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  1. #1521
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Lobster5 View Post
    Drow cleric:

    Str 12
    Dex 16
    Con 12
    Int: 16
    Wis: 14 - level ups go here
    Cha: 10

    Cleric 17/Rogue 2/Monk 1

    Level 1: Rogue - Toughness
    Level 2: Cleric
    Level 3: Cleric - Extend spell
    Level 4: Monk - Two weapon fighting
    Level 5: Cleric
    Level 6: Cleric - Empower healing
    Level 7: Cleric
    Level 8: Cleric
    Level 9: cleric - Quicken spell
    Level 10: Cleric
    Level 11: Cleric
    Level 12: Cleric - Maximise spell
    Level 13: Cleric
    Level 14: Rogue
    Level 15: Cleric - Empower Spell
    Level 16: Cleric
    Level 17: Cleric
    Level 18: Cleric - imp two weapon fighting/imp crit piercing/mental toughness
    Level 19: Cleric
    Level 20: Cleric

    Always put points into search and disable when you level up, use the rogue levels to fill those up and there should be room for UMD as well. Use the find traps spell to help you, it'll give you a +1 bonus for every 2 cleric levels.

    You could alter this build a bit and put points into dex rather than wis if all you want to do is heal, then you can help out in melee a little with cursespewers/stat damagers/instant death weapons

    Be warned that although you have evasion your base reflex save will be 10 at level 20.

    However:

    +7 from Dex (with item + enhancements = 24)
    +4 from easy to obtain resistance item
    +2 recitation

    And you're suddenly at 23 without any help, so it's not bad
    If I may add some comments.
    1) If you do have 32pt, a Human, 12 Str/16 Dex/14 Con/14 Int/14 Wis/8 Cha would have the same number of skill points, trading +1 UMD and the racial weapons for +10 HP and an extra feat.
    2) I would also consider dropping the TWF feats (going THF without the feat line) in favor of PA and maybe Lightning reflexes. I don't see this char meleeing much, tbh. This would even allow to switch Wis and Dex.
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  2. #1522
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    Quote Originally Posted by karl_k0ch View Post
    If I may add some comments.
    1) If you do have 32pt, a Human, 12 Str/16 Dex/14 Con/14 Int/14 Wis/8 Cha would have the same number of skill points, trading +1 UMD and the racial weapons for +10 HP and an extra feat.
    2) I would also consider dropping the TWF feats (going THF without the feat line) in favor of PA and maybe Lightning reflexes. I don't see this char meleeing much, tbh. This would even allow to switch Wis and Dex.
    1. They don't have 32 points - Additionally drop Cha to 8 means one less turn (turns are valuable on Radiant Servant, and most clerics these days will choose that. By dropping INT to 14 you also lose +1 to search and disable.

    You additionally lose the drow racial bonus to search checks, and you lose the racial dexterity line. Doing this build with a non-elf isn't a good idea.

    2. The only reason i included TWF is that I was simply making use of Drow dexterity bonuses and if you're going to melee on this (not really recommended) you might as well do support melee with stat damagers/vorpals. You're not going to get any DPS out of 12 str, and if you go PA you're just going to miss a lot.

  3. #1523
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Lobster5 View Post
    1. They don't have 32 points - Additionally drop Cha to 8 means one less turn (turns are valuable on Radiant Servant, and most clerics these days will choose that. By dropping INT to 14 you also lose +1 to search and disable.

    You additionally lose the drow racial bonus to search checks, and you lose the racial dexterity line. Doing this build with a non-elf isn't a good idea.

    2. The only reason i included TWF is that I was simply making use of Drow dexterity bonuses and if you're going to melee on this (not really recommended) you might as well do support melee with stat damagers/vorpals. You're not going to get any DPS out of 12 str, and if you go PA you're just going to miss a lot.
    1. Yep, it's not a good idea to pull this off without the elf's racial traits and abilities.

    2. Don't. Cleric builds are strapped for feats enough without the need to thin them out even further. Replace Two Weapon Fighting with another feat. Lightning Reflexes is a decent choice since a high reflex saving throw will help a fair amount in later levels.

    3. (my addition) drop Strength to 10, drop Intelligence to 14, raise wisdom with those extra points. A small penalty to Search is nothing, you can make that up with enhancements, items, etc. But a loss in the DC of your spells and a good number of spell points is fatal to ANY cleric. This is a Healing Trapmonkey build, it doesn't need much or any melee power since it can make up for it later with blade barrier and searing light.
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  4. #1524
    Community Member The_Mud_Man's Avatar
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    Quote Originally Posted by CrescentCalling_5 View Post
    mk, I'll try :P

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Elf Male
    (2 Rogue \ 2 Ranger \ 16 Wizard) 
    Hit Points: 194
    Spell Points: 1310 
    BAB: 11\11\16\21
    Fortitude: 10
    Reflex: 19
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         16                 23                   26
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
    Tomes Used
    +1 Tome of Intelligence used at level 7
    +2 Tome of Intelligence used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 10                   10
    Bluff                 4                  5                    5
    Concentration         4                 25                   25
    Diplomacy             4                  5                    5
    Disable Device        7                 31                   31
    Haggle                3                  5                    5
    Heal                 -1                  0                    0
    Hide                  0                  0                    0
    Intimidate            0                  0                    0
    Jump                  6                 12                   12
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             4                  5                    5
    Perform               n/a               n/a                   n/a
    Repair                3                  9                    9
    Search                7                 17                   19
    Spot                  3                  6                    8
    Swim                  2                  2                    2
    Tumble                1                  1                    1
    Use Magic Device      4                 23                   23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+3)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Martial Weapon Proficiency: Kukri
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Ranger)
    Skill: Concentration (+4)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Spell (1): Shield
    Spell (1): Mage Armor
    Spell (1): Charm Person
    Spell (1): Burning Hands
    Spell (1): Chill Touch
    Spell (1): Magic Missle
    
    
    Level 6 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Insightful Reflexes
    Spell (1): Expeditious Retreat
    Spell (1): Protection From Evil
    
    
    Level 7 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Fox's Cunning
    Spell (2): Resist Energy
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Electric Loop
    Spell (2): Scorching Ray
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Jump (+1.5)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Spell (3): Fireball
    Spell (3): Haste
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Heroism
    Spell (3): Frost Lance
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Use Magic Device (+1)
    Spell (4): Wall of Fire
    Spell (4): Ice Storm
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Casting
    Spell (4): Fire Shield
    Spell (4): Stoneskin
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Spell (5): Cone of Cold
    Spell (5): Protection From Elements
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Spell Focus: Evocation
    Spell (5): Prismatic Ray
    Spell (5): Teleport
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (6): Greater Heroism
    Spell (6): Create Undead
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Spell (6): Disintegrate
    Spell (6): Globe of Invulnerability
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Spell (7): Delayed Blast Fireball
    Spell (7): Protection From Elements, Mass
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Spell (7): Prismatic Spray
    Spell (7): Greater Teleport
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (8): Summon Monster VIII
    Spell (8): Trap the Soul
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (8): Horrid Wilting
    Spell (8): Mass Charm Monster
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Arcanum IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Grab some +6 Con, Int, Cha, and Str gear by level 20. I couldn't figure out where to dump some of the skill points so those are up to whatever you please. This build should hold a fairly decent DPS in melee when fully buffed (or self buffed) and your extend spell should keep you going for an entire battle on few buffs.
    Finally got around to rolling this guy up. I found a couple discrepancies, but I could be wrong in my thinking. Don't rangers get the proficiency for kukri and is 2 rogue worth it since there's only 10 dex? I mean evasion is wasted if you can't dodge it in the first place right?

    Now that I have unlocked drow was thinking of going with that for race. Also, was maybe thinking 2 fighter or maybe even 2 barb instead of the 2 rogue or even just going 2 ranger/18 wiz.

  5. #1525
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    Quote Originally Posted by CrescentCalling_5 View Post
    1. Yep, it's not a good idea to pull this off without the elf's racial traits and abilities.

    2. Don't. Cleric builds are strapped for feats enough without the need to thin them out even further. Replace Two Weapon Fighting with another feat. Lightning Reflexes is a decent choice since a high reflex saving throw will help a fair amount in later levels.
    The build has all the necessary cleric feats already, lightning reflexes is not preferable to a feat that brings quite a lot of melee prowess for little effectiveness onto the table. He wants this to be a solo build, solo builds need to have variance in strategy. The reflex save will be pretty good regardless.

    3. (my addition) drop Strength to 10, drop Intelligence to 14, raise wisdom with those extra points. A small penalty to Search is nothing, you can make that up with enhancements, items, etc. But a loss in the DC of your spells and a good number of spell points is fatal to ANY cleric. This is a Healing Trapmonkey build, it doesn't need much or any melee power since it can make up for it later with blade barrier and searing light.
    This is a bad idea, this loses one skill point per level on a build that is going to need every skill point it can get. It additionally puts the character in danger because encumberance will negate evasion and a strength of 10 is just asking for that to happen. +1 DC to spells is pretty meaningless since this is not a primarily casting build. The SP gain from this at level 20 is ~ 25. It's not worth it.

  6. #1526
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by The_Mud_Man View Post
    Finally got around to rolling this guy up. I found a couple discrepancies, but I could be wrong in my thinking.

    Don't rangers get the proficiency for kukri They do. The profiency is a wasted feat.


    and is 2 rogue worth it since there's only 10 dex? I mean evasion is wasted if you can't dodge it in the first place right? Your idea would be totally right if there wasn't the feat at level 6: At level 6, the build takes "Insightful Reflexes" which allows your Int mod instead of your Dex mod to be applied to your Reflex Save thus making Evasion actually work. This is often done with wizards who splash 2 rogue (or monk) levels.

    Now that I have unlocked drow was thinking of going with that for race. Also, was maybe thinking 2 fighter or maybe even 2 barb instead of the 2 rogue or even just going 2 ranger/18 wiz. Regarding 18/2 builds, the Rogue splash is the most common one. Drow is not a bad choice for a Wizard, especially when you have no real 32pt builds. Just make her not too squishy.
    Answers in orange.

    -----

    Regarding the Clonkmonkey: The requester did mention that he/she was near 32pt, this is why I included my if. Nevertheless, I see that I am not used to Cleric building much and I now realize that I made suggestions which were worse than I thought. I apologize for the confusion caused.
    Last edited by karl_k0ch; 11-16-2010 at 04:51 PM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  7. #1527
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    Lookin for a character to take good advantage of a +5 Mith Twilight FP....I'm thinking either pure wizzy or a sorc with some sorta splash (maybe pally)?

    Since evasion isn't really an option, I'm not lookin for rogue/monk splash unless it ups the anty for the build...

    High AC would be a huge plus (I like AC builds) but mainly just wanna be a useful caster wearing Full plate...

    Also got a skyvault shield that I can take advantage of situationally...

    32pt builds are available...Possibly even a TR with a cleric past life but I don't really see that helping much...

    All races/classes available

    Thoughs/suggestions?
    Last edited by kinar; 11-19-2010 at 10:01 PM.

  8. #1528
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    Quote Originally Posted by sigtrent View Post
    Welcome to my build thread : 111+ served!

    News: Since I'm now hosting DDOCast I'll be doing one build request for each show which means about one request per week and featuring it on the show.

    Notes on using the thread: Its really long, I found that if you don't increase the posts per page count in your user preferences you can't see the final posts in the thread.

    You can read my build philosophy here...
    http://forums.ddo.com/showthread.php...71#post2313371

    About Making Requests
    You can make a request in the thread or send me a PM.
    I get far more requests than I can fulfill (unlike when I started the thread) and I tend to go in spurts of activity.
    I will favor builds I find interesting, challenging or unique and sometimes builds that fill a basic niche in the game.
    Try to be as specific about what you want and what kind of options you can use as possible.
    I will post the build, link it in this index and try to send you a PM that its done.
    If your request is really similar to one I've already done, I may just send you the link instead of making a new one.

    Free to Play Builds: 28pts, no tomes, no gear, no paid races or classes

    Paladins
    Conan the Paladin: A pure Human Knight of the Chalice Two Handed DPS Paladin
    Dwarven Holy Defender: A Dwarven Defender of Siberys Paladin with decent DPS
    Blondie: An Elven Paladin Knight of the Chalice using Falchions with rogue for evasion, UMD

    Ranged Combat
    The Bowmaster: An Elven Kensei III Arcane Archer for maximum Ranged DPS and UMD and not much else

    Tactics Fighters
    Paragon Fighter: A human Greatsword Kensei DPS build with strong intimidate for tanking option
    Hammer and Tongs: A Dwarven Heavy Pick Kensei with stunning blow and TWF

    Rogues
    Pocket Assassin: Maximum Sneak attack Halfling Assassin
    Master Assassin: A Human Assassin optimized for stat damage weapons

    Bards
    Master Mule : A crowd control bard with maximized haggle score
    Micro Medic: A Halfling dragonmarked bard specialized in healing.

    Clerics
    Casting Cleric: A healing/CC focused casting cleric
    Dwarven Battle Cleric: A dwarven cleric with a splash of fighter focused on healing and buffing but can hold its own in a fight

    Wizards
    Longbeard Mage: A FTP alternative to the Warforged battle wizard, generalist wizard with melee and wand healing
    Strongbow Mage: A multi-class Wizard based Arcane Archer, damage casting focus

    Multi-Function & Multi-Class: They are free builds but not simple
    Danger Mouse: A halfling healing dragonmark finesse Ranger/Fighter/Rogue, High AC with TWF and full Rogue Skills (sort of a FTP exploiter build)
    Ironbow: A tough Elven Ranger/Barbarian/Rogue Arcane Archer with full trap/lock/umd skills built for permadeath play
    Little Lady Luck: A Halfling finesse Kensei II/Assassin I DPS build with full trap skills and good UMD

    Budget Builds: Not entirely Free to Play, no tomes, no gear, 28pts, some pay/unlock races and classes

    Paladins
    FrankenPally: A TWF Kopesh Wielding Warforged Knight of the Chalice

    Barbarians
    The Chunk: A warforged barbarian that is more well rounded than most

    Fighters
    The Mauler: A Warfoged Kensei with a strong mix of tactics feats and THF DPS

    Wizards
    Livewood Mage: A straight forward self reliant Warforged wizard

    Bards
    Dark Dancer: A pure Drow Warchanter leaning towards a support role

    Rogues
    Tempest of Pain: A Drow Rogue/Ranger Assassin/Tempest finesse build with full rogue skills
    Panzer Thief: Pure Warforged TWF combat Assassin, trap skills are only average but DPS is very strong

    Sorcerers
    Death Droid: A Warforged pure Sorcerer with Kopesh proficiency focusing on no-save damage and de-buff spells
    Renaissance Drow: A fairly standard Sorcerer with a splash of fighter for combat options

    Multi-Function & Multi-Class builds
    The Angry Crow: A Drow Warchanter/Frenzied Berserker with rogue skills, UMD, Healing and Buffing
    Mithral War Mage: A Warforged Kensei/Battle Wizard Two weapon fighting with Bastard Swords and a damage casting focus
    Alli from Cairo: A durable and self sufficient Drow Repeating Crossbow specialist with high end rogue skills but using ranger to supply combat feats.

    Classic Builds: Strong basic builds filling basic party rolls, little multi classing


    Two Weapon Fighting DPS
    Whirling Dervish: 3 TWF Barbarian Builds
    Raging Swashbuckler: Drow TWF Evasion Barbarian+
    The Demon Hunter: Drow Tempest/Knight of the Chalice

    Tempest Rangers
    The Nut Cracker: TWF Tempest Ranger18/Fighter 2
    The Immutable Force: Warforged Kopesh Tempest Ranger 18/Fighter 2
    Panzer Warden: A Warforged TWF Tempest Ranger18/Fighter 2 using Picks
    Robbin Beard: Dwarven Tempest 3 with Rogue splash for trapping and UMD - Extra durable

    Two Handed DPS
    Bladesworn Paladin: A Warforged Knight of the Chalice geared for maximum DPS and good durability
    The Haymaker: A Warforged Frenzied Berzerker with fighter splash

    Pure Tanks
    Bastard Paladin: A human defender paladin with THF for glancing blows on bastard sword.
    Dwarven Defender: A focused Dwarven Stalwart Defender intimatank with THF support
    Monster Baiter: A Warforged Intim Stalwart Defender with THF support
    The Brute: A Warforged pure Defender of Siberys Hate tank, THF

    Tank / DPS Switch
    Dwarven Axe Master: A Dwarf Kensei using both Two Handed or Axe and Shield fighting with intimidate

    Tactics Fighters
    Breakstrong: A Warforged THF / Bastard Sword and Shield tactics kensei

    Classic Arcanes
    Classic Sorcerer: Human Insta-Kill & Damage caster
    The BattleMaster: damage casting Warforged Sorcerer

    Mainstream Monks
    Darkstar: A dark path Human Monk with solo play considerations
    Dark Wind: A Halfling dark path assassin pure monk built for high AC and decent DPS

    Classic Rogues
    Classic Rogue: A Human pure Rogue Assassin, A beast in combat, trapping, and stealth

    Classic Bards
    Hark the Herald: Virtuoso CC specialist with decent strength for solo play.
    The Songforged: A pure Warforged THF Warchanter built for supporting an all warforged party (very little healing)

    Fancy Builds: Complicated multi class builds with unusual hybrid abilities but generally quite powerful

    Tanks
    Dark Muskateer: A TWF Finesse Drow Intim Tank with evasion
    Little Clemens: A Halfling Intim-Tank with strong thrown weapon specialization
    Switch Hitter: A Human Stalwart splashing paladin with full TWF Kopesh weapon spec for DPS
    Bulwark of Beard: A Dwarven Intim-Tank Swalwart with Paladin and Rogue for high save evasion - partly built for PvP play
    Dwarven Crusader: A dedicated sword and board Dwarven Defender of Siberys that is both intim-tank and hate-tank
    Old Blade Beard: A Dwarven Shield Tank that is mostly Rogue with Improved Evasion and Acrobat 2
    Bloodbeard: A Dwarven TWF Intim/Hate tank with full UMD

    Self Sufficient Brawlers
    Phoenix Champion: Paladin15/Monk3/Fighter 2 Healing Amp DPS skimrisher
    Mighty Chihuahua: A halfling dragon mark Evasion Kopesh-Kensei
    Aerenal Temple Guardian: An elven Paladin with monk splash that heals and buffs as it fights with longswords.

    Unusual Archers
    The Songbow: An Arcane Archer/Warchanter/Kensei bow DPS specialist with full TWF.
    The Harpist: An Arcane Archer/Warchanter/Kensei, much like Songbow but more DPS focused
    Divine Archer#2: An elven cleric arcane archer focused on bow DPS and healing
    Divine Archer#3: An elven damage/healing focused cleric with arcane archer
    Ironbow: A Barbarian Arcane Archer
    The Kitchen Sink: An elven TWF DPS build using Rapier or Longsword + Arcane Archer. Ranger/Paladin/Fighter

    DPS maximizing Builds
    Clockwork Tornado: A warforged Tempest Berzerker with Evasion
    Mr. Versatility: A human TWF Tempest/Kensei with great DPS and AC
    The Whistling Dervish: A Human Tempest/Warchanter using Kopesh

    Monks
    Ninja: A halfling Ninja Spy with healing dragonmarks

    Hard Core Healers
    The Singing Surgeon: A Radiant Servant cleric with a Bard Splash for full Haggle and UMD skills.

    Battle Bards
    Blue Badger Bard: A high haggle evasion TWF Human Warchanter

    Battle Clerics
    Joseph Grain-Hammer: A hammer wielding, stunning blow battle cleric
    Sacred Axe: A dwarven TWF axe using battle cleric with monk splash

    Kitchen Sink Builds: Traps + Healing + Combat + Casting
    Capitan ADD: Halfling Dragon Mark Finesse Trap Combat Wizard
    Superdrow: TWF Fighter Wizard Rogue
    The Dirge: A Drow Warchanter with Trap skills and Strong healing
    The Thing: A Tank/Trapper/Cleric "casters companion"

    Bards
    Champion's Herald: Halfling Bard 17/Fighter 2/Barbarian 1 TWF buffing machine of death.
    Blade Chanter: A Drow TWF Warchanter/Kensai equal parts buffing and combat

    Curious Rogues
    Grimmsie Reaper: A Human Assassin / Tempest maximizing DPS but with decent HP and Rogue Skills
    Bonk the Butcher: A tough dwarven tactics Assassin 2/Kensei 1 that stuns and then murders its victims, solid rogue skills as well
    Calamity Jane: A halfling TWF mechanic with decent ranged and melee DPS plus top flight trap skills
    Cabal Crusader: A Mechanic 2/Ninja 1 - trapper with mega saves and well rounded combat talents
    Mini-Thug: A Halfling Acrobat 2/Kensai 1 with TWF bastard swords and monk splash, a versitile combat rogue with solid trap skills
    The Iron Rogue: A super tough Dwarven Mechanic 2 with great trap skills, good DPS and even some tanking ability
    Baxe Stabber: A Dwarven Assassin II with a splash of Paladin for defense and Fighter for offensive feats. Full trap skills and UMD

    Battle Casters
    Iron Maiden: Warforged Wizard with Heavy Defenses
    Flame Blade: Damage casting human evasion Paladin/Sorcerer
    Spiffy Wizard: A Warforged THF generalist wizard with stunning blow
    Panzertod: A Warforged Pale Master/Monk Str based with damage casting and self healing
    Holy Ghost Ninha: A Halfling Dragonmark Pale Master/Ninja Assassin skirmisher type build - very strange


    rogue Wizards
    Arcane Archeologist: The classic Warforged Rogue Wizard
    Arcane Trickster: Warforged Rogue/Wizard/Monk - Insta Kill Focused with Pale Master - Traps and Stealth skills
    The Singing Scoundrel: A generalist finesse bard with full rogue skills
    The Mystic Assassin: A Drow Pale Master insta-kill specialist with trapping and stealth skills

    Fun Builds: Most have a game play flaw or are sub optimal, but were build for an Role play purpose or to explore a game mechanic. They aren't bad but they aren't especially good

    Theme Builds: Fun builds that have a theme that fall a bit short of optimal
    Healing Paladin: A halfling Paladin with healing specialization.
    Master at Arms: A TWF - THF - Ranged - Tank with UMD, Intim and all improved crits but thrown
    Master at Arms #2: A TWF - THF - Ranged - Unarmed - with all improved crits and good decent AC
    Sir Kitesalot: A dwarven Kensei Crosbowman
    WizZerg: A Warforged Wizard with mobile casting and fast run speed
    Chuck: A Dwarven Barbarian Kensei Axe thrower
    shadow Paladin: An Elven Dragonmark Paladin Defender with a Valenar theme and resurrection powers
    The Inevitable: A Warforged Wizard/Paladin built to combat the undead

    Non-Combos: Combining two ideas that don't quite gell
    Mission Impossible: An Adamantine Warforged kopesh wielding shield tank wizard/fighter with UMD and other weird stuff
    Divine Archer#1: A bow focused elven favored soul with arcane archer
    Dark Cupid: A drow cleric archer with a splash of monk for defense
    Speed Junkie: A Halfling Thief Accrobat/Kensei/Monk specializing in quarter staff with decent rogue skills
    Mr. Personality: A Drow Support Sorcerer with splashes of Bard and Cleric for UMD and DV respectively
    Spambot: A Warforged Sorcerer/Rogue Mechanic using repeaters and casting force/repair spells
    The Mystic Knight: A Sorcerer/Fighter/Paladin with decent AC, TWF, and intimidate: uses sorcerer spells for buffing and debuffing
    Dragon Mechanic: A Warforged Trap specialist that doubles as an Intim Tank - Mechanic II/Defender of Siberys I
    The Singing Wizard: An Elven Wizard Bard with full Arcane Archer and Spellsinger

    Characters: Builds meant to emulate a specific literary character or an old D&D character etc...
    Solomon Kane: A Rapier, Dagger, and pistol wielding witch hunter
    BlackGuard: A level 10 Dwarven Fighter/Paladin designed to emulate the BlackGuard Prestige class
    Thor: A Wizard/Fighter specializing in Hammers and Lightning spells with UMD meant to emulate the mighty Thor of Norse legend

    Dangerous Extremes: Characters that go a bit too far with a given notion
    Zergmeister: A THF Warforged Assassin 3 with barbarian speed

    Joke Builds: Ranging from silly but playable to the utterly hopeless
    Heavy Metal Dungeon God: The best build in all of DDO!
    The Blade Banger: A Drow with a dead even split of sorcerer and fighter in every respect possible

    TR Builds: Builds using true reincarnation feats and stat bonuses, often very exotic and specific

    PvP Builds: Made for the weirdness that is PvP, these sacrifices dungeon prowess for strange tricks and strategies

    My Characters: These are my own characters, the builds change over time.

    Handy Reference Threads
    Update 5 DPS comparisons of popular builds (none of them specifically mine)
    Stormchaser's amazing build guide


    hey im looking for a 2wf dps build With umd can u help?

  9. #1529
    Community Member The_Mud_Man's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    Answers in orange.

    -----

    Regarding the Clonkmonkey: The requester did mention that he/she was near 32pt, this is why I included my if. Nevertheless, I see that I am not used to Cleric building much and I now realize that I made suggestions which were worse than I thought. I apologize for the confusion caused.
    I do have 32 pts but was interested in a Drow, but if 32 pts/different race would be better...then so be it.

  10. #1530
    Community Member Falith12's Avatar
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    looking for a DPS healer with TWF bastard swrods, can u oblige?
    Quote Originally Posted by Lissyl View Post
    Because weapons are OP!
    My Builds: Tempest Kensai of Zen

  11. #1531
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by greator View Post
    hey im looking for a 2wf dps build With umd can u help?
    Pure str-based rogue. Assasin III. Any race which begins with an H, but doesn't have more than one "lf" in its name is a good choice.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  12. #1532
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    Default i would love to play a wizard

    Hi all,

    I would love to play a wizard. Nothing fancy tho, but the main thing i want to do i to solo most of my quests, or be able to solo them with a merc if necessary.

    I am in need of a 28point build, only the standard races and i cant buy anything yet (poor little ol' me...)

    For all other things i rely on the experience and knowledge of u experienced players to help me out!

    Thanks a lot if u can help!

    Fl0w

  13. #1533
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    Hi,

    I would like to add to that i would like to play a caster wizard. I have seen a lot of wizard builds with a lot of melee. And a sorcerer is great too of course

    Cheers,

    Fl0w

  14. #1534
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    Awesome thread!

    I have a human lvl 5, 3Fi/2Ro, and plan on taking him to 20 as 12Fi/7Ro/1X, THF, UMD, if possible stunning/tripping. Its most likely been done, but if you could provide a good link or insight it would be appreciated. 32 pt build available, will be getting a +2 to all tome lvl 7. I like to keep my rogue skills up near max so was thinking rogue level every 3 levels. Currently have him at:
    Str 16
    Dex 14
    Con 14
    Int 14
    Wis 12
    Cha 8

  15. #1535
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Jhaeran View Post
    Awesome thread!

    I have a human lvl 5, 3Fi/2Ro, and plan on taking him to 20 as 12Fi/7Ro/1X, THF, UMD, if possible stunning/tripping. Its most likely been done, but if you could provide a good link or insight it would be appreciated. 32 pt build available, will be getting a +2 to all tome lvl 7. I like to keep my rogue skills up near max so was thinking rogue level every 3 levels. Currently have him at:
    Str 16
    Dex 14
    Con 14
    Int 14
    Wis 12
    Cha 8
    The Prodigy might suit your needs.
    It's a 12 Ranger/7 Rogue/1 Monk and is quite gear and stathungry: It's not the best choice for a first toon. And you would need to reroll because he's ranger-based and not Fighter-based.

    Maybe even if you don't roll that build, you get some ideas from it.

    Edit: I apologize for not reading properly. I did indeed miss that you were requesting a THF build.
    ----

    Quote Originally Posted by TheFl0w View Post
    Hi,

    I would like to add to that i would like to play a caster wizard. I have seen a lot of wizard builds with a lot of melee. And a sorcerer is great too of course

    Cheers,

    Fl0w
    Have a look at tihocan's builds: http://forums.ddo.com/showthread.php?t=232660
    Last edited by karl_k0ch; 11-25-2010 at 06:50 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  16. #1536
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    Default

    Thanks, so is THF completely gimped compared to TWF? Everytime I ask about THF I always get a TWF build

  17. #1537
    Community Member Meetch1972's Avatar
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    Quote Originally Posted by Jhaeran View Post
    Thanks, so is THF completely gimped compared to TWF? Everytime I ask about THF I always get a TWF build
    Ummm, less DPS, yes (assuming t?f/it?f/gt?f feats all taken). Gimped? Not really, IMHO. There are cases where I want to throw grazing hits around to maintain crowd aggro and beat 'em down (using THF), or you need the extra STR bonus damage to bypass a mob's DR enough to hurt it much, if you cannot/don't have anything to bypass it. But with TWF you get more weapon procs due to the doubled rate of swinging your 1-H weapons, and in most cases that means you can do more DPS due to the added d6's per hand.

    The "Big F'n Stick" build is usually the first thing to come to mind for THF... and there will be others. But TWF is still king.
    Goe ahed... korekt mah spelin'.

  18. #1538
    Founder Maldavenous's Avatar
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    Lightning Mage (caster that both moves quick and can summon lightning)

    Thinking a Half Elf Dragonmark Storm caster who hits a reasonable AC. Likely an Archmage instead of a Pale Master if a wizard anything, though I believe Dragonmark of Storm only goes off CHA.

    This is a fun build and I'm looking at some ideas myself. Half Elf makes it easier to go 20 in a casting class and get AC if you use the Monk Dil.

    With the update of a significant Ice persistent AoE I'm hoping to see Electric get a solid persistent AoE as well, but really can't plan on it.
    Last edited by Maldavenous; 11-25-2010 at 03:06 AM.

  19. #1539
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    Cool

    Requesting a barbarian DPS build with sufficient healing power to solo most quests on hard or elite. not VIP in any way so 28pt, no tomes, and free races.

  20. #1540

    Default

    Quote Originally Posted by gone430 View Post
    Requesting a barbarian DPS build with sufficient healing power to solo most quests on hard or elite. not VIP in any way so 28pt, no tomes, and free races.
    I'm not so sure this is really possible. You could make a freebie barbarian with some healing ability, but to be able to self sustain in nearly any elite quest... probably not happening.

    Honestly these days, you should simply bring a cleric hireling and make a good solid barbarian that is easy to heal. This will be far more effective than making one that can do a good job healing itself.

    I don't have a FtP barbarian so I'll work one up for you and post it.
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