Looking for a cleric that incorporates Arcane Archer; Min levels in Ranger to augment.
I love Crowd Control, so WIS is a must
Looking for a cleric that incorporates Arcane Archer; Min levels in Ranger to augment.
I love Crowd Control, so WIS is a must
Looking for a human bard with CC, UMD and repeater. A support role. 28 point build.
Looking to make a power 5 / wop twf battle cleric. (prolly lightning 2 rapiers as well)
Since we have yet to see what the tier 3 pre's are going to look like at level cap, I decided to keep open the possibility of taking a second level of monk. I am not planning on taking gtwf but want to maximize my cleric abilities regarding dc's for offensive spells. I plan on getting mana regen items such and torq, concordant guard and dual kamas for when I have mobs commanded. I will probably swap handwraps, rapiers and kamas based on need and possibility of water stance possibly later (again depending on tier 3 cleric pre).
Plenty of time to work on this but I have been trying to crunch the number to something satisfying but seem to be having issues. Also thinking that I will try to avoid sr enhancements and feats dependent on offensive spells available. I will probably try to reserve a set of +2 tomes before I work on this one considering the help it may need at lower levels. Any suggestions are welcome.
Last edited by Spisey; 04-04-2009 at 09:35 PM.
3 ap left over for racial toughness 1 and 2 for 20 more hp add in minos for 20 10 for argo favor 30 for gfl and 42 for +6 con and eventually 45 for a hp item =304 with no shroud item and 349 with the 45 hp item.
as for the ac i went thief acrobat for you to get the extra dex bonus and extra uncanny dodges for those times you need the more ac subtle backstabber for less aggro and plenty of bluff and diplo for when you do get aggro.
Maxed out rogue skills no need for feats on them items and buffs take you above all the high watermarks except the stupid cabal trap.
Hope this is along the lines of what you wanted and sorry it took awhile to post rl has been very busy.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 True Neutral Drow Male (16 Rogue) Hit Points: 182 Spell Points: 0 BAB: 12\12\17\22 Fortitude: 8 Reflex: 18 Will: 4 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 13 14 Dexterity 17 26 Constitution 14 16 Intelligence 13 14 Wisdom 8 8 Charisma 12 12 Tomes Used +1 Tome of Intelligence used at level 1 +1 Tome of Strength used at level 16 +1 Tome of Dexterity used at level 16 +2 Tome of Constitution used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 32 Bluff 5 20 Concentration 2 3 Diplomacy 5 20 Disable Device 6 22 Haggle 5 20 Heal -1 -1 Hide 3 8 Intimidate 1 1 Jump 1 24 Listen -1 1 Move Silently 3 8 Open Lock 7 26 Perform n/a n/a Repair 2 2 Search 6 24 Spot 3 20 Swim 1 2 Tumble 4 19 Use Magic Device 5 20 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Level 2 (Rogue) Level 3 (Rogue) Feat: (Selected) Weapon Finesse Level 4 (Rogue) Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Toughness Level 7 (Rogue) Level 8 (Rogue) Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Rogue) Feat: (Rogue Bonus) Improved Evasion Level 11 (Rogue) Level 12 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Rogue) Feat: (Rogue Bonus) Cripling Strike Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Feat: (Rogue Bonus) Slippery Mind Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Drow Melee Attack I Enhancement: Drow Melee Damage I Enhancement: Drow Melee Damage II Enhancement: Elven Dexterity I Enhancement: Elven Enchantment Resistance I Enhancement: Rogue Subtle Backstabber I Enhancement: Rogue Subtle Backstabber II Enhancement: Rogue Subtle Backstabber III Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Way of the Thief-Acrobat I Enhancement: Way of the Thief-Acrobat II Enhancement: Rogue Balance I Enhancement: Rogue Balance II Enhancement: Rogue Disable Device I Enhancement: Rogue Search I Enhancement: Rogue Tumble I Enhancement: Rogue Tumble II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II
Thanks! That's a great build. It allows me to play a variety of roles.
check out post 417 i have the build capped and it does great dps has a beholder ac of 52 no ac ritual and chat ring waiting for me to craft to fit it in and thats also without ce or deffensive fighting in there.
If you didn't want the dragonmarks i suggest taking extend powerattack and otwf
he has 6 smites that crit in the 300 range with partybuffs and spams divine sacrafice.
Hi Sigtrent,Nemonon: Dwarven Fighter Wizard 32pts, str based using titan raid gear for armored casting
Was trying to look at this build but when I clicked on the link it took me to
The Kitchen Sink.
Is it just me or is the link broken?
Thanks Sooth
Iferus Sus
Sensaki; Sendsaki; Senntinel; Senzing;
swim is not a very useful skill and please don't waste the +4 tome on this char but i think a 14 barb 2 rogue for evasion would be te best way to do it.
If you were able to powerlevel to cap before mod 9 and take critrage2 this would make the char that much better but here it goes.
swim is not a very useful skill and please don't waste the +4 tome on this char but i think a 14 barb 2 rogue for evasion would be te best way to do it.
so 34 unbuffed swim +4 gh +4 skillboost +15 item +9 more str from rage +2 head of good fortune +3 bard skillsong?Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Neutral Good Human Male (14 Barbarian \ 2 Rogue) Hit Points: 344 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 11 Will: 3 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 17 24 Dexterity 15 18 Constitution 16 22 Intelligence 9 10 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Intelligence used at level 1 +2 Tome of Dexterity used at level 8 +2 Tome of Strength used at level 16 +2 Tome of Constitution used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 15 Bluff -1 -1 Concentration 3 6 Diplomacy -1 -1 Disable Device n/a n/a Haggle 3 3 Heal -1 -1 Hide 2 4 Intimidate 3 19 Jump 7 26 Listen -1 -1 Move Silently 2 4 Open Lock 6 9 Perform n/a n/a Repair 0 0 Search 0 0 Spot -1 -1 Swim 7 34 Tumble 6 8 Use Magic Device 3 18 Level 1 (Rogue) Feat: (Human Bonus) Athletic Feat: (Selected) Two Weapon Fighting Level 2 (Barbarian) Level 3 (Barbarian) Feat: (Selected) Skill Focus: Swim Level 4 (Barbarian) Level 5 (Barbarian) Level 6 (Barbarian) Feat: (Selected) Toughness Level 7 (Rogue) Level 8 (Barbarian) Level 9 (Barbarian) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Barbarian) Level 11 (Barbarian) Level 12 (Barbarian) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Barbarian) Level 14 (Barbarian) Level 15 (Barbarian) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Barbarian) Enhancement: Rogue Haste Boost I Enhancement: Barbarian Critical Rage I Enhancement: Barbarian Critical Rage II Enhancement: Barbarian Improved Damage Reduction I Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extend Rage II Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Intimidation Enhancement: Barbarian Power Rage I Enhancement: Barbarian Power Rage II Enhancement: Human Adaptability Constitution II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Barbarian Intimidate I Enhancement: Rogue Open Lock I Enhancement: Barbarian Swim I Enhancement: Barbarian Swim II Enhancement: Barbarian Swim III Enhancement: Barbarian Constitution I Enhancement: Barbarian Constitution II Enhancement: Barbarian Constitution III Enhancement: Rogue Dexterity I Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II Enhancement: Barbarian Toughness III Enhancement: Barbarian Improved Trap Sense I Enhancement: Barbarian Improved Trap Sense II
so a 71 swim lol do with it what you will. +6 shroud crafted hp item for str skills
4 ap out to use on divine might and arcane archer force arrows
decent damage didn't take manyshot you could switch manyshot in and drop empower healing and take manyshot depending on how much your healing does and if your fine with alot of scroll use.
All this is moot when they put in zen archery but till then this is a viable build
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Elf Male (2 Ranger \ 14 Cleric) Hit Points: 164 Spell Points: 1107 BAB: 12\12\17\22 Fortitude: 13 Reflex: 12 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 13 13 Dexterity 16 20 Constitution 10 12 Intelligence 8 8 Wisdom 17 26 Charisma 12 12 Tomes Used +1 Tome of Dexterity used at level 16 +2 Tome of Constitution used at level 16 +2 Tome of Wisdom used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 5 Bluff 1 1 Concentration 4 21 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 1 Heal 3 8 Hide 3 5 Intimidate 1 1 Jump 1 1 Listen 3 10 Move Silently 3 5 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 3 18 Swim 1 1 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Selected) Point Blank Shot Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 3 (Cleric) Feat: (Selected) Mental Toughness Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Extend Spell Level 7 (Ranger) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Weapon Focus: Ranged Weapons Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Empower Healing Spell Level 16 (Cleric) Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elven Enchantment Resistance I Enhancement: Elf Ranged Attack I Enhancement: Elf Ranged Attack II Enhancement: Elf Ranged Damage I Enhancement: Follower of the Silver Flame Enhancement: Cleric Improved Empower Healing I Enhancement: Ranger Favored Damage I Enhancement: Elven Arcane Archer I Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Cleric Concentration I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Ranger Dexterity I Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Divine Vitality I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Wand Mastery I Enhancement: Cleric Wand Mastery II
Good cha on this build not max but decent max'd umd repeater feats can't get improved precise shot without a +3 dex tome and 1 lvl up point in dex wans't sure if you wanted it and spellsinger for the extra spell dc's.
Dropping cha by 1 and putting those points to dex would also let you get to improved precise shot.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Neutral Good Human Male (16 Bard) Hit Points: 148 Spell Points: 740 BAB: 12\12\17\22 Fortitude: 7 Reflex: 13 Will: 9 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 12 12 Dexterity 15 16 Constitution 14 14 Intelligence 8 8 Wisdom 8 8 Charisma 16 24 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 22 Bluff 3 8 Concentration 6 25 Diplomacy 6 23 Disable Device n/a n/a Haggle 7 26 Heal -1 -1 Hide 2 3 Intimidate 3 7 Jump 1 1 Listen -1 -1 Move Silently 2 3 Open Lock n/a n/a Perform 7 26 Repair -1 -1 Search -1 -1 Spot -1 -1 Swim 1 1 Tumble 3 4 Use Magic Device 7 28 Level 1 (Bard) Feat: (Selected) Extend Spell Feat: (Human Bonus) Point Blank Shot Level 2 (Bard) Level 3 (Bard) Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow Level 4 (Bard) Level 5 (Bard) Level 6 (Bard) Feat: (Selected) Rapid Reload Level 7 (Bard) Level 8 (Bard) Level 9 (Bard) Feat: (Selected) Precise Shot Level 10 (Bard) Level 11 (Bard) Level 12 (Bard) Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Bard) Level 14 (Bard) Level 15 (Bard) Feat: (Selected) Rapid Shot Level 16 (Bard) Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Damage III Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Lingering Song III Enhancement: Spellsinger I Enhancement: Human Adaptability Charisma I Enhancement: Human Adaptability Dexterity II Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Bard Concentration I Enhancement: Bard Concentration II Enhancement: Bard Lyric of Song I Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Energy of the Music I Enhancement: Bard Energy of the Music II Enhancement: Bard Charisma I Enhancement: Bard Charisma II Enhancement: Bard Charisma III Enhancement: Bard Wand Mastery I Enhancement: Bard Wand Mastery II
well your talking about spell dc's and then going wf? doesn't mix too well going drow and getting the rapier enhancments would really help a build like this i can build you something if you want but again the build needs dex and wisdom and wf get neither going drow would net you a +5 better to hit and +2 to damage on attacks all the time allowing for powerattack to equal the same to hit as the wf but basically +7 to damage with no minus to hit vs the wf taking powerattack -5 and wf pa for another -3
Hi there Sigtrent disappeared awhile ago and i just took over the thread since i love to make builds and figured it was a waste to let the thread die.
The link is most likely broken due to the forum purge sigtrent used to make a new post for every request i just post in the thread with a quote on the build requested so his builds most likely got erased.
If you'd like me to build you something i'd be happy to do so just need to know if you have 32 pt builds a race preference and what you'd like the build to be able to do including specialty weapons or flavor options you'd like.
Also if you'd like the max possible stuff with tomes or the more casual build with a couple +1's and the +2 favor tome.
hello, I would like a build for a good balanced DPS/AC TWF, khopesh user, 32 pts possible, with +1 tomes ONLY, no shroud items, build up to lvl 16, no sneak attack for DPS and no monk lvl if possible.
If you have the time, I had an idea that I'd like to roll up.
Type: 28pt Q-Staff user with SB
Class: All Rogue or Rogue/Pally (Mostly Rogue)
Race: Preferably Human
Abilities: Able to solo well and deal out a good sum for a Q-staff wielder
That's all that comes to mind.
Im looking for a pali that can provide decent dps and have an ok ac, TWF. kopesh if it works, any race will do, i have 32pnts unlocked. i would prefer pure but willing to go 18/2 with another class.Mby rouge for umd and evasion ect. as few as tomes as possible, mby the DoS PrE
thx puby
Maybe an odd concept but I'm looking for a Barbarian Intimatank build if possible.
The general though is that vs. standard creature the Barbarian Intimidate will provide negatives to the creatures I intimidate while I believe I would also have a higher DR than other tanks (of course I lose Chaosgard ).
The primary focuses of this character would be Intimidate (and Barbarian Intimidation, so it'd require at least 12 levels of Barbarian) and DR. Once that is obtained another X levels of fighter or 2 of an evasion class could be done for extra versatility and bonuses (not sure about evasion though seeing my armor will go down and dex will need to go up and I'd like to be able to still deal damage). Possibly he picks up 6 levels of Fighter for their Tanking PRE also? (12 Barb, 6 Fighter, 2 Rogue?) really not sure at all though.
Really not sure if this can be done but possibly the build smiths can put together something amazing.
32 point Build.
Mainly looking for a dwarven str based monk with a splash of rogue for sneak attack and trap disabling. No tomes and a 28 point build. If you need any additional info, let me know.
best way to do it would be ranger then
used swamp lore and ranger devotion to take the ap that i'd use on toughness enhancments if the builder had them didn't worry about the skills at each level because they aren't too important good str and to hit full favord damage and defense.
Human versatility for extra damage or ac 26 dex will allow you to use the kunderak delving suit and the points in umd allow you to use chaosgurdes if you'd like to go neutral.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Human Male (16 Ranger) Hit Points: 198 Spell Points: 195 BAB: 16\16\21\26\26 Fortitude: 12 Reflex: 14 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 18 23 Dexterity 15 19 Constitution 14 14 Intelligence 8 8 Wisdom 10 10 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 4 8 Bluff -1 -1 Concentration 6 9 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 0 0 Hide 6 9 Intimidate -1 -1 Jump 8 14 Listen 0 0 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 4 8 Swim 4 6 Tumble 4 6 Use Magic Device n/a 3 Level 1 (Ranger) Feat: (Human Bonus) Dodge Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Favored Enemy) Favored Enemy: Undead Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Mobility Level 4 (Ranger) Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 6 (Ranger) Feat: (Selected) Spring Attack Level 7 (Ranger) Level 8 (Ranger) Level 9 (Ranger) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Elemental Level 11 (Ranger) Level 12 (Ranger) Feat: (Selected) Toughness Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Power Attack Level 16 (Ranger) Enhancement: Ranger Sprint Boost I Enhancement: Ranger Swamp Lore I Enhancement: Human Adaptability Dexterity II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Damage IV Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Favored Defense III Enhancement: Ranger Tempest I Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Ranger Dexterity III