Heya Sig, thanks for the thread.
I'm a casual player - highest level is CLR 11, and he's alot of fun. Thinking of rolling a new cleric for when I can't get a decent midbie level group. I did some good things with my current cleric, and I made some mistakes...
Here's what I am looking for: 28 pt, no tomes Cleric (pure I think - does the monk splash help in heavy armor?). I find that within these parameters, trying to be a battlecleric gimps you when you try and break out of the "healbot" mode, i.e. you're not a great fighter or a great offensive caster. That being said, I am looking for decent AC and saves to stay alive, max SP and DC so when I am not flinging heals I have solid offensive spell capabilities.
Probably a pretty basic build for you, but I'm interested in your thoughts... thanks!
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didn't add any tomes can't get gtwf yet but when the cap goes up you can not an uber build but it will be decent you'll get alot of odd looks tho lol.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Neutral Good Warforged Male (4 Barbarian \ 5 Rogue \ 7 Wizard) Hit Points: 223 Spell Points: 393 BAB: 10\10\15\20 Fortitude: 11 Reflex: 12 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 14 14 Dexterity 16 21 Constitution 16 18 Intelligence 16 17 Wisdom 6 6 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 14.5 Bluff 2 2 Concentration 3 4 Diplomacy -2 -2 Disable Device 7 24 Haggle 2 2 Heal -2 -2 Hide 7 9 Intimidate 2 3 Jump 6 17 Listen -2 -2 Move Silently 3 5 Open Lock 7 25 Perform n/a n/a Repair 3 3 Search 7 24 Spot 2 8 Swim 2 2 Tumble n/a 6 Use Magic Device 2 15 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Level 2 (Barbarian) Level 3 (Barbarian) Feat: (Selected) Weapon Finesse Level 4 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 5 (Wizard) Level 6 (Rogue) Feat: (Selected) Toughness Level 7 (Rogue) Level 8 (Barbarian) Level 9 (Barbarian) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Wizard) Level 11 (Wizard) Level 12 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Wizard) Feat: (Wizard Bonus) Maximize Spell Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Power Attack Level 16 (Rogue) Enhancement: Barbarian Damage Reduction Boost I Enhancement: Barbarian Damage Reduction Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Power Rage I Enhancement: Rogue Subtle Backstabber I Enhancement: Wizard Improved Maximizing I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Wrack Construct I Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Rogue Open Lock I Enhancement: Rogue Open Lock II Enhancement: Rogue Search I Enhancement: Rogue Search II Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Force I Enhancement: Wizard Lineage of Force II Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Barbarian Constitution I Enhancement: Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II Enhancement: Warforged Constitution I Enhancement: Warforged Damage Reduction I Enhancement: Warforged Inscribed Armor I
Thanks for the tips men, I had almost the same stats and specs you get to. But you're lvl progression his better than the one I made. But my question is; do you think 15 Umd his useful enough or should I take the pts for other skills?
i took over for sig awhile ago he disappeared and i figured it was a waste to let a good thread die.
That being said 28 pt i''d go human something like this.
used a +1 tome and the +2 favor tome only
so you can have a 34 wisdom and a 22 con with items and heighten to make those lower lvl spells still land.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Human Male (16 Cleric) Hit Points: 214 Spell Points: 1280 BAB: 12\12\17\22 Fortitude: 13 Reflex: 6 Will: 19 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 10 10 Dexterity 12 12 Constitution 14 16 Intelligence 8 8 Wisdom 18 28 Charisma 8 8 Tomes Used +1 Tome of Constitution used at level 16 +2 Tome of Wisdom used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 10.5 Bluff -1 -1 Concentration 6 24 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 4 9 Hide 1 1 Intimidate -1 -1 Jump 0 0 Listen 4 9 Move Silently 1 1 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 4 9 Swim 0 0 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Cleric) Feat: (Selected) Mental Toughness Feat: (Human Bonus) Toughness Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Extend Spell Level 4 (Cleric) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Improved Mental Toughness Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Empower Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Feat: (Selected) Maximize Spell Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Heighten Spell Level 16 (Cleric) Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Constitution II Enhancement: Human Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Cleric Concentration I Enhancement: Cleric Concentration II Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Incredible Smiting I Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Smiting I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Spell Penetration I Enhancement: Cleric Spell Penetration II Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Divine Vitality I Enhancement: Cleric Divine Vitality II Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Wand Mastery I Enhancement: Cleric Wand Mastery II
i have designed a build myself and i am goin to challenge u to see if u can beat it...no tomes, i didnt use any myself, but he is STR based human with almost full slashing feats (no superior slash focus), whirlwind, cleave, great cleave and full two handed feats, so...can you beat this build in non raged DPS and versitality? If u can id really like the build, ive seen mine in action an dps is insane, im sure u can beat it its a 32 pointer as well
Good evening, I hope you dont mind two build requests in one post, I and my brother have recently started playing ddo and he is dead set on monk. I on the other hand, cant seem to decide for a class to play, hopefully this request could possibly decide this for me.
He wants to be a 28 pt human monk, dexterity based with dual wielding(if possible), pure class
for myself, I'd like to be a duo partner that could get as far as possible with said monk.(I realize this part of the request might be to vague and understand if there are no answers to be had for it)
Last edited by Venmar; 02-05-2009 at 07:06 PM.
Is this a viable build if so how would you build it?
Damadar 14 Drow Sorc
Draccina 13/1 Elven Pally/Sorc
Sereniti 12/2 Elven Rogue/Ranger
Alustrianna 9/3 Drow Fighter/Pally
Phelan 8 Drow Cleric
for the monk build i didn't use any tomes because you said you were new but if you could get a +1 str tome i'de use that and take powerattack instead of the second toughness.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Human Male (16 Monk) Hit Points: 216 Spell Points: 0 BAB: 12\12\17\22 Fortitude: 12 Reflex: 15 Will: 14 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 12 12 Dexterity 15 20 Constitution 14 14 Intelligence 10 10 Wisdom 15 19 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 26 Bluff -1 -1 Concentration 6 22 Diplomacy 3 18 Disable Device n/a n/a Haggle -1 3 Heal 2 4 Hide 2 5 Intimidate -1 -1 Jump 5 20 Listen 2 4 Move Silently 2 5 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot 2 4 Swim 1 14 Tumble 6 11 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Human Bonus) Dodge Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Weapon Finesse Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Toughness Feat: (Selected) Weapon Focus: Bludgeoning Weapons Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Enhancement: Human Adaptability Dexterity I Enhancement: Human Adaptability Wisdom II Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Way of the Clever Monkey III Enhancement: Way of the Clever Monkey IV Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Fists of Light Enhancement: Adept of Wind Enhancement: Disciple of Breezes Enhancement: Master of Thunder Enhancement: Adept of Rain Enhancement: Disciple of Puddles Enhancement: Monk Balance I Enhancement: Monk Balance II Enhancement: Monk Concentration I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
and your build to go with him 1 rogue splash tempest ranger u have wand use he has fists of light so you can both heal up decently
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Human Male (1 Rogue \ 15 Ranger) Hit Points: 178 Spell Points: 204 BAB: 15\15\20\25\25 Fortitude: 11 Reflex: 17 Will: 6 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 16) Strength 12 13 Dexterity 15 23 Constitution 14 14 Intelligence 14 14 Wisdom 12 12 Charisma 8 8 Tomes Used +1 Tome of Strength used at level 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 6 10 Bluff 3 3 Concentration 2 2 Diplomacy 3 3 Disable Device 6 21 Haggle -1 -1 Heal 1 1 Hide 6 10 Intimidate -1 -1 Jump 1 16 Listen 1 1 Move Silently 6 10 Open Lock 6 25 Perform n/a n/a Repair 2 2 Search 6 21 Spot 5 20 Swim 1 1 Tumble 6 10 Use Magic Device 3 18 Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Human Bonus) Mobility Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 3 (Ranger) Feat: (Selected) Weapon Finesse Level 4 (Ranger) Level 5 (Ranger) Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Elemental Feat: (Selected) Spring Attack Level 7 (Ranger) Level 8 (Ranger) Level 9 (Ranger) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Ranger) Level 11 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 12 (Ranger) Feat: (Selected) Combat Expertise Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Selected) Power Attack Level 16 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Enhancement: Rogue Haste Boost I Enhancement: Human Adaptability Dexterity I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Damage IV Enhancement: Ranger Favored Defense I Enhancement: Ranger Tempest I Enhancement: Rogue Sneak Attack Training I Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Ranger Dexterity III Enhancement: Rogue Improved Trap Sense I
ok here it is:
Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 Lawful Good Human Male (16 Fighter) Hit Points: 212 Spell Points: 0 BAB: 16\16\21\26\26 Fortitude: 12 Reflex: 6 Will: 4 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 18 26 Dexterity 13 13 Constitution 14 14 Intelligence 13 13 Wisdom 8 8 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 10.5 Bluff -1 -1 Concentration 2 2 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal -1 -1 Hide 1 1 Intimidate -1 -1 Jump 8 28 Listen -1 -1 Move Silently 1 1 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot -1 -1 Swim 8 27 Tumble 3 10.5 Use Magic Device n/a n/a Level 1 (Fighter) Feat: (Fighter Bonus) Dodge Feat: (Human Bonus) Mobility Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Fighter Haste Boost I Enhancement: Human Versatility I Enhancement: Fighter Jump I Level 2 (Fighter) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Critical Accuracy I Enhancement: Human Improved Recovery I Enhancement: Fighter Strength I Level 3 (Fighter) Feat: (Selected) Power Attack Enhancement: Fighter Attack Boost I Enhancement: Fighter Item Defense I Level 4 (Fighter) Feat: (Fighter Bonus) Cleave Enhancement: Fighter Haste Boost II Enhancement: Fighter Critical Accuracy II Enhancement: Human Versatility II Level 5 (Fighter) Enhancement: Fighter Item Defense II Enhancement: Human Adaptability Strength I Level 6 (Fighter) Feat: (Selected) Spring Attack Feat: (Fighter Bonus) Whirlwind Attack Enhancement: Fighter Strength II Level 7 (Fighter) Enhancement: Human Improved Recovery II Level 8 (Fighter) Feat: (Fighter Bonus) Great Cleave Level 9 (Fighter) Feat: (Selected) Two Handed Fighting Level 10 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Fighter Critical Accuracy III Level 11 (Fighter) Enhancement: Human Improved Recovery III Enhancement: Fighter Strength III Level 12 (Fighter) Feat: (Selected) Greater Two Handed Fighting Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Fighter Item Defense III Level 13 (Fighter) Enhancement: Fighter Item Defense IV Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Haste Boost III Level 15 (Fighter) Feat: (Selected) Weapon Specialization: Slashing Weapons Enhancement: Fighter Haste Boost IV Enhancement: Fighter Greataxe Specialization I Level 16 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Critical Accuracy IV Enhancement: Fighter Greataxe Specialization II
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Human Male (16 Fighter) Hit Points: 296 Spell Points: 0 BAB: 16\16\21\26\26 Fortitude: 13 Reflex: 6 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 18 28 Dexterity 12 12 Constitution 14 16 Intelligence 12 13 Wisdom 10 10 Charisma 8 8 Tomes Used +1 Tome of Intelligence used at level 1 +2 Tome of Strength used at level 16 +1 Tome of Constitution used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 10.5 Bluff -1 -1 Concentration 2 3 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 0 0 Hide 1 1 Intimidate 3 24 Jump 8 28 Listen 0 0 Move Silently 1 1 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot 0 0 Swim 4 9 Tumble 2 2 Use Magic Device 0 7.5 Level 1 (Fighter) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Handed Fighting Feat: (Human Bonus) Weapon Focus: Slashing Weapons Level 2 (Fighter) Feat: (Fighter Bonus) Combat Expertise Level 3 (Fighter) Feat: (Selected) Improved Trip Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 5 (Fighter) Level 6 (Fighter) Feat: (Selected) Improved Two Handed Fighting Feat: (Fighter Bonus) Stunning Blow Level 7 (Fighter) Level 8 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 9 (Fighter) Feat: (Selected) Power Attack Level 10 (Fighter) Feat: (Fighter Bonus) Cleave Level 11 (Fighter) Level 12 (Fighter) Feat: (Selected) Greater Two Handed Fighting Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Great Cleave Level 15 (Fighter) Feat: (Selected) Skill Focus: Intimidate Level 16 (Fighter) Feat: (Fighter Bonus) Quick Draw Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Strategy (Stunning Blow) III Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Strategy (Trip) II Enhancement: Human Adaptability Constitution II Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Fighter Intimidate I Enhancement: Fighter Intimidate II Enhancement: Fighter Intimidate III Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
ya i see what ya did different, i went for all out dps and the cleave/great cleave/whirlwind cuz i tend to get flanked alot on my dps toons, i dont like getting flanked so this lets me hit them too plus i have almost no tomes i i prefer to build without them and only put in where needed...