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  1. #801
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    Thanks for the build Lifespawn. The character actually solos pretty well even on Hard. Invites happen really quick.

  2. #802
    Community Member Couldar's Avatar
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    Hi, trying to get a dwarf rogue that wont die on traps (reflex) and can output some damage, as well as disable/find traps and pick locks. I've been messing around with rogue/barb, or rogue/fighter, but can't seem to get the numbers right. Trying to stay out of the cookie cutter ranger builds. Also don't have 32 pointers yet and no tomes.

  3. #803
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    New to DDO

    Looking to play a 28 point
    Dwarf
    TWF
    Pure fighter / Kensei

    I know its not as good as other races but I would like to play a dwarf with axes.
    Can someone toss up a good build for this?

    Thanks

  4. #804
    Community Member namless's Avatar
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    Default build request

    28pnt. build
    sorc for dmg spells and mana
    bard for songs, self buffs and healing
    high umd (optional not sure if needed)
    like to be able to use raise dead scrolls
    high diplo (agro drop)
    dps
    moderate ac (enough to not get pwned)
    race: no preference
    weapon: no preference
    ill be playing this character and getting equipment / weapons as i go
    you laugh i laugh
    you cry i cry
    you jump off a bridge i laugh at your dumb ass

  5. #805
    Community Member LookingForABentoBox's Avatar
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    I would like some help making a sorcerer with 2 (possibly 3) paladin levels. This way I add my charisma bonus to my saves and get +1 to cha as well as all the proficiencies. 28 points and preferably human, since I'm going to be playing the free version I can't use warforged or monk in the build. Thanks for the help

  6. #806
    Community Member Tanka's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    I would like some help making a sorcerer with 2 (possibly 3) paladin levels. This way I add my charisma bonus to my saves and get +1 to cha as well as all the proficiencies. 28 points and preferably human, since I'm going to be playing the free version I can't use warforged or monk in the build. Thanks for the help
    The Paladin Charisma Enhancement will not stack with the Sorcerer Charisma Enhancement, just so you know.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  7. #807
    Community Member Clawkin's Avatar
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    Hello, first I'd like to state that I am a new DDO player, all that I've played has been in Beta. I've made and deleted so many characters just trying to find that groove that I want to play in. I think I've found it Anyways here's my plan for the build but I need some input from you experts to fine tune it.


    (Drow female Ranger 11/Fighter 7/Monk 2)
    I have had the most fun with Ranger and I am trying to make a build with great DPS and Great surviveablity in both the solo and Group environment. I spend roughly 70% of my game time solo and 30% in groups so the solo aspect is a little more of a priority to me.
    Why Ranger 11? Precise shot, Improved precise shot, Greater two-weapon fighting
    Why Fighter 7 and not just 6? Fighter Critical Accuracy III - Fighter Attack Boost III - Fighter Toughness III - Fighter Haste Boost III

    Stats:
    Str 17
    Dex 16
    Con 12
    Int 10
    Wis 11
    Cha 10

    Level Progression:
    1-2 Ranger
    3-4 Monk
    5-8 Ranger (tempest)
    9-14 Fighter (Kensai)
    15-19 Ranger
    20 Fighter

    I plan to keep Search, Spot, Listen, Jump, Move Silent, and Hide Maxed out. I don't realy plan on doing much sneaking, more just to get a good shot. soften up teh mob as much as I can then tear it up with dual Rapiers. It's from this point out in the creation that I get lost. Trying to fine tune all of the feats and enhancements. I'm hoping you guys can help me fill in that blank.
    Last edited by Clawkin; 07-28-2009 at 12:56 PM.

  8. #808
    Community Member Strype.McClaine's Avatar
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    Claw, heres a few minor points here my man.

    1) don't go fighter 7 ranger 11, scale it back to fighter 6 and ranger 12.
    Why? the prestige enhancements are at levels 6, 12, and 18 for each class.
    This way you would be able to invest in tempest II, and one of either stalwart defender OR purple dragon knight (depending on style...kensai wouldn't be worth it (as much) when dual weilding and only first teir)

    Seriously, 7 is not worth it for the sake of the few action point enhancements...you get more at 12 and 6

    2) Gerber is just another brand of multi tool and much cheaper due to the mark up.
    Better built? Not really. Better priced? Defiantly. And just different for the most part.

    3) if you REALLY want to keep with pure solo action, you MAY want to consider monk 3, fighter 4, Ranger 13..
    Ranger 13 maximizes the potential of bark skin.
    Fighter 4 gets you plenty of feats.
    Monk 3 lets you get fist of light, which will give you something to do against alot of mobs to add in a little bit of healing, both for you, and your party that you (may or may not) have.

    Either way, if your going that heavy into ranger, its worth considering hitting 12, or 13 rather than only 11 for the feats.
    12 is the actionpoints
    13 is +5 bark skin

    Storm Shadow of Mabar...er Argonnessen....
    Strype McClaine = Elans = RoboStrype McClaine = Shotguns McClaine = HolyStrype McClaine = Styxxx Roboto = Gunner Longshot d'Jorasco

  9. #809
    Community Member Clawkin's Avatar
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    Thank you strype, There is still alot left that I must learn about DDO. I've been looking at builds and stats so much I haven't even realy played the game =/. I was Almost thinking about going for a Fighter two handed Kensai build too but once again I'm not sure how to build it up for How I like playing. I supose I should just Roll it teh way I think it should be and learn from my mistakes like so many others have.What would you suggest for beginning stat placement on a 28 point build of Ranger 13/Fighter 4/Monk 3? I am stuck on Drow just because they have higher base stats in teh areas that I like but I am open to Racial suggestions.
    Last edited by Clawkin; 07-28-2009 at 12:59 PM.

  10. #810
    Community Member Krago's Avatar
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    Quote Originally Posted by Lifespawn View Post
    The biggest thing to consider is the pre's and spell slots i don't see the 9th lvl of fighter doing anything for you atall i'd go 12/8 for the wf and maybe the other way if you went drow.
    Would it be better to end the Wizard level on an odd note to gain that next level of spells?

    I dont suppose I could convince you to try your hand at making a Drow and a WF for a good comparison?
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
    3.) "Never argue with an idiot because people watching cannot tell the difference."
    Krago - Dwarven Barbarian

  11. #811
    Community Member coopercoop2003's Avatar
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    Default new build

    Hello all,

    I would like to get some help and advice on a tank build.

    My goals .. high AC and good damage. Can solo well and still be a solid tank in raids.

    I want him to be a Halfling and a pally. I have no problems multi classing.
    As far as weapons… shield ( for high AC ) bastard sword or koepsh.

    Was thinking some rouge for UMD.. not sure if its worth it….


    These are my main wants. And I am open for others. Any other ideas would be awesome.
    and its a 32 pt build

    Thanks and sorry not the best grammar person.
    Octa 16 Cleric sarlona

  12. #812
    Community Member shamz's Avatar
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    very good job guys! keep it up!
    now where do I donate???

  13. #813
    Community Member Lord_Nasher's Avatar
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    Default Drow Build

    Been loving the game and recently I opened the Drow race. I love Drow and would like to play one but I am torn on which class to play. I play a Human cleric now, so casters are out. I am leaning towards a pure Monk or Rogue. If rogue, I want assassin type... if Monk I would like as much DPS as possible. Please help me decide, perhaps make a build for me. Thank you!

  14. #814
    Community Member Ragnarnessaja's Avatar
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    So I'm fishing for a particular build that probably already exists, so I'm sticking my fingers in as many pies as I can to try and find someone who might already have it.

    28pt or Drow 18 Ranger 2 Monk. The goal is Tempest 3 with as much AC, Saves and Hitpoints as possible while retaining all the offense that a Tempest ranger can dish out. I have access to +1 Tomes, but no +2's at this time. The future though, that will change. (I don't know how Tomes work aside from that they boost that stat, so I don't understand the difference of using them at 1 or any specific level.)

    I will be taking this character all the way to the top and I plan on raiding with him, so factor in whatever Greensteel and raid loot into the end numbers as you like, since I love knowing what I can get if I work towards it. If you can give me a projection of what the numbers will be like once he's finished, I'd love you to pieces.

    Thankyou.

  15. #815
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    Drow now unlocked. Have had a few players tell me I should not roll another character to pickup Favor quicker to get to the 32 point unlock. If so I could really use Drow build.

    Drow

    Any class

    Solo friendly (your Cleric for me was actually very solo friendly from lvl 1)

    No Tomes

  16. #816
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Couldar View Post
    Hi, trying to get a dwarf rogue that wont die on traps (reflex) and can output some damage, as well as disable/find traps and pick locks. I've been messing around with rogue/barb, or rogue/fighter, but can't seem to get the numbers right. Trying to stay out of the cookie cutter ranger builds. Also don't have 32 pointers yet and no tomes.
    this has a base 17 reflex +3 from a dex item +4 against traps+2 head of good fortune+4 gh=30

    staying out of the cookie cutter use handaxes it'll be fun and you can use the dwarf enhancments to them for more hit and damage


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (6 Fighter \ 10 Rogue) 
    Hit Points: 246
    Spell Points: 0 
    BAB: 13\13\18\23
    Fortitude: 11
    Reflex: 17
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    14
    Dexterity            16                    22
    Constitution         14                    16
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    30
    Bluff                 4                     5
    Concentration         2                     3
    Diplomacy             4                     4
    Disable Device        6                    22
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  3                     6
    Intimidate            0                     0
    Jump                  5                    17
    Listen               -1                    -1
    Move Silently         3                     6
    Open Lock             7                    26
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    28
    Spot                  3                    18
    Swim                  1                     2
    Tumble                7                    10
    Use Magic Device      4                    19
    
    Level 1 (Rogue)
    Feat: (Selected) Least Dragonmark of Warding
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 3 (Fighter)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lightning Reflexes
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Kundarak Search I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #817
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Githander View Post
    New to DDO

    Looking to play a 28 point
    Dwarf
    TWF
    Pure fighter / Kensei

    I know its not as good as other races but I would like to play a dwarf with axes.
    Can someone toss up a good build for this?

    Thanks
    here you go you need a +1 dex tome before you level to 6 to take the feats they should be easy to get and even posting on your server forums might get you one vet players have plenty.


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (16 Fighter) 
    Hit Points: 322
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 8
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            16                    17
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 5
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    16.5
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  3                     3
    Intimidate           -2                    -2
    Jump                  3                     6
    Listen                0                     0
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  0                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 15 (Fighter)
    Feat: (Selected) Iron Will
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #818
    Founder Lifespawn's Avatar
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    Quote Originally Posted by namless View Post
    28pnt. build
    sorc for dmg spells and mana
    bard for songs, self buffs and healing
    high umd (optional not sure if needed)
    like to be able to use raise dead scrolls
    high diplo (agro drop)
    dps
    moderate ac (enough to not get pwned)
    race: no preference
    weapon: no preference
    ill be playing this character and getting equipment / weapons as i go
    hmm did you have a level split in mind? spliting up sorc and bard makes each one weaker and the ac is also hard to attain on a caster char i could see a 15 bard 1 sorc sorc for sp maybe using a repeater otherwise you water down the bard too much to make it useful.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  19. #819
    Founder Lifespawn's Avatar
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    Quote Originally Posted by LookingForABentoBox View Post
    I would like some help making a sorcerer with 2 (possibly 3) paladin levels. This way I add my charisma bonus to my saves and get +1 to cha as well as all the proficiencies. 28 points and preferably human, since I'm going to be playing the free version I can't use warforged or monk in the build. Thanks for the help
    i'd suggest staying at 2 pally levels so you can get the third tier prestige enhancment for sorcs
    12 str
    8 dex
    15 con
    8 int
    8 wis
    18 cha

    all level ups to cha
    1 of your human adaptability enhancments for con
    toughness
    maxamize
    extend
    empower
    spell pen
    greater spell pen
    skill focus umd

    feats in order and all your skill points into concentration

    enhancments just max out the damage spells you'd like to use
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  20. #820
    Founder Lifespawn's Avatar
    Join Date
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    2,886

    Default

    Quote Originally Posted by Clawkin View Post
    Hello, first I'd like to state that I am a new DDO player, all that I've played has been in Beta. I've made and deleted so many characters just trying to find that groove that I want to play in. I think I've found it Anyways here's my plan for the build but I need some input from you experts to fine tune it.


    (Drow female Ranger 11/Fighter 7/Monk 2)
    I have had the most fun with Ranger and I am trying to make a build with great DPS and Great surviveablity in both the solo and Group environment. I spend roughly 70% of my game time solo and 30% in groups so the solo aspect is a little more of a priority to me.
    Why Ranger 11? Precise shot, Improved precise shot, Greater two-weapon fighting
    Why Fighter 7 and not just 6? Fighter Critical Accuracy III - Fighter Attack Boost III - Fighter Toughness III - Fighter Haste Boost III

    Stats:
    Str 17
    Dex 16
    Con 12
    Int 10
    Wis 11
    Cha 10

    Level Progression:
    1-2 Ranger
    3-4 Monk
    5-8 Ranger (tempest)
    9-14 Fighter (Kensai)
    15-19 Ranger
    20 Fighter

    I plan to keep Search, Spot, Listen, Jump, Move Silent, and Hide Maxed out. I don't realy plan on doing much sneaking, more just to get a good shot. soften up teh mob as much as I can then tear it up with dual Rapiers. It's from this point out in the creation that I get lost. Trying to fine tune all of the feats and enhancements. I'm hoping you guys can help me fill in that blank.
    12/6/2 is much better for you as another poster said
    skip listen and put those into balance

    feats at 20 will be
    7 regular and4 ftr feats 2 monk feats

    dodge
    mobility
    spring attack
    toughness monk feat
    bullheaded
    improved crits pierce
    weapon focus pierce
    oversized twf
    weapon spec pierce
    power attack
    free feat
    maybe imp crit ranged for your bows with manyshot?
    Last edited by Lifespawn; 07-31-2009 at 09:44 PM.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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