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  1. #381
    Community Member valorik's Avatar
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    Default request

    Think I could get a dwarven rogue intimitank. High ac, high hp, dps potential. Dex or strength based is ok, I'd like 12 rogue levels for 3rd specialty whatever it maybe, at least 10 though, high saves would be an added bonus. Puncturing or slash specced is fine. Have 32 point build and +1 dex, wis, and int tomes. It must be a twf build, I don't like turtling up.

  2. #382
    Community Member Hobgoblin's Avatar
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    Default request

    I would like a wf pally monk with high saves high ac and resonable dps
    Last edited by Hobgoblin; 10-24-2008 at 11:05 PM.

  3. #383
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Pellaeon View Post
    I am looking for a 2handed fighting drow pally. speciallizing on slashing weapons. taking atleast 1 rank of toughness maybe 2 and some toughness enhancements. skill points going into umd and concentration I guess...definetaly want umd. if possible could u mail me a link when done

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (14 Paladin \ 2 Rogue) 
    Hit Points: 236
    Spell Points: 165 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 18
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    20
    Dexterity            14                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             16                    18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                     8
    Bluff                 7                     8
    Concentration         1                     1
    Diplomacy             7                     8
    Disable Device        n/a                   n/a
    Haggle                7                     8
    Heal                  0                     0
    Hide                  2                     3
    Intimidate            7                     8
    Jump                  3                    12
    Listen                0                     2
    Move Silently         2                     3
    Open Lock             6                     8
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  0                     2
    Swim                  3                     5
    Tumble                6                     7
    Use Magic Device      7                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Attack Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Vulkoor's Avatar
    Enhancement: Follower of Vulkoor
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Open Lock I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Rogue Improved Trap Sense I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #384
    Founder Lifespawn's Avatar
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    Quote Originally Posted by arcticsparro View Post
    OK, I love this thread and just like reading the builds sometimes. But now I am actually gonna ask for one. I would like to have a WF Paladin Wizard - using greatswords - that is playable (not uber because, uh, that would be impossible to pull off). Was thinking like a 10Wiz/6Pal mainly to get bladesworn transformation and the imp divine power - and now there will some new pally stuff to take advantage of too... Would like to be able to back-up/ emergency melee and still hit something, but not suck completely as a caster - also I was trying to theme him either electric/acid for some damage or force/repair for the healing (with limited damage options other than MM). I am really stuck with where to start my stats and have them play nice. Also I do not have a full set of tomes or uber gear waiting in the bank - it takes me a very long time to level as playtime is limited - so I invariable end up soloing about 1/2 the time at least - part of the impetus here is the self healing/LOH emergency heals and self buffing melee and part that I haven't played a WF yet and would like the wackiness if I/you can get it to work. Any help would be greatly appreciated - including ellaboration on the ups and downs and feat choices... Thanks!


    Had to go sorc for any chance at being an ok spellcaster if u just wanted a battlewizard wiz would be viable but with 28 points it's streached thin.

    Anyway 22 str with no tomes and a +6 item so u can melee ok bladesworn will bring u 4 higher for a short period ac is not gonna happen so choose displacment and stoneskin as spells.

    Concentration doesn't add up well in the builder with the pally aura but 31 unbuffed no item concentration with a +6 con item on and will have well over 300 hp's with gfl belt con 6 item and the new racial toughness.

    Around1700 sp with items good firewall damage and self heal ability

    decent to hit

    16 base with tensers madstone or dp clicky
    6 str bonus
    5 weapon
    4 gh
    1 wf
    1 bladesworn
    1 haste
    1 rage
    =35
    2 more second bladesworn
    3 pally attack boost
    2 spectral gloves or tumbleweed
    2 madstone rage
    44 not bad for a hybrid

    5 less with no madstone dp or tensers

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (6 Paladin \ 10 Sorcerer) 
    Hit Points: 217
    Spell Points: 1009 
    BAB: 11\11\16\21
    Fortitude: 20
    Reflex: 12
    Will: 15
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    16
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          9                    10
    Wisdom                7                     7
    Charisma             14                    22
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +1 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance              -1                    -1
    Bluff                 2                     6
    Concentration         3                    24
    Diplomacy             2                     6
    Disable Device        n/a                   n/a
    Haggle                2                     6
    Heal                 -2                    -2
    Hide                 -1                    -1
    Intimidate            2                     6
    Jump                  3                     3
    Listen               -2                    -2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -2                    -2
    Swim                  3                     3
    Tumble               n/a                   n/a
    Use Magic Device      4                    14
    
    Level 1 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Sorcerer)
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Toughness
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Sorcerer)
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Attack Boost II
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Concentration II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Force I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Force Manipulation II
    Enhancement: Sorcerer Force Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #385
    Founder Lifespawn's Avatar
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    Quote Originally Posted by valorik View Post
    Think I could get a dwarven rogue intimitank. High ac, high hp, dps potential. Dex or strength based is ok, I'd like 12 rogue levels for 3rd specialty whatever it maybe, at least 10 though, high saves would be an added bonus. Puncturing or slash specced is fine. Have 32 point build and +1 dex, wis, and int tomes. It must be a twf build, I don't like turtling up.
    Gtwf high intimidate great sneak attacks high hp's and good saves.

    took dodge on accident instead of weapon finesse so switch that in

    wanted to take wotm possible if u use a +2 dex tome in there so u can drop rogue dex 3 then u can use the uncanny dodge 2 more times per rest.
    ac
    10 base
    19 kds and dwarven armor masteries
    2 chaos guardes
    4 shield wand
    5 combat expertise
    4 insight weapon
    3 chattering ring
    1 ac ritual
    6 imp uncanny dodge
    3 bark pot or ring

    57 ac could get 3 more with rainment and +8 armor bracers

    2 more full ranger
    5 more pocket pally
    4 more bard song
    2 more recitation
    good top end ac but requires alot of items

    realistic 50 ac easy to get

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Dwarf Male
    (2 Fighter \ 3 Paladin \ 11 Rogue) 
    Hit Points: 222
    Spell Points: 0 
    BAB: 13\13\18\23
    Fortitude: 15
    Reflex: 18
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    14
    Dexterity            16                    24
    Constitution         14                    16
    Intelligence         14                    14
    Wisdom               10                    10
    Charisma             12                    14
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +1 Tome of Dexterity used at level 16
    +1 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    30
    Bluff                 5                     6
    Concentration         2                     3
    Diplomacy             1                     2
    Disable Device        6                    22
    Haggle                5                     9
    Heal                  0                     0
    Hide                  3                     7
    Intimidate            5                    24
    Jump                  5                     6
    Listen                0                     0
    Move Silently         3                     7
    Open Lock             7                    28
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    25
    Spot                  4                    21
    Swim                  1                     2
    Tumble                n/a                   9
    Use Magic Device      5                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Bullheaded
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Combat Expertise
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Armor Mastery III
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Search I
    Enhancement: Rogue Search II
    Enhancement: Rogue Spot I
    Enhancement: Rogue Spot II
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #386
    Founder Lifespawn's Avatar
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    Quote Originally Posted by wesleyjolley View Post
    I would like a wf pally monk with high saves high ac and resonable dps
    need to know 28 or 32 point and if u have +2 tomes available do u want to fight with kamas wraps or 1/4 staffs?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #387
    Community Member Hobgoblin's Avatar
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    Default

    32 preferably twf dont have to remain centered

  8. #388
    Founder Lifespawn's Avatar
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    twf pierce specced had to go dex based to get good ac

    wf power attack for when u need dps

    ce if u need ac
    evasion and great saves good hp's(over 350 easily) does require a few tomes

    divine sacrafice for good constant dps exalted smites for situational high dps output

    3 loh and 1 unyielding soverignity every 10 min for a full heal for survivability

    ac is 12 base
    9 dex
    8 armor bracers
    4 aura
    5 ce
    6-7 wisdom depending on tomes
    3 bark
    1 haste
    1 ritual
    4 insight
    53-54 without much trouble

    2 full ranger
    1 15 pally
    4 bard
    3 chattering ring
    4 shield clicky

    67-68 stars aligned

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (14 Paladin \ 2 Monk) 
    Hit Points: 261
    Spell Points: 191 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 19
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            16                    22
    Constitution         12                    15
    Intelligence         10                    11
    Wisdom               13                    15
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Dexterity used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Strength used at level 5
    +2 Tome of Constitution used at level 16
    +1 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               8                    16.5
    Bluff                 1                     3
    Concentration         5                     9
    Diplomacy             1                     4
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                  2                     2
    Hide                  4                     6
    Intimidate            1                     3
    Jump                  5                     6
    Listen                2                     2
    Move Silently         4                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  2                     2
    Swim                  1                     1
    Tumble                n/a                   7
    Use Magic Device      3                    12
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  9. #389
    Community Member Hobgoblin's Avatar
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    um stupid question but what how do i get ce with a 10 int?

  10. #390
    Founder Lifespawn's Avatar
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    builder didn't update apparently i upped the int to 11 for +2 tome i had to backtrack a few times so it got screwed up there somehow
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #391
    Community Member Hobgoblin's Avatar
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    cool thanks the build looks good otherwise appreciate it

  12. #392
    Community Member Hobgoblin's Avatar
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    where would i take ce in this build? maybe in place of the weapon focus?

  13. #393
    Founder Lifespawn's Avatar
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    ya wf was for the lower lvls where your to hit is low sry it seems so botched was a very busy day today so i got distracted a few times midbuild
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #394
    Community Member arcticsparro's Avatar
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    Default Thanks LifeSpawn

    Well I got back form my long weekend and started checking out what you came up with - looks pretty solid for what I asked - Seems to be a little better in most regards with the sorc instead of the wiz and relies on fewer stats - Was hoping to stick with wizzie for the utility spells, the extra spells, and the faster spell gain, but it really does seem better in most regards with the sorc. Thanks for your hard work. I look forward to trying it out!

  15. #395
    Community Member mresch's Avatar
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    Default Persistant Duo - 2 builds

    Great thread! Here's my request - my wife and I play a persistant duo. She isn't a big fan of grouping, but I think that's mainly a confidence thing... We are both looking to reroll and check out the NPE. Both accounts are 28 pt builds, drow are unlocked. We want to try and cover most of the bases, but primarily have fun through most non-raid content.

    I was thinking: her - drow rog 2/Pal XX, me - dwarven battle cleric. Course, we lose any arcane access.

    Any suggestions?
    The Old Timers Guild
    "Laid back, not so serious, no drama. All about the fun!" www.oldtimersguild.com
    >> Open to the Public! <<

  16. #396
    Founder Lifespawn's Avatar
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    you won't lose arcane once hirelings come out i'll throw something together for you later tonight
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #397
    Community Member Deadz's Avatar
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    Default If anyone has time

    Mind linking or showing me a...
    pure bard, or close too
    Human 28pt build

    Used for soloing and buffing groupies mostly.

    Thank you
    __________________________________________________ _
    My Grandfather once dated Madonna. Right around WWII.

  18. #398
    Community Member ChadMan's Avatar
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    hey sigtrent i was wondering if you could make me a build

    im looking for a not to hard to play half mele half healing elf or halfling bard

    hope you can get to me! thanx

  19. #399
    Community Member ChadMan's Avatar
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    Default build request

    Hey guyz love this thread but now i need somein would love a mele bard (elf or halfling) with some self healing not to hard to play +1 tomse w/ 1 +2 (1750 favor) +6 items to go around and so ya 8D hope u can help me

  20. #400
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    for chad

    twf ability to heal themselves with the dragonmarks good ac with 30 easy dex and 24 easy wisdom

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (8 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 233
    Spell Points: 90 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             13                    15
    Dexterity            16                    24
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               15                    16
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                    16
    Bluff                -1                    -1
    Concentration         1                     2
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  2                     3
    Hide                  7                    14
    Intimidate           -1                    19
    Jump                  5                    15
    Listen                2                     5
    Move Silently         7                    14
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  6                    13
    Swim                  1                     2
    Tumble                5                    10
    Use Magic Device      1                     4
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck I (Will)
    Enhancement: Halfling Luck II (Will)
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Monk Balance I
    Enhancement: Fighter Intimidate I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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