I'm looking for a 28 pt Aerenal Elf Melee FvS Build(Longswords+SH). Primarily offensive, but able to provide support and viable for end-game.
I'm looking for a 28 pt Aerenal Elf Melee FvS Build(Longswords+SH). Primarily offensive, but able to provide support and viable for end-game.
Hey, are there any awesome half-elf melee builds established?
behold:
Active Spell ListCode:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page Level 20 True Neutral Human Male (20 Wizard) Hit Points: 232 Spell Points: 1806 BAB: 10\10\15\20 Fortitude: 10 Reflex: 16 Will: 13 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 10 10 10 Constitution 15 15 16 Intelligence 18 23 29 Wisdom 10 10 10 Charisma 12 12 12 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 11 11 Bluff 1 1 1 Concentration 6 26 29 Diplomacy 1 1 1 Disable Device n/a n/a n/a Haggle 3 12 12 Heal 0 0 0 Hide 0 0 0 Intimidate 1 1 1 Jump 2 11 11 Listen 0 0 0 Move Silently 0 0 0 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 31 31 Search 6 20 20 Spot 2 11 11 Swim 0 0 0 Tumble n/a 1 1 Use Magic Device 3 12 12 {\b {\ul Notable Equipment }} \par Sanura's Band \par Ring of Thelis \par \par Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Haggle (+2) Skill: Jump (+2) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+2) Feat: (Selected) Combat Casting Feat: (Past Life) Past Life: Favored Soul Feat: (Wizard Bonus) Spell Focus: Necromancy Feat: (Human Bonus) Toughness Enhancement: Human Versatility I Enhancement: Improved Concentration I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Human Improved Recovery I Enhancement: Wizard Intelligence I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Insightful Reflexes Enhancement: Racial Toughness I Enhancement: Wizard Lineage of Elements I Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Human Versatility II Enhancement: Improved Concentration II Enhancement: Wizard Subtle Spellcasting I Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Mental Toughness Enhancement: Human Adaptability Constitution I Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Extend Spell Enhancement: Wizard Intelligence II Enhancement: Wizard Pale Master I Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Racial Toughness II Enhancement: Wizard Energy of the Scholar II Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Spell Penetration I Enhancement: Wizard Subtle Spellcasting II Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Penetration Enhancement: Racial Toughness III Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Enhancement: Wizard Energy of the Scholar III Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Spell Penetration Enhancement: Wizard Intelligence III Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master II Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Human Greater Adaptability Intelligence I Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Energy of the Scholar IV Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+1) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Empower Spell Feat: (Selected) Luck of Heroes Enhancement: Wizard Improved Empowering I Enhancement: Shroud of the Wraith Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Subtle Spellcasting III Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Improved Concentration III Enhancement: Wizard Subtle Spellcasting IV Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Enhancement: Wizard Pale Master III Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Jump (+0.5) Skill: Repair (+2) Skill: Search (+0.5) Skill: Spot (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Wizard Spell Penetration II Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Repair (+8) Feat: (Wizard Bonus) Eschew Materials Enhancement: Wizard Master of Magic Enhancement: Wizard Improved Empowering II
*note- memorize all spells but keep these as your "general" magics, swapping out what doesn't work in certain quests.
Level 1:
Mage Armor
Shield
Magic Missile
Chill Touch
Level 2:
Resist Energy
False Life
Command Undead
Scorching Ray
Level 3:
Fireball
Haste
Displacement
Chain Missiles
Level 4:
Wall of Fire
Stoneskin
Dimension Door
Death Aura
Level 5:
Cone of Cold
Prismatic Ray
Mind Fog
Cyclonic Blast
Level 6:
Undeath To Death
Symbol of Persuasion
Circle of Death
Greater Heroism
Level 7:
Mass Protection from Elements
Prismatic Ray
Finger of Death
Control Undead
Level 8:
Trap the Soul
Horrid Wilting
Symbol of Death
Sunburst
Level 9:
Summon Monster IX
Energy Drain
Wail of the Banshee
Meteor Swarm
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
How about a pure fighter, half-orc, TR (past life fighter).
Would be a TWF (greataxe), +2 tomes (Int at level 7).
Items would be nothing spectacular, 2 green steel items, 2 green steel axes, keep it reasonable for the average player.
High DPS would be the goal here.
Heyas, I'm coming back to the game and I was thinking about doing a Drow Full Barbarian build that can put out full out DPS, but at the same time be able to negate some damage that gets thrown at him. I don't have a basis for a build and that's my main problem, so I don't really know where to start. If you can help me with this request I'd be grateful.
Thank you
So I totally didn’t read all 67 pages of this thread, but if I wind up requesting a build that’s already been asked for/provided, my apologies in advance.
I’m looking for an elven assassin that uses at least the Least Dragonmark of Shadow but if the Lesser Dragonmark of Shadow can be fit in as well, all the better! Greater is complete fluff.
It doesn’t have to be pure but I don’t want to splash more than two levels in another class so I can take Assassin III. I’m looking for it to do as much DPS as it can possibly do along with having a respectable to high DC on Assassinate. Trap skills will probably take care of themselves by virtue of the build having a high INT anyway.
32 point build, assume ready access to +2 tomes.
No rush on this, It'll be a bit before I build it.
Thanks!
Sarlona
Hi,
I've just rolled up a Horc Wizard, with the intent of going Archmage PRE - mainly for the fun of it, but I would like to suck as little as possible while doing so. Love the idea of being able to spam cast magic missile at L6 even though it is probably very gimpy.
Mainly solo player, so I am focussing on Melee + Buffs. Have access to 32 pt builds and Vet status
Stat points: 10 points into Strength (18), Con (16) and Int (14). Feats at L4 are Power attack, Toughness and Extend. Couple of points left over into Dex (10)
Any thoughts on how to progress this character so he at least has a chance of reaching L20? I've only just rolled him, so I don't mind being told to change my feats or stats.
Thanks,
- doug
I have a high level Sorc that's...well, it's not pretty, kinda screwed up actually, but I'm one level shy of 20 and I'm pretty sure I can pike that... >.>
Anyways, I'm looking for a pure Rogue Assassin III Arcane Archer (Past Life Arcane Prodigy fulfills preq for Arcane Archer) on a Helf for Fighter Dilletante, w/ Many shot and Improved Precise Shot.
Thanks!
Scratch that old post. (doesn't have to be halfling either)
TWF Khopesh user for very high DPS output (doesn't have to be maximum, but close to it)
36 point TWF Tempest
Khopesh
Chaotic
UMD (only needs to be high enough for weapons/items)
Would like to stay away from big time multiclassing, but if the build can benefit from it, do it.
Last edited by Bigrtt; 11-09-2010 at 01:28 AM.
Hello,
after searching a while in the Forum I decided to ask for a Build.
I thought about a combination of:
Race: maybe Elf (not a must), Access to all but Half-Orc and Half-Elf (havent bought them yet)
Classes: Will it be possible to get playable Character combining Monk and Ranger for Arcane Archer?
Equipment: no Access to Tomes or real Highlevel-Stuff yet
Focus: Ranged Attack and nice Melee, but not a Melee-DPS-Dealer like lots of People play (won't say "No" if it is possible )
Why Monk: I found a Thread where someone posted a 3Class-Build with Fighter in. Later on someone wrote Monk would fit in, too instead the Fighter.
I tried out to build my onw Character using the Char-Builder but must admit, I don't know enough to get that Combo done
Thanks in advance for reading and (hopefully) building.
So far,
Yandras
--/ edit: forgot to write that i have access to 32pt builds, too. sorry for that late info
Last edited by Yandras; 11-12-2010 at 12:50 PM.
On it. Will edit this post when complete
Elf 14 ranger/6 monk
Stats:
Str: 16 - level ups go here
Dex 16
Con: 14
Int: 8
Wis: 14
Cha: 8
Feats:
Level 1 - Ranger - Point blank shot, Favoured enemy: Undead
Level 2 - Monk - Toughness
Level 3 - Ranger - Weapon focus - ranged
Level 4 - Monk - Power attack
Level 5 - Ranger
Level 6 - Ranger - Mental toughness
Level 7 - Ranger - favoured enemy - Giants
Level 8 - Ranger (Arcane archer begins here)
Level 9 - Monk - Improved crit - ranged
Level 10 - Ranger
Level 11 - Ranger
Level 12 - Ranger - imp crit: slashing
Level 13 - Ranger - favoured enemy - Evil outsiders
Level 14 - Monk
Level 15 - Ranger - Weapon focus - Slashing
Level 16 - Monk
Level 17 - Monk (Whirling steel strike prestige) - Bonus Monk feat (I would take toughness again)
Level 18 - Ranger - Oversided two weapon fighting
Level 19 - Ranger
Level 20 - Ranger
Level 20 HP, no gear:
Heroic Durability 20
Levels = 160
con = 40
Toughness feats = 44
Toughness enhancements = 20
Way of Patient Tortoise I = 5
= 293 - not really enough
With basic gear:
Imp false life item: 20
Con + 4 item: 44
= 357 - Getting there
With "try a bit harder" gear:
Greater False Life - Additional 10
+ 6 Con item - Additional 20
Minos Legens Helm - Additional 20
= 407 hp - Decent
This build gives you a good arcane archer with a nice melee element. I would advise you to melee A LOT and go ranged WHEN APPROPRIATE
the monk prestige enhancement means you can use longswords (an elf favoured weapon) and remain centred whilst doing so, which is pretty nice. With a couple of vorpal longswords you will deal out whirling death with a very nice ac to boot.
Self buffed AC with moderate gear:
Base: 10
Dex bonus: 7 (assuming 4 dex enhancements, +4 item)
Wis bonus: 5 (assuming 2 wis enhamcents, +4 item)
Armour bracers 4 (very easily achievable - Waterworks)
Protection item 3 (or shield of faith potion)
Barskin 5 (from ranger 12 onwards)
Centred bonus 3
= 37
Improved the above gear and you can add another 7 to that ac, with tomes there's another 2 to grab
then you can chuck on all the silly stuff that most builders insist their characters will have, such as a chattering ring, icy raiment, paladin in their pocket, ac song from a bard, haste, recitation, holy aura... and congratulations your AC is 400 ;-)
Last edited by Lobster5; 11-15-2010 at 06:57 AM.
I just spent about an hour waiting for a second healer on a Shroud run. Of course it also reminded me of all the times I've needed to wait for healers and rogues on my way up to 20. Which made me think, is there a build that would allow me to fill both roles well?
So that's my request, a healer with enough proficiency to heal for a raid, but still able to tackle most or all of the traps in the game. I currently only have 28 point builds, but am near earning 32 so both options would be nice. I have access to Drow, WF, and FvS (and monk if you think that's relevant somehow :P).
hello all. i am very interested in becoming a healer. the server i am on has no heals it seems. i have read a bunch of stuff regarding clerics fs etc. i am not stuck on playing only a cleric or only a fs i just want to be the best healer i can be.i dont mind multicalassing like i said i just want to be a great healer. i have 32pt build option and fs i do not mind being able to dps as well as heal any help would really be appreciated thanks for any info you can give
Simple request - Warforged 18 Sorc/2 Paladin, primarily a caster but able to mix it up in melee capably (THF) when needed. 28 points only, no 32 point unlocked on the account it's to go on. I can get my hands on any +2 tome needed to make it work.
.: Sarlona - High Lords of Malkier : Reaper Life 1, 2 , 3, and 4 alumnus : My Twitch : Trans and Proud : (she/they please) :.
.: Inamorata (Goddess of Sticks) / Signalmixer (Vorpal Queen) / Darkchylde-1 (Fiend Voodulock) / Groundloop : Plus so many others! :.
Code:Character Plan by DDO Character Planner Version 3.7.0 BETA DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (2 Paladin \ 18 Sorcerer) Hit Points: 264 Spell Points: 1797 BAB: 11\11\16\21 Fortitude: 23 Reflex: 12 Will: 24 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 15 16 16 Dexterity 8 8 8 Constitution 14 16 18 Intelligence 8 8 8 Wisdom 6 6 6 Charisma 16 20 23 Tomes Used +2 Tome of Constitution used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance -1 -1 -1 Bluff 3 6 6 Concentration 6 27 27 Diplomacy 3 6 6 Disable Device n/a n/a n/a Haggle 3 6 6 Heal -2 -2 -2 Hide -1 -1 -1 Intimidate 3 6 6 Jump 2 3 3 Listen -2 -2 -2 Move Silently -1 -1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot -2 -2 -2 Swim 2 3 3 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a {\b {\ul Notable Equipment }} \par +5 True Law Greatsword \par White Dragonscale Docent \par Bracers of the Glacier \par \par Level 1 (Paladin) Skill: Concentration (+4) Feat: (Selected) Toughness Level 2 (Paladin) Skill: Concentration (+1) Level 3 (Sorcerer) Skill: Concentration (+1) Feat: (Selected) Combat Casting Spell (1): Burning Hands Spell (1): Shield Level 4 (Sorcerer) Ability Raise: STR Skill: Concentration (+1) Spell (1): Repair Light Damage Level 5 (Sorcerer) Skill: Concentration (+1) Spell (1): Expeditious Retreat Level 6 (Sorcerer) Skill: Concentration (+1) Feat: (Selected) Force of Personality Spell (2): Electric Loop Level 7 (Sorcerer) Skill: Concentration (+1) Spell (2): Blur Level 8 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Spell (3): Fireball Level 9 (Sorcerer) Skill: Concentration (+1) Feat: (Selected) Two Handed Fighting Spell (2): False Life Spell (3): Haste Level 10 (Sorcerer) Skill: Concentration (+1) Spell (4): Wall of Fire Level 11 (Sorcerer) Skill: Concentration (+1) Spell (3): Suggestion Spell (4): Dimension Door Spell (2): Repair Moderate Damage Level 12 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Feat: (Selected) Eschew Materials Spell (5): Cone of Cold Level 13 (Sorcerer) Skill: Concentration (+1) Spell (3): Repair Serious Damage Spell (4): Stoneskin Spell (5): Ball Lightning Level 14 (Sorcerer) Skill: Concentration (+1) Spell (6): Greater Heroism Level 15 (Sorcerer) Skill: Concentration (+1) Feat: (Selected) Spell Penetration Spell (4): Repair Critical Damage Spell (5): Prismatic Ray Spell (6): Reconstruct Level 16 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Spell (7): Protection From Elements, Mass Level 17 (Sorcerer) Skill: Concentration (+1) Spell (5): Dominate Person Spell (6): Chain Lightning Spell (7): Prismatic Spray Level 18 (Sorcerer) Skill: Concentration (+1) Feat: (Selected) Greater Spell Penetration Spell (8): Horrid Wilting Level 19 (Sorcerer) Skill: Concentration (+1) Spell (7): Finger of Death Spell (8): Incendiary Cloud Level 20 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Spell (9): Wail of the Banshee Enhancement: Follower of the Lord of Blades Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Sorcerer Lineage of Energy I Enhancement: Sorcerer Lineage of Energy II Enhancement: Sorcerer Lineage of Deadly Energy I Enhancement: Sorcerer Lineage of Deadly Energy II Enhancement: Sorcerer Energy Manipulation I Enhancement: Sorcerer Energy Manipulation II Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Spell Penetration II Enhancement: Sorcerer Spell Penetration III Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Energy of the Dragonblooded IV Enhancement: Sorcerer Subtle Spellcasting I Enhancement: Sorcerer Subtle Spellcasting II Enhancement: Sorcerer Subtle Spellcasting III Enhancement: Sorcerer Subtle Spellcasting IV Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Charisma III Enhancement: Paladin Toughness I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Hardiness I Enhancement: Warforged Hardiness II Enhancement: Warforged Hardiness III Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Great Weapon Aptitude I
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Drow cleric:
Str 12
Dex 16
Con 12
Int: 16
Wis: 14 - level ups go here
Cha: 10
Cleric 17/Rogue 2/Monk 1
Level 1: Rogue - Toughness
Level 2: Cleric
Level 3: Cleric - Extend spell
Level 4: Monk - Two weapon fighting
Level 5: Cleric
Level 6: Cleric - Empower healing
Level 7: Cleric
Level 8: Cleric
Level 9: cleric - Quicken spell
Level 10: Cleric
Level 11: Cleric
Level 12: Cleric - Maximise spell
Level 13: Cleric
Level 14: Rogue
Level 15: Cleric - Empower Spell
Level 16: Cleric
Level 17: Cleric
Level 18: Cleric - imp two weapon fighting/imp crit piercing/mental toughness
Level 19: Cleric
Level 20: Cleric
Always put points into search and disable when you level up, use the rogue levels to fill those up and there should be room for UMD as well. Use the find traps spell to help you, it'll give you a +1 bonus for every 2 cleric levels.
You could alter this build a bit and put points into dex rather than wis if all you want to do is heal, then you can help out in melee a little with cursespewers/stat damagers/instant death weapons
Be warned that although you have evasion your base reflex save will be 10 at level 20.
However:
+7 from Dex (with item + enhancements = 24)
+4 from easy to obtain resistance item
+2 recitation
And you're suddenly at 23 without any help, so it's not bad
Well, I'm sitting here waiting for the maintenance period to end, so I thought I'd ask for a build. Simply put, I'd like to request an updated (November 2010) build for a PURE, capstone Paladin. Basically, I want to find the best balance between AC and DPS. Imtimidate would be nice, but mainlyI just want to find a build that can dish it out but also take it when necessary - and I want to feel like I can make it through any quest as a viable member of the team. I would prefer Human (okay, I'm a traditionalist), but would consider Dwarf.
Is this possible, or am I barking up the wrong tree?
Thanks!