Thanks for the build gona try it out soon ty
I am looking for a Rogue/Bard build. I would like to focus on traps, then bard skills and healing . I did see your Rogue/Bard/Fighter build but I want to be able to work traps and use bard abilities to support the group but hit a little if I have too.
Thx
Last edited by Snoman; 11-07-2008 at 09:14 PM.
Ok, I have 3 capped characters that I play and have fun w/mostly, but don't really love. 28pt. human cleric (aka Lumbering shrine), 32pt elven tempest ranger (who was a LOT of fun to play when lvling and soloing - but for some reason I don't play much anymore) and a Drow sorc that I pull out most often (cause she seems to pull the good loot and she's fun to play mostly). I also have a healing/cc spellsinger @ lvl 14 - my 2nd attempt; I love the buffs/songs but she's been a struggle to level. She will make it to 16 but I'm already looking to respec her as a haggle mule. Aside from the ranger - I've built no melees. I have been trying to build a rogue (halfling both times) but my second attempt has only got me to lvl 8 b4 I'm thinking of shelving it forever. Please help! Things to consider for this build:
-My # 1 goal is to have something that I will still play at lvl 16 and beyond (i.e. fun and still useful in vale/raids/new stuff and maybe solo once in a while?). I do like ranged weapons and/or cc casting - but I think I MAY be bored with that. That said, I have an extra silver bow and tormented bow, various wounding/puncturing longbows/a banisher shortbow as well as 2 greater banes (giant and chaotic outsider longbow I think) & several thrown (+4 wounding of something, +3 acid/shattermantle, & and a banisher among others). I have some nice melee that I don't use (vorpal long sword, a paralyzer great sword, various maces and a few picks). I would like a char to be able to handle the cabal trap at least once so i can see inside it, but if push comes to shove I'd rather be useful in a fight. I am intrigued by the acrobat II w/staff & balance bonus (how will this work in reaver? or w/monk lvls?), the halfling guile, the construct enhancement clickie (Is this useful in titan?) & arcane archer line (nice but spendy). I want this creation to be useful in end fights & mobs & traps and some degree of casting/or UMD use, if possible. Though I'd give up either for maximum fun at 16+ levels. I do have some gear waiting to be used; from TOR- the goggles, trinket, & gloves (mostly thanks to my sorc). I also have the beholder trinket and a Silver flame trinket, Specral gloves, +5 darkweave, +3/+4 mith chain(at least) & +8 rr halfling bracers). I have a +2 int tome avail (thanks again to my sorc), +1 cha & dex and am willing to wait a bit on build to acquire others if needed. No pref on race or classes though I have been a class purist & partial to races/builds that lend themselves to dex up until now. I would like to incorporate some items I'm holding onto into the build. Some builds I've been intrigued with are the Cabal crusader, Rameses's Penitant rogue (love the DV twist), and the Halfling acrobat. I also really like both versions of the Ram Bow (lol! love the name) - love this take on DPS but also like the Artistic Archer's UMD use (even though they are not rogues). So what do you say? Is this enough to inspire you help me build something that I'll pull out again and again?
well depending on what you care about 15 bard for the ac song and 1 rogue for skills is the way i'd go i suggest spellsinger or virtuoso warchanter is feats you won't have the way i'm building it but if you'd rather go that route i can build something for that aswell.
Ac won't be there your back of the party stat damage crowd control johnny on the spotish.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Neutral Good Human Male (1 Rogue \ 15 Bard) Hit Points: 166 Spell Points: 684 BAB: 11\11\16\21 Fortitude: 7 Reflex: 14 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 10 10 Dexterity 16 17 Constitution 14 14 Intelligence 14 16 Wisdom 8 8 Charisma 15 22 Tomes Used +2 Tome of Intelligence used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 11 Bluff 2 6 Concentration 2 6 Diplomacy 6 10 Disable Device 7 25 Haggle 6 27 Heal -1 -1 Hide 3 3 Intimidate 2 6 Jump 4 4 Listen -1 -1 Move Silently 3 3 Open Lock 7 10 Perform n/a 25 Repair 3 3 Search 7 23 Spot 3 18 Swim 4 4 Tumble 7 7 Use Magic Device 6 30 Level 1 (Rogue) Feat: (Selected) Rapid Reload Feat: (Human Bonus) Toughness Level 2 (Bard) Level 3 (Bard) Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow Level 4 (Bard) Level 5 (Bard) Level 6 (Bard) Feat: (Selected) Extend Spell Level 7 (Bard) Level 8 (Bard) Level 9 (Bard) Feat: (Selected) Nimble Fingers Level 10 (Bard) Level 11 (Bard) Level 12 (Bard) Feat: (Selected) Improved Critical: Ranged Weapons Level 13 (Bard) Level 14 (Bard) Level 15 (Bard) Feat: (Selected) Skill Focus: Use Magic Device Level 16 (Bard) Enhancement: Bard Extra Song I Enhancement: Bard Extra Song II Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Spellsinger I Enhancement: Human Adaptability Dexterity I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Bard Balance I Enhancement: Bard Concentration I Enhancement: Bard Concentration II Enhancement: Rogue Disable Device I Enhancement: Bard Haggle I Enhancement: Bard Haggle II Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Enhancement: Rogue Spot I Enhancement: Bard Lyric of Song I Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Energy of the Music I Enhancement: Bard Energy of the Music II Enhancement: Bard Charisma I Enhancement: Bard Charisma II Enhancement: Bard Charisma III Enhancement: Rogue Improved Trap Sense I
+2 int not needed at lvl 1 but would help get skills higher good trap abilities no evasion but full bard abilities aswell.Let me know what you think i can tweak it alot of ways just send me a pm to work out the kinks.
this 1 is too easy +2 tomes on relative stats like str int dex con and wisdom will help but not nessecary.Racial toughness when i update the builder for 20 more hp's gfl +6 con and your sitting around 300+
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Halfling Male (10 Monk \ 6 Ranger) Hit Points: 198 Spell Points: 105 BAB: 13\13\18\23 Fortitude: 15 Reflex: 20 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 12 13 Dexterity 17 25 Constitution 14 14 Intelligence 12 13 Wisdom 15 18 Charisma 8 8 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Intelligence used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 26 Bluff -1 -1 Concentration 6 22 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 2 4 Hide 7 23 Intimidate -1 -1 Jump 5 22 Listen 2 8 Move Silently 7 20 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot 6 12 Swim 1 1 Tumble 5 10 Use Magic Device 1 8 Level 1 (Ranger) Feat: (Selected) Dodge Feat: (Favored Enemy) Favored Enemy: Giant Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Mobility Level 4 (Monk) Feat: (Monk Bonus) Weapon Finesse Level 5 (Monk) Feat: (Monk Bonus) Toughness Level 6 (Ranger) Feat: (Selected) Spring Attack Level 7 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 8 (Ranger) Level 9 (Monk) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Monk Bonus) Combat Expertise Feat: (Selected) Power Attack Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Enhancement: Ranger Skill Boost I Enhancement: Ranger Skill Boost II Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Halfling Silent Moves I Enhancement: Way of the Faithful Hound I Enhancement: Way of the Faithful Hound II Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Fists of Light Enhancement: Adept of Wind Enhancement: Disciple of Breezes Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Tempest I Enhancement: Monk Concentration I Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
this is alot of stuff for 1 build and leaves you with no feats for ic and also doesn't really take the best from any class you go finesse but not enough lvls in barb to take crit rage even when lvl cap goes up.
This could work as a str build and then i'd go human for the damage boost free feat to take ic slash and pick up khopesh then your looking at a decent dps build with buffs and songs.
As is you will do mild dps suffer instat damage because of no improved crits and won't have that great of an ac because no combat expertise and rage lowers ac.
You want it build i can do that just wanted to let you know the drawbacks of what you thought up.
ok i'd love to help you but i need to narrow it down some
need to know priority
ranged
dps
soloability
self healing
casting
nuking
crowd control
ac
rogue skills
sub skills after a main is chosen from above.
special abilities like evasion arcane archer tempest warchanter etc.
After looking at my post again, I think I have 2 builds in there. so...
Forget the rogue - I've given up in them for now. I'd rather have a build that I can run thru quests by myself when I choose and still have the "social" skills to play well with others when invited to.
Here's my more specific wish list:
1. primarily used for soloing quests while lvling - but still significantly contributes in raid/end quest runs
2. some casting and/or umd for buffs mostly or healing possibly
3. cc mostly while soloing would be nice but not required
4. Not a squishy, mainly supporting role build so hp or ac - or some combo of the two. However, I will warn you, have tried to create a dwarven fighter, a pally and just recently, a monk - none made it past lvl 3 so this build must do more than just swing or punch.
5. since I'll be soloing this build, I want to be able to get past the traps and into the locked chests if possible
6. as for special features: I like what I've seen of the warchanter builds (even though I don't like my current bard) and the acrobat II line so far.
7. I don't know how useful the feats/enhancements are for fighter/barb/pally builds in DDO - so if you throw one of those classes in the build - suprise me.
Ok here is my attempt for you a cleric in disguise
the Pleric®
Great saves good ac amazing ability to heal itself and others twf for damage and the best all around soloability i can think of thats not cookiecutter cleric or wf caster.
If you notice i didn't use all enhancments because my builder isn't updated with the newest stuff like divine might or the new pally prc i left 9 points out but you can get some back from the extra loh or dragonmark if you'd rather put them elsewhere.
So dps will be from exalted smites and divine sacrafice which this build has plenty of sp and hp's to make full use of.
In a party you can tank and even be the full healer if you'd like with loh,dragonmarks, unyielding soverinighty,wands,your spell points and the umd to use heal scrolls with some tweak gear if you decide to play with others.
Needless to say if you die your doing something wrong with all the healing you have at your disposal.I decided against improved crits in favor of greensteel min 2's but you could drop greater twf and take improved crits if you'd rather go that route.
Int is at 10 so a +3 tome could be used and combat expertise taken when lvl cap goes up.With a 22 dex +2 tome and +6 item your at 30 wis 15+1 tome +6 item is 22 and thats a good chunk of ac this char will be in the 50's for ac and higher with twink gear and shroud items.
Hope this is something along the lines of what you wanted evasion for getting through traps can pick locks with a high dex and an item has umd and a ton of ways to heal themselves and does good dps on trash and boss mobs plus can be a main healer if you ever need to and the ac to survive tough battles.
Code:Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Level 16 Lawful Good Halfling Male (13 Paladin \ 2 Monk \ 1 Rogue) Hit Points: 226 Spell Points: 174 BAB: 14\14\19\24 Fortitude: 19 Reflex: 22 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 10 10 Dexterity 16 22 Constitution 12 12 Intelligence 10 12 Wisdom 14 15 Charisma 16 17 Tomes Used +2 Tome of Intelligence used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 7 11 Bluff 3 3 Concentration 1 18 Diplomacy 3 3 Disable Device 5 5 Haggle 7 7 Heal 2 2 Hide 3 8 Intimidate 7 7 Jump 0 2 Listen 2 4 Move Silently 3 8 Open Lock 7 11 Perform n/a n/a Repair 1 1 Search 5 5 Spot 2 2 Swim 0 0 Tumble 7 10 Use Magic Device 7 21 Level 1 (Rogue) Feat: (Selected) Least Dragonmark of Healing Level 2 (Paladin) Level 3 (Monk) Feat: (Selected) Two Weapon Fighting Feat: (Monk Bonus) Weapon Finesse Level 4 (Monk) Feat: (Monk Bonus) Toughness Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Lesser Dragonmark of Healing Level 7 (Paladin) Level 8 (Paladin) Level 9 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Feat: (Selected) Greater Dragonmark of Healing Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Enhancement: Rogue Skill Boost I Enhancement: Extra Dragonmark I Enhancement: Extra Dragonmark II Enhancement: Extra Dragonmark III Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Way of the Patient Tortiose I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Lay on Hands III Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Rogue Open Lock I Enhancement: Paladin Devotion I Enhancement: Paladin Charisma I Enhancement: Monk Wisdom I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Rogue Improved Trap Sense I
I am looking for a 32 pt defensive build that doesn't require lots of raid gear to get to a good end game AC without outside help. Not worried about race. Want UMD for utiliy. Khopesh user so I can recycle some old weapons would be nice, but if there is a much easier way I am all for it.
Last edited by Barliman; 11-19-2008 at 11:40 AM.
I'm a returning noob looking to roll a rogue for the first time. This has to be a 28 pt. build. I don't have any tomes. I have been thinking of the possibility of a Halfling or Dwarf 10 rogue / 6 ranger, TWF, Tempest, good at rogue skills, with good survivability, good UMD and heal wands. I prefer Halfling as a race I am open to an additional class to mix with the primary rogue. I am open to a number of suggestions since I am pretty green when it comes to builds.
Priority List:
- DPS
- Rogue Skills
- Survivability (not too squishy - I solo / duo quite a bit)
- Self Sustained Healing (wands are good)
Thanks in advance.
Last edited by Flex; 11-21-2008 at 10:22 AM.
I would like a sorcerer / wizard intimitank build. Feel free to go 32 point or drow as you see fit. Assume a full set of +2 tomes if necesarry. Must take at least 12 levels of sorcerer or 11 levels of wizard to cast tensers transformation. Would like an AC that breaks 60 self-buffed and a shield on.
Last edited by RespawnFury; 11-20-2008 at 07:36 PM.