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  1. #361
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Daedalis View Post
    Hi,
    wow...111 served .

    Ok, lets see what we can get here. Looking for a TWF build.

    1. Good DPS, meaning I would like to see more times that he hits using two weapons in stead of seeing miss...miss....miss...that does get frustrating.
    2. No Exotic weapons, no would prefer no weapon finesse. It limits my options for weapons that are more easily obtainable such as longswords or scimatars. But if you add an exotic weapon or weapon finesse, please back up the reasoning behind it.
    3. High saves, or should I say higher saves.
    4. Decent AC and/or HP. I would like to survive the fight without being a huge burden to the healers.
    5. rogue capabilities, self healing, and UMD a plus but not needed.

    Put together with any race, any class(es). I leave the creativity up to you and look forward to what you come up with. I'm going to read thru the links you've posted just make sure I didn't glance over a build like this one.

    Thx,
    Dae
    he seems busy figure i'll try to help abit i'll do 1 aday maybe 2 and i'm lazy so i'm using the builder
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (10 Fighter \ 3 Paladin \ 3 Rogue) 
    Hit Points: 252
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    23
    Dexterity            16                    20
    Constitution         12                    12
    Intelligence         13                    14
    Wisdom                8                     8
    Charisma             13                    14
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +1 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                     9
    Bluff                 1                     2
    Concentration         1                     1
    Diplomacy             1                     2
    Disable Device        6                    22
    Haggle                5                     6
    Heal                 -1                    -1
    Hide                  3                     5
    Intimidate            1                     2
    Jump                  7                    10
    Listen               -1                     1
    Move Silently         3                     5
    Open Lock             7                    14
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    26
    Spot                  3                     5
    Swim                  3                     6
    Tumble                7                     9
    Use Magic Device      5                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Force of Personality
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 12 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 16 (Rogue)
    Enhancement: Fighter Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Elven Perception I
    Enhancement: Elven Perception II
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

    only 2 +1 tomes used here no items added in but it's straightforward easy ac with option of turning CE for more umd to use shield wands PA when u need more damage a great to hit with enhancments and ftr feats and great saves with cha added in.

    Force of personality can be switched out later to allow for sf something once u get better stat items and higher lvl

    spot is dumped unfortunatly but evasion will tell u where the traps are

    hope this helps
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #362
    Community Member dragonspeake's Avatar
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    Quote Originally Posted by Lifespawn View Post
    4 monk lvls would be a waste since u want dps kamas isn't the way to go, go 12 ranger 3 rogue 1 monk get a max barkskin from that and an extra 1 d6 sneak attack and a couple decent enhancments

    monk slow fall doesn't work the way u think doesn't really help till high monk lvls and u have to be centered to use slowfall or monk fast movement but you will still retain the wisdom bonus to ac even uncentered just not wearing armor or a shield
    1. I THINK (have to check) that lvl 12 ranger isnt all that great.
    2. My other build doesnt retain the wizdom bonus even without armor and shield.

  3. #363
    Founder Lifespawn's Avatar
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    Quote Originally Posted by dragonspeake View Post
    1. I THINK (have to check) that lvl 12 ranger isnt all that great.
    2. My other build doesnt retain the wizdom bonus even without armor and shield.
    no 12 ranger isn't overly great but like i said it gives u barkskin +5 instead of +4 and some decent enhancments if you plan on wearing armor ditch the monk all together and opt for better saves 11 rangr 3 rogue 2 pally
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #364

    Default build help - already started build

    I've created the following character, but was wondering what route you would take to completion:

    Drow Monk1 / Paladin2
    S 8
    D16
    C12
    I10
    W16
    CH16

    feats: toughness, weapon finesse

  5. #365
    Community Member Chaoswf's Avatar
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    How about a pally wf intimitank high ac (perferablly without need for uber rare items) but also not useless in the battle field.

    P.S. PM me if you get to this build please

  6. #366
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Chaoswf View Post
    How about a pally wf intimitank high ac (perferablly without need for uber rare items) but also not useless in the battle field.

    P.S. PM me if you get to this build please
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (4 Fighter \ 12 Paladin) 
    Hit Points: 261
    Spell Points: 73 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 10
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    21
    Dexterity            11                    11
    Constitution         16                    17
    Intelligence         13                    14
    Wisdom                6                     6
    Charisma             13                    14
    
    Used only an int tome if u had a +2 dex tome you could take dodge in there for 1 more ac if you wanted decent ac in the 50's but with great blocking dr so even if they get through the ac they still have to get through dr.
    
    Could use ap's more into pally cha if u wanted i just went the exalted smite dvine righteousness for more damage so you could feel more useful so u could get 4 more to all saves 5 more with +2 tome 5 more from item 1 more from ritual and your saves are nice and high.
    
    The lay on hands won't be uber only about 90 hp each but you'll have the soverign enhancment to give u a full heal every 10 min.
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     4
    Bluff                 1                     2
    Concentration         3                     3
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                 -2                    -2
    Hide                  0                    -5
    Intimidate            5                    22
    Jump                  3                     2
    Listen               -2                    -2
    Move Silently         0                    -5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                 -2                    -2
    Swim                  3                    -5
    Tumble                n/a                  n/a
    Use Magic Device      n/a                  11
    
    Level 1 (Fighter)
    Feat: (Selected) Adamantine Body
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Armor Class Boost II
    Enhancement: Paladin Armor Class Boost III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Fighter Intimidate I
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #367
    Community Member Chaoswf's Avatar
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    Quote Originally Posted by Lifespawn View Post
    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Warforged Male
    (4 Fighter \ 12 Paladin) 
    Hit Points: 261
    Spell Points: 73 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 10
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    21
    Dexterity            11                    11
    Constitution         16                    17
    Intelligence         13                    14
    Wisdom                6                     6
    Charisma             13                    14
    
    Used only an int tome if u had a +2 dex tome you could take dodge in there for 1 more ac if you wanted decent ac in the 50's but with great blocking dr so even if they get through the ac they still have to get through dr.
    
    Could use ap's more into pally cha if u wanted i just went the exalted smite dvine righteousness for more damage so you could feel more useful so u could get 4 more to all saves 5 more with +2 tome 5 more from item 1 more from ritual and your saves are nice and high.
    
    The lay on hands won't be uber only about 90 hp each but you'll have the soverign enhancment to give u a full heal every 10 min.
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     4
    Bluff                 1                     2
    Concentration         3                     3
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                 -2                    -2
    Hide                  0                    -5
    Intimidate            5                    22
    Jump                  3                     2
    Listen               -2                    -2
    Move Silently         0                    -5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                 -2                    -2
    Swim                  3                    -5
    Tumble                n/a                  n/a
    Use Magic Device      n/a                  11
    
    Level 1 (Fighter)
    Feat: (Selected) Adamantine Body
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Armor Class Boost II
    Enhancement: Paladin Armor Class Boost III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Fighter Intimidate I
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    ty

  8. #368
    Community Member Deadz's Avatar
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    320

    Default WF Ninja Turtle

    I just want a WF w/ two handed fighting who's as close to a ninja turtle as possible.. yeah.. a Teenage mutant ninja turtle. a Stealthy, Damage Dealing Twohanded fighting, w/ good defense...

    Sounds like a ranger w/ some sort of rogue or monk splash, i been playing around w/ this build in another thread in the Ranger section and having issues..

    I'd (like) to keep it as low as possible w/ multiclassing, for after the update if that makes sense

    And i'm newish, i only have 28 point builds..

    Tortoise jones awaits his next reroll.. pm me if you ever get around to it if you think of it..

    Thank you

    Keep in mind This is basically my "first" character (i've played before but just returning to the game) and don't have lots of plat .. i plan on playing this character 90% of the time cause being a ninja turtle makes people laugh, increasing my fun factor.

    I doubt i'll be much of an "endgamer" but would like to atleast survive in it if i ever make it.. i don't have to be uberr... just not broken like my guilds end up.
    Last edited by Deadz; 10-17-2008 at 11:18 AM.
    __________________________________________________ _
    My Grandfather once dated Madonna. Right around WWII.

  9. #369
    Founder unfiguroutable's Avatar
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    573

    Default Static duo

    My wife and I play together. we used to play only in 6man groups but now prefer to duo. we are looking for a duo. so we need it all in two toons, heals, dps, traps, tanking, cc. anything we can shove into two toons and be a great duo.
    VNVFFLV

  10. #370
    Founder Lifespawn's Avatar
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    any race or class preferences? and do u have 32 point builds or drow unlocked?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #371
    Community Member
    Join Date
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    11

    Default looking at builds

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Chaotic Good Dwarf Male
    (10 Fighter \ 6 Ranger) 
    Hit Points: 265
    Spell Points: 10 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 12
    Will: 4
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             17                    22
    Dexterity            16                    18
    Constitution         10                    18
    Intelligence         13                    13
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +3 Tome of Constitution used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     8
    Bluff                -2                    -2
    Concentration         1                     4
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate           -2                    -2
    Jump                  5                     6
    Listen               -1                    -1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     3
    Search                1                     3
    Spot                 -1                    -1
    Swim                  5                     6
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Notable Equipment
    Armor: +5 Deathblock Mithral Full Plate of Heavy Fortification 
    Helm: Charismatic Helm of Lesser False Life 
    Handaxe: +5 Flaming Burst Adamantine Handaxe of Pure Good 
    Handaxe: +5 Icy Burst Adamantine Handaxe of Pure Good 
    Ring: Dextrous Ring of Resistance 
    Ring: Ogre Power Ring of Resistance 
    Goggles: Clever Goggles of Minute Seeing 
    Necklace: Proof against Poison Necklace of Protection +# 
    Trinket: Fearsome Trinket of Resistance 
    Cloak: Charismatic Cloak of Protection +# 
    Belt: Ogre Power Belt of Greater False Life 
    Bracers: Ogre Power Bracers
    
    Level 1 (Ranger)
    Feat: (Selected) Combat Expertise
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Ranger)
    Enhancement: Dwarven Poison Resistance I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Ranger)
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Giant Dodger I
    Enhancement: Dwarven Goblinoid Hatred I
    Enhancement: Dwarven Poison Resistance II
    Enhancement: Dwarven Spell Defense II
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Dwarven Armor Mastery II
    
    
    Level 6 (Ranger)
    Feat: (Selected) Dodge
    Enhancement: Ranger Dexterity II
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Enhancement: Dwarven Goblinoid Hatred II
    Enhancement: Ranger Item Defense I
    Enhancement: Fighter Repair I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Two Weapon Defense
    Enhancement: Ranger Tempest I
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Repair II
    
    
    Level 11 (Fighter)
    Enhancement: Iron Companion
    Enhancement: Steel Companion
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Two Weapon Blocking
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Dwarven Armor Mastery III
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    if you have any sugestions for a dwarven twf ac dps build please reply

  12. #372
    Founder unfiguroutable's Avatar
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    Default

    Quote Originally Posted by Lifespawn View Post
    any race or class preferences? and do u have 32 point builds or drow unlocked?
    we are both drow ready
    VNVFFLV

  13. #373
    Founder Lifespawn's Avatar
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    first up in the duo is the cc/trapsmith along with healingmarks which can also be used on the other person in the duo along with themselfs.Max and empower works on the dragonmarks for free so u can hit nice with the least and lesser but doesn't effect the greater mark.The repeater is optional but i personally hate to sit around and do nothing on a char so u can take it or leave it.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (2 Rogue \ 14 Wizard) 
    Hit Points: 120
    Spell Points: 1006 
    BAB: 8\8\13
    Fortitude: 9
    Reflex: 13
    Will: 11
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            15                    18
    Constitution         14                    14
    Intelligence         17                    24
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                     8
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy             3                     3
    Disable Device        8                    27
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  2                     6
    Intimidate           -1                    -1
    Jump                  4                     6
    Listen               -1                     1
    Move Silently         2                     6
    Open Lock             6                     9
    Perform              n/a                   n/a
    Repair                8                    11
    Search                8                    27
    Spot                  3                    19
    Swim                  0                     0
    Tumble                6                     8
    Use Magic Device      3                    15.5
    
    Level 1 (Rogue)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 12 (Wizard)
    Feat: (Selected) Rapid Reload
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Wizard)
    Enhancement: Rogue Skill Boost I
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Halfling Luck II (Fortitude)
    Enhancement: Halfling Luck I (Reflex)
    Enhancement: Halfling Luck I (Will)
    Enhancement: Halfling Luck II (Will)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Last edited by Lifespawn; 10-19-2008 at 03:31 PM.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  14. #374
    Founder Lifespawn's Avatar
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    Default

    heres the tank around 350-380 hp's endgame with good umd evasion good ac saves and LOH and nice damage with the smites and divine sacrafice quite good with it's duo buddy posted above.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (2 Fighter \ 12 Paladin \ 2 Rogue) 
    Hit Points: 256
    Spell Points: 156 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             16                    21
    Dexterity            14                    17
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               12                    12
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     3
    Bluff                 2                     3
    Concentration         1                     1
    Diplomacy             6                     7
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                  1                     1
    Hide                  2                     3
    Intimidate            2                    27
    Jump                  3                     5
    Listen                1                     3
    Move Silently         2                     3
    Open Lock             n/a                   5
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  1                     3
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      4                    20
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Fighter Intimidate I
    Enhancement: Rogue Open Lock I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  15. #375
    Community Member Pellaeon's Avatar
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    Default Twohanded Drow pally

    I am looking for a 2handed fighting drow pally. speciallizing on slashing weapons. taking atleast 1 rank of toughness maybe 2 and some toughness enhancements. skill points going into umd and concentration I guess...definetaly want umd. if possible could u mail me a link when done
    Last edited by Pellaeon; 10-20-2008 at 10:37 PM.

  16. #376
    Community Member Tanka's Avatar
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    Default

    Quote Originally Posted by Pellaeon View Post
    I am looking for a 2handed fighting drow pally. speciallizing on slashing weapons. taking atleast 1 rank of toughness maybe 2 and some toughness enhancements. skill points going into umd and concentration I guess...definetaly want umd
    Might I suggest going with Jump rather than Concentration? Or perhaps Balance? You'll be doing very little (or even no) casting mid-combat, so Concentration won't help you at all in that regard.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  17. #377
    Founder unfiguroutable's Avatar
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    Default Thanks

    Thanks for the builds Life : ) my wife and i will rollem up after the server comes up.
    VNVFFLV

  18. #378
    Community Member arcticsparro's Avatar
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    Oct 2006
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    52

    Default Can't seem to get this to gel...

    OK, I love this thread and just like reading the builds sometimes. But now I am actually gonna ask for one. I would like to have a WF Paladin Wizard - using greatswords - that is playable (not uber because, uh, that would be impossible to pull off). Was thinking like a 10Wiz/6Pal mainly to get bladesworn transformation and the imp divine power - and now there will some new pally stuff to take advantage of too... Would like to be able to back-up/ emergency melee and still hit something, but not suck completely as a caster - also I was trying to theme him either electric/acid for some damage or force/repair for the healing (with limited damage options other than MM). I am really stuck with where to start my stats and have them play nice. Also I do not have a full set of tomes or uber gear waiting in the bank - it takes me a very long time to level as playtime is limited - so I invariable end up soloing about 1/2 the time at least - part of the impetus here is the self healing/LOH emergency heals and self buffing melee and part that I haven't played a WF yet and would like the wackiness if I/you can get it to work. Any help would be greatly appreciated - including ellaboration on the ups and downs and feat choices... Thanks!

  19. #379
    Founder Lifespawn's Avatar
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    Feb 2006
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    Default

    Quote Originally Posted by arcticsparro View Post
    OK, I love this thread and just like reading the builds sometimes. But now I am actually gonna ask for one. I would like to have a WF Paladin Wizard - using greatswords - that is playable (not uber because, uh, that would be impossible to pull off). Was thinking like a 10Wiz/6Pal mainly to get bladesworn transformation and the imp divine power - and now there will some new pally stuff to take advantage of too... Would like to be able to back-up/ emergency melee and still hit something, but not suck completely as a caster - also I was trying to theme him either electric/acid for some damage or force/repair for the healing (with limited damage options other than MM). I am really stuck with where to start my stats and have them play nice. Also I do not have a full set of tomes or uber gear waiting in the bank - it takes me a very long time to level as playtime is limited - so I invariable end up soloing about 1/2 the time at least - part of the impetus here is the self healing/LOH emergency heals and self buffing melee and part that I haven't played a WF yet and would like the wackiness if I/you can get it to work. Any help would be greatly appreciated - including ellaboration on the ups and downs and feat choices... Thanks!
    28 or 32 point?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  20. #380
    Community Member arcticsparro's Avatar
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    Default

    sorry 28 pt.. I am drow ready, but haven't finished 1750 yet...

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