Hey, i have gotten this idea shot down six ways to Sunday, but i'm not sure whether its because people are trying to pigeonhole it into one area, and i have gotten comments about how low the intel is (32 with items).
not sure where to post it, figured this might be the place, under the isle of misfit builds
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page Hathor Falith Level 20 Chaotic Good Half-Elf Male (20 Wizard) Hit Points: 222 Spell Points: 1747 BAB: 10\10\15\20 Fortitude: 9 Reflex: 10 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 14 18 18 Dexterity 15 18 18 Constitution 12 16 17 Intelligence 16 22 26 Wisdom 8 11 11 Charisma 8 11 11 Tomes Used +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +3 Tome of Charisma used at level 10 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 15.5 15.5 Bluff -1 0 0 Concentration 5 26 26 Diplomacy 1 11.5 11.5 Disable Device n/a n/a n/a Haggle 1 11.5 11.5 Heal -1 10 10 Hide 2 4 4 Intimidate -1 0 0 Jump 2 4 4 Listen -1 0 0 Move Silently 2 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 7 31 31 Search 3 8 8 Spot -1 0 0 Swim 2 4 4 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a {\b {\ul Notable Equipment }} \par Minos Legens \par Mysterious Bauble \par Hammer of the Leaden Clouds \par Phase Hammer \par Mentau's Goggles \par Blue Dragonscale Robe \par Bracers of the Glacier \par Gloves of the Glacier \par Sanura's Band \par Striding Ring of Greater False Life \par Eerie Belt \par Wretched Twilight \par Torc of Prince Raiyum-de II \par Death's Touch \par Golden Greaves \par \par Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Diplomacy (+2) Skill: Haggle (+2) Skill: Repair (+4) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter Feat: (Wizard Bonus) Maximize Spell Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Half-Elven Keen Senses Feat: (Automatic) Half-Elven Mixed Heritage Feat: (Automatic) Half-Elven Social Graces (ALL) Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Spell (1): Burning Hands Spell (1): Acid Spray Spell (1): Mage Armor Spell (1): Magic Missle Spell (1): Chill Touch Spell (1): Shocking Grasp Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Force Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Repair (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Nightshield Spell (1): Charm Person Enhancement: Human Improved Recovery I Enhancement: Wizard Improved Maximizing I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Feat: (Selected) Spell Focus: Necromancy Spell (2): Lesser Death Aura Spell (2): Blur Enhancement: Wizard Lineage of Energy I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Intelligence I Level 4 (Wizard) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Spell (2): Resist Energy Spell (2): Ghoul Touch Enhancement: Wizard Lineage of Force I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Subtle Spellcasting I Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Feat: (Wizard Bonus) Mental Toughness Spell (3): Haste Spell (3): Chain Missiles Enhancement: Human Adaptability Constitution I Enhancement: Wizard Lineage of Deadly Energy I Enhancement: Wizard Lineage of Deadly Elements I Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Feat: (Selected) Weapon Focus: Ranged Weapons Spell (3): Lightning Bolt Spell (3): Flame Arrow Enhancement: Wizard Pale Master I Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Spell (4): Wall of Fire Spell (4): Death Aura Enhancement: Wizard Energy of the Scholar II Enhancement: Summon Skeleton Archer Enhancement: Summon Skeletal Knight Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Spell (4): Stoneskin Spell (4): Lesser Globe of Invulnerability Enhancement: Wizard Lineage of Deadly Force I Enhancement: Wizard Subtle Spellcasting II Enhancement: Summon Skeletal Mage Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Feat: (Selected) Point Blank Shot Spell (5): Cone of Cold Spell (5): Prismatic Ray Enhancement: Human Improved Recovery II Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Spell (5): Teleport Spell (5): Ball Lightning Enhancement: Wizard Improved Maximizing II Level 11 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Repair (+1) Spell (6): Disintegrate Spell (6): Tenser's Transformation Enhancement: Wizard Intelligence II Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Feat: (Selected) Improved Two Weapon Fighting Spell (6): Globe of Invulnerability Spell (6): Flesh to Stone Enhancement: Wizard Pale Master II Enhancement: Shroud of the Wraith Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Spell (7): Prismatic Spray Spell (7): Finger of Death Enhancement: Elven Arcane Archer I Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Spell (7): Greater Teleport Spell (7): Otto's Sphere of Dancing Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Feat: (Wizard Bonus) Improved Mental Toughness Feat: (Selected) Toughness Spell (8): Polar Ray Spell (8): Sunburst Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Racial Toughness I Enhancement: Shroud of the Lich Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Spell (8): Symbol of Death Spell (8): Mass Charm Monster Enhancement: Racial Toughness II Enhancement: Summon Blackbone Archer Enhancement: Summon Blackbone Knight Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Spell (9): Meteor Swarm Spell (9): Wail of the Banshee Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Summon Blackbone Mage Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Feat: (Selected) Quicken Spell Spell (9): Power Word: Kill Spell (9): Mass Hold Monster Enhancement: Wizard Energy of the Scholar III Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1) Skill: Repair (+1) Spell (9): Energy Drain Spell (8): Mass Repair Critical Damage Enhancement: Racial Toughness III Level 20 (Wizard) Ability Raise: CON Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Haggle (+0.5) Skill: Heal (+1.5) Skill: Repair (+1) Feat: (Wizard Bonus) Eschew Materials Spell (8): Power Word: Stun Spell (8): Incendiary Cloud Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Wizard Master of Magic Enhancement: Wizard Improved Quickening I Enhancement: Elven Arcane Archer: Conjure +5 Arrows