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  1. #1741
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    Quote Originally Posted by TehBeWop View Post
    Taking wiz 1 is totally unnecessary for just extend, if you were going to use the wiz bonus for anything, it'd be for maximizing your dragonmark heals.... Also, this build seems to have considerably low damage. Taking 6 ranger for just the spells is unwise, but this doesn't provide enough feats for tempest anyway...
    http://compendium.ddo.com/wiki/Class:Ranger (go to the bottom and look up level 1-6 granted abilities. (TWF (level 2), and ITWF (Level 6), Many shot (level 6), Bow str (level 1), diehard (level 3) (this means you don't die from incap). Rams Might -Your hands increase in size, granting a +2 size bonus to Strength and damage. resist energy, are both good spells, for any solo toon.


    6 ranger is never for spells (they are a bonus), Its for free ITWF, and Many Shot. If your close enough to a mob, you can open up with manyshot (sneak attack works on ranged weapons), then 2weapon fight the mob. 1 wiz for free feet, i like extend (nightshield, protection from evil,Jump or expeditious retreat (and rams might (ranger))), max would work for healing. You wanted dex over str so you have to do weapon finese or else there is no point doing a high dex. Its not low dps, it will actually be pretty high dps, not barb dps, and not STR rogue DPS, but it will be behind just because your build restrictions. Anything max dex is going to be low DPS compared to a max str build. Thats because STR is damage. Dex is hit.



    As a dex build, your going to have to use things to get sneak attacks when soloing. Blinding weapons come to mind. I would use light picks or rapiers on this build. Finessable weapons.

    Halfling Guile 4 adds +8 damage, and +4 bluff.
    Rogue sneak attack training 4 adds +12 to damage.

    If you want to change haste to damage that adds +5, but speed gives more hits, which leads to more damage over time, in most cases.

    For a dex based toon, this is going to give you the best damage possible, unless you go 20 rogue, 20 ranger, or not want maxed dex.

    So if you want this to do more DPS, drop dex to 15 up str to 16, put all points in str, and do more dps. Then i would tell you to go rogue 13, monk 6, fighter 1.

    The build meets all your reqs, and it does everything you said for it to do. It will work in epics with traps.

    P.S. where did you get the part of only taking ranger 6 for heals?
    Last edited by skunk; 05-30-2011 at 11:43 PM.
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  2. #1742
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by skunk View Post
    http://compendium.ddo.com/wiki/Class:Ranger (go to the bottom and look up level 1-6 granted abilities. (TWF (level 2), and ITWF (Level 6), Many shot (level 6), Bow str (level 1), diehard (level 3) (this means you don't die from incap). Rams Might -Your hands increase in size, granting a +2 size bonus to Strength and damage. resist energy, are both good spells, for any solo toon.


    6 ranger is never for spells (they are a bonus), Its for free ITWF, and Many Shot. If your close enough to a mob, you can open up with manyshot (sneak attack works on ranged weapons), then 2weapon fight the mob. 1 wiz for free feet, i like extend (nightshield, protection from evil,Jump or expeditious retreat (and rams might (ranger))), max would work for healing. You wanted dex over str so you have to do weapon finese or else there is no point doing a high dex. Its not low dps, it will actually be pretty high dps, not barb dps, and not STR rogue DPS, but it will be behind just because your build restrictions. Anything max dex is going to be low DPS compared to a max str build. Thats because STR is damage. Dex is hit.



    As a dex build, your going to have to use things to get sneak attacks when soloing. Blinding weapons come to mind. I would use light picks or rapiers on this build. Finessable weapons.

    Halfling Guile 4 adds +8 damage, and +4 bluff.
    Rogue sneak attack training 4 adds +12 to damage.

    If you want to change haste to damage that adds +5, but speed gives more hits, which leads to more damage over time, in most cases.

    For a dex based toon, this is going to give you the best damage possible, unless you go 20 rogue, 20 ranger, or not want maxed dex.

    So if you want this to do more DPS, drop dex to 15 up str to 16, put all points in str, and do more dps. Then i would tell you to go rogue 13, monk 6, fighter 1.

    The build meets all your reqs, and it does everything you said for it to do. It will work in epics with traps.

    P.S. where did you get the part of only taking ranger 6 for heals?
    Well, what you're doing with it is no insta-kills, no added bonus PRs, basically all sneak attack bonus with rouge. Sure it's not TERRIBLE damage, but it's not exactly the greatest. Any tempest/kensai/KOTC will end up outdamaging this easy.

    Also, I didn't heavily restrict anything:
    Preferences:
    -Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
    -Spells. Any of them. I need a blue bar beneath the red one.

    Restrictions:
    -I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
    -HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.
    Just saying. Thank you for working for me anyway, but I don't think I'll be using this.

  3. #1743
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    Quote Originally Posted by TehBeWop View Post
    Well, what you're doing with it is no insta-kills, no added bonus PRs, basically all sneak attack bonus with rouge. Sure it's not TERRIBLE damage, but it's not exactly the greatest. Any tempest/kensai/KOTC will end up outdamaging this easy.

    Also, I didn't heavily restrict anything:


    Just saying. Thank you for working for me anyway, but I don't think I'll be using this.

    I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.
    So you don't want max dex? As i said with out max dex and dragonmarks, I would have built something different. If you didn't want to go dex, or use dragonmarks, it wouldn't be the way i built this. Kensi won't do more damage. Max dex means finesse and rogue offers the best finesse hand to hand damage. Ranger offers the best ranged damage. sneak attack is pretty much the only way to get max damage out of a max dex build. for the most part on any mob that has DR, your going to hit for 0 then added damage types. the damage is going to come from sneak. Yes i know this from playing a 20 dex based rogue. 0 showed up quite often as my str was only 16. My dex happened to be 40. hence i GRed to a str based rogue for epics. I was viable before, i was able to do stuff as a dex based. Assassinate worked pretty well, but it wouldn't be good with out 18 levels of rogue. then you drop your str to 12, up your int. the only 3 viable ways to go as dex based. are rogue, ranger, or monk. IMHO.

    good luck finding something.
    Last edited by skunk; 05-31-2011 at 09:44 AM.
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  4. #1744
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    Default Stunning Soul

    I'd be interested if a stunning evasion divine caster might be a viable concept. I don't know, but maybe fvs 18/mnk 2 stunning fist or blow, helf with pal dillatante for further saves.

    Offense:
    Stun the mob, then oc the mob
    Defense:
    Healing, high saves, evasion

    Something like this already exist?

  5. #1745
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by skunk View Post
    So you don't want max dex? As i said with out max dex and dragonmarks, I would have built something different. If you didn't want to go dex, or use dragonmarks, it wouldn't be the way i built this. Kensi won't do more damage. Max dex means finesse and rogue offers the best finesse hand to hand damage. Ranger offers the best ranged damage. sneak attack is pretty much the only way to get max damage out of a max dex build. for the most part on any mob that has DR, your going to hit for 0 then added damage types. the damage is going to come from sneak. Yes i know this from playing a 20 dex based rogue. 0 showed up quite often as my str was only 16. My dex happened to be 40. hence i GRed to a str based rogue for epics. I was viable before, i was able to do stuff as a dex based. Assassinate worked pretty well, but it wouldn't be good with out 18 levels of rogue. then you drop your str to 12, up your int. the only 3 viable ways to go as dex based. are rogue, ranger, or monk. IMHO.

    good luck finding something.
    I just said dragonmarks, I don't think the word dex is even in my post. While dex there as a halfling, I don't think it represents everything a halfling is.

    Anyway, don't worry about it.

  6. #1746
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    Quote Originally Posted by TehBeWop View Post
    Here's a request for someone who wants to get REALLY creative, with a story to boot:

    All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

    It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

    What does this have to do with a request? Well, here goes:

    I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

    Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

    Preferences:
    -Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
    -Spells. Any of them. I need a blue bar beneath the red one.

    Restrictions:
    -I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
    -HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

    Have fun, creative builders.
    Here's my attempt:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Cloud the Ultima user
    Level 20 Lawful Good Halfling Male
    (2 Paladin \ 1 Rogue \ 17 Sorcerer) 
    Hit Points: 246
    Spell Points: 1596 
    BAB: 10\10\15\20
    Fortitude: 20
    Reflex: 16
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             14                    22
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +2 Tome of Intelligence used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                 2                     6
    Concentration         3                     5
    Diplomacy             2                     6
    Disable Device        3                     4
    Haggle                2                     6
    Heal                 -1                     0
    Hide                  0                     5
    Intimidate            2                     6
    Jump                  7                    11
    Listen               -1                     2
    Move Silently         0                     3
    Open Lock             4                     5
    Perform               n/a                   n/a
    Repair               -1                     0
    Search                3                     4
    Spot                 -1                     0
    Swim                  3                     5
    Tumble                4                     5
    Use Magic Device      6                    19
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    
    
    Level 9 (Sorcerer)
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Force of Personality
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Sorcerer)
    
    
    Level 17 (Sorcerer)
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Sorcerer)
    
    
    Level 20 (Sorcerer)
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Improved Maximizing III
    Enhancement: Sorcerer Improved Quickening I
    Enhancement: Sorcerer Improved Quickening II
    Enhancement: Sorcerer Improved Quickening III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Glacial Spellcasting I
    Enhancement: Glacial Spellcasting II
    Enhancement: Combustive Spellcasting I
    Enhancement: Combustive Spellcasting II
    Enhancement: Deadly Ice I
    Enhancement: Deadly Ice II
    Enhancement: Deadly Ice III
    Enhancement: Deadly Flame I
    Enhancement: Deadly Flame II
    Enhancement: Deadly Flame III
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Flame Manipulation III
    Enhancement: Flame Manipulation IV
    Enhancement: Flame Manipulation V
    Enhancement: Flame Manipulation VI
    Enhancement: Flame Manipulation VII
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Sorcerer Wand and Scroll Mastery I
    Enhancement: Sorcerer Wand and Scroll Mastery II
    Enhancement: Sorcerer Wand and Scroll Mastery III
    I used Tukaw's WF build, and then attempted to make it into a Halfling build. Well, hope you enjoy.

  7. #1747
    Community Member Reos's Avatar
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    I have more of a question than a build to request. Does the new Vampire form make Pale Master + Monk combo viable? Does a triple Void finisher increase the amount of health you drain per strike? Please extrapolate.

  8. #1748
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    A fighter that focus in CC (with stuns and trips, sunders and such) is a good idea? If so, how could i build one?

  9. #1749
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Koopaling View Post
    A fighter that focus in CC (with stuns and trips, sunders and such) is a good idea? If so, how could i build one?
    I went Dwarf 18fighter/2monk for tactics and stunning fist.

    assuming 38 str (17+5levels+2enhance+6item+6surge+2rage)
    and 20 wis (14+6item)

    unarmed kensai.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Dwarf Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 402
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 8
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 22                   24
    Dexterity             8                  8                    8
    Constitution         17                 17                   18
    Intelligence         13                 13                   13
    Wisdom               14                 14                   14
    Charisma              6                  6                    6
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                 22                   26
    Bluff                -2                 -2                    1
    Concentration         3                  4                    7
    Diplomacy            -2                 -2                    1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  2                  2                    2
    Hide                 -1                 -1                   -1
    Intimidate           -2                 -2                    1
    Jump                  7                 15                   15
    Listen                2                  2                    2
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  2                  2                    2
    Swim                  3                  7                    7
    Tumble                0                  0                    0
    Use Magic Device      0                  9                    9
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 2 (Monk)
    Skill: Balance (+4)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 6 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 9 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Trip
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 15 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 17 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Kensei Unarmed Mastery II
    Enhancement: Kensei Unarmed Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Strategy (Sunder) III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Unarmed Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II


    Improved trip: (14base+14str+9enhance+10 item)=47
    Stunning Blow: (10base+14str+9enhance+10item)=43
    Stunning fist: (10 base+5wis+6enhance+10half/lvl+10item)=41
    Improved Sunder: (14base+14str+9enhance+10item)=47

  10. #1750
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    Quote Originally Posted by TehBeWop View Post
    I just said dragonmarks, I don't think the word dex is even in my post. While dex there as a halfling, I don't think it represents everything a halfling is.

    Anyway, don't worry about it.
    Isn't worried about it. You can't make up your mind.

    You should go back and read your post. I copied the dragonmark and dex part right out of your postings.

    As i said, good luck finding someone that can help you.
    I am one of the 1%

  11. #1751
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    Quote Originally Posted by Arkadios View Post
    I went Dwarf 18fighter/2monk for tactics and stunning fist.

    assuming 38 str (17+5levels+2enhance+6item+6surge+2rage)
    and 20 wis (14+6item)

    unarmed kensai.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Dwarf Male
    (18 Fighter \ 2 Monk) 
    Hit Points: 402
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 18
    Reflex: 8
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 22                   24
    Dexterity             8                  8                    8
    Constitution         17                 17                   18
    Intelligence         13                 13                   13
    Wisdom               14                 14                   14
    Charisma              6                  6                    6
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                 22                   26
    Bluff                -2                 -2                    1
    Concentration         3                  4                    7
    Diplomacy            -2                 -2                    1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  2                  2                    2
    Hide                 -1                 -1                   -1
    Intimidate           -2                 -2                    1
    Jump                  7                 15                   15
    Listen                2                  2                    2
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    3
    Spot                  2                  2                    2
    Swim                  3                  7                    7
    Tumble                0                  0                    0
    Use Magic Device      0                  9                    9
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 2 (Monk)
    Skill: Balance (+4)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 6 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 7 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 9 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Trip
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 15 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 17 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    Skill: Balance (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Kensei Unarmed Mastery II
    Enhancement: Kensei Unarmed Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Strategy (Sunder) III
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Fighter Strategy (Trip) III
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Fighter Unarmed Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II


    Improved trip: (14base+14str+9enhance+10 item)=47
    Stunning Blow: (10base+14str+9enhance+10item)=43
    Stunning fist: (10 base+5wis+6enhance+10half/lvl+10item)=41
    Improved Sunder: (14base+14str+9enhance+10item)=47

    Tahnk you so much Arkadios. Tell me just one more thing: With a specific feat monks can use longswords, right? Would it be any good? What would i loose by picking it?

  12. #1752
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Koopaling View Post
    Tahnk you so much Arkadios. Tell me just one more thing: With a specific feat monks can use longswords, right? Would it be any good? What would i loose by picking it?
    The feat's name is Whirling Steel Strike and it requires the Weapon Focus: Slashing feat as a Prereq. This way, it is actually pretty costly, and Longswords have a bad crit profile (compared to other martial weapons), can't be used with Stunning Fist (this is actually a huge downside) and can't have the Stunning attribute, which hurts the tactics part of the build.
    On top of this, Unarmed has a faster attack speed than TWF or THF, and gets better benefits from Haste Boosts, such as the precious fighter Haste Boost IV.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  13. #1753
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by skunk View Post
    So you don't want max dex? As i said with out max dex and dragonmarks, I would have built something different. If you didn't want to go dex, or use dragonmarks, it wouldn't be the way i built this. Kensi won't do more damage. Max dex means finesse and rogue offers the best finesse hand to hand damage. Ranger offers the best ranged damage. sneak attack is pretty much the only way to get max damage out of a max dex build. for the most part on any mob that has DR, your going to hit for 0 then added damage types. the damage is going to come from sneak. Yes i know this from playing a 20 dex based rogue. 0 showed up quite often as my str was only 16. My dex happened to be 40. hence i GRed to a str based rogue for epics. I was viable before, i was able to do stuff as a dex based. Assassinate worked pretty well, but it wouldn't be good with out 18 levels of rogue. then you drop your str to 12, up your int. the only 3 viable ways to go as dex based. are rogue, ranger, or monk. IMHO.

    good luck finding something.
    On a dex based rogue your best bet is to go Acrobat so you can at least get the increased SA Damage....although a balanced Str/Dex is probably still better....for a Halfling Phenx's Big F'n Stick Build is probably his best bet

    Quote Originally Posted by MattTater View Post
    Here's my attempt:
    Code:
    Broken Tukaw build goes here

    I used Tukaw's WF build, and then attempted to make it into a Halfling build. Well, hope you enjoy.
    Thats pointless the entire concept of Tukaw is reliant on Warforged any other race is pointless unless you make a
    Wakut (or similar build) which isn't reliant on race for its advantages

    Quote Originally Posted by Reos View Post
    I have more of a question than a build to request. Does the new Vampire form make Pale Master + Monk combo viable? Does a triple Void finisher increase the amount of health you drain per strike? Please extrapolate.
    It's not exactly optimal (but you don't lose much...just equates to not having trap skills) but it's fun and the stances have some cool abilities (earth = toughness,etc.) especially if your bracer slot is mostly unused you can stick on Jidz Tetka Bracers for some extra bonuses based on your stance. Alternatively if you just want a Gish build and not a full caster with some extras you could make a Zombie Monk like my Wakut (or similar build)

    Otherwise here's what a 18/2 Wiz/Monk would probably look like. Most likely earth stance (to offset the Elfs Con penalty) with a Q-Staff so you can use your Monk stuff.

    Note: Elf chosen for Spell Pen increasing racial line...also the spell pen feats are optional especially for a Second or third life wizard unless you choose a different race in which case their mandatory for a first life.

    Code:
    Lawful Neutral Elf Wizard18/Monk2 "Palemaster" Stats (32pt) Str 16 Dex 10 Con 12 Int 18 Wis 8 Cha 8 Feats (No particular Order) Regular 1 Augment Summoning 2 GSF: Necro 3 SF:UMD 4 Spell Pen 5 Greater Spell Pen 6 Heighten 7 Insightful Reflexes Wiz 1 SF:Necro 2 Mental Toughness 3 Extend 4 Maximize Monk 1 Toughness 2 THF Max: Concentration/Spot/UMD/Balance Note: Balance will start getting 2pts at lvl 8 (+2 Int Tome) and the 2nd Monk Level will be taken at 9 or 10 to catch it up

    I don't know the answer to your second question sorry
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  14. #1754
    Community Member Reos's Avatar
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    Hey Failed, thanks for the reply

    Would (epic) Midnight Greetings work better than a staff?

  15. #1755
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    Quote Originally Posted by Failedlegend View Post
    On a dex based rogue your best bet is to go Acrobat so you can at least get the increased SA Damage....although a balanced Str/Dex is probably still better....for a Halfling Phenx's Big F'n Stick Build is probably his best bet


    I know all about the BFS. That isnt what the person above wanted. They wanted a max dex toon. who used dragonmarks and cast spells.
    On a stick, you want even str/dex or more str. But again, this isn't what the person wanted. Max dex could work on a stick build, but the issue is that fitting in the dragonmarks for healing are 4 feats.

    not going to rehash, i gave the person what they originally asked for, then he kept changing and changing what he wanted. Not my issue.

    i have a few different sticks, 20 rogue halfling, 12 h-orc 1 monk, 6 fighter, 5 rogue. (13 rogue 6 fighter 1 monk. end build) the epic Souleater is just great.

    Stick Builds are great. just not for everyone.
    I am one of the 1%

  16. #1756
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by skunk View Post
    I know all about the BFS. That isnt what the person above wanted. They wanted a max dex toon. who used dragonmarks and cast spells.
    On a stick, you want even str/dex or more str. But again, this isn't what the person wanted. Max dex could work on a stick build, but the issue is that fitting in the dragonmarks for healing are 4 feats.

    not going to rehash, i gave the person what they originally asked for, then he kept changing and changing what he wanted. Not my issue.

    i have a few different sticks, 20 rogue halfling, 12 h-orc 1 monk, 6 fighter, 5 rogue. (13 rogue 6 fighter 1 monk. end build) the epic Souleater is just great.

    Stick Builds are great. just not for everyone.
    I never said max dex. I said use the dex bonus as much as possible, as in use it to your advantage, nothing more. Please stop speaking for me. All I wanted was a build built for Halfling, and I never said anything deferent. The restrictions and preferences are barely anything.

  17. #1757
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    Quote Originally Posted by TehBeWop View Post
    Here's a request for someone who wants to get REALLY creative, with a story to boot:

    All throughout my DDO experience, I've found myself remaking and remaking characters, never seeming to find a class I like. Caster after melee after healer after trapmonkey, you name it, I hated it so much. I then made a dragonmarked halfling wizard and found myself in hog heaven. Worried about it's viability, I started rolling other casters. WF Wizards, Drow Savants. I hated all those characters.

    It wasn't until recently that I realized it wasn't the class or the playstyle that was the issue: I'm good at just about everything in this game. No, that wasn't it at all. It was the race. I am a horrible racist against anything in this game that is not a halfling. I love them so much. I don't know why, I just can't stand NOT playing as one. Especially with a high jump score.

    What does this have to do with a request? Well, here goes:

    I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness.

    Does this character have to be good? Of course it does. Does it have to be viable? You bet. Does it have to be short? Hell yeah.

    Preferences:
    -Very high jump score. Dead serious. Love jumping. Halflings seem to jump higher than anything else, do you know why? Because they have giant... toes. Screw anything else, a high jump is where it's at.
    -Spells. Any of them. I need a blue bar beneath the red one.

    Restrictions:
    -I do not have monk. But if this build ABSOLUTELY REQUIRES IT, I will probably buy it anyway.
    -HAS to be self-sufficient. Not that hard to accomplish with the dragonmarks. I love to not have to depend on a cleric to heal me in the middle of battle.

    Have fun, creative builders.
    Quote Originally Posted by TehBeWop View Post
    Taking wiz 1 is totally unnecessary for just extend, if you were going to use the wiz bonus for anything, it'd be for maximizing your dragonmark heals.... Also, this build seems to have considerably low damage. Taking 6 ranger for just the spells is unwise, but this doesn't provide enough feats for tempest anyway...
    Quote Originally Posted by TehBeWop View Post
    Well, what you're doing with it is no insta-kills, no added bonus PRs, basically all sneak attack bonus with rouge. Sure it's not TERRIBLE damage, but it's not exactly the greatest. Any tempest/kensai/KOTC will end up outdamaging this easy.

    Also, I didn't heavily restrict anything:


    Just saying. Thank you for working for me anyway, but I don't think I'll be using this.
    Quote Originally Posted by TehBeWop View Post
    I just said dragonmarks, I don't think the word dex is even in my post. While dex there as a halfling, I don't think it represents everything a halfling is.

    Anyway, don't worry about it.
    Quote Originally Posted by skunk View Post
    Isn't worried about it. You can't make up your mind.

    You should go back and read your post. I copied the dragonmark and dex part right out of your postings.

    As i said, good luck finding someone that can help you.
    Quote Originally Posted by TehBeWop View Post
    I never said max dex. I said use the dex bonus as much as possible, as in use it to your advantage, nothing more. Please stop speaking for me. All I wanted was a build built for Halfling, and I never said anything deferent. The restrictions and preferences are barely anything.
    Quote Originally Posted by Failedlegend View Post
    On a dex based rogue your best bet is to go Acrobat so you can at least get the increased SA Damage....although a balanced Str/Dex is probably still better....for a Halfling Phenx's Big F'n Stick Build is probably his best bet

    (

    I didn't respond to you, my last response was to Failedlegend.

    Your not an issue, quit trolling this post please. Don't respond to me ever again. It would be better for you. Also don't lie, when i can multi quote every post you have done in this thread. to show your lieing about what you asked for.

    Maybe my build wasn't for you. But don't change your requirements after you ask for a build. Troll.
    just incase you didn't read the above where this is your exact words. Max dex, halfling, dragonmarks, and halfling enchants. Hmm. Then everything after you say i didn't say that.


    "What does this have to do with a request? Well, here goes:

    I want the ultimate halfling build. Makes use of every possible thing a halfling has to offer, including the healing dragonmarks. Use as many awesome enhancements as you can- use the dex bonus as much as you can, go crazy with it. I want a character to fit the race of halfling and all it's self-healing and short gimpy goodness."
    I am one of the 1%

  18. #1758
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    Could someone help me with a human 18 paladin/2 fighter build sword and board build that doesn't have to tank?

  19. #1759
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    I'm looking for a solid rogue/monk assassin/ninja build. What I want to be able to get out of this build is first open traps, second be able to solo and do considerable dmg. I enjoy a stealthly class very much, and I'm the type of player that likes to explore every corner of a dungeon. I like sneaking up on foes and even sneaking past agro and fighting only when necesarry. While a full rogue would be ideal I really want to try monk class with enough rogue skills to open traps, lock doors, and spot hidden foes/doors.

    Weapons:
    I'm interested in using wraps instead of short sword, but I'm not against using weapons if absolutely needed for this build. I am against using a staff though. LOL TWF is a must have for this build.

    Race:
    I know most will suggest a halfling, though I'm not totally against the idea, I'd prefered a half-elf. Drow would be my second choice but I don't have access to the race yet. Also I only have access to 28 points (possibly with the use of 1 or two tomes if necessary).

    Note:
    I'm new to DDO:EU and only recently upgraded to VIP. The only other character I have is a Warpriest of Sibery, which I'm enjoying very much. I don't have a whole lot of knowledge about the game, its why I post here for some help with this build. I was up till 5am last night playing with the character planner - funny I've spent more time playing with the character planner (lately) than the actual game - but it didn't save the build I planned. When I try to print this morning all I got was lvl1 details. LOL

  20. #1760
    Community Member Warlocker's Avatar
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    I have been trying to put together a 20 Fighter that would be able to fill roll as main tank (Focus with AC and DR) and with the extra ability to use TwF when tanking is not necessary. The damage may not have to be awesome, but I should be able to contribute in some way when tanking isnt necessary.

    Restrictions:
    I do not have any +2 tomes other than a +2 Dexterity tome. I am also lacking all +1 tomes except Con and Intel. I only have access to Devils of Shavrath, Vale, Reavers, Sands, Carnival, Devils Assault, GiantHold Tor, Necro IV, and IQ.

    Wants: Pure Fighter if Possible. Warforged. Khopesh 2wF FOR DPS when necessary (I wont require Power Attack). The full 2wF line (Except Oversize). Shield Mastery series. If those cant be fit in, ill get over it. But It would be nice. But the main focus of it would be to tank.

    Extras: I have 32 Pt. build
    Last edited by Warlocker; 06-04-2011 at 07:12 PM. Reason: Added in Extras

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