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  1. #561
    Founder Lifespawn's Avatar
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    Quote Originally Posted by jboyd158 View Post
    If you have the time, I had an idea that I'd like to roll up.
    Type: 28pt Q-Staff user with SB
    Class: All Rogue or Rogue/Pally (Mostly Rogue)
    Race: Preferably Human
    Abilities: Able to solo well and deal out a good sum for a Q-staff wielder
    That's all that comes to mind.

    28 point is harder and using qstaffs is even harder because you need str but i'll give it a go for you.


    when level cap goes up go rogue for atleast 3 more levels and you can take thief acrobat 2 with crippling strike the 1 other level can be fighter for a feat more pally for enhancments or even monk for a little more ac.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (6 Paladin \ 10 Rogue) 
    Hit Points: 205
    Spell Points: 10 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             15                    20
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             10                    12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    27
    Bluff                 4                     5
    Concentration         2                     2
    Diplomacy             4                    20
    Disable Device        5                    20
    Haggle                4                     5
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            0                     1
    Jump                  6                    13
    Listen               -1                    -1
    Move Silently         2                     4
    Open Lock             6                    18
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    20
    Spot                  3                    18
    Swim                  2                     5
    Tumble                3                    10
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Rogue)
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #562
    Community Member jboyd158's Avatar
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    Default Lets say...

    Quote Originally Posted by Lifespawn View Post
    28 point is harder and using qstaffs is even harder because you need str but i'll give it a go for you.


    when level cap goes up go rogue for atleast 3 more levels and you can take thief acrobat 2 with crippling strike the 1 other level can be fighter for a feat more pally for enhancments or even monk for a little more ac.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (6 Paladin \ 10 Rogue) 
    Hit Points: 205
    Spell Points: 10 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             15                    20
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             10                    12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    27
    Bluff                 4                     5
    Concentration         2                     2
    Diplomacy             4                    20
    Disable Device        5                    20
    Haggle                4                     5
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            0                     1
    Jump                  6                    13
    Listen               -1                    -1
    Move Silently         2                     4
    Open Lock             6                    18
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    20
    Spot                  3                    18
    Swim                  2                     5
    Tumble                3                    10
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Rogue)
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    THANK YOU!
    If I unlock Drow, would you suggest a 11Rogue/3Paladin/2Monk; 10Rogue/5Paladin/1Monk; or just 10Rogue/6Paladin?

  3. #563
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Puby View Post
    Im looking for a pali that can provide decent dps and have an ok ac, TWF. kopesh if it works, any race will do, i have 32pnts unlocked. i would prefer pure but willing to go 18/2 with another class.Mby rouge for umd and evasion ect. as few as tomes as possible, mby the DoS PrE

    thx puby
    i'd go pure if u are interested in more dps that capstone is quite nice

    that being said evasion+ umd is also very attractive as is evasion + wis to ac

    i'll build you a pure no change on the stats to go rogue but if you want 2 monk i'd take a little off con more wis= more ac less damage.


    left 7 ap out for divine might 1,2and 3.

    level 18 feat is a tossup otwf or extend in my book if you go monk you can get both since you can take pa and toughness as monk feats.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Paladin) 
    Hit Points: 245
    Spell Points: 150 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    20
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    11
    Bluff                 3                     5
    Concentration         2                     2
    Diplomacy             3                     5
    Disable Device       n/a                   n/a
    Haggle                3                     5
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            3                     5
    Jump                  4                     6
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  4                     6
    Tumble                4                     4
    Use Magic Device      5                    14
    
    Level 1 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Paladin)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #564
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Maldavenous View Post
    Maybe an odd concept but I'm looking for a Barbarian Intimatank build if possible.

    The general though is that vs. standard creature the Barbarian Intimidate will provide negatives to the creatures I intimidate while I believe I would also have a higher DR than other tanks (of course I lose Chaosgard ).

    The primary focuses of this character would be Intimidate (and Barbarian Intimidation, so it'd require at least 12 levels of Barbarian) and DR. Once that is obtained another X levels of fighter or 2 of an evasion class could be done for extra versatility and bonuses (not sure about evasion though seeing my armor will go down and dex will need to go up and I'd like to be able to still deal damage). Possibly he picks up 6 levels of Fighter for their Tanking PRE also? (12 Barb, 6 Fighter, 2 Rogue?) really not sure at all though.

    Really not sure if this can be done but possibly the build smiths can put together something amazing.

    32 point Build.

    i'd go dwarf and plan on the dwarven version of your pre 18 barb for 3 tiers of whatever that is and 2 ftr feats for the extra feats str and tower shields.

    Also i'd forget the ac and just go for high dr and hp's and make guards so that you intim and things hit you it hurts them.



    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Dwarf Male
    (2 Fighter \ 14 Barbarian) 
    Hit Points: 342
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 5
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    23
    Dexterity            12                    12
    Constitution         18                    22
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    14.5
    Bluff                -2                    -2
    Concentration         4                     6
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  1                     1
    Intimidate            2                    20
    Jump                  8                    21
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  0                     0
    Swim                  4                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Barbarian)
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Damage Reduction Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Improved Damage Reduction II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Intimidation
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Willpower I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Toughness I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Barbarian Intimidate I
    Enhancement: Barbarian Intimidate II
    Enhancement: Barbarian Intimidate III
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #565
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Drailken87 View Post
    Mainly looking for a dwarven str based monk with a splash of rogue for sneak attack and trap disabling. No tomes and a 28 point build. If you need any additional info, let me know.
    str based and full rogue skills 28 pts and no tomes isn't going to be optimal but it will work.

    You get no spot or concentration but disable search balance and umd are all max and you use third tier fire stance which generates alot of ki and have first tier water stance for when you need a saves boost.

    Unarmed or most of the time and q staff for special effects.



    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (12 Monk \ 4 Rogue) 
    Hit Points: 221
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 12
    Reflex: 13
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    20
    Dexterity            12                    13
    Constitution         14                    16
    Intelligence         12                    12
    Wisdom               14                    16
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    23
    Bluff                -2                    -2
    Concentration         2                     5
    Diplomacy            -2                    -2
    Disable Device        5                    24
    Haggle               -2                     0
    Heal                  2                     3
    Hide                  1                     1
    Intimidate            2                     2
    Jump                  7                     9
    Listen                2                     3
    Move Silently         1                     1
    Open Lock             5                    13
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  6                     7
    Swim                  3                     5
    Tumble                5                     5
    Use Magic Device      2                    20
    
    Level 1 (Rogue)
    Feat: (Selected) Nimble Fingers
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 9 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Monk)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Adept of Flame
    Enhancement: Disciple of Candles
    Enhancement: Master of Bonfires
    Enhancement: Disciple of Puddles
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Monk Concentration I
    Enhancement: Monk Concentration II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Rogue Dexterity I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #566
    Founder Lifespawn's Avatar
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    Quote Originally Posted by jboyd158 View Post
    THANK YOU!
    If I unlock Drow, would you suggest a 11Rogue/3Paladin/2Monk; 10Rogue/5Paladin/1Monk; or just 10Rogue/6Paladin?
    10/5/1 the 5 pally is for divine sacrafice which can be used to get 2 attacks for 5d6 damage each it adds up quick 6 was for the pally cha 2 mainly but it also gave exalted smite and a pally pre i'd still plan for 13/6/1 for endgame.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #567
    Community Member jboyd158's Avatar
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    Quote Originally Posted by Lifespawn View Post
    10/5/1 the 5 pally is for divine sacrafice which can be used to get 2 attacks for 5d6 damage each it adds up quick 6 was for the pally cha 2 mainly but it also gave exalted smite and a pally pre i'd still plan for 13/6/1 for endgame.
    Thank you kindly!

  8. #568
    Community Member Puby's Avatar
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    Thx I will go pure i think


    Quote Originally Posted by Lifespawn View Post
    i'd go pure if u are interested in more dps that capstone is quite nice

    that being said evasion+ umd is also very attractive as is evasion + wis to ac

    i'll build you a pure no change on the stats to go rogue but if you want 2 monk i'd take a little off con more wis= more ac less damage.


    left 7 ap out for divine might 1,2and 3.

    level 18 feat is a tossup otwf or extend in my book if you go monk you can get both since you can take pa and toughness as monk feats.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Paladin) 
    Hit Points: 245
    Spell Points: 150 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    20
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    11
    Bluff                 3                     5
    Concentration         2                     2
    Diplomacy             3                     5
    Disable Device       n/a                   n/a
    Haggle                3                     5
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            3                     5
    Jump                  4                     6
    Listen               -1                    -1
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  4                     6
    Tumble                4                     4
    Use Magic Device      5                    14
    
    Level 1 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 16 (Paladin)
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Quote Originally Posted by Tarrant View Post
    I'm also not mean, just honest.

  9. #569
    Community Member Drailken87's Avatar
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    Need a good healbot. Nothing but a walking bandaid with a 28 pt build no tomes. I have a human bard1/cleric 2 at the moment for UMD and the healing of the cleric... was wondering if there was anything better out there already.

  10. #570
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Drailken87 View Post
    Need a good healbot. Nothing but a walking bandaid with a 28 pt build no tomes. I have a human bard1/cleric 2 at the moment for UMD and the healing of the cleric... was wondering if there was anything better out there already.
    28 point dwarf max wis 14 con 13 cha and 1 sorc level gets the most sp's right around 1700 with all the bells and whistles raid gear included around 1400 without.

    if thats what you'd like to see let me know i can build it in a few minutes.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #571
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    Heya Lifespawn, just figured I would make a post here to let you see how one of your builds turned out.

    http://forums.ddo.com/showpost.php?p...&postcount=430 << your original build for me
    http://forums.ddo.com/showthread.php...53#post2168253 << my build thread for the results

    Thanks again for your help.

  12. #572
    Founder Lifespawn's Avatar
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    Quote Originally Posted by kinar View Post
    Heya Lifespawn, just figured I would make a post here to let you see how one of your builds turned out.

    http://forums.ddo.com/showpost.php?p...&postcount=430 << your original build for me
    http://forums.ddo.com/showthread.php...53#post2168253 << my build thread for the results

    Thanks again for your help.
    i'm glad the build worked for you and that you modified it to fit your needs hope it continues to bring you enjoyment .

    Playing out of the box toons is what makes this game so fun to me anyway.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  13. #573
    Community Member azure1968's Avatar
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    Default self sustaining WF Ranger

    I would like a WF Ranger that has decent DPS, Evasion, and is able to self heal.


    I would like to be able to TWF with great swords or Falc's

    I curently have +1 tomes for each stat and am working for +3 or 3 tomes.

  14. #574
    Community Member Tanka's Avatar
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    Quote Originally Posted by azure1968 View Post
    I would like to be able to TWF with great swords or Falc's
    Greatswords and falchions are both two-handed weapons. You cannot dual-wield them.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  15. #575
    Community Member azure1968's Avatar
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    Default yes I kmew that

    I know that and relised what I put down just AFTER I posted it. It's been a bad week 15 hr days at work and kid have the flu (not swine flu ) so I havent had a lot of sleep.

    So is there a way to build this char?

  16. #576
    Founder Lifespawn's Avatar
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    Quote Originally Posted by azure1968 View Post
    I know that and relised what I put down just AFTER I posted it. It's been a bad week 15 hr days at work and kid have the flu (not swine flu ) so I havent had a lot of sleep.

    So is there a way to build this char?
    yes lots of ways specific weapons you'd like to use?

    you want caster lvls to repair yourself?

    or a couple ftr lvls for feats?

    Do you want 18 lvls of ranger to get tempest 3?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #577
    Community Member Firewall's Avatar
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    I'm looking for a 18 Wizard/ 2 Rogue Build. It should be a

    - 32pt. Elf build played mainly as wizard
    - able to do most (all) traps, chests etc.
    - have a good UMD
    - have the Arcane Archer Enhancement for extra SP and support
    - high reflex save for Evasion.

    Basically a high DEX, high INT build with only a +1 INT Tome at lvl 1.

    What i'm mostly interested in is:

    - when to take my rogue levels
    - at what levels to put my skillpoints into which skills (since there is still no respec option)
    - what would you propose for endgame gear (since this will be my first arcane spellcaster)

    tyvm

    Leo

  18. #578
    Community Member Noctus's Avatar
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    Quote Originally Posted by Firewall View Post
    I'm looking for a 18 Wizard/ 2 Rogue Build. It should be a

    - 32pt. Elf build played mainly as wizard
    - able to do most (all) traps, chests etc.
    - have a good UMD
    - have the Arcane Archer Enhancement for extra SP and support
    - high reflex save for Evasion.

    Basically a high DEX, high INT build with only a +1 INT Tome at lvl 1.


    You dont need a high DEX for a high Ref-Save. Take the feat "Insightfull Reflexes" and bring the full might of your maxed INT-modifier down on your Ref-Save, instead of your mediocre , at best, DEX-modifier.


    What i'm mostly interested in is:

    - when to take my rogue levels

    1st level is Rogue level.
    Always. Otherwise you would just throw away 24 skillpoints, for zero gain.


    - at what levels to put my skillpoints into which skills (since there is still no respec option)

    Max out Concentration,Search, Disable, Open Lock. Put the rest into UMD.
    For your build the 2nd level of Rogue should be atken at 12th level. 18 base + 1 tome +3 raises = INT 22 for skill points creation. thats where you get 1 more skillpoint, compareed to the levels before. This should be spend on the good skill list of the Rogue class.


    - what would you propose for endgame gear (since this will be my first arcane spellcaster)

    tyvm

    Leo
    Answers in red.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  19. #579
    Community Member Firewall's Avatar
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    Wow that was a quick answer. ty (c;

    My thoughts for the high DEX were that it would be a good combination with the arcane archer enhancement and the rogue skills and that way i dont have to spend an additional feat.

    Concerning the skills: Do i have to max Open Lock? I thought i read somewhere that you dont need to have it maxed and still be able to open the chests. I just dont know how high my Disable Trap and Open Lock Skills have to be.

    Any suggestions on endgame gear?

    Leo

  20. #580
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Noctus View Post
    Answers in red.
    thx for jumping in Noctus i can handle the builds tho, he wants arcane archer so a decent dex is useful and nessecary

    that saves a feat no need to waste it on insightful reflexes you would get 3 more reflex only 2 if you use favor tome for dex but lose a feat on it your reflex will be decent as is .

    No need to max out open lock especially with a good dex which the build will have and there is always knock for a spell if you wanted to dump ol.

    Search spot or concentration depending on if you'll take quicken disable umd ballance some ol would be my choices for skills search disable and umd being the ones to keep maxed.
    Last edited by Lifespawn; 05-03-2009 at 10:24 AM.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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