looking for an bow AA assassin who can do manyshot/imp pr shot vorpals (+ if posible (finnes) unarmed meele)
"got helf 32 builds
prob inposible but thx anyways
looking for an bow AA assassin who can do manyshot/imp pr shot vorpals (+ if posible (finnes) unarmed meele)
"got helf 32 builds
prob inposible but thx anyways
Virt II makes elujin smile !
I am looking to play something fun ... I usually solo and would prefer not to use warforged (but would). I am thinking something along the lines of a wizard/rogue (acrobat). Any thoughts on how I might do that? Thanks for all the help!
I am going for completionist and I tend to favor builds that are self-sufficient- at least till the raids and lvl 18/19 quests. I am semi-stumped about my barbarian life though. Barbs aren't at all self healing and I really would prefer not to spend that life dealing with hireling healers the whole time.
I have access to great gear and all +2 tomes. Could possibly use 1 or 2 +3 tomes if essential but prefer not too. Also 36pt build. Love multi-classing.
Must have enough barb levels to get the barb past life and be able to get traps.
Must have some way of sustainable self-healing.
Decent reflex save for evasion a plus.
Thanks!
~DJ~
DJ's Bravery Streak to 20 - DJ's Bravery Streak to 20 w/ Gr Tome of Learning
Divinejourny(Artificer Completionist- 21/21lives) - Dreamjourny(Sorc 4/13lives) - Deadlyjourny(Paladin T3) - Dancinjourny(Moncher T3) - Darkjourny(12Monk/7Fighter/1Arti T3) -a few other alts
Greetings, I would like to request a build.
I ant to develop a combat effective Bard, someone who can actually fight and contribute as a hitter while buffing the party.
I have seen a few builds out there that do this, but with one problem: every build I have seen seems to require 5 or 6 +2 tomes, or even +3. I dont have any lying about like that, so can someone help me build a tomeless (at least at low levels) combat bard?
I have Drow and 32-point characters, I have monk and half orc-elf, but not WF. I'm not overly picky with race, though I think I would prefer Human or Drow, but I'll take any reasonable options given...
many thanks...
build request:
id like a build for a house canith dragon marked cleric, id also like the character to have evasion and (epic)trap skills.
The key features im looking for is the ability to land repairs on warforge with no helaers friend that would be beter than casting a heal despite the healing being comparable to a normal cleric (radiant servant).
Ive been thinking along the lines of 17 cleric/2 rogue/1 wizard - id definately want lvl 9 cleric spells.
race human obviously.
the thing is ive thought about this build a lot and im fairly adept at character building but the way metamagics and radient servant work on healing spells seems that its very hard to take advantage of the house canith mark on a cleric as it seems that even on a warforge with no healers friend the heal spells are still a beter option than the dragon mark spells - hence why im throwing it open to the comunity.
all help with this tricky conundrum gratefully apreciated.
Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
stuff by me: http://forums.ddo.com/showthread.php...02#post4938302
sure thing. have a combat bard im very hapy with.
his name is Oxe. - it takes no tomes and nothing fancy going on here, just a angry dwarf with a big axe that likes to get the team going.
race: dwarf.
STR: 18 (lvl up points go here)
DEX:8
CON:16
INT:12
WIS:8
CHA:12
class split: 1 fighter/ 1 barb/ 18 bard - hoping on warchanter 3.
skills: balance, tumble, umd, jump, perform, concentration, haggle
feats:
1. powerattack
2(ftr). weapon focus slash
3. 2 handed fighting
6. tuffness
9. imp 2 handed fighting
12. imp crit (slash)
15. greater 2 handed fighting
18. free feat - posibly cleave or a meta for beter healing
important enhancements:
dwarven axe attack and damage.
tuffness
songs (max these out)
warchanter.
barb power attack.
If you wanted to do this on a human: same deal basicly, but id suggest taking human versatility rather than dwarf axe mastery, the stats may need a re jig for a human but make sure to keep con at atleast 16 because bards can be squishy and if your gona be front line mele you cant afford to be squishy - this is why i opted for dwarf. you could use your human bonus feat for another tuffness to close the gap.
As a bard this guy makes very poor spell caster having both a low mana pool and a poor dc's but his songs are very nearly top of the line and his personal DPS is prety darn good. ive got him to lvl 8 curently tho hes based on an older build i had up to near 20 on another server.
at lvl 8 im swing my great axe for 50 damage a hit and criting in the 135 range.
by lvl 20 im estimating 70 a hit and criting for 200. but thats just personal dps, what he brings to the group im very hapy with.
Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
stuff by me: http://forums.ddo.com/showthread.php...02#post4938302
I'd really like to play an elf (or if really not viable, then half-elf) cleric that can cast a lot and deal a lot of damage.
I was trying to find a cleric/monk build that would be good, but there's SO MUCH info my head is spinning.
I'm not a huge fan of melee, though I'd like my elf to be able to sustain damage and be decent in melee, too.
Any advice/suggestions?
I am used to playing with my girlfriend. she plays a dwarven paladin with a tower shield and a bastard sword and the heaviest armor she can wear. She is the primary tank. I want to play a duel wielding dwarf who duel wields a dwarven waraxe and a warhammer ( I call it the ole SLASH and SMASH ). I am going to be a secondary tank and DPS melee type who helps her kill the monsters so the squishy wizards, rogues and clerics can stay behind us and throw spells. When playing, since she is the primary tank, the cleric or healer usually focuses all of their heals on her and I often times am left to fend for myself. I want to duel wield but also want to throw in a little self healing since I am often times left to fend for myself. I'm confused on how I should approach this build.
I've thought maybe fighter/cleric, fighter/paladin, paladin/ranger(duel wielding spec not bow and arrow build), fighter/ranger or some kind of combination of the above.
I'm pretty firm on the dwarven race and the duel-wielding of a dwarven waraxe and a a warhammer. can someone point me in the right direction ?
I'm looking for any sort of range attack based build which can also handle traps/locks, which also does not require "elite" loot, or tomes. Any class or race is fine, I have 32 point builds.
This is a nice build but half-orc and pure was going to be my suggestion. I'd probably rely on twitching for that matter rather than taking the THF'ing feats as well.
Outcome:
Slightly lower individual DPS
Much higher party DPS (level 20 song)
Better buffing (extend)
Option to heal in emergencies with prerequisite feats (maximise and quicken can be taken)
Option to heal epics and fill a healer spot in raids if inclined to and appropriately geared
Easier leveling due to getting important abilities sooner
If I was going to splash a bard I would definitely end up with evasion.
I'm leveling the exact build at the moment and it's fun.
I've looked into to this.
The short answer is; No, it isn't possible.
The medium answer is that; while it is possible a build with less rogue is probably better.
Long answer:
(18 Rogue / 1 Fighter / 1 Wizard)
Goals: Most optimal example of an Arcane Archer/Assassin III build that I can think of.
Multiclass progression: Level 1 as a rogue, level 2 as fighter, level 3 to 8 as rogue, level 9 as wizard, level 10 to 20 as rogue.
Alignment: Lawful Neutral
Stats and Race (32pt build):
Half-elf
Str: 26 (14 base + 2 tome + 6 item +2 rage +2 yugo)
Dex: 27 (16 base + 5 levels + 6 item)
Con: 22 (16 base + 6 item)
Int: 14 (14 base +6 item)
Wis: 16 (8 base +6 item)
Cha: 16 (8 base +6 item)
Ability increase every 4 levels: All in dexterity
Skills: 23 ranks in UMD, search, disable, spot, move silently. 10 ranks in Hide and Open Lock. 23 ranks in Diplomacy and Bluff. 1 rank in tumble. 5 ranks in jump. Rest wherever you like ...
Feats (by level): Point Blank Shot (1), Fighter Bonus Feat: Rapid Shot (2), Toughness (3), Weapon Focus: Ranged (6), Manyshot (9), Wizard Bonus Feat: Extend (10), Improved Critical: Ranged (12), Precise Shot (15), Improved Precise Shot (18).
Enanchments:
Seriously tight.Code:Assassin III 8 - SA Accuracy IV 10 - SA Training IV 10 - Damage Boost II 3 - Improved Hide II 2 - Improved MS II 2 - Subtle Backstab I 1 Arcane Archer I 4 - Conjure Arrows 4 - Energy of the Scholar I 1 - Imbue Arrows 6 Haste Boost IV 10 Extra AB II 6 Toughness II 3 Versatility II 3 Improved Dilettante III 6 Total: 79
Details: The intention with the strength score is to hit exactly 26 to maximise the strength shot that is available to you. Adjust it according to your gear/resources/patience to maximise it. 1 monk or 1 fighter are both good options but fighter gives more HP and access to martial weapons to twitch an eSoS if desired.
Can definitely expect some of the highest DPS numbers possible in the game for that 20 seconds of manyshot along with 11d6+20 sneak attack (assuming Tharne's).
I'm looking for information on a build called The Monster, it was 2 rogue 6 ranger 12 fighter and thats about the only info I can find on it, hoping its a 28 point build because I haven't unlocked anything with favor yet.
First result on google...
http://forums.ddo.com/showthread.php?t=172630
thought about redoing my aa, and it's level 8. can ya make a "caster build" ranger? i don't have any of the p2p races, but i want a ranger that can either heal effectively "healer -1-3" levels and get a hold monster off decently. DCS
EDIT:
Ended up making my own:
Thanks!Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Gummers Level 20 Lawful Good Drow Male (6 Paladin \ 2 Rogue \ 12 Wizard) Hit Points: 252 Spell Points: 813 BAB: 13\13\18\23 Fortitude: 15 Reflex: 19 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 16 22 Constitution 14 14 Intelligence 14 16 Wisdom 8 8 Charisma 12 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 10 Bluff 1 2 Concentration 4 28 Diplomacy 1 2 Disable Device 6 22 Haggle 1 2 Heal -1 -1 Hide 3 6 Intimidate 1 2 Jump 6 6 Listen 2 4 Move Silently 7 10 Open Lock 7 10 Perform n/a n/a Repair 2 3 Search 6 9 Spot 3 5 Swim 2 2 Tumble 4 7 Use Magic Device 5 25 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Paladin) Level 3 (Wizard) Feat: (Wizard Bonus) Mental Toughness Feat: (Selected) Two Weapon Fighting Level 4 (Wizard) Ability Raise: DEX Level 5 (Wizard) Level 6 (Wizard) Feat: (Selected) Weapon Finesse Level 7 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 8 (Wizard) Ability Raise: DEX Level 9 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Level 10 (Wizard) Level 11 (Wizard) Level 12 (Wizard) Ability Raise: CHA Feat: (Selected) Improved Two Weapon Fighting Feat: (Wizard Bonus) Maximize Spell Level 13 (Wizard) Level 14 (Wizard) Level 15 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Level 16 (Paladin) Ability Raise: CHA Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Combat Expertise Level 19 (Paladin) Level 20 (Paladin) Ability Raise: DEX Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Armor Class Boost II Enhancement: Paladin Attack Boost I Enhancement: Paladin Attack Boost II Enhancement: Rogue Damage Boost I Enhancement: Rogue Haste Boost I Enhancement: Drow Weapon Attack I Enhancement: Drow Weapon Attack II Enhancement: Drow Weapon Damage I Enhancement: Drow Weapon Damage II Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Improved Maximizing II Enhancement: Wizard Improved Maximizing III Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Defender of Siberys I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Vampire Enhancement: Shroud of the Wraith Enhancement: Shroud of the Zombie
Last edited by TehBeWop; 05-01-2011 at 06:11 PM.
TehWeBop: Funny I just finished doing one based on your request. I actually ended up using monk for it so I was going to up-date the superdrow build as that class break down was about as good as I could muster without monk in there.
This is what I made based on your post but cheating by using monk...
http://forums.ddo.com/showthread.php...01#post3763401
I'll have my updated super drow within an hour or so.
Re your build: Its not bad, but I think you will find that at upper levels the focus on AC isn't going to quite work. Its very very hard to have good AC at high levels that will actually defend you well. The combat expertise just won't make the difference for you. Up until level 12 or 14, ac in the 30s to 40s is nice, but around level 16-20, unless you are pushing 50-70 you won't get a lot of utility from it and only a few types of builds can a manage that kind of defense. A Pale master is better off using blur and wraith form to simulate good AC by having a multiple miss chances.
Last edited by sigtrent; 05-01-2011 at 07:28 PM.
The blur/wraith form/possibly displacement was the way I was going with it. I really love your build, but I can't use monk, and I can't drop anymore money into the game until a little while later. I do like the sturdyness of mine a lot... but I presume that the damage will suck terribly, am I right?
Last edited by TehBeWop; 05-01-2011 at 08:00 PM.
Pretty much. At high levels its going to get pretty weak. Low and mid levels it should work decently with well chosen weapons. I had a drow finesse wizard for a while and loved it up to about level 16 or so. The trap stuff keeps you useful in groups but you just end up feeling not very powerful.
I just finished updating "superdrow" and posted in your thread if you want to see my updated take. I think its a bit better DPS than yours, but its still a tricky build.
I've been searching for a sorc build with new PrE but only found TR builds. Was wondering if someone could write one up or direct me to one that was human and water or earth savant(just can't make up mind between the two).