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  1. #1421
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by MonkiMyach View Post
    Sorry I should have specified. Just full AA ability. Not necessarily 100% AA. Most of the AA abilities.
    Have a look at this list: http://compendium.ddo.com/wiki/Speci...r&sort=cleveld

    Which are the Arcane Archer Imbue/Conjure Enhancements you don't want?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  2. #1422
    Community Member Sabreheim's Avatar
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    Well I, like Monkimyach, must apologize for lack of clarity in my request. I am looking for a build that can proficiently cast cure and repairs either by spells or by wands as well as being able to contribute a good deal of offensive spells.

  3. #1423
    Community Member MonkiMyach's Avatar
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    Sorry, to change this, but i play around with an Arcane Archer, but i really didn't like it that much. I have a Repeater Ranger, that is my own build and a rogue. I would like to make a repeater rogue, and I am fine waiting until level six to get mechanic. Can anyone point me to a good trapmonkey/assassin rogue that would be good for soloing, at least somewhat?

  4. #1424
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    *ahem*

    Anyone? Any suggestions for my request?

  5. #1425
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by smeagol85 View Post
    *ahem*

    Anyone? Any suggestions for my request?
    I can't actually find your request in the past several pages, repost it or pm it to me and I'll post it up in this quote or in a second quote tomorrow.
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  6. #1426
    Community Member Sabreheim's Avatar
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    Quote Originally Posted by smeagol85 View Post
    I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!

    I'd appreciate it
    Here it is crescent- was back on page 69

  7. #1427
    Community Member like1tiger's Avatar
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    Hi im not sure if u can help or if its been done before but im looking for the best way to tackle a monk.

    I have read a heap of forums now and im more confused then ever

    I would like a non WF build that is fun to play and is not gimped in anyway. i have 32pt builds+2 tomes all classes and races avaliable.

    dont know if mixing pally in makes a monk any better then a pure one.
    Im new to monks and this is only my second charcter i would like high surviability and definaty be viable through all lvls. I would liek to be useful in partys but have the option of goign alone. Im i just dreaming ?
    most builds are 34pt or TR builds. i love halflings but its not a deal breaker.

    any advice would be great
    Playing on Khyber

    Tislotus lvl 18 Ftr/barb/Rouge, Jarahh lvl 10 WF FvS, TisDawn lvl 9 Human Sorc.

  8. #1428
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Sabreheim View Post
    Here it is crescent- was back on page 69
    thank ye

    Originally Posted by smeagol85
    I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!

    I'd appreciate it




    oooh this'll be fun :3

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (8 Monk \ 12 Wizard) 
    Hit Points: 296
    Spell Points: 856 
    BAB: 12\12\17\22
    Fortitude: 17
    Reflex: 17
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             13                 13                   13
    Dexterity            16                 18                   18
    Constitution         14                 14                   16
    Intelligence         16                 20                   23
    Wisdom                9                 10                   12
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +1 Tome of Wisdom used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 14                   14
    Bluff                -2                 -2                   -2
    Concentration         6                 26                   28
    Diplomacy            -2                 -2                   -2
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                 -1                  1                    1
    Hide                  3                  4                    4
    Intimidate           -2                 -2                   -2
    Jump                  5                 11                   11
    Listen                2                 16                   16
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                5                 29                   29
    Search                5                 17                   17
    Spot                  3                 24                   24
    Swim                  1                  1                    1
    Tumble                4                  7                    7
    Use Magic Device     n/a               n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Ogre Power Bracers \par Clever Goggles \par Cowl of Steady Spellcasting \par Wise Necklace \par Health Belt \par Clever Ring \par Ring of Resistance \par Dexterous Gloves \par Striding Boots \par Cloak of Resistance \par Pearl of Power X \par  \par Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Listen (+3)
    Skill: Repair (+2)
    Skill: Search (+2)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+3)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Spell (1): Mage Armor
    Spell (1): Chill Touch
    Spell (1): Charm Person
    Spell (1): Burning Hands
    
    
    Level 3 (Wizard)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Feat: (Selected) Combat Casting
    Spell (1): Detect Secret Doors
    Spell (1): Magic Missle
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Spell (2): Lesser Death Aura
    Spell (2): Knock
    
    
    Level 5 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Spell (2): Repair Moderate Damage
    Spell (2): Scorching Ray
    
    
    Level 6 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Two Weapon Fighting
    Spell (3): Fireball
    Spell (3): Repair Serious Damage
    
    
    Level 7 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Repair (+1)
    Spell (3): Haste
    Spell (3): Protection From Energy
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Repair (+1)
    Spell (4): Death Aura
    Spell (4): Wall of Fire
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Spot (+5)
    Feat: (Selected) Empower Spell
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Spell (4): Repair Critical Damage
    Spell (4): Dimension Door
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Spell (5): Cone of Cold
    Spell (5): Dismissal
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (5): Protection From Elements
    Spell (5): Cloudkill
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Greater Heroism
    Spell (6): Reconstruct
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Spell (6): Create Undead
    Spell (6): Disintegrate
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Spot (+4)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Power Attack
    
    
    Level 16 (Monk)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+3)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Lightning Reflexes
    Feat: (Monk Bonus) Toughness
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+3)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Listen (+3)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Hardiness III
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    it's a toughie to choose between 1d10 unarmed damage and another level of wizard magic :/ you can replace some feats with Improved Critical: Bludgeoning to enhance the effect of Shroud of the Wraith.
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  9. #1429
    Community Member
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    Hey man.
    I need some good TWF build for DPS, with Kophesh's and fullplate armor ( or armos that looks like metal, because i really dont like the look of the light armor in this game )

    Im vip, and i have drow. ( but not 32 pts yet )

  10. #1430
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Keepmypace View Post
    Hey man.
    I need some good TWF build for DPS, with Kophesh's and fullplate armor ( or armos that looks like metal, because i really dont like the look of the light armor in this game )

    Im vip, and i have drow. ( but not 32 pts yet )
    you're just trying to make this hard >> a dex build, 28 point with full armor coming up ...well trying ><

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Fighter) 
    Hit Points: 394
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 10
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   25
    Dexterity            16                 17                   17
    Constitution         15                 15                   16
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  9                    9
    Bluff                -1                 -1                    2
    Concentration         2                  3                    6
    Diplomacy            -1                 -1                    2
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    3
    Intimidate            3                 22                   25
    Jump                  7                 18                   18
    Listen               -1                 -1                   -1
    Move Silently         3                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                 -1                 -1                   -1
    Swim                  3                  7                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Blindness Ward Goggles \par Kardin's Eye \par Cloak of Protection \par Proof against Poison Belt of Heavy Fortification \par Striding Boots \par Disease Immunity Ring of Greater False Life \par Feather Falling Ring of Springing \par Ogre Power Gloves \par Bracers of Sustenance \par +5 Deathblock Mithral Full Plate of Invulnerability \par Mask of Intimidation \par Health Necklace of Underwater Action \par  \par Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Two Weapon Fighting
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Selected) Luck of Heroes
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Brutal Throw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Fighter Flanking Mastery III
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  11. #1431
    Community Member ieatsyew's Avatar
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    is there such a build as a two weapon fighting heavy pick stunning blow based (32 pt) warforged rouge assasin? it just seems like it would be a fun build to play, but im to dumb to know how to make it

  12. #1432
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    Thanks man!
    But, can i ask u somenthing kinda diferent?
    I liked your build but, i really want to play with one build like this : http://forums.ddo.com/showthread.php?t=278806

    Its a post i have created. Can u rate the build and just select the enhancements? ( looks like the build is made for tempest and kensei )

  13. #1433
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by ieatsyew View Post
    is there such a build as a two weapon fighting heavy pick stunning blow based (32 pt) warforged rouge assasin? it just seems like it would be a fun build to play, but im to dumb to know how to make it
    Curse you and my addiction to making builds >>"

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Male
    (2 Fighter \ 18 Rogue) 
    Hit Points: 280
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 17
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 20                   20
    Dexterity            16                 17                   20
    Constitution         14                 14                   16
    Intelligence         16                 16                   16
    Wisdom                6                  6                    6
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 15                   15
    Bluff                 2                 21                   27
    Concentration         2                  3                    3
    Diplomacy            -2                 -2                   -2
    Disable Device        7                 26                   26
    Haggle               -2                 -2                   -2
    Heal                 -2                 -2                   -2
    Hide                  7                 28                   36
    Intimidate           -2                 -2                   -2
    Jump                  6                 25                   25
    Listen               -2                 -2                   -2
    Move Silently         7                 28                   36
    Open Lock             7                 28                   28
    Perform              n/a               n/a                   n/a
    Repair                7                 26                   26
    Search                7                 26                   26
    Spot                  2                 21                   21
    Swim                  2                  5                    5
    Tumble                4                  6                    6
    Use Magic Device      1                 21                   21
    
    {\b {\ul Notable Equipment }} \par +5 Heavy Pick \par +5 Heavy Pick \par Striding Boots of Springing \par Ogre Power Bracers \par Blindness Ward Ring of Disabling \par Health Belt of Greater False Life \par Cloak of Elvenkind \par Kardin's Eye \par Necklace of Protection \par Goggles of Minute Seeing \par Clever Mask of Bluffing \par Dexterous Gloves of Escape \par Dexterous Ring of the Eagle \par  \par Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Disable Device (+0.5)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Rogue)
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    
    
    Level 11 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+3)
    Skill: Repair (+3)
    Skill: Search (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+4)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 13 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+4)
    
    
    Level 14 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 15 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Crippling Strike
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Faster Sneaking III
    Enhancement: Rogue Faster Sneaking IV
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Power Attack I
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  14. #1434
    Community Member The_Mud_Man's Avatar
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    Apr 2010
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    Default

    I'm wanting to try out a caster but don't know whether to go with a sorcerer, wizard, or a battle caster build I've been seeing. Would like something that can solo reasonably well and don't have WF or drow yet but can start out at level 4.

    Basically one that can do the damage but isn't gimped too badly when out of spell points, and can take a hit too.

  15. #1435
    Community Member
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    Default

    I have a level 4 ranger / level 3 cleric and it has been fun using it, but it is starting to get hard when soloing quests even on casual. i know i am still pretty much a noob, this is the highest level ive ever gotten to, but i think i want to stick with this. any suggestions? and i already know that rangers can use healing wands, its just kinda nice to be melee/healer in my small guild which has no clerics.

  16. #1436
    Community Member
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    Default

    Hey man, thanks for the help.
    But, u know its my third character. The other two failed because i screwed the build somehow.
    So, can u go there again and make the list of the enhancements? I know you have say what i have to choose, but im really dont wanna mess up again. :/

  17. #1437
    Community Member jimkromann's Avatar
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    Jun 2010
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    29

    Default Weapon Master (wm)

    I would like to request a : WEAPON MASTER (WM) build. with focus on the rapier. prob a drow or a 32 pts build
    Niche: Critical hitting damage monkey

    Requirements: BAB +5; Weapon focus (Any melee weapon), Dodge, Mobility, Spring
    Attack, Whirlwind;
    .

  18. #1438
    Community Member
    Join Date
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    Default Viable Monk Bard Build?

    I love bards! I love monks! I would love a viable monk/bard build, please help...

  19. #1439
    The Hatchery karl_k0ch's Avatar
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    Apr 2010
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    Quote Originally Posted by lemiro View Post
    I love bards! I love monks! I would love a viable monk/bard build, please help...
    Sorry, this is not going to happen.

    Bards require a non-lawful alignment, whereas Monks require being lawful. Since the alignment of a character in DDO is fixed and all the time, all the classes must comply with the alignment, there will be no Bard/Monk build for quite some time.
    ------
    Quote Originally Posted by jimkromann View Post
    I would like to request a : WEAPON MASTER (WM) build. with focus on the rapier. prob a drow or a 32 pts build
    Niche: Critical hitting damage monkey

    Requirements: BAB +5; Weapon focus (Any melee weapon), Dodge, Mobility, Spring
    Attack, Whirlwind;
    .
    It seems that you brought some P&P and/or other D&D based PC games experience, as the Prestige Class WM is not existant in DDO. Moreover, there are no Prestige Classes in DDO at all, but they are implemented in the form of Prestige Enhancements (which cost AP and also have feat and BAB requirements). Examples of those PrEs which are derived from the 3.5 Prestige Classes are the Kensai, Tempest or Frenzied Berserker. You can get a nice overview of the different PrEs here: http://ddowiki.com/page/Enhancements

    Coming back to your request.
    Firstly: "high critting damage monkey" is not a niche in DDO, it is mainstream. The most part of the content of DDO is fighting monsters. This is why a Fighter-type character who does a lot of damage (a so-called DPS melee) is a nice thing in every party.
    Secondly: There is a weapon in DDO which is different than the PnP version: The Khophesh. Here, it has a Crit Range of 19-20 and a multiplier of 3. This causes it to be the weapon of choice for many one-handed melees. Rapiers do less damage than Khopeshes, even on a Drow who have a racial +Damage Enhancement. Additionally, Drow are not the best choice for a melee as

    If you want a high-crit, high-damage toon, Khophesh might be a better choice than Rapier (or Scimitar). Since there is no WM in DDO, but there is a Kensai, I recommend playing a pure Fighter with the weapon of your choice. If you want to stick to Rapiers, I have the following suggestion:
    There is a Scimitar-wielding Elven Kensai build by Aranticus: http://ddowiki.com/page/Whirling_Dervish
    You can adopt this built to a rapierwielding Drow by starting with
    Str 16
    Dex 17
    Con 14
    Int 10
    Wis 8
    Cha 10

    And take instead of all the "Slashing" Weapon Focuses/Specializations and so on "Piercing" ones. This build will not deal the highest damage of all Kensai builds (Human with Khophes being better), but it is at least tome-independent.
    Last edited by karl_k0ch; 10-08-2010 at 06:12 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  20. #1440
    Community Member ieatsyew's Avatar
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    Mar 2010
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    Default

    Quote Originally Posted by CrescentCalling_5 View Post
    Curse you and my addiction to making builds >>"

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Male
    (2 Fighter \ 18 Rogue) 
    Hit Points: 280
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 17
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 20                   20
    Dexterity            16                 17                   20
    Constitution         14                 14                   16
    Intelligence         16                 16                   16
    Wisdom                6                  6                    6
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 15                   15
    Bluff                 2                 21                   27
    Concentration         2                  3                    3
    Diplomacy            -2                 -2                   -2
    Disable Device        7                 26                   26
    Haggle               -2                 -2                   -2
    Heal                 -2                 -2                   -2
    Hide                  7                 28                   36
    Intimidate           -2                 -2                   -2
    Jump                  6                 25                   25
    Listen               -2                 -2                   -2
    Move Silently         7                 28                   36
    Open Lock             7                 28                   28
    Perform              n/a               n/a                   n/a
    Repair                7                 26                   26
    Search                7                 26                   26
    Spot                  2                 21                   21
    Swim                  2                  5                    5
    Tumble                4                  6                    6
    Use Magic Device      1                 21                   21
    
    {\b {\ul Notable Equipment }} \par +5 Heavy Pick \par +5 Heavy Pick \par Striding Boots of Springing \par Ogre Power Bracers \par Blindness Ward Ring of Disabling \par Health Belt of Greater False Life \par Cloak of Elvenkind \par Kardin's Eye \par Necklace of Protection \par Goggles of Minute Seeing \par Clever Mask of Bluffing \par Dexterous Gloves of Escape \par Dexterous Ring of the Eagle \par  \par Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Disable Device (+0.5)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Jump (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Rogue)
    Skill: Bluff (+3)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    
    
    Level 11 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+3)
    Skill: Repair (+3)
    Skill: Search (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+4)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 13 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+4)
    
    
    Level 14 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 15 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Crippling Strike
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Faster Sneaking III
    Enhancement: Rogue Faster Sneaking IV
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Power Attack I
    thanks =). but ill probly go 15 dex and use a +2 tome

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