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  1. #521
    Founder Lifespawn's Avatar
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    Quote Originally Posted by GryphonBlade View Post
    Lifespawn,
    Would a WF wiz/rogue be able to put out hte damage quick enuff to keep from being eaten alive? Just for giggles let me see that Cleric/monk/rogue you mentioned please. P.S. i dont have access to drow yet.
    ahh drow is the only way to do it the way i was thinking

    the wf would be able to handle itself by healing with wands snd sp for mobs it wouldn't be easy but it's doable once you get firewall it's cake.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #522
    Community Member morpheusdead's Avatar
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    Default Been playing around a bit with the build

    So I was playing around in character builder trying out some things see any glaring errors I went ahead and took least dragonmark to help thru to the time when wands spells can be used (ps cure wands never seem to be on the AH on my server i look all the time o.O)

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Blaed 
    Level 16 Lawful Good Halfling Male
    (1 Monk \ 1 Rogue \ 14 Ranger) 
    Hit Points: 178
    Spell Points: 234 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 22
    Will: 10
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    14
    Dexterity            16                    26
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               14                    16
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Wisdom used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               8                    12
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        5                    17.5
    Haggle               -1                    -1
    Heal                  3                     5
    Hide                  4                    10
    Intimidate           -1                    -1
    Jump                  6                    11
    Listen                7                     9
    Move Silently         4                    10
    Open Lock             8                    23
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    23
    Spot                  7                    24
    Swim                  2                     2
    Tumble                8                    12
    Use Magic Device      3                    17
    
    Level 1 (Rogue)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 8 (Ranger)
    Ability Raise: DEX
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: DEX
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Skill Boost IV
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Search I
    Enhancement: Ranger Search II
    Enhancement: Ranger Search III
    Enhancement: Ranger Spot I
    Enhancement: Ranger Spot II
    Enhancement: Ranger Spot III
    Enhancement: Ranger Spot IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Rogue Improved Trap Sense I

  3. #523
    Founder Lifespawn's Avatar
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    the only major problem is that you have to wait alot longer to get tempest and improved crits and you miss out on toughness of 19 hp+20 from enhancments

    Wands can be bought from vendors light and moderate are sold at the wand vendor in the rusty nail.

    Serious wands can be bought in house J or P where they sell scrolls.

    I mean you can take the dragonmark but it's only going to give you 3 uses of cure light wounds waste of a feat in my opinion unless you were going for the whole chain.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #524
    Community Member Riorik's Avatar
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    If you're still doing this actively, feel free to take a stab at my request.

    http://forums.ddo.com/showthread.php?t=176211
    Ghallanda ReRolled Naxy-Transil-Kottol-Nax-Riorsil-Riorik-Kaol

  5. #525
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    Default new to ddo, need help for build major rogue w/ healing

    i would like help building a dungeon crawler. rogue skills a must. but if soloing need some healing.

    multi-class. i was thinking a cleric. bard, or pally. but pally would need a lot lvls to be healer. i see in forums bards are good with rogues multi taking ect. but was thinking of cleric 2-4 lvls rest all rogue

    what do you guys think?

    oh and this first character too. rogue lvl 2 so far. and loving the game.

  6. #526

    Default

    I have a request!

    Warforged
    Monk
    Quarterstaff
    Stealthy
    Tactics Oriented (Trip, stunning Blow, etc)
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  7. #527
    Founder Gol's Avatar
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    Quote Originally Posted by Ghoste View Post
    I have a request!

    Warforged
    Monk
    Quarterstaff
    Stealthy
    Tactics Oriented (Trip, stunning Blow, etc)
    http://forums.ddo.com/showthread.php?t=158960

    Change Race, add more Monk levels to the class split, and take tactics feats instead of THF feats. Awesome build and the DPS will surprise you.

  8. #528
    Community Member Oolung's Avatar
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    Default request

    14 pally 2 monk, good ac and good TWF dps, at least a 20 str by lvl 10, i have NO tomes what so ever, so only include favor tome, and i dont really run favor so get at lvl 15 at lowest. I know that you aren't used to working with no tomes, but give it a try I would like to have extra AP for the enchanements that give extra damage...especially the one that would come at 18
    Last edited by Oolung; 03-21-2009 at 09:51 PM.
    Quote Originally Posted by DesertBlue View Post
    I have been convinced that Cupcake was Michael Jackson. I guess I was wrong.
    Quote Originally Posted by Chai View Post
    The AI in this game can be strangled with a cordless phone.
    Quote Originally Posted by Eladrin View Post
    Grease is a party buff.

  9. #529
    Founder Lifespawn's Avatar
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    Quote Originally Posted by validate View Post
    i would like help building a dungeon crawler. rogue skills a must. but if soloing need some healing.

    multi-class. i was thinking a cleric. bard, or pally. but pally would need a lot lvls to be healer. i see in forums bards are good with rogues multi taking ect. but was thinking of cleric 2-4 lvls rest all rogue

    what do you guys think?

    oh and this first character too. rogue lvl 2 so far. and loving the game.

    This is not an optimal build any longtime ddo player would normally play but it's a good solid solo build for a new player and it's cheap to run with the cleric levels.

    To get the dragonmarks you have to complete a quest Lokiani or some such name in the harbor near the auctioneer gives you the quest the entrance is behind her go in read the books and then answer the questions.

    The cleric spellpoints plus the halfling dragonmarks will make it easy for you to keep yourself healed.

    Plenty of rogue levels allow you to have maxed out rogue skills and good sneak attack damage when not soloing or when mobs don't see you.

    2 fighter levels give you 2 feats and a little extra hp/str


    any questions feel free to post here or pm me.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (2 Fighter \ 11 Rogue \ 3 Cleric) 
    Hit Points: 162
    Spell Points: 212 
    BAB: 12\12\17\22
    Fortitude: 13
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            16                    24
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               12                    13
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    30
    Bluff                 3                     4
    Concentration         2                     2
    Diplomacy             3                    18
    Disable Device        6                    22
    Haggle                3                    10
    Heal                  1                     1
    Hide                  7                    13
    Intimidate           -1                    -1
    Jump                  1                     5
    Listen                1                     3
    Move Silently         3                     9
    Open Lock             7                    23
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    22
    Spot                  5                    20
    Swim                  1                     1
    Tumble                4                    12
    Use Magic Device      2                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Way of the Thief-Acrobat I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Enhancement: Cleric Wand Mastery I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  10. #530
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Ghoste View Post
    I have a request!

    Warforged
    Monk
    Quarterstaff
    Stealthy
    Tactics Oriented (Trip, stunning Blow, etc)

    left 5 ap to do wf toughness with 1 and 2 for 20 more hp plus 2 ap to use in wf pa or something else you liked.

    Went 2 fighter for the free feats +1 to str and the +1 to trip and stunning blow dc's.

    Mostly be in fire stance earth if you need it and the fists of iron for when you stun things and really want to put a hurt on them.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (2 Fighter \ 14 Monk) 
    Hit Points: 239
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    21
    Dexterity            14                    14
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               14                    16
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                    20
    Bluff                -2                    -2
    Concentration         3                    23
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                     0
    Heal                  2                     3
    Hide                  2                     2
    Intimidate           -2                    -2
    Jump                  3                    13
    Listen                2                     3
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  2                     3
    Swim                  3                     5
    Tumble                6                     6
    Use Magic Device      0                     7.5
    
    Level 1 (Monk)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 7 (Monk)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Monk)
    Feat: (Selected) Cleave
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 15 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Monk)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Fists of Light
    Enhancement: Adept of Rock
    Enhancement: Disciple of Pebbles
    Enhancement: Adept of Flame
    Enhancement: Disciple of Candles
    Enhancement: Master of Bonfires
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #531
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Oolung View Post
    14 pally 2 monk, good ac and good TWF dps, at least a 20 str by lvl 10, i have NO tomes what so ever, so only include favor tome, and i dont really run favor so get at lvl 15 at lowest. I know that you aren't used to working with no tomes, but give it a try I would like to have extra AP for the enchanements that give extra damage...especially the one that would come at 18
    this is hard to do without a +2 dex tome if you mean 20 str without items i'd like to go str based for you for more dps anyway i'll show you something and see how it works for you.

    i'm hoping by no tomes you mean +2 tomes i'm including +1 dex and thats it



    6 ap left over for pally divine might 1 and 2.

    Drow with rapiers is on par with other races and khopesh went str based to save the finesse feat and drow melee and claw of vulkor add 2 to hit with df you'll have no trouble.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (14 Paladin \ 2 Monk) 
    Hit Points: 214
    Spell Points: 191 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 18
    Will: 16
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             15                    19
    Dexterity            16                    18
    Constitution         10                    10
    Intelligence         10                    10
    Wisdom               13                    14
    Charisma             15                    18
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    18
    Bluff                 2                     4
    Concentration         0                     1
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                  1                     2
    Hide                  3                     4
    Intimidate            2                     4
    Jump                  6                     8
    Listen                1                     4
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  1                     4
    Swim                  2                     4
    Tumble                7                     8
    Use Magic Device      4                    13.5
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Attack Boost II
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Follower of Vulkoor
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Extra Turning I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  12. #532
    Community Member Oolung's Avatar
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    Default yes, was going for str based

    was wanting a pally that was made for pumping out TWF dps.
    Quote Originally Posted by DesertBlue View Post
    I have been convinced that Cupcake was Michael Jackson. I guess I was wrong.
    Quote Originally Posted by Chai View Post
    The AI in this game can be strangled with a cordless phone.
    Quote Originally Posted by Eladrin View Post
    Grease is a party buff.

  13. #533
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Oolung View Post
    was wanting a pally that was made for pumping out TWF dps.
    thats what i built for you just alot harder with no +2 dex tome it allows for more flexability and less ap
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #534
    Community Member Fenrisulven6's Avatar
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    I just pulled a Para Longbow, rr warforged. Thinking of building my first WF around it and parking him at 8th level.

    Any advice? I'm thinking maybe an arcane archer, but wondering if WF is simply not synergetic with ranged combat...?

    So, asking for an 8th lvl 32pt WF build. Longbow as prime weapon. OR maybe a Sorc with a feat wasted on LB spec?

    Or should I just throw the longbow on the AH?

  15. #535
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Fenrisulven6 View Post
    I just pulled a Para Longbow, rr warforged. Thinking of building my first WF around it and parking him at 8th level.

    Any advice? I'm thinking maybe an arcane archer, but wondering if WF is simply not synergetic with ranged combat...?

    So, asking for an 8th lvl 32pt WF build. Longbow as prime weapon. OR maybe a Sorc with a feat wasted on LB spec?

    Or should I just throw the longbow on the AH?

    i wouldn't really build a char around just a para longbow it is a nice weapon but then you say you want to park it at 8?

    Is that just to help people level through the midlevels?


    Wf isn't a bad race to make a ranged char especially if your just going to 8 if you were going above that ofcourse elf would be better with higher dex and enhancments for it but staying at 8 wf is fine.

    I can build you something easily just let me know.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  16. #536
    Community Member Fenrisulven6's Avatar
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    Quote Originally Posted by Lifespawn View Post
    but then you say you want to park it at 8?...Is that just to help people level through the midlevels?
    My thinking is:

    1) I get the most bang out of the 8th lvl rr by parking at 8th
    2) helping out the midlevels, which seem shortshifted these days
    3) learning the ins and outs of the WF, because leveling outpaces my learning curve, and I'll end up clueless at cap or wishing I could reroll.

    I can build you something easily just let me know.
    Yes please, I would greatly appreciate it.

    /edit - I'm ignorant, but thinking Arcane Archer. Or even a Sorc or Bard if you think I can get away with wasting a feat for LB prof
    Last edited by Fenrisulven6; 03-23-2009 at 05:09 PM.

  17. #537
    Founder Lifespawn's Avatar
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    Feb 2006
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    Default

    Quote Originally Posted by Fenrisulven6 View Post
    My thinking is:

    1) I get the most bang out of the 8th lvl rr by parking at 8th
    2) helping out the midlevels, which seem shortshifted these days
    3) learning the ins and outs of the WF, because leveling outpaces my learning curve, and I'll end up clueless at cap or wishing I could reroll.



    Yes please, I would greatly appreciate it.

    /edit - I'm ignorant, but thinking Arcane Archer. Or even a Sorc or Bard if you think I can get away with wasting a feat for LB prof

    sorry it's been a couple days been really busy painting the house

    anyway here you go 2 ap left over to take arcane ranger force arrows not sure what lvl that is builder doesn't have it


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 8 Lawful Good Warforged Male
    (8 Ranger) 
    Hit Points: 116
    Spell Points: 140 
    BAB: 8\8\13
    Fortitude: 11
    Reflex: 11
    Will: 2
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 8)
    Strength             16                    16
    Dexterity            16                    20
    Constitution         17                    18
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 8)
    Balance               5                     7
    Bluff                -2                    -2
    Concentration         3                    12
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  0                     0
    Hide                  3                     5
    Intimidate           -2                    -2
    Jump                  7                    14
    Listen                0                     0
    Move Silently         7                    16
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                    11
    Swim                  3                     3
    Tumble                5                    10
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Arcane Archer I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Healer's Friend I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #538
    Community Member
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    Default Pure-Rogue

    I'm not a fan of multi-classing. I know that multi-classing a rogue might be better suited for what I want to accomplish but I always have the most fun with pure-classes. My ranger is pure, my cleric is pure, and my barbarian is pure.

    I would like a pure-rogue that focuses on 3 main things:

    Drow-Rogue (I don't have 32 point builds opened, I prefer Drow race)
    1: Sneak Attack damage (Primary focus)
    2: AC, Hp, Survivability (Ability to tank and/or off-tank to a reasonable degree)
    3: Rogue-skills (DD, OL, Search)

    You may use 1 +1 tome at any level (I Can afford 1 tome) and you can use a +2 tome at level 12+ as I'll have the favor for that tome. You can then use +1 tome's on the rest of the stats by level 16.

    I don't care if he's TWF or S&B as long as he's able to perform at a reasonable level at 16 and eventually 20.

    I've always loved rogues in D&D but I cannot figure out how to spec a rogue properly to be able to focus on those 3 things. I know as a rogue I'm going to get aggro so I don't want to be hit 75% of the time nor do I want to die in 1 hit.

    Thanks in advance

  19. #539
    Community Member
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    Feb 2006
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    188

    Default

    I bumped this one because I didn't see a response for it since it was the last post on the page. I woule like to see it also
    Quote Originally Posted by ChadMan View Post
    ok so with new mod comeing around im looking to roll up a new toon. Looking for.....

    -32 pointer
    -good dps
    -good ac (50s-60s self buffed)
    -mod hp (300 min)
    -twf
    - idc about what race-class it is

    thanks
    chadman

  20. #540
    Hero Djeserit's Avatar
    Join Date
    Mar 2007
    Posts
    365

    Default Thanks for your help.

    I want to achieve a better swim skill. I am not very good at swimming for the Horn of Endurance in The Crucible. I seem to always hit the spikes and get killed. Even with evasion it doesn’t seem to help. I feel if I could get in there with a higher Swim skill, I would have a chance to learn the swim. I also want a high swim so I can get around the Vale faster and feel a high swim would be good in other quests like the Tomb of the Shadow Lord, which is one of my favorite quests.

    I am thinking that I should go Barbarian mostly for strength when raging, and Barbarian Swim enhancements. But what class should I splash? Splash Wiz for extended Merfolk’s blessing or splash Bard for Focus Chant, or Fighter for the STR enhancement? How do I mix this up for the best total Swim?

    I am pretty sure I will go Human for the Skill Boost Enhancement. (If Half-Orc was available I would do that.) But I am open to suggestions on race.

    Items: I have a pair of Boots of Swim 15, but it’s RR Elf. I run The Shroud almost every day on my three capped clerics, so I can build a tier 3 STR skills item. What other items can I add to increase STR or Swim?

    Best for last: During Festivult I received a +4 STR tome, unbound, from the Jester. I must have been a good boy!! I am really excited to use this tome for my first Barbarian toon, and I knew that will really boost my swim.

    The final question is: what is the maximum achievable Swim after Mod 9?

    Thanks for help with this build!

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