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  1. #541
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    Looking for a cleric that incorporates Arcane Archer; Min levels in Ranger to augment.
    I love Crowd Control, so WIS is a must

  2. #542
    Founder Lifespawn's Avatar
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    sry guys been very busy at work i'll make sure i get all the requests done on saturday
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #543
    Community Member 2noob4u's Avatar
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    Default Bard build

    Looking for a human bard with CC, UMD and repeater. A support role. 28 point build.

  4. #544
    Community Member Spisey's Avatar
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    Default 32 point wf twf 1 fighter / 1 monk / 14 cleric

    Looking to make a power 5 / wop twf battle cleric. (prolly lightning 2 rapiers as well)

    Since we have yet to see what the tier 3 pre's are going to look like at level cap, I decided to keep open the possibility of taking a second level of monk. I am not planning on taking gtwf but want to maximize my cleric abilities regarding dc's for offensive spells. I plan on getting mana regen items such and torq, concordant guard and dual kamas for when I have mobs commanded. I will probably swap handwraps, rapiers and kamas based on need and possibility of water stance possibly later (again depending on tier 3 cleric pre).

    Plenty of time to work on this but I have been trying to crunch the number to something satisfying but seem to be having issues. Also thinking that I will try to avoid sr enhancements and feats dependent on offensive spells available. I will probably try to reserve a set of +2 tomes before I work on this one considering the help it may need at lower levels. Any suggestions are welcome.
    Last edited by Spisey; 04-04-2009 at 08:35 PM.

  5. #545
    Founder Lifespawn's Avatar
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    Quote Originally Posted by sappheire View Post
    I'm not a fan of multi-classing. I know that multi-classing a rogue might be better suited for what I want to accomplish but I always have the most fun with pure-classes. My ranger is pure, my cleric is pure, and my barbarian is pure.

    I would like a pure-rogue that focuses on 3 main things:

    Drow-Rogue (I don't have 32 point builds opened, I prefer Drow race)
    1: Sneak Attack damage (Primary focus)
    2: AC, Hp, Survivability (Ability to tank and/or off-tank to a reasonable degree)
    3: Rogue-skills (DD, OL, Search)

    You may use 1 +1 tome at any level (I Can afford 1 tome) and you can use a +2 tome at level 12+ as I'll have the favor for that tome. You can then use +1 tome's on the rest of the stats by level 16.

    I don't care if he's TWF or S&B as long as he's able to perform at a reasonable level at 16 and eventually 20.

    I've always loved rogues in D&D but I cannot figure out how to spec a rogue properly to be able to focus on those 3 things. I know as a rogue I'm going to get aggro so I don't want to be hit 75% of the time nor do I want to die in 1 hit.

    Thanks in advance

    3 ap left over for racial toughness 1 and 2 for 20 more hp add in minos for 20 10 for argo favor 30 for gfl and 42 for +6 con and eventually 45 for a hp item =304 with no shroud item and 349 with the 45 hp item.

    as for the ac i went thief acrobat for you to get the extra dex bonus and extra uncanny dodges for those times you need the more ac subtle backstabber for less aggro and plenty of bluff and diplo for when you do get aggro.

    Maxed out rogue skills no need for feats on them items and buffs take you above all the high watermarks except the stupid cabal trap.

    Hope this is along the lines of what you wanted and sorry it took awhile to post rl has been very busy.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 True Neutral Drow Male
    (16 Rogue) 
    Hit Points: 182
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 18
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             13                    14
    Dexterity            17                    26
    Constitution         14                    16
    Intelligence         13                    14
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +1 Tome of Strength used at level 16
    +1 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    32
    Bluff                 5                    20
    Concentration         2                     3
    Diplomacy             5                    20
    Disable Device        6                    22
    Haggle                5                    20
    Heal                 -1                    -1
    Hide                  3                     8
    Intimidate            1                     1
    Jump                  1                    24
    Listen               -1                     1
    Move Silently         3                     8
    Open Lock             7                    26
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    24
    Spot                  3                    20
    Swim                  1                     2
    Tumble                4                    19
    Use Magic Device      5                    20
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Subtle Backstabber III
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Way of the Thief-Acrobat II
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #546
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    Thanks! That's a great build. It allows me to play a variety of roles.

  7. #547
    Founder Lifespawn's Avatar
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    Quote Originally Posted by sappheire View Post
    Thanks! That's a great build. It allows me to play a variety of roles.
    glad you like it now to make builds for all these other people while i have a free minute
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  8. #548
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Suppoko View Post
    I bumped this one because I didn't see a response for it since it was the last post on the page. I woule like to see it also
    check out post 417 i have the build capped and it does great dps has a beholder ac of 52 no ac ritual and chat ring waiting for me to craft to fit it in and thats also without ce or deffensive fighting in there.

    If you didn't want the dragonmarks i suggest taking extend powerattack and otwf

    he has 6 smites that crit in the 300 range with partybuffs and spams divine sacrafice.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  9. #549
    Founder SoothSlayer's Avatar
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    Question Broken Link?

    Nemonon: Dwarven Fighter Wizard 32pts, str based using titan raid gear for armored casting
    Hi Sigtrent,

    Was trying to look at this build but when I clicked on the link it took me to
    The Kitchen Sink.

    Is it just me or is the link broken?

    Thanks Sooth
    Iferus Sus

    Sensaki; Sendsaki; Senntinel; Senzing;

  10. #550
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Djeserit View Post
    I want to achieve a better swim skill. I am not very good at swimming for the Horn of Endurance in The Crucible. I seem to always hit the spikes and get killed. Even with evasion it doesn’t seem to help. I feel if I could get in there with a higher Swim skill, I would have a chance to learn the swim. I also want a high swim so I can get around the Vale faster and feel a high swim would be good in other quests like the Tomb of the Shadow Lord, which is one of my favorite quests.

    I am thinking that I should go Barbarian mostly for strength when raging, and Barbarian Swim enhancements. But what class should I splash? Splash Wiz for extended Merfolk’s blessing or splash Bard for Focus Chant, or Fighter for the STR enhancement? How do I mix this up for the best total Swim?

    I am pretty sure I will go Human for the Skill Boost Enhancement. (If Half-Orc was available I would do that.) But I am open to suggestions on race.

    Items: I have a pair of Boots of Swim 15, but it’s RR Elf. I run The Shroud almost every day on my three capped clerics, so I can build a tier 3 STR skills item. What other items can I add to increase STR or Swim?

    Best for last: During Festivult I received a +4 STR tome, unbound, from the Jester. I must have been a good boy!! I am really excited to use this tome for my first Barbarian toon, and I knew that will really boost my swim.



    The final question is: what is the maximum achievable Swim after Mod 9?

    Thanks for help with this build!
    swim is not a very useful skill and please don't waste the +4 tome on this char but i think a 14 barb 2 rogue for evasion would be te best way to do it.

    If you were able to powerlevel to cap before mod 9 and take critrage2 this would make the char that much better but here it goes.

    swim is not a very useful skill and please don't waste the +4 tome on this char but i think a 14 barb 2 rogue for evasion would be te best way to do it.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (14 Barbarian \ 2 Rogue) 
    Hit Points: 344
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 11
    Will: 3
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             17                    24
    Dexterity            15                    18
    Constitution         16                    22
    Intelligence          9                    10
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Dexterity used at level 8
    +2 Tome of Strength used at level 16
    +2 Tome of Constitution used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    15
    Bluff                -1                    -1
    Concentration         3                     6
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            3                    19
    Jump                  7                    26
    Listen               -1                    -1
    Move Silently         2                     4
    Open Lock             6                     9
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  7                    34
    Tumble                6                     8
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Athletic
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Skill Focus: Swim
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Barbarian)
    Enhancement: Rogue Haste Boost I
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Critical Rage II
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Intimidation
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Human Adaptability Constitution II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Barbarian Intimidate I
    Enhancement: Rogue Open Lock I
    Enhancement: Barbarian Swim I
    Enhancement: Barbarian Swim II
    Enhancement: Barbarian Swim III
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Constitution II
    Enhancement: Barbarian Constitution III
    Enhancement: Rogue Dexterity I
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    Enhancement: Barbarian Toughness III
    Enhancement: Barbarian Improved Trap Sense I
    Enhancement: Barbarian Improved Trap Sense II
    so 34 unbuffed swim +4 gh +4 skillboost +15 item +9 more str from rage +2 head of good fortune +3 bard skillsong?


    so a 71 swim lol do with it what you will. +6 shroud crafted hp item for str skills
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #551
    Founder Lifespawn's Avatar
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    Quote Originally Posted by likuei View Post
    Looking for a cleric that incorporates Arcane Archer; Min levels in Ranger to augment.
    I love Crowd Control, so WIS is a must
    4 ap out to use on divine might and arcane archer force arrows

    decent damage didn't take manyshot you could switch manyshot in and drop empower healing and take manyshot depending on how much your healing does and if your fine with alot of scroll use.

    All this is moot when they put in zen archery but till then this is a viable build

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (2 Ranger \ 14 Cleric) 
    Hit Points: 164
    Spell Points: 1107 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 12
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             13                    13
    Dexterity            16                    20
    Constitution         10                    12
    Intelligence          8                     8
    Wisdom               17                    26
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     5
    Bluff                 1                     1
    Concentration         4                    21
    Diplomacy             1                     1
    Disable Device       n/a                   n/a
    Haggle                1                     1
    Heal                  3                     8
    Hide                  3                     5
    Intimidate            1                     1
    Jump                  1                     1
    Listen                3                    10
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                    18
    Swim                  1                     1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Cleric)
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elf Ranged Attack I
    Enhancement: Elf Ranged Attack II
    Enhancement: Elf Ranged Damage I
    Enhancement: Follower of the Silver Flame
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Ranger Favored Damage I
    Enhancement: Elven Arcane Archer I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Ranger Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  12. #552
    Founder Lifespawn's Avatar
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    Quote Originally Posted by 2noob4u View Post
    Looking for a human bard with CC, UMD and repeater. A support role. 28 point build.
    Good cha on this build not max but decent max'd umd repeater feats can't get improved precise shot without a +3 dex tome and 1 lvl up point in dex wans't sure if you wanted it and spellsinger for the extra spell dc's.

    Dropping cha by 1 and putting those points to dex would also let you get to improved precise shot.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (16 Bard) 
    Hit Points: 148
    Spell Points: 740 
    BAB: 12\12\17\22
    Fortitude: 7
    Reflex: 13
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            15                    16
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    24
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    22
    Bluff                 3                     8
    Concentration         6                    25
    Diplomacy             6                    23
    Disable Device       n/a                   n/a
    Haggle                7                    26
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate            3                     7
    Jump                  1                     1
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               7                    26
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  1                     1
    Tumble                3                     4
    Use Magic Device      7                    28
    
    Level 1 (Bard)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Point Blank Shot
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Rapid Reload
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Rapid Shot
    
    
    Level 16 (Bard)
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Spellsinger I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  13. #553
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Balzuru View Post
    Looking to make a power 5 / wop twf battle cleric. (prolly lightning 2 rapiers as well)

    Since we have yet to see what the tier 3 pre's are going to look like at level cap, I decided to keep open the possibility of taking a second level of monk. I am not planning on taking gtwf but want to maximize my cleric abilities regarding dc's for offensive spells. I plan on getting mana regen items such and torq, concordant guard and dual kamas for when I have mobs commanded. I will probably swap handwraps, rapiers and kamas based on need and possibility of water stance possibly later (again depending on tier 3 cleric pre).

    Plenty of time to work on this but I have been trying to crunch the number to something satisfying but seem to be having issues. Also thinking that I will try to avoid sr enhancements and feats dependent on offensive spells available. I will probably try to reserve a set of +2 tomes before I work on this one considering the help it may need at lower levels. Any suggestions are welcome.

    well your talking about spell dc's and then going wf? doesn't mix too well going drow and getting the rapier enhancments would really help a build like this i can build you something if you want but again the build needs dex and wisdom and wf get neither going drow would net you a +5 better to hit and +2 to damage on attacks all the time allowing for powerattack to equal the same to hit as the wf but basically +7 to damage with no minus to hit vs the wf taking powerattack -5 and wf pa for another -3
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #554
    Founder Lifespawn's Avatar
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    Default

    Quote Originally Posted by SoothSlayer View Post
    Hi Sigtrent,

    Was trying to look at this build but when I clicked on the link it took me to
    The Kitchen Sink.

    Is it just me or is the link broken?

    Thanks Sooth
    Hi there Sigtrent disappeared awhile ago and i just took over the thread since i love to make builds and figured it was a waste to let the thread die.

    The link is most likely broken due to the forum purge sigtrent used to make a new post for every request i just post in the thread with a quote on the build requested so his builds most likely got erased.

    If you'd like me to build you something i'd be happy to do so just need to know if you have 32 pt builds a race preference and what you'd like the build to be able to do including specialty weapons or flavor options you'd like.

    Also if you'd like the max possible stuff with tomes or the more casual build with a couple +1's and the +2 favor tome.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  15. #555
    Founder linaewen's Avatar
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    Default Request

    hello, I would like a build for a good balanced DPS/AC TWF, khopesh user, 32 pts possible, with +1 tomes ONLY, no shroud items, build up to lvl 16, no sneak attack for DPS and no monk lvl if possible.

  16. #556
    Community Member jboyd158's Avatar
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    Default Stranger

    If you have the time, I had an idea that I'd like to roll up.
    Type: 28pt Q-Staff user with SB
    Class: All Rogue or Rogue/Pally (Mostly Rogue)
    Race: Preferably Human
    Abilities: Able to solo well and deal out a good sum for a Q-staff wielder
    That's all that comes to mind.

  17. #557
    Community Member Puby's Avatar
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    Default Pali

    Im looking for a pali that can provide decent dps and have an ok ac, TWF. kopesh if it works, any race will do, i have 32pnts unlocked. i would prefer pure but willing to go 18/2 with another class.Mby rouge for umd and evasion ect. as few as tomes as possible, mby the DoS PrE

    thx puby
    Last edited by Puby; 04-12-2009 at 11:31 AM.
    Quote Originally Posted by Tarrant View Post
    I'm also not mean, just honest.

  18. #558
    Founder Maldavenous's Avatar
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    Default

    Maybe an odd concept but I'm looking for a Barbarian Intimatank build if possible.

    The general though is that vs. standard creature the Barbarian Intimidate will provide negatives to the creatures I intimidate while I believe I would also have a higher DR than other tanks (of course I lose Chaosgard ).

    The primary focuses of this character would be Intimidate (and Barbarian Intimidation, so it'd require at least 12 levels of Barbarian) and DR. Once that is obtained another X levels of fighter or 2 of an evasion class could be done for extra versatility and bonuses (not sure about evasion though seeing my armor will go down and dex will need to go up and I'd like to be able to still deal damage). Possibly he picks up 6 levels of Fighter for their Tanking PRE also? (12 Barb, 6 Fighter, 2 Rogue?) really not sure at all though.

    Really not sure if this can be done but possibly the build smiths can put together something amazing.

    32 point Build.

  19. #559
    Community Member Drailken87's Avatar
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    Apr 2009
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    Default Monk/Rogue Build

    Mainly looking for a dwarven str based monk with a splash of rogue for sneak attack and trap disabling. No tomes and a 28 point build. If you need any additional info, let me know.

  20. #560
    Founder Lifespawn's Avatar
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    Default

    Quote Originally Posted by linaewen View Post
    hello, I would like a build for a good balanced DPS/AC TWF, khopesh user, 32 pts possible, with +1 tomes ONLY, no shroud items, build up to lvl 16, no sneak attack for DPS and no monk lvl if possible.
    best way to do it would be ranger then


    used swamp lore and ranger devotion to take the ap that i'd use on toughness enhancments if the builder had them didn't worry about the skills at each level because they aren't too important good str and to hit full favord damage and defense.

    Human versatility for extra damage or ac 26 dex will allow you to use the kunderak delving suit and the points in umd allow you to use chaosgurdes if you'd like to go neutral.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (16 Ranger) 
    Hit Points: 198
    Spell Points: 195 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 14
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    23
    Dexterity            15                    19
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     8
    Bluff                -1                    -1
    Concentration         6                     9
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  0                     0
    Hide                  6                     9
    Intimidate           -1                    -1
    Jump                  8                    14
    Listen                0                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     8
    Swim                  4                     6
    Tumble                4                     6
    Use Magic Device     n/a                    3
    
    Level 1 (Ranger)
    Feat: (Human Bonus) Dodge
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Power Attack
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Human Adaptability Dexterity II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Favored Defense III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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