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  1. #1361
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by CrescentCalling_5 View Post
    hmm no preferances on race or class then? we'll see :3
    (snip)
    You must have rolled a twenty on your Resist Troll Roll. Well played, Sir. +1.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  2. #1362
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    I know that I asked for a build recently, but I'd like to ask for one more. If I can of course. :P
    If it's possible I'd like to have ranged character build 28 pts, with arcane archer abilities. Preferably pure build . :P
    Thank you in advance and sorry for the trouble.

  3. #1363
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    um requesting;
    pure monk dps 28 pts not wf
    >.>

  4. #1364
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by sulcras View Post
    I know that I asked for a build recently, but I'd like to ask for one more. If I can of course. :P
    If it's possible I'd like to have ranged character build 28 pts, with arcane archer abilities. Preferably pure build . :P
    Thank you in advance and sorry for the trouble.
    In his revisisting paths thread in the new player's forums, tihocan has also a Arcane Archer Pure Ranger build: http://forums.ddo.com/showpost.php?p...1&postcount=90

    How well does this suit you? Some people would rather increase Str than Dex, provided they start with 16 or more Dex.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  5. #1365
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Memorize View Post
    um requesting;
    pure monk dps 28 pts not wf
    >.>
    you requested I granted.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (20 Monk) 
    Hit Points: 336
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 17
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            16                 18                   18
    Constitution         14                 14                   15
    Intelligence          8                  8                    8
    Wisdom               14                 20                   24
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +1 Tome of Wisdom used at level 13
    +2 Tome of Dexterity used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 14                   14
    Bluff                -1                 -1                   -1
    Concentration         6                 25                   42
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  2                  9                    9
    Hide                  3                  4                    4
    Intimidate           -1                 -1                   -1
    Jump                  6                 12                   12
    Listen                2                 27                   27
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  5                 30                   30
    Swim                  2                  2                    2
    Tumble                4                  6                    6
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+2)
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+2)
    Skill: Spot (+1)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Listen (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Enhancement: Monk Serenity
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Lifting the Veil
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Way of the Patient Tortoise IV
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Rise of the Phoenix
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Monk Concentration III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    I added a dose of soloability with three toughness feats, if you get the right equipment and use the proper stances you should be fine to buff your AC up to 60 or 70. That combined with self-healing effects from the Path of Harmonious Light and Wholeness of Body should hold you fairly well from level 7 on. Human Versatality 4 can buff up anything from your Saves to your skills for when you need another boost.
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  6. #1366
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    i would very much like a Battle Caster build: Preferbly drow cuz i jsut unlocked it,using 2handers and able to cast spells in certain spots but mostly buffs ive heard 16/2/2(sorc,rogue,pal) is good but im kinda new and need the lay out

  7. #1367
    Community Member BucMan55's Avatar
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    Quote Originally Posted by CrescentCalling_5 View Post
    thank you for this challenge :3

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Halfling Male
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 10
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   26
    Dexterity            12                 12                   14
    Constitution         16                 16                   16
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Strength used at level 7
    +2 Tome of Strength used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  7                    7
    Bluff                -1                 -1                    2
    Concentration         3                  3                    6
    Diplomacy            -1                 -1                    2
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                 -1                  0                    2
    Hide                  1                  2                    6
    Intimidate           -1                 -1                    2
    Jump                  7                 19                   21
    Listen               -1                 -1                    1
    Move Silently         1                  2                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                 -1                 -1                   -1
    Swim                  3                  8                    8
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Jump (+4)
    Feat: (Fighter Bonus) Brutal Throw
    Feat: (Selected) Quick Draw
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
    
    
    Level 5 (Fighter)
    Skill: Jump (+1)
    
    
    Level 6 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 7 (Fighter)
    Skill: Jump (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Thrown Weapons
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Luck of Heroes
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Thrown Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Selected) Diehard
    Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Superior Weapon Focus: Thrown Weapons
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Fighter Bonus) Improved Shield Bash
    
    
    Level 19 (Fighter)
    Skill: Heal (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Heal (+0.5)
    Feat: (Fighter Bonus) Resilience
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Throwing Dagger Mastery I
    Enhancement: Kensei Throwing Dagger Mastery II
    Enhancement: Kensei Throwing Dagger Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Throwing Dagger Specialization I
    Enhancement: Fighter Throwing Dagger Specialization II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Luck (Will) I
    Enhancement: Halfling Luck (Will) II
    Enhancement: Halfling Thrown Weapon Attack I
    Enhancement: Halfling Thrown Weapon Attack II
    Enhancement: Halfling Thrown Weapon Damage I
    Enhancement: Halfling Thrown Weapon Damage II
    Enhancement: Halfling Thrown Weapon Damage III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    with all the bonuses in place your attack and damage with throwing daggers should be significant. Just pick up a returning throwing dagger of each type (metalline for constructs, silver for vamps, etc.) at the AH for around 500 pt or so a piece and have fun

    Would this suffice for a Prince of Persia style Ngbaka build?? When I think of the various archetypes of warriors not available in DDO, this one tops my list. Wondering if splashing any monk, rogue, or ranger would offer other benefits that would make a better thrower than pure FTR.


    "Have I told you about the Ngbaka??"
    "I don't know, I'm makin' this up as I go."

  8. #1368
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by ubermonster View Post
    i would very much like a Battle Caster build: Preferbly drow cuz i jsut unlocked it,using 2handers and able to cast spells in certain spots but mostly buffs ive heard 16/2/2(sorc,rogue,pal) is good but im kinda new and need the lay out
    The build you're looking at as a referance isn't a battlecaster though or anything like you just mentioned ^^" that's a DDO version of the Forgotten Realms Theologin Build (can't remember the DDO name). It maximizes self healing and saves by mixing Paladin and Rogue levels into Sorcerer (Paladins add their charisma modifiers to saves at level 2, rogues get evasion at level 2, sorcerers use charisma all the time).

    Well, I'll do my best :3

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (2 Paladin \ 2 Rogue \ 16 Sorcerer) 
    Hit Points: 230
    Spell Points: 1715 
    BAB: 11\11\16\21
    Fortitude: 19
    Reflex: 17
    Will: 27
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 17                   17
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             18                 24                   27
    
    Tomes Used
    +1 Tome of Strength used at level 7
    +2 Tome of Charisma used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  7                    7
    Bluff                 4                 11                   11
    Concentration         6                 25                   25
    Diplomacy             4                  8                    8
    Disable Device        n/a               n/a                   n/a
    Haggle                4                  8                    8
    Heal                 -1                  7                    7
    Hide                  0                  0                    0
    Intimidate            4                  8                    8
    Jump                  2                  8                    8
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                 -1                 -1                    1
    Swim                  2                  3                    3
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Sorcerer)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Selected) Force of Personality
    Spell (1): Charm Person
    Spell (1): Burning Hands
    
    
    Level 2 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (1): Niac's Cold Ray
    
    
    Level 3 (Rogue)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+4)
    Feat: (Selected) Combat Casting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 5 (Sorcerer)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (1): Shield
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Melf's Acid Arrow
    
    
    Level 9 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Spell
    Spell (2): Electric Loop
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Spell (3): Fireball
    
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Scorching Ray
    Spell (3): Haste
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Two Handed Fighting
    Spell (4): Wall of Fire
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Spell (2): Knock
    Spell (3): Suggestion
    Spell (4): Phantasmal Killer
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Spell (5): Prismatic Ray
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Feat: (Selected) Mental Toughness
    Spell (3): Displacement
    Spell (4): Stoneskin
    Spell (5): Cone of Cold
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Spell (6): Greater Heroism
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Spell (4): Negative Energy Burst
    Spell (5): Dominate Person
    Spell (6): Create Undead
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Feat: (Selected) Toughness
    Spell (7): Prismatic Spray
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Spell (5): Dismissal
    Spell (6): Disintegrate
    Spell (7): Protection From Elements, Mass
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Spell (8): Summon Monster VIII
    Enhancement: Improved Spell Resistance I
    Enhancement: Improved Spell Resistance II
    Enhancement: Improved Spell Resistance III
    Enhancement: Improved Spell Resistance IV
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Subtle Spellcasting II
    Enhancement: Sorcerer Subtle Spellcasting III
    Enhancement: Sorcerer Subtle Spellcasting IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Rogue Improved Trap Sense I
    the hp seems very low (only 230 hp at base) due to the simple fact that sorcerers are squishy :c however, by taking Arcane Fluidity, you can use certain classes of Light Armor without Arcane Spell Failure. Always a good thing if you find a piece of armor you take a liking to (though you can replace Arcane Fluidity with extra ranks in Improved Empowering if you'd rather wear robes).

    Here's how I calculate it:

    230 base HP
    +30 Greater False Life Item
    +16 Greater Heroism
    +30 Constitution Item +6
    +45 Shroud Gloves
    +20 Constitution Tome +4 (possible :P)
    +10 Argonnessian Favor
    =
    351 HP

    Of course it could reach about 400 hp with the proper Aid buffs, False Life spells, and a few sets of equipment I didn't mention (like the minos). You should have a decent amount of hp to fit into the back-frontlines of combat (in between the front and midlines) though any build with more than 2 or 3 sorcerer levels isn't going to survive that long on the frontline, no matter what's buffing him >>.
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  9. #1369
    Community Member
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    Is a Dwarf 2 Rogue / 18 Wizard (Pale Master) something that's possible? I played well before Pale Masters were introduced and was curious if something like this was even attainable w/ a F2P account? I don't see many Dwarf Wizard builds in general, nor can I really find any standard 2/18 builds w/ Pale Master so I'm suspecting it's not very viable due to whatever reasoning. If someone has one of these I would be super appreciative. Thanks for any help!

  10. #1370
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by 4815162342 View Post
    Is a Dwarf 2 Rogue / 18 Wizard (Pale Master) something that's possible? I played well before Pale Masters were introduced and was curious if something like this was even attainable w/ a F2P account? I don't see many Dwarf Wizard builds in general, nor can I really find any standard 2/18 builds w/ Pale Master so I'm suspecting it's not very viable due to whatever reasoning. If someone has one of these I would be super appreciative. Thanks for any help!
    meep

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 330
    Spell Points: 1573 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 18
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            10                 10                   10
    Constitution         16                 18                   20
    Intelligence         18                 26                   29
    Wisdom               10                 10                   10
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Intelligence used at level 7
    +2 Tome of Constitution used at level 20
    +3 Tome of Intelligence used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                  5                    9
    Bluff                -2                 -2                   -2
    Concentration         5                 28                   28
    Diplomacy             2                  3                    3
    Disable Device        8                 32                   32
    Haggle                2                  3                    3
    Heal                  2                  5                    5
    Hide                  0                  0                    0
    Intimidate           -2                 -2                   -2
    Jump                  4                  5                    5
    Listen                4                  5                    5
    Move Silently         0                  0                    0
    Open Lock             4                  4                    4
    Perform              n/a               n/a                   n/a
    Repair                8                 14                   14
    Search                8                 32                   34
    Spot                  4                 23                   23
    Swim                  0                  0                    0
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Skill: Concentration (+3)
    Skill: Disable Device (+1)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Search (+2)
    Skill: Spot (+2)
    Feat: (Selected) Combat Casting
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    Feat: (Selected) Heighten Spell
    Feat: (Wizard Bonus) Improved Mental Toughness
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1.5)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Augment Summoning
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Wizard Subtle Spellcasting III
    Enhancement: Wizard Subtle Spellcasting IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Frostmarrow Archer
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Blackbone Knight
    Enhancement: Summon Frostmarrow Knight
    Enhancement: Summon Skeletal Knight
    Enhancement: Summon Blackbone Mage
    Enhancement: Summon Frostmarrow Mage
    Enhancement: Summon Skeletal Mage
    Enhancement: Shroud of the Wraith
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  11. #1371
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by CrescentCalling_5 View Post
    meep
    I'd rather delay the second rogue level until level 9-10. This way, you can max out more of the rogue skills and you get your spells faster. Getting the Wall of fire at level 8 is better than having evasion at level 3, imho.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  12. #1372
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    I'd rather delay the second rogue level until level 9-10. This way, you can max out more of the rogue skills and you get your spells faster. Getting the Wall of fire at level 8 is better than having evasion at level 3, imho.
    fair enough. I was focusing more on a soloability aspect of the combo which requires Evasion, though in team play taking the rogue level at 9 would probably work better.
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  13. #1373
    Community Member
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    Thanks for the suggestions. I'll mostly be playing with a group of friends so I'll likely hold off on the Rogue levels until 9.

  14. 09-29-2010, 05:56 PM


  15. #1374
    Community Member jimkromann's Avatar
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    I would request a 32pts build, Focusing in the Repeating X-Bow. Any class, and any race but drow. no tomes.

    Edit : I found this - http://community.codemasters.com/for...bow-build.html
    Last edited by jimkromann; 09-29-2010 at 09:51 PM.

  16. #1375
    Community Member
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    I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!

    I'd appreciate it

  17. #1376
    Community Member The_Mud_Man's Avatar
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    Was able to find something to suffice for my monk and ranger request...since I never got a response :P (s'ok really. I know I'm a noob :P)

    Anyway, I've been trying to find a repeater rogue build that's F2P...haven't really found much. Any help?


    Edit: Would like halfling for the race.
    Last edited by The_Mud_Man; 09-30-2010 at 02:21 AM.

  18. #1377
    Community Member
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    Quote Originally Posted by karl_k0ch View Post
    In his revisisting paths thread in the new player's forums, tihocan has also a Arcane Archer Pure Ranger build: http://forums.ddo.com/showpost.php?p...1&postcount=90

    How well does this suit you? Some people would rather increase Str than Dex, provided they start with 16 or more Dex.
    Yes it suits me. Thank you for your help.

  19. 09-30-2010, 08:48 AM


  20. #1378
    Community Member Toronith's Avatar
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    Default Cleric solo build?

    Hi.

    I'm wondering if anyone can come up with a good solo class, preferably cleric. I'm wanting to be able to engage in combat efficiently and keep myself healed, so as to not rely too heavily on parties. I don't know if melee-focused or offensive spells is the way to go, but I'd like a melee focused one if possible. 28-pt. build, and preferably no tomes, as it is very hard for me to find even 1 of them. I only have the base races/classes(and drow), but i can become VIP for a while if needed.

    If anyone can help me out, I'd greatly appreciate it. Thanks!

  21. #1379
    Community Member Zarimoth's Avatar
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    (I deleted my precious post, changed my mind about what I want)

    CAn someon please suggest to me a simple 32p human DPS paladin build with a decent AC. I don't know whether TWF or THF is best, or whether it's better to splash or to make a pure pally. I guess I prefer pure. Thanks in advance.

  22. #1380
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by The_Mud_Man View Post
    Was able to find something to suffice for my monk and ranger request...since I never got a response :P (s'ok really. I know I'm a noob :P)

    Anyway, I've been trying to find a repeater rogue build that's F2P...haven't really found much. Any help?


    Edit: Would like halfling for the race.
    /bow your wish is my grant

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Halfling Male
    (20 Rogue) 
    Hit Points: 222
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 23
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            17                 22                   24
    Constitution         14                 14                   14
    Intelligence         16                 16                   16
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 17                   18
    Bluff                 3                 22                   26
    Concentration         2                  2                    3
    Diplomacy             3                 22                   23
    Disable Device        7                 26                   34
    Haggle               -1                 22                   23
    Heal                 -1                 -1                    0
    Hide                  7                 30                   35
    Intimidate           -1                 -1                    0
    Jump                  4                 12                   15
    Listen               -1                 -1                    2
    Move Silently         7                 30                   33
    Open Lock             7                 30                   38
    Perform              n/a               n/a                    n/a
    Repair                3                  3                    8
    Search                7                 26                   31
    Spot                  3                 22                   27
    Swim                  0                  0                    1
    Tumble                4                  8                    9
    Use Magic Device      2                 22                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Rapid Reload
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 9 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 10 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precise Shot
    
    
    Level 13 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 14 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Luck of Heroes
    
    
    Level 19 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Cheat Death
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Fire Trap Lore II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Faster Sneaking III
    Enhancement: Rogue Faster Sneaking IV
    Enhancement: Rogue Mechanic I
    Enhancement: Rogue Mechanic II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Disable Device III
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Open Lock III
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

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