Page 80 of 231 FirstFirst ... 307076777879808182838490130180 ... LastLast
Results 1,581 to 1,600 of 4618
  1. #1581
    Community Member Falith12's Avatar
    Join Date
    Jan 2010
    Posts
    332

    Default

    Hey, i have gotten this idea shot down six ways to Sunday, but i'm not sure whether its because people are trying to pigeonhole it into one area, and i have gotten comments about how low the intel is (32 with items ).

    not sure where to post it, figured this might be the place, under the isle of misfit builds
    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Hathor Falith
    Level 20 Chaotic Good Half-Elf Male
    (20 Wizard) 
    Hit Points: 222
    Spell Points: 1747 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 10
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 18                   18
    Dexterity            15                 18                   18
    Constitution         12                 16                   17
    Intelligence         16                 22                   26
    Wisdom                8                 11                   11
    Charisma              8                 11                   11
    
    Tomes Used
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 15.5                 15.5
    Bluff                -1                  0                    0
    Concentration         5                 26                   26
    Diplomacy             1                 11.5                 11.5
    Disable Device        n/a               n/a                   n/a
    Haggle                1                 11.5                 11.5
    Heal                 -1                 10                   10
    Hide                  2                  4                    4
    Intimidate           -1                  0                    0
    Jump                  2                  4                    4
    Listen               -1                  0                    0
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                7                 31                   31
    Search                3                  8                    8
    Spot                 -1                  0                    0
    Swim                  2                  4                    4
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Mysterious Bauble \par Hammer of the Leaden Clouds \par Phase Hammer \par Mentau's Goggles \par Blue Dragonscale Robe \par Bracers of the Glacier \par Gloves of the Glacier \par Sanura's Band \par Striding Ring of Greater False Life \par Eerie Belt \par Wretched Twilight \par Torc of Prince Raiyum-de II \par Death's Touch \par Golden Greaves \par  \par Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Haggle (+2)
    Skill: Repair (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Spell (1): Burning Hands
    Spell (1): Acid Spray
    Spell (1): Mage Armor
    Spell (1): Magic Missle
    Spell (1): Chill Touch
    Spell (1): Shocking Grasp
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    Spell (1): Charm Person
    Enhancement: Human Improved Recovery I
    Enhancement: Wizard Improved Maximizing I
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Selected) Spell Focus: Necromancy
    Spell (2): Lesser Death Aura
    Spell (2): Blur
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Intelligence I
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (2): Resist Energy
    Spell (2): Ghoul Touch
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (3): Haste
    Spell (3): Chain Missiles
    Enhancement: Human Adaptability Constitution I
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Elements I
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Spell (3): Lightning Bolt
    Spell (3): Flame Arrow
    Enhancement: Wizard Pale Master I
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (4): Wall of Fire
    Spell (4): Death Aura
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Summon Skeleton Archer
    Enhancement: Summon Skeletal Knight
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (4): Stoneskin
    Spell (4): Lesser Globe of Invulnerability
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Summon Skeletal Mage
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Selected) Point Blank Shot
    Spell (5): Cone of Cold
    Spell (5): Prismatic Ray
    Enhancement: Human Improved Recovery II
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Greater Spell Focus: Necromancy
    Spell (5): Teleport
    Spell (5): Ball Lightning
    Enhancement: Wizard Improved Maximizing II
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Repair (+1)
    Spell (6): Disintegrate
    Spell (6): Tenser's Transformation
    Enhancement: Wizard Intelligence II
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (6): Globe of Invulnerability
    Spell (6): Flesh to Stone
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (7): Prismatic Spray
    Spell (7): Finger of Death
    Enhancement: Elven Arcane Archer I
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (7): Greater Teleport
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Toughness
    Spell (8): Polar Ray
    Spell (8): Sunburst
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Racial Toughness I
    Enhancement: Shroud of the Lich
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (8): Symbol of Death
    Spell (8): Mass Charm Monster
    Enhancement: Racial Toughness II
    Enhancement: Summon Blackbone Archer
    Enhancement: Summon Blackbone Knight
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (9): Meteor Swarm
    Spell (9): Wail of the Banshee
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Summon Blackbone Mage
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Feat: (Selected) Quicken Spell
    Spell (9): Power Word: Kill
    Spell (9): Mass Hold Monster
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1)
    Skill: Repair (+1)
    Spell (9): Energy Drain
    Spell (8): Mass Repair Critical Damage
    Enhancement: Racial Toughness III
    
    
    Level 20 (Wizard)
    Ability Raise: CON
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Haggle (+0.5)
    Skill: Heal (+1.5)
    Skill: Repair (+1)
    Feat: (Wizard Bonus) Eschew Materials
    Spell (8): Power Word: Stun
    Spell (8): Incendiary Cloud
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Quickening I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Quote Originally Posted by Lissyl View Post
    Because weapons are OP!
    My Builds: Tempest Kensai of Zen

  2. #1582
    Community Member
    Join Date
    Jul 2010
    Posts
    57

    Default Dark Assassin build

    Want a dark monk Ninja spy Assassin.
    Was thinking 13 rogue/7monk, but I want another's opinion, IE a build you'd suggest
    Special request: Make it as if he is a third life (36 point I think); his first two lives both monk.
    Looking for ultimate DPS via sneak attacks, but tweak to your delight.
    Trap ability not important, but would be neat to have.
    +one million rep when I get this back
    Currently trying your Darkstar build
    Edit- no need to include anything on equipment, but suggestions are nice
    Edit- Just noticed you have a ninja spy assassin build already, but I was wanting one geared more towards dex w/ finesse.
    Last edited by harrface; 01-20-2011 at 02:59 PM.

  3. #1583
    Community Member
    Join Date
    Feb 2010
    Posts
    3

    Smile

    Hi!! im new doing a barbarian build and i was wondering if u can give me a lv 20 half orc barbarian build of course a pure killer build with 32 pts build and thanks

  4. #1584
    Community Member
    Join Date
    Sep 2009
    Posts
    18

    Default

    I would love it if you could take the time to make me a 32 point build dwarf monk.

    I would rather go the survivability tact than anything else, I don't care if it takes me a while to kill something as long as I can survive a nuke. Please, okay, thanks.

  5. #1585
    Community Member
    Join Date
    Oct 2010
    Posts
    6

    Default Request for build!

    I am new ro DDO and am wanting to make a new cleric.What I want from this build is to be of human race and a 28pt build.I would like this cleric to be one who can do decent melee damage and healing/w CC.

  6. #1586
    The Hatchery karl_k0ch's Avatar
    Join Date
    Apr 2010
    Posts
    3,503

    Default

    Quote Originally Posted by lowboi71 View Post
    I am new ro DDO and am wanting to make a new cleric.What I want from this build is to be of human race and a 28pt build.I would like this cleric to be one who can do decent melee damage and healing/w CC.
    For newer players, I recommend the extraordinary thread "Revisiting Paths" by tihocan. In it, the Warpriest of Syberis might exactly be what you are looking for.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  7. #1587
    Community Member Payne66's Avatar
    Join Date
    Feb 2010
    Posts
    136

    Default

    Hi, I've been thinking about making a Paladin Warforged for getting the Past life feat. I want to go the TWF path-Preferrably Kopeshes, unarmed is not a problem. I thought about going KoTC and splashing it with Ranger for some ranged attack when needed aswell as more damage to evil outsiders, ive been pondering about maybe splashing in monk levels for the 2 toughness feats, Evasion and proficiency with Kamas (for Dreamedges). I have acces to +2 tomes, 36 point build, Fighter and Monk Past life feats and some nice raid gear. I would really prefer Warforged and dont have H-elf or H-Orc unlocked.
    I thought about 12/6/2 Paladin/ranger/monk. Paladin getting me the 2nd tier of KoTC, DM2. Ranger giving TWF, GTWF, Rapid shot, Manyshot. Thats just a rough draft but i would really like to see what you could come up with for me .
    Last edited by Payne66; 01-21-2011 at 08:44 PM.

  8. #1588
    Community Member
    Join Date
    Jul 2010
    Posts
    57

    Default Riot Policemen

    Hey, I've been wanting to make a really good CC toon. I know there's so many ways to go with this, bard or wizard being a big one, but I was thinking bard would be best.
    What I want: A bard, pure CC, who uses sp for buffs as well, of course, and who is just as useful in the beginning levels as he is in later, higher levels and raids. Take it any way you want, use any multi classing, except FvS as I don't own it, and try not to use Half-elf or -orc
    Tomes are acceptable.
    I have 28 point build right now, if you want to make it a 32 point build, that's fine.
    Soloability isn't as important, but would be nice if it somewhat existed.
    I don't plan on doing much soloing, unless I really can easily, so sturdiness isn't a priority, I just don't want to die all the time.
    -If- you already have a build for this, or know of one on the forums, please just link me and ignore this.

  9. #1589
    Community Member
    Join Date
    May 2006
    Posts
    46

    Default

    I have been curious about making a tempest kensei with a monk splash for a while. The idea is a Kama wielding dervish of death. I was thinking like tempest 2 kensei 1 and 2 lvl monk splash. If i can get it to work right it will be a 34 pt build and have access to a supreme tome at 7. I would love to get your ideas on a build such as this.

  10. #1590
    Founder xberto's Avatar
    Join Date
    Feb 2006
    Posts
    978

    Default

    I'd like a Paladin TWF Arcane Archer please. Thanks!

  11. #1591
    The Hatchery karl_k0ch's Avatar
    Join Date
    Apr 2010
    Posts
    3,503

    Default

    Quote Originally Posted by xberto View Post
    I'd like a Paladin TWF Arcane Archer please. Thanks!
    Trolling?

    Do only 2 levels count as a Paladin build?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  12. #1592
    Community Member
    Join Date
    Jun 2010
    Posts
    2

    Default

    Pretext: I’m not a native speaker, this is only my second post ever and this is the first build I ever posted... so please be gentle

    Hey Siegfried,

    been a big fan of your builds for quite a while because a lot of them are very original, so it is always fun to see what you come up with next.
    The Backstory and the request:
    I’m more of a flavor/style player rather than a powergamer; but still the concept has to work (within the game) somehow of course in order to have some fun with it. I’ve been trying my hands at recreating the ‘Warlock’ class in DDO which isn’t too hard anymore since the Archmage PrC came out. He ended up being a Helf Bard1/Wizard19. He had good saves (due to Paladin Dilettante), good UMD+some self heal (due to Bard) and could of course spam those ForceSpells around (EvocArchmage). All-in-all nothing to fancy but I think it should work alright if you rolled that character. But after I was done with him in the planner I got the idea of trying to recreate the ‘Eldritch Disciple’ PrC (a cross between a Warlock and a Cleric; less Warlock than Cleric I guess... basically a Cleric that can shoot around with improving ‘Eldritch Blasts’) within DDO. The First draft was an EvocArchmage Wizard9/Cleric11. This split seemed to work alright for what I set out to do: you would get the max of 5 Magic Missiles on Wiz9 and you would get ‘Heal’ at Cleric11; you had full Healing Amp and could even squeeze in Radiant Servant I. But in the end I was kind of doubtful about that build. Sometimes I like it often times I don’t. In the end I tried to change it to something that’s maybe a bit more viable (even though still not ideal) which is the following build.
    (Went with Human instead of Helf for the extra feat.; originally wanted a Spellsinger, but the prereqs conflict with Archmage; Stat distribution and advancement I’m unsure about; advancing in Con would maybe be more valuable; going strength could (combined with your buffs) allow for some melee)

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Singing Eldritch Disciple
    Level 20 Chaotic Good Human Male
    (7 Wizard \ 13 Bard) 
    Hit Points: 208
    Spell Points: 1138 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 9
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         16                    17
    Wisdom                8                     8
    Charisma             14                    21
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    22
    Bluff                 2                     5
    Concentration         6                    27
    Diplomacy             6                    32
    Disable Device        n/a                   n/a
    Haggle                6                    28
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate            2                     5
    Jump                  6                    25
    Listen               -1                     3
    Move Silently         3                    14
    Open Lock            n/a                   n/a
    Perform               6                    37
    Repair                3                     3
    Search                3                     3
    Spot                 -1                    -1
    Swim                  2                     2
    Tumble                3                     3
    Use Magic Device      6                    28
    
    Level 1 (Bard)
    Feat: (Human Bonus) Mental Toughness
    Feat: (Selected) Toughness
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 4 (Wizard)
    Ability Raise: CHA
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Maximize Spell
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: CHA
    
    
    Level 9 (Bard)
    Feat: (Selected) Empower Spell
    Spell (1): Focusing Chant
    
    
    Level 10 (Bard)
    Spell (1): Master's Touch
    
    
    Level 11 (Bard)
    Spell (2): Cure Moderate Wounds
    Spell (2): Heroism
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Feat: (Selected) Skill Focus: Perform
    Spell (1): Remove Fear
    Spell (2): Rage
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    Spell (2): Blur
    Spell (3): Cure Serious Wounds
    Spell (3): Haste
    
    
    Level 15 (Bard)
    Feat: (Selected) Enlarge Spell
    Spell (3): Displacement
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    
    
    Level 17 (Bard)
    Spell (4): Cure Critical Wounds
    Spell (4): Neutralize Poison
    Spell (3): Dispel Magic
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Break Enchantment
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Spell (5): Mass Cure Light Wounds
    Spell (4): Freedom of Movement
    Spell (5): Summon Monster V
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Virtuoso I
    Enhancement: Bard Virtuoso II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Perform I
    Enhancement: Improved Perform II
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Song Magic IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Wizard Intelligence I
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Wizard Archmage I
    Enhancement: Evocation I - Magic Missle
    Since you like trying something different I thought I post it here and maybe get some input (or maybe even your complete take on a backup healer that can spam MM). To the build: As you can see I went with Wizard7/Bard13. With the Bard you also get healing spells (even though no ‘Heal’ and no Empower Heal discount) but additionally CC that is not pure-lvl-based, a really good buff-song (two points short of pure class) and with Virtuoso II you get a healing song+another CC song and your Songs regenerate. The split you can shift in several directions but I feel the gain/loss value is at it’s most balanced here. One needs Wiz6 to get Archmage at Wiz7 you get another MM which I wanted for the damage. Going Wiz9(for the 5th MM) loses you Virtuoso II and InspireCourage Enhancements, which prob. is too much cost. What I like about this build is that it adds a very cheap offense Spell (with zero cost Metamagic) to a class that (in contrast to the cleric) doesn’t really have much damage casting on their own. There is the sonic spells, but mostly Bards are tuned for Enchantment... and I don’t know I just like the idea of a Support Bard that can spam MagicMissile from the back. I won’t argue that a pure Spellsinger or a Warchanter would be far superior. Agreed. But that’s why it is a flavour-build. One that I am still at odds about (for example I discovered, that MM-SpellLikeAbility has a 6 Sec. cooldown; if this cannot be remedied by quicken the whole build is shot to hell). Another problem I see is, that you will want to have Maximize/quicken/empower on all the time when casting MM, but you'll probalby wanna turn it of for healing (so as to not burn through your SP), which will be a pain if you have to heal during combat. On the other hand maybe with experience you'll learn to place fewer heals that hit harder since they'll be maximised. So yeah anyway before I go on and on here... hopefully it tickles your fancy a bit (or that of someone else for that matter) and I can get some constructive feedback on it.

    Thanks in advance and good night

  13. #1593
    Community Member The_Mud_Man's Avatar
    Join Date
    Apr 2010
    Posts
    142

    Default

    Hello again, folks.

    I was wondering if someone would write up a warforged barb(18/2ftr) with TWF and something besides khopesh. I'd like to see something with dual axes or one of the sword types(bastard could be interesting). Thanks in advance.

  14. #1594
    Community Member
    Join Date
    Jan 2010
    Posts
    4

    Post

    A barbirian with some fighter levels splashed. 32 points. Half Orc. I want it to take damage as well as do it. Preferably TWF line thrown in there. Thank you

  15. #1595
    Community Member zex95966's Avatar
    Join Date
    Feb 2010
    Posts
    530

    Talking

    How about a Soloing melee Warforged that can self heal? Survivability is what I would like his priority to be. no tomes used and no past lives. 32 point build is fine. Lvled all the way to 20. I don't want to experience knockdowns, so either high balance or acrobatics would be nice.

    thanks =)

  16. #1596
    Community Member
    Join Date
    May 2006
    Posts
    46

    Default Monk Acrobat

    Hey I have been trying to come up with and line out a half-orc monk acrobat quarterstaff user. I cant really find any information on this. I was wondering what would be a good way to attack a build such as this

  17. #1597
    Hero DanteEnFuego's Avatar
    Join Date
    Apr 2010
    Posts
    183

    Default Raid Solo Healer

    I'm looking for the best raid healing build possible... FS or Cleric, all account options are open...This is an Alt, born to serve and heal...
    "The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
    Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.

  18. #1598
    Community Member
    Join Date
    Sep 2009
    Posts
    1

    Default Fighter/rogue dwarf

    Sorry for my bad english.
    10 fighter and 10 rogue(or 12/8? II Kensai bonus not look very strong), two dwarwen warxe, fullplate armor(enchants nulif penalty), not bad AC but usable specialist skills(and int priority>wis priority(8 wis?)). 32 point build, 7+ lv use int tome. Help please.
    Last edited by Orbus; 01-26-2011 at 03:40 AM.

  19. #1599
    Community Member Alfred0027's Avatar
    Join Date
    Aug 2009
    Posts
    18

    Thumbs up WF Pally/Sorc

    Hi,

    I've been looking around the forums for a WF pally/sorc build, but none of them seemed to fit what I want. Basically I'd like an offensive build with decent DPS and the ability to self-repair and self-buff with arcane spells. I bought Warforged with bonus points, so I don't have tomes or gear or 32 point builds. I'm open to suggestions and changes if you think they are warranted.

  20. #1600
    The Hatchery karl_k0ch's Avatar
    Join Date
    Apr 2010
    Posts
    3,503

    Default

    Quote Originally Posted by Alfred0027 View Post
    Hi,

    I've been looking around the forums for a WF pally/sorc build, but none of them seemed to fit what I want. Basically I'd like an offensive build with decent DPS and the ability to self-repair and self-buff with arcane spells. I bought Warforged with bonus points, so I don't have tomes or gear or 32 point builds. I'm open to suggestions and changes if you think they are warranted.
    Tukaw could be what you are looking for: http://forums.ddo.com/showthread.php?t=181901
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

Page 80 of 231 FirstFirst ... 307076777879808182838490130180 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload