
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity             8                     8
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 3                     4
    Concentration         6                    28
    Diplomacy             3                     4
    Disable Device        n/a                   n/a
    Haggle                3                     4
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            7                    27
    Jump                  3                     7
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  3                     7
    Tumble               n/a                    0
    Use Magic Device      5                    15
    
    Level 1 (Paladin)
    Skill: Concentration (+4)
    Skill: Intimidate (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Tumble (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    
    
    Level 6 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    
    
    Level 7 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+3)
    Feat: (Selected) Great Cleave
    
    
    Level 13 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Intimidate (+2)
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion III
    Enhancement: Fighter Strength I
    Enhancement: Paladin Divine Might II
    
    
    Level 15 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    
    
    Level 17 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Divine Might III
    Epic feats: GTHF & Overwhelming Crit

    The idea is to have a highly survivable aggro magnet to keep the mobs' attention off your husband's rogue while he's busy backstabbing them that still puts out a fair bit of DPS on her own. The main drawback to duoing a pair of melees is that you miss out on the CC and burst DPS options that a caster can bring, esp. at higher levels.

    Caveat: most DDO vets will tell you a dedicated tank isn't "necessary" outside of a few raid bosses. And that's true...once you're a DDO vet who knows how to solo blind-folded. But personally I think they underestimate the usefulness of a newbie-friendly tank build to someone who's still learning.
    Wow, thank you so much - this is most helpful. Now time to sniff around the forums more for a 32pt str-based rogue build that's not a halfling or horc!
    Last edited by Ashandra; 05-30-2013 at 06:27 PM. Reason: forgot something

  12. #1952
    Community Member Todkaninchen's Avatar
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    Default Let's try this...

    I just unlocked Favored Soul and I'm considering buying another slot to try it out (as well as potentially TRing one of my alts to FVS later).

    I have Arti and the f2p classes and I generally only play halflings.

    I have never played a cleric (so spell choices are something that would have to be suggested) and I have historically played mainly trappers (rogue mechanics, artificer, assassin) and enchanters (spell singer bard and enchanter and/or necro archmages). So, healing for me has been "If I remember", but I understand how spell DC's and spell penetration works.

    So, I would like a FVS build based on halfling using a 32 pt build (and suggestions for a 2nd life TR'd build, past life immaterial). The primary goal would be a DPS caster with survivability and healing secondary. Assume access to at least +2 tomes for half the stats (for planning purposes).

    I also don't have epic destinies yet, so I only need enough end-game considerations to get to 20, run epics for tokens, and TR. If the 32pt build works, I'll consider TRing one of my alts into FVS as well using a similar build.

    As far as critical equipment: If it's something you can typically get first life or is a BtCoE item able to be farmed include it. I have many packs including Gianthold, Vale, Demon Sands, etc. So, don't assume a Torc and don't immediately assume a Con-Op GS item, but the GS could be a possibility for the TR variant.

    Summary:
    * Halfling
    * 32pt with suggestions for a 34pt allocation (not depending on past life).
    * Assume 3 x +2 tomes available
    * Favored Soul base pure is okay, if multiclassed, only arti and the f2p classes considered.
    * Priority DPS casting (necro? evocation?)
    * Secondary survivability and healing.
    * Spell suggestions desired.

    Good luck and see if you can come up with a winner for me...

    *grin*

  13. #1953
    Community Member
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    Quote Originally Posted by Ashandra View Post
    Hi there!
    I have returned to DDO after a very long absence. I see the forums have been changed, how odd. I feel like an entirely new player all over again! One thing is for certain, I still have very little idea on how to make my own builds - it all seems very complicated to me and I'm scared to get it wrong. :/ I've always just followed advice from these brilliant builds on the forums. I've decided to start from scratch and I'd like to request the following:

    For my husband:
    1.) High DPS Rogue build, preferably not a halfling, able to deal with traps and whatnot, not afraid to splash, 32 pt build

    For me:
    2.) A good support class (bard? paladin?) build that will complement the rogue well, useful to parties later on, preferably Human, Helf or Elf, don't mind not having much dps, also not afraid to splash, 28 pt build

    Any help towards either of these are much, much appreciated! Thank you in advance!

    If you are planning on going duo then you might consider going tank. If you take the agro / threat then your rogue will get his or her sneak attack (or at least flanking bonus). If you go caster the rogue will have to tank for you often and not get a sneak attack. (Unless he/you uses bluff, paralyze, blind etc). (Or you take a melee hire).

    Paladin / Rogue make a good duo.

  14. #1954
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Ashandra View Post
    Wow, thank you so much - this is most helpful. Now time to sniff around the forums more for a 32pt str-based rogue build that's not a halfling or horc!
    Well. Why not just take said halfling/Horc and make it into a human, adjusting starting stats as needed? (or, just take Horc stats, start with 2 less str) and you have a feat to play with. Which is always nice.
    Last edited by Soulfurnace; 06-04-2013 at 05:56 AM. Reason: Wrote dex when I meant str. Oops.

  15. #1955
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    Default Gratitude - My next Request.

    Quote Originally Posted by meidan2010 View Post
    13 rogue/6 monk/1 ftr or 13 rogue/7 monk!!! Never downplay the rogue bonus feats. 10th and 13th (as well as 16th and 19th) grant you a feat from a very specialized feat list. This includes Improved evasion as well as Slippery mind(one of my favorites) which gives you a second chance to save against most of the wills your char will roll. 7th Monk will give you an additional 10% healing amp and a silly little self heal that might save you a few pots, If you are going for a build like this you will want the following feats: Power Attack, Cleave, Great Cleave, Improved critical: Bludgeon. These will make your life much easier while leveling and also happen to be the prerequisites for a nifty little epic feat called Overwhelming critical (if you plan on staying at cap for a bit). Keep in mind this requires a 23 STR (not hard to obtain with a starting of 16)
    So I am doing the 13/7 combo and so far I am loving him. Fastest I have ever leveled a toon actually.

    So my only requirements are HIGH AC, decent and above HP, maybe intim if it fits, and at least 6 levels of pally because I need the past life gone for completion lol I hate em. Any suggestions? I am thinking 6 Pally/2Rog/12Ftr

  16. #1956
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    Feb 2006
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    Default Build request - soloer

    Looking for a strong, self-sufficient solo character. I currently have a ranger with rogue splash. He is good (to me) but I want to try something else.

    I have access to 32pt builds, all races, no access (yet) to favoured soul or artificer, no raid level gear (meaning no sugar daddy twinking). I play mostly on Hard, normal if the quest is more difficult. I can get access to some tomes if really needed.

    I was thinking of a cleric/fighter/rogue 18/1/1. Primarily a cleric but can handle traps and the use most weapons. I was thinking dwarf with greataxe but am open to any race/weapon combo.

    Thinking rogue at 1, then cleric, then fighter, then cleric rest of way. Not sure if this is a good way to go or if it even matters after level 1.

    Need advice on this if its workable, how should I assign beginning stats, and feats.

    Thanks!

  17. #1957
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    Quote Originally Posted by Drelgin View Post
    Looking for a strong, self-sufficient solo character. I currently have a ranger with rogue splash. He is good (to me) but I want to try something else.

    I have access to 32pt builds, all races, no access (yet) to favoured soul or artificer, no raid level gear (meaning no sugar daddy twinking). I play mostly on Hard, normal if the quest is more difficult. I can get access to some tomes if really needed.

    I was thinking of a cleric/fighter/rogue 18/1/1. Primarily a cleric but can handle traps and the use most weapons. I was thinking dwarf with greataxe but am open to any race/weapon combo.

    Thinking rogue at 1, then cleric, then fighter, then cleric rest of way. Not sure if this is a good way to go or if it even matters after level 1.

    Need advice on this if its workable, how should I assign beginning stats, and feats.

    Thanks!


    My main is a 12 cleric/ 6ranger/ 2 monk ranger for tempest and monk for handwraps/ac/evasion. His sustainability is rather well on normal or hard solo'ing seeing as he has the heal spell. Stunning fist also helps, since he is halfling and I took the halfing guile sneak attack enhancements.

  18. #1958
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    Default Completionist Tank with a minor in DPS; must be moderately self-sufficient

    I'm looking for a Tank build that has the possibility of decent DPS, the ability to solo is also high on the list.

    Looking for Bastard Sword and Tower shield. Currently using Nightmare The Fallen moon, Human.

    I have crunched +4 Superior Tome, and I'm wiling to grind out gear as necessary.

    thanks in advance!

    Pal

  19. #1959
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by dnd101 View Post
    I would like a 32 point tank that uses halfling dragonamarks to help heal. DOn't care what classes you take jsut so long as he has good hp and decent ac
    thanks
    https://www.ddo.com/forums/showthrea...light=hammerin

    I highly recommend this build. It was a lot of fun, and very survivable.
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  20. #1960
    2015 DDO Players Council Sebastrd's Avatar
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    Default Request

    EDIT: Initially I was pretty sure I wanted to go at least 18 ranger to get slaying arrows at 18, since I plan to TR this guy as soon as I hit 20. I then realized that no matter the splash, I won't get slaying arrows until level 20 (when I finally take 18 ranger), so it doesn't matter in the slightest. Also, since rangers get evasion at level 9, as Sogrin pointed out, I can use arti for rogue skills if I want. Either way, it really opens up the build. I'm not really interested in any of the Uzi or Monkcher builds, but while ranger just lends itself naturally to AA, bard might also be a good fit.

    Request -

    I'm planning to run through a quick ranger (or bard, or druid) life soon, and I'd love some unique ideas for a build.

    Wants

    • Arcane Archer with slaying arrows (preferably, but not necessarily, ranger)
    • Full trap skills and evasion (probably 2 rogue)
    • TWF w/rapiers for melee
    • Excellent AC
    • SELF-SUFFICIENT


    I've got full +3 tomes (+4 Wis), Rog/Pal/Brb/Wiz/Mnk/Sor/Ftr/Art past lives, and lots of handwraps, rapiers, staves, greataxes.

    It seems like a pretty straightforward 18 ranger/2 rogue build would fit the bill, but I'm curious to see what others come up with.
    Last edited by Sebastrd; 06-15-2013 at 01:52 PM.
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

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