I was going to mention WF wizard/rogue/fighter. Levels all dependant on what youd want to cast. But it is a direction I will be going (or wiz/mon/fighter) for a twf spellswordish class.
I was going to mention WF wizard/rogue/fighter. Levels all dependant on what youd want to cast. But it is a direction I will be going (or wiz/mon/fighter) for a twf spellswordish class.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
Drow Paladin/fighter/rogue
STR 14 (put all level-up points here)
DEX 10
CON 14
INT 16
WIS 10
CHA 16
The level split will be 15 Paladin/2 fighter/3 rogue
The paladin enhancement line will be Hunter of the Dead
Levels and Feats:
1. Rogue (toughness)
2. Paladin
3. Paladin (Two handed fighting)
4. Paladin
5. Paladin
6. Paladin (Power Attack)
7. Paladin
8. Paladin
9. Fighter (Improved Critical: Slashing - Fighter bonus feat = Improved Two Handed Fighting)
10. Rogue
11. Paladin
12. Paladin (Greater Two Handed Fighting)
13. Paladin
14. Paladin
15. Paladin (Empower Healing Spell)
16. Paladin
17. Paladin
18. Paladin (Weapon focus: Slashing)
19. Fighter (Weapon specialisation: Slashing)
20. Rogue
Here is how it meets your criteria:
1. 1. Self-healing on the fly. - This build can make use of lay on hands, and later, paladin healing spells in order to heal itself when in combat. Outside of combat it can use wands. The Hunter of the Dead enhancement line will give you healing amplification, which will make your self heals land for more.
2. High DPS - You list the greataxe and greatsword as your favourites, this build would make best use of a Falchion as Paladins get a lot of their damage from using smite evil. If you don't want to use a falchion then the greatsword will still give you nice DPS.
3. High(ish) Hitpoints - The Paladin and fighter levels will give you a lot of base hit points, as well as access to toughness enhancements that will be worth up to 60 hp (though you'll likely stop at Paladin Toughness III, 4 AP for 10 hp probably isn't worth it)
4. Finding Hidden Doors - Rogue levels, high int, and racial bonuses will all make this easy. You'll also have the UMD to simply use a wand.
5. Balance - is a rogue class skill, you don't need more than 15 and should be able to max this
6. Tumbe - You can max it if you want but I'd do what everyone else does and just stick one point in it, you can't take much damage from falling but the benefit of feather fall is being able to land where you want to.
7. Soloability - This build has evasion, high hp, self healing, and fantastic saves. It is an excellent solo character.
As to your optionals, this build can do trap skills if you like - the high int and rogue levels should be enough for you to max search and disable. You can (and should) also max UMD on it.
I love it! Thanks!
Edit:
Found a minor error... Two attribute points short, so I dropped INT to 14 so that could get CHA to 16. (I figure the CHA is more important to the Paladin than the INT is.)
If I'm wrong, let me know, and I'll reroll.
Edit:
Can't take Two Handed Fighting without STR=15 at level 3. So swapping Power Attack and THF.
Last edited by TrinaLeFleur; 05-23-2011 at 05:07 PM.
Quite true!
However, Once I create a toon, and enter, I go to the airship where I can either choose to head to Korthos as a level 1, or level up to level 4 in a few seconds. (Kinda hard to grab a tome in between.)
Leveling to level 4 in a few seconds has several advantages:
1) All lower level content is still available, which aids in leveling further.
2) I can determine in a few minutes, or an hour, at most, if the build is worth keeping. (Rather than grinding for days to find out I hate it.)
3) Wasting any tome on a build you're not sure of, is a bad idea, IMHO. (Unless you know of a place that drops them on a regular basis.)
-(similar to Freefall items. I've been playing DDO for a year and a half, and have never gotten any tomes, or a freefall item that didn't have charges.)
-(and folks seem to think everyone is willing to pay 35ppk for a freefall item without charges. I've never had 20ppk at any one time!)
So i actualy have an idea but i want to compere it to what would i get from here. So idea is 34 build id say human pure wiz pale master with high int, necro and ench dc and high spell penetration and nice hit points and umd. A nice list of things but i think i got it done just what to get an other look before i tr. And question whats the use of insigthfull reflexes? lets say i could get my reflex to 30~35ish with all the gear. Will it help with no evasion?
Level 20 True Neutral Human Female
(20 Wizard)
Hit Points: 242
Spell Points: 1604
BAB: 10\10\15\20
Fortitude: 13
Reflex: 5
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(Level 1) (Level 20) (Level 20)
Strength 10 10 10
Dexterity 8 8 8
Constitution 16 18 18
Intelligence 18 27 31 Able to get int to 42-44 easy with + 6 int +3 expt and +2 lich = 42
Wisdom 8 8 8
Charisma 14 16 16
Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 10
Bluff 4 14
Concentration 7 27
Diplomacy 4 14
Disable Device n/a n/a
Haggle 4 14
Heal -1 -1
Hide -1 -1
Intimidate 2 3
Jump 2 11
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 12
Search 4 11
Spot 1 10
Swim 0 6
Tumble n/a 0
Use Magic Device 4 14
Level 1
Feat: Extend Spell
Feat: (Past Life) Past Life: Wizard
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Human Bonus) Toughness
Level 3 (Wizard)
Feat: Past Life: Arcane Initiate
Level 5 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 6 (Wizard)
Feat: Spell Focus: Enchantment
Level 9 (Wizard)
Feat: Greater Spell Focus: Necromancy
Level 10 (Wizard)
FeatWizard Bonus) Empower Spell < where did that smiley come from?
Level 12 (Wizard)
Feat: Greater Spell Focus: Enchantment
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: Spell Penetration
Level 18 (Wizard)
Feat: Greater Spell Penetratio
Level 20 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Feats migth not be in order but close enough
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Versatility I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Glacial Spellcasting I
Enhancement: Glacial Spellcasting II
Enhancement: Glacial Spellcasting III
Enhancement: Glacial Spellcasting IV
Enhancement: Glacial Spellcasting V
Enhancement: Glacial Spellcasting VI
Enhancement: Combustive Spellcasting I
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Combustive Spellcasting IV
Enhancement: Combustive Spellcasting V
Enhancement: Combustive Spellcasting VI
Enhancement: Deadly Ice I
Enhancement: Deadly Ice II
Enhancement: Deadly Ice III
Enhancement: Deadly Ice IV
Enhancement: Deadly Flame I
Enhancement: Deadly Flame II
Enhancement: Deadly Flame III
Enhancement: Deadly Flame IV
Enhancement: Deadly Flame V
Enhancement: Deadly Flame VI
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Flame Manipulation IV
Enhancement: Flame Manipulation V
Enhancement: Flame Manipulation VI
Enhancement: Flame Manipulation VII
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Enhancement:Shroud of the Vampire
So, i'm still new to the game, but i already like a lot the skill aspect of it - speacialy umd and tumble xD. Also i was always a fan of debuffs and negative status and i like ir much more then doing demange....
So, i would like to ask you guys if theres any build that focus on those aspects, or if it would be possible to make me one. I'm vip and i just bought the veteran status and 32pts builds.
I have no preferenc in classes, but I preffer a melee character, thougt if you guys think a spellcaster would be better, its fine by me as well...
Thanks for your attention - and sorry for my bad english...
most of what you describe sounds like an acrobat rogue. lots of cool movement abilities, and you can use stat damage weapons instead of the more conventional stuff.
Acrobats get a bonus to staves... but staves are terrible. This is what I recommend:
You won't actually need the +1 tome until level 15, to qualify for Greater twf.
Barbarian level is for the use of rage, and quick movement, which fits well.
Ranger because you'll want to do something other than jump around during fights and tempest is best way to do that.
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 True Neutral Human Female (1 Barbarian \ 13 Rogue \ 6 Ranger) Hit Points: 250 Spell Points: 70 BAB: 16\16\21\26\26 Fortitude: 13 Reflex: 18 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 16 20 Constitution 14 14 Intelligence 14 14 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 11 Bluff -1 -1 Concentration 2 2 Diplomacy 3 22 Disable Device 6 29 Haggle 3 22 Heal -1 -1 Hide 7 28 Intimidate -1 -1 Jump 7 15 Listen -1 -1 Move Silently 7 28 Open Lock 7 9 Perform n/a n/a Repair 2 2 Search 6 26 Spot 3 23 Swim 3 6 Tumble 7 34 Use Magic Device 3 22 Level 1 (Rogue) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Human Bonus) Dodge Feat: (Selected) Toughness Level 2 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 3 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mobility Level 4 (Barbarian) Ability Raise: STR Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Enhancement: Barbarian Willpower I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Racial Toughness I Enhancement: Ranger Favored Damage I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Disable Device I Enhancement: Barbarian Toughness I Level 5 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+2) Skill: Use Magic Device (+1) Enhancement: Human Adaptability Strength I Enhancement: Improved Search I Enhancement: Improved Spot I Level 6 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Search (+2) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spring Attack Enhancement: Human Improved Recovery II Level 7 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage II Level 8 (Ranger) Ability Raise: STR Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Ranger Tempest I Level 9 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+3) Skill: Move Silently (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Enhancement: Rogue Haste Boost I Enhancement: Improved Balance I Enhancement: Improved Tumble I Level 10 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+3) Skill: Move Silently (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Human Versatility III Enhancement: Rogue Wrack Construct I Enhancement: Ranger Energy of the Wild I Level 11 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+2) Skill: Use Magic Device (+1) Enhancement: Rogue Haste Boost II Enhancement: Improved Balance II Enhancement: Improved Tumble II Level 12 (Rogue) Ability Raise: STR Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+4) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Dexterity I Level 13 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+4) Skill: Use Magic Device (+1) Enhancement: Rogue Thief-Acrobat I Level 14 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+3) Skill: Use Magic Device (+1) Enhancement: Rogue Wrack Construct II Enhancement: Improved Disable Device II Level 15 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Improved Disable Device III Enhancement: Rogue Dexterity II Level 16 (Rogue) Ability Raise: STR Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Sneak Attack Training II Level 17 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Enhancement: Rogue Dexterity III Level 18 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Enhancement: Rogue Sneak Attack Training III Level 19 (Rogue) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Thief-Acrobat II Enhancement: Improved Disable Device IV Level 20 (Rogue) Ability Raise: STR Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+3) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Opportunist Enhancement: Human Versatility IV Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training IV
Last edited by zex95966; 05-26-2011 at 07:16 PM.
Homer: "Marge, it takes two to lie. One to lie and one to listen."
Staffs are not terrible.
Suggest 13 rogue, 6 fighter, 1 monk.
or 13 rogue, 6 monk, 1 fighter.
This gives you feats, hp, and stances.
good staffs. Nat Gann, Souleater, Witching hour. there are others.
I suggest this thread for Koopaling.
http://forums.ddo.com/showthread.php...ight=big+stick
And here is the staff list.
http://forums.ddo.com/showpost.php?p...postcount=1470
Sorry for posting other links on this thread, but in light of the other information, it was simpler.
Good luck Koopaling.
I am one of the 1%
i have a 32 point 1tr pally, self sufficent but not strong at any 1 thing i want to make his 2nd tr into a Update 9 friendly tank, any suggestiions?
BTW i built ur 18/2 wiz/ro bot and indeed he is my most fun toon to play.
Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Fighter \ 18 Paladin) Hit Points: 312 Spell Points: 232 BAB: 20\20\25\30\30 Fortitude: 26 Reflex: 18 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Str 16 Dex 12 Con 14 Int 12 Wis 8 Cha 15 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +1 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +4 Tome of Charisma used at level 19 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 14 Bluff 1 5 Concentration 6 35 Diplomacy 1 5 Disable Device n/a n/a Haggle 1 5 Heal 0 2 Hide 2 3 Intimidate 5 32 Jump 3 7 Listen 0 1 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot 0 1 Swim 3 7 Tumble n/a n/a Use Magic Device 3 16 Level 1 (Paladin) Skill: Balance (+2) Skill: Concentration (+4) Skill: Intimidate (+4) Skill: Use Magic Device (+2) Feat: (Selected) Shield Mastery Feat: (Human Bonus) Two Handed Fighting Level 2 (Fighter) Skill: Balance (+0.5) Skill: Concentration (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword Level 3 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Level 4 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+0.5) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Power Attack Level 5 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 6 (Paladin) Skill: Concentration (+2) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Shield Bash Level 7 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 8 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 9 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 11 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 12 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Handed Fighting Level 13 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 14 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 15 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Combat Expertise Level 16 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 17 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 18 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Handed Fighting Level 19 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 20 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Intimidate (+1) Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Armor Class Boost II Enhancement: Paladin Armor Class Boost III Enhancement: Paladin Armor Class Boost IV Enhancement: Paladin Extra Action Boost I Enhancement: Paladin Extra Action Boost II Enhancement: Fighter Haste Boost I Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Charisma I Enhancement: Human Greater Adaptability Strength I Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Bulwark of Good IV Enhancement: Paladin Focus of Good I Enhancement: Paladin Focus of Good II Enhancement: Paladin Focus of Good III Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Resistance of Good III Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Defender of Siberys I Enhancement: Paladin Defender of Siberys II Enhancement: Paladin Defender of Siberys III Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Intimidate III Enhancement: Improved Intimidate IV Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II Enhancement: Paladin Charisma III Enhancement: Fighter Strength I Enhancement: Paladin Toughness I
Originally Posted by Cordovan
Here's a request for someone who wants to get REALLY creative, with a story to boot:
All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.
It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.
What does this have to do with a request? Well, here goes:
I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.
Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.
Preferences:
-Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
-Spells. Any of them. I need a blue bar beneath the red one.
Restrictions:
-I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
-HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.
Have fun, creative builders.
Hi, I'm still pretty new to the game so been trying out things. Builds are so hard to make. >.<
Trying to get a F2P, 28pt repeater build which maximizes it's dps. I don't really want to nuke and be invincible. Just have fun and repeater seems to be the way to go for me. By the way, I have drow unlocked.
Been thinking about 6rog/14ftgr or 10rog/10ftgr for mechanic and bonus feats. The latter one would also get improved evasion.
Not sure about the level progression either and any tips on enhancements would be great.
here you go. With this spec, you have damage, you have trap skills, you have self healing from Ranger, Dragonmarks, and UMD. You have spells from Wiz and ranger, Expeditious retreat, and Rams might are the 2 spells you want. You have almost maxed dex. You have max jump. I gave you favored Enemy Giant for Halfling flavor, and Lawful outsider for need at high level.
Your major damage is going to come from Sneak attacks with your 2 weapons. Most likely short swords or other light finesse weapons. You have PA to offset some of your str shortage. You can switch to bow/many shot and then charge in to attack with 2 weapons, back out and shoot again when many shot is off timer. If your close you get your backstab on the many shot shots also. You have halfling guile, and cunning for better attack and damage. You don't have any of the PREs, as they don't help this build much. You could go assassin or mechanic, but your int is low for insta kills in epics. I could change this to lower the str, and raise the int on this build to make assassin or mechanic more viable.
you will need to get a shroud hp item, and superior false life item.
Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page Level 20 Chaotic Good Halfling Male (13 Rogue \ 6 Ranger \ 1 Wizard) Hit Points: 252 Spell Points: 155 BAB: 15\15\20\25\25 Fortitude: 13 Reflex: 23 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 18 29 Constitution 16 16 Intelligence 10 10 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 19 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 8 19 19 Bluff -1 -1 3 Concentration 3 3 3 Diplomacy -1 -1 -1 Disable Device 4 23 23 Haggle -1 -1 -1 Heal -1 -1 1 Hide 4 9 13 Intimidate -1 -1 -1 Jump 6 24 26 Listen -1 -1 1 Move Silently 7 19 21 Open Lock 8 32 32 Perform n/a n/a n/a Repair 0 0 0 Search 4 23 23 Spot 3 22 22 Swim 2 2 2 Tumble 5 10 10 Use Magic Device 3 22 22 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Jump (+4) Skill: Move Silently (+3) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Least Dragonmark of Healing Level 2 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 3 (Wizard) Skill: Disable Device (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Toughness Level 4 (Ranger) Ability Raise: DEX Skill: Disable Device (+1) Skill: Jump (+2) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Lawful Outsider Level 5 (Ranger) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+2) Skill: Spot (+1) Level 6 (Ranger) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+2) Feat: (Selected) Weapon Finesse Level 7 (Ranger) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Level 8 (Ranger) Ability Raise: DEX Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Giant Level 9 (Ranger) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Lesser Dragonmark of Healing Level 10 (Rogue) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+4) Level 11 (Rogue) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+4) Level 12 (Rogue) Ability Raise: DEX Skill: Balance (+3) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Dragonmark of Healing Level 13 (Rogue) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 14 (Rogue) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 15 (Rogue) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Ability Raise: DEX Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 17 (Rogue) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Level 18 (Rogue) Skill: Balance (+2) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Level 19 (Rogue) Skill: Disable Device (+1) Skill: Move Silently (+3) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Rogue) Ability Raise: DEX Skill: Disable Device (+1) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Opportunist Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Rogue Haste Boost IV Enhancement: Ranger Sprint Boost I Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Extra Dragonmark Use III Enhancement: Extra Dragonmark Use IV Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Cunning IV Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Halfling Guile IV Enhancement: Halfling Hero's Companion I Enhancement: Rogue Subtle Backstabbing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Sneak Attack Training IV Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III
Last edited by skunk; 05-29-2011 at 12:51 PM.
I am one of the 1%
Community Member
Taking wiz 1 is totally unnecessary for just extend, if you were going to use the wiz bonus for anything, it'd be for maximizing your dragonmark heals.... Also, this build seems to have considerably low damage. Taking 6 ranger for just the spells is unwise, but this doesn't provide enough feats for tempest anyway...
looking for a monk pally cleric build i have a couple ideas on hand but i want some adivde as builds as well. i have done sum tinkering with multiclassing and have come across some good stuff and bad stuff (pros - cons) i would also like some insight on weither i should do monk or go rogue for traps/haste boost for IAS. im in no way new or oblivious to building just stretching my horizon for new ideas. my end goal will be 34PT build high AC melee healer. no need to post gear. just stats/levles of class/ and what order to create. apprecieate the help![]()