Hey man, thanks for help with the enhancement for my build.
But, looks like you think my build no gonna make it. U know....its a bad build? If is, can you make me some build with the same proposite but good? ( Drow race, TWF, Kensei and tempest...)
Hey man, thanks for help with the enhancement for my build.
But, looks like you think my build no gonna make it. U know....its a bad build? If is, can you make me some build with the same proposite but good? ( Drow race, TWF, Kensei and tempest...)
so i have gotten veteran status. i want a build for a high dps fighter and/or ranger, or if not high dps, high ac. since this build is going to be mostly for favor zerging to 100, i would prefer if it the majority of its strong points come not from its specialized armor but its base stats.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Drow Male (6 Fighter \ 2 Rogue \ 12 Ranger) Hit Points: 312 Spell Points: 157 BAB: 19\19\24\29\29 Fortitude: 15 Reflex: 16 Will: 8 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 16 21 23 Dexterity 13 13 16 Constitution 14 14 14 Intelligence 10 10 10 Wisdom 13 14 14 Charisma 10 10 10 Tomes Used +1 Tome of Wisdom used at level 6 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 5 13 13 Bluff 0 0 1 Concentration 2 2 3 Diplomacy 0 0 1 Disable Device n/a n/a n/a Haggle 3 3 3 Heal 3 25 25 Hide 1 3 3 Intimidate 0 0 1 Jump 7 29 29 Listen 5 22 24 Move Silently 1 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 0 0 Search 4 18 20 Spot 5 17 19 Swim 3 6 6 Tumble 2 4 4 Use Magic Device 4 4 4 Level 1 (Rogue) Skill: Balance (+4) Skill: Haggle (+3) Skill: Heal (+2) Skill: Jump (+4) Skill: Listen (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Level 2 (Ranger) Skill: Balance (+1) Skill: Jump (+1) Skill: Listen (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Feat: (Selected) Mobility Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 4 (Ranger) Ability Raise: STR Skill: Jump (+1) Skill: Listen (+2) Skill: Search (+2) Skill: Spot (+1) Level 5 (Ranger) Skill: Heal (+1) Skill: Jump (+1) Skill: Listen (+1) Skill: Search (+1) Skill: Spot (+2) Level 6 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Jump (+1) Skill: Listen (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Level 7 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Feat: (Fighter Bonus) Spring Attack Level 8 (Ranger) Ability Raise: STR Skill: Jump (+1) Skill: Listen (+2) Skill: Search (+2) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Elemental Level 9 (Ranger) Skill: Heal (+1) Skill: Jump (+1) Skill: Listen (+1) Skill: Search (+1) Skill: Spot (+2) Feat: (Selected) Toughness Level 10 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Level 11 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 12 (Rogue) Ability Raise: STR Skill: Balance (+2) Skill: Heal (+0.5) Skill: Jump (+1) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Stunning Blow Level 13 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Level 14 (Fighter) Skill: Heal (+0.5) Skill: Jump (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 15 (Ranger) Skill: Heal (+3) Skill: Jump (+1) Skill: Listen (+2) Feat: (Selected) Power Attack Level 16 (Ranger) Ability Raise: STR Skill: Heal (+2) Skill: Jump (+1) Skill: Listen (+1) Skill: Search (+1) Skill: Spot (+1) Level 17 (Ranger) Skill: Heal (+5) Skill: Jump (+1) Level 18 (Ranger) Skill: Heal (+4) Skill: Listen (+2) Feat: (Favored Enemy) Favored Enemy: Dragon Feat: (Selected) Toughness Level 19 (Ranger) Skill: Heal (+2) Skill: Jump (+2) Skill: Search (+2) Level 20 (Ranger) Ability Raise: STR Skill: Heal (+1) Skill: Jump (+1) Skill: Listen (+3) Skill: Search (+1) Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Ranger Energy Resistence Boost I Enhancement: Improved Spell Resistance I Enhancement: Improved Spell Resistance II Enhancement: Improved Spell Resistance III Enhancement: Improved Spell Resistance IV Enhancement: Elven Dexterity I Enhancement: Elven Enchantment Resistance I Enhancement: Elven Enchantment Resistance II Enhancement: Elven Enchantment Resistance III Enhancement: Kensei Khopesh Mastery I Enhancement: Fighter Armor Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Flanking Mastery I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Favored Resistance I Enhancement: Ranger Favored Resistance II Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Rogue Sneak Attack Training I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II
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I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
The skill choices of the build are sub-optimal. Also, I don't see why you are taking such a high wis.
2 Monk would be a better choice over 2 Rog, since you are putting no points in Locks, Traps or UMD. This way, you would be able to get more Feats and some reasonable AC.
Anyway, i'd take full UMD over the Monk levels.
CrescentCalling_5, no offense, but I think you are not giving the best advice to new players as some builds you are posting in this thread have room for improvement.
OK
im tring my pally/monk soon.
im wanting to make a max/high healing amp build
so far im thinking:
12ftr or pally
7monk
1rog
first lvl rog max umd intim
7 monk for the stances
ill take whirling steel strike and use longswords.
but i cant decide between 12 pally HoTD for heal amp ghost touch
or 12 fighter for 3 str and pwr surge :O
any ideas?
Thelanis, Playing since 2009
S II | Favor 12 Mmaha 6015 | Reaper 43 Mmaha 115,954
S III | Favor 22 Maha 6005
S V | Favor 19 Maha 6267
Thank you for the reply, yes i looked a bit into nwn2 and thought if some of those prestige classes could be interresting in DDO tho you dont get the prestige class special abilities/spells it might put up some good builds in the requirements.
I was thinking about the "crit rating vs dice and multiplier"
The Khophesh. has a Crit Range of 19-20/x3 and 1d8 Slash dmg.
The Scimitar. has a Crit Range of 18-20/x2 and 1d6 Pierce dmg. (dosnt the crit range make it up for the lower dps?)
The Dwarven axe. has a Crit Range of 20/x3 and 1d10 Slash dmg. (if not, does the higher dps make it up for the lower crit range)
I'm going to try to explain the whole crit damage issue. I am assuming that you do know how a crit works in D&D 3.5/NWN/DDO. If not, do not hesitate to interrupt me and ask.Originally Posted by jimkromann;
These numbers are only the base critical ranges/multipliers. Additionally, you have feats and enhancements which can improve these numbers.
Fristly, there is the "Improved Critical: (Damage Type)" feat which doubles the crit ranges of all weapons: It does not stack with the weapon attribute Keen which does the same thing. Thus, we get
Khophesh 17-20/x3
Scimitar 15-20/x2
DA 19-20/x3.
In addition, the Kensai III enhancement adds another point to the threat range:
Khophesh 16-20/x3
Scimitar 14-20/x2 (Scimitar is slashing btw, Rapier is piercing)
DA 18-20/x3.
Secondly, when applying a critical, not only the base damage of the weapon is doubled/tripled, but also the bonus from Strength (e.g. +10 for 30 Str) and damage on crits from the enhancements Kensei Specified Weapon Mastery I & II as well as from the Seeker item attribute. Since these numbers are rather large in comparison to the base damage, a higher base damage does not make up a smaller crit range. (This is why Khop is often better than DA).
With the crit ranges above, assuming a hit on a 2 or more a Scimitar adds its damage (let's say 20 damage) in 7 of 19 rolls to the normal damage it deals, netting 7.3 extra damage through crits. A Khophesh adds on 5 of 19 hits the double of its damage (so in this case 40) to a hit, netting 10.5 extra damage. This is why a Khopesh is often favored over a Scimi/Rapier.
These numbers are not meant to be exact DPS calcultations, but only sample calculations to show that the best critting weapon is a weapon with a high crit range and a high crit multiplier. Note that the Scimitar, Rapier and DA have racial enhancement lines tied to them which can be used to give another +2 damage and +2 hit.
Nevertheless, depending on the actual build, rapiers are about 3-10% below the dps of a Khophesh. So they are not the best choice, but still a fine one. Also, when you have Drow as only 32pt race, a Drow Rapier Kensai might be a better option than a Human 28pt Khophesh Kensai.
(As a side note: Frenzied Berserkers can improve the multiplier of a weapon.)
he told me to use a similar build to the one his friend gave him :/ so that's what I did. I think he listed as not having monk or I would've replaced those two rogue levels in a heartbeat.
I've already stated my reasoning for having 14 wisdom points in Paladin and Ranger builds, I simply don't think it's an effective method to tell new players to go find a +3 Wisdom Item by level 4 and a +6 item by level 14 (or whatever it is I can't remember :x).
Skill spread is up to debate. No matter what your opinion is on it, that's just your method of playing the game. Rangers do get a lot of skill points and class skills, but the only thing I'd really change out in my build is maxing out spot, removing search and listen, and maxing out UMD (was tired when I assigned the skill points :P). Only Rogues and Monks rely on certain skills >> (exceptions include Balance, Heal, and Jump...everyone needs at least 10 points in Balance and Jump).
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Yeah, the numbers are right, +3 Wis by level 4, +6 by level 14.
Agreed, 8 Wis is a bit annoying for new players, but any build point put in Wis is hampering the end-game abilities.
Consider 10 Wis: This demands a +1 Wis by level 4 and +4 by level 14. Does this sound obtainable by this level for a new player? For me, it does. This spread does help the new player to compensate the lack of equipment and at the same time it says: "You don't need to put build points into Wis, provided you have enough bonuses from the items."
Skills are tricky one this one, indeed, since the Fighter levels do not contribte many skill points.Skill spread is up to debate. No matter what your opinion is on it, that's just your method of playing the game. Rangers do get a lot of skill points and class skills, but the only thing I'd really change out in my build is maxing out spot, removing search and listen, and maxing out UMD (was tired when I assigned the skill points :P). Only Rogues and Monks rely on certain skills >> (exceptions include Balance, Heal, and Jump...everyone needs at least 10 points in Balance and Jump).
Nevertheless, some nitpicking: From ranger level 9 on, the Ranger Jump Spell will add 30 points to jump. Also, a Str of 28 (which is quite easy to get) will give +9 to Jump. Thus, you actually do not need more than a few points in Jump.
4 Points in Bluff do actually save some plat when doing Deleras. And some points in Open Lock do help, too, even if they are only spent on the two rogue levels.
I don't see why heal is a good choice, especially when giving first builds to new players.
Wisdom 10 does appear to be a better choice. I'll keep it in mind for future builds.
It's true that ranger jump spells give a nice dose to the jump skill, so having maybe 10 points in jump would be the maximum needed in this build.
Bluff does help with a bit of moneysaving in Deleras, but that's almost the only place it'll have any real use with only 4 points. Can't say I'd use up 4 skill points (or 8) just for a a bit of plat.
Heal helps you recover more hitpoints when resting if you're a living race (repair if you're WF). In certain situations where you need to conserve your SP and potions for later use, I prefer being able to rest to fully recover than having to expend what could be a lifeline.
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
I´m not sure about all the builds you have, but, i´m looking for a spellsinger bard that has high Haggle and can make it well in groups. Better if it has ability to make himself with heals XD
Thanks!
I'll use my recently acquired lesson for this 8)
well sorta, if you want to muticlass I recommend grabbing two levels of rogue, one at level 1 and a second at level 3. Then pour some of those excess skill points that I was dumping almost randomly into Pick Lock or disable device. Extra support tactics.Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Human Male (20 Bard) Hit Points: 232 Spell Points: 1071 BAB: 15\15\20\25\25 Fortitude: 9 Reflex: 13 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 13 14 14 Dexterity 10 10 10 Constitution 14 14 15 Intelligence 10 10 10 Wisdom 8 8 8 Charisma 17 23 28 Tomes Used +1 Tome of Strength used at level 7 +1 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 15 15 Bluff 6 32 32 Concentration 6 25 29 Diplomacy 3 9 9 Disable Device n/a n/a n/a Haggle 7 32 32 Heal -1 -1 -1 Hide 0 0 0 Intimidate 3 9 9 Jump 5 12 12 Listen -1 -1 -1 Move Silently 0 0 0 Open Lock n/a n/a n/a Perform 7 32 32 Repair 0 0 0 Search 0 0 0 Spot -1 9 9 Swim 1 2 2 Tumble 1 1 1 Use Magic Device 7 32 34 Level 1 (Bard) Skill: Balance (+4) Skill: Bluff (+3) Skill: Concentration (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Perform (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Human Bonus) Mental Toughness Feat: (Selected) Toughness Spell (1): Cure Light Wounds Level 2 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Charm Person Level 3 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Spell (1): Otto's Resistable Dance Level 4 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Cure Moderate Wounds Spell (2): Heroism Level 5 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (1): Detect Secret Doors Spell (2): Suggestion Level 6 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Selected) Force of Personality Level 7 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (2): Sonic Blast Spell (3): Cure Serious Wounds Spell (3): Haste Level 8 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Bluff (+2) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Spell (3): Displacement Level 9 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Slashing Weapons Level 10 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Spell (3): Charm Monster Spell (4): Dimension Door Spell (4): Cure Critical Wounds Level 11 (Bard) Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Spell (4): Dominate Person Level 12 (Bard) Ability Raise: CHA Skill: Balance (+1) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Bard) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Freedom of Movement Spell (5): Greater Heroism Spell (5): Mass Suggestion Level 14 (Bard) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (5): Shadow Walk Level 15 (Bard) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spell Focus: Enchantment Level 16 (Bard) Ability Raise: CHA Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (1): Feather Fall Spell (6): Summon Monster VI Spell (6): Otto's Irresistable Dance Spell (5): Greater Dispel Magic Level 17 (Bard) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (2): Invisibility Spell (6): Mass Charm Monster Level 18 (Bard) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Luck of Heroes Spell (3): Good Hope Level 19 (Bard) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Otto's Sphere of Dancing Spell (6): Mass Cure Moderate Wounds Level 20 (Bard) Ability Raise: CHA Skill: Bluff (+1) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (5): Mass Cure Light Wounds Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Attack III Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Bravery III Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Damage III Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Lingering Song III Enhancement: Bard Lingering Song IV Enhancement: Bard Spellsinger I Enhancement: Bard Musical Prodigy Enhancement: Human Adaptability Constitution I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Bard Concentration I Enhancement: Bard Concentration II Enhancement: Bard Lyric of Song I Enhancement: Bard Lyric of Incredible Song I Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Improved Spell Penetration I Enhancement: Bard Energy of the Music I Enhancement: Bard Energy of the Music II Enhancement: Bard Energy of the Music III Enhancement: Bard Energy of the Music IV Enhancement: Bard Charisma I Enhancement: Bard Charisma II Enhancement: Bard Charisma III
Your favored weapon should probably be a Rapier, Vorpral, you'll critical with it quite often and you'll be able to pick up some slack from the fighter without worrying too much about stealing aggro (low DPS, but just enough to matter).
Bluff will give your rogues an oppurtunity to strike and help you pull apart groups of enemies.
You should have fairly high healing and charming capabilities as well as some solid saving throws and hitpoints (with the right gear). Spam mass suggestion and charm spells to get a small army working for you if your party is getting overwhelmed.
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I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Bards are generally a boon to any group, due to their songs and castable buffs. Also, healing himself is a thing which any bard can manage.
In the bard forums, there is also a large threat on a dedicated Haggle Bard, who is also a Spellsinger: http://forums.ddo.com/showthread.php?t=168293
It is a 32pt build, but the 28pt version is further down. While the main idea of the build is to have a high haggle score, it has stil full Spellsinger capabilities.
I'm looking for a 28pt wizard build that can dual wield kamas or kukri. The race must be elf and would like to have a ranger, monk, or rogue splash. I want the main focus to be spell casting and buffing but some emphasis on melee to conserve spell points as needed and probably needs some AC to survive melee. Decent UMD would be nice as well for self healing with wands and such and other items as well.
I wouldn't be totally opposed to tomes at a higher level but do take it easy on em or maybe just make some suggestions that would improve the build.
Edit: I'd like to focus more elemental damage. I do enjoy setting things on fire and blowing stuff up.
Last edited by The_Mud_Man; 10-13-2010 at 03:14 AM.
mk, I'll try :P
Grab some +6 Con, Int, Cha, and Str gear by level 20. I couldn't figure out where to dump some of the skill points so those are up to whatever you please. This build should hold a fairly decent DPS in melee when fully buffed (or self buffed) and your extend spell should keep you going for an entire battle on few buffs.Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Neutral Elf Male (2 Rogue \ 2 Ranger \ 16 Wizard) Hit Points: 194 Spell Points: 1310 BAB: 11\11\16\21 Fortitude: 10 Reflex: 19 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 14 14 14 Dexterity 10 10 10 Constitution 14 14 14 Intelligence 16 23 26 Wisdom 8 8 8 Charisma 10 10 10 Tomes Used +1 Tome of Intelligence used at level 7 +2 Tome of Intelligence used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 10 10 Bluff 4 5 5 Concentration 4 25 25 Diplomacy 4 5 5 Disable Device 7 31 31 Haggle 3 5 5 Heal -1 0 0 Hide 0 0 0 Intimidate 0 0 0 Jump 6 12 12 Listen -1 -1 1 Move Silently 0 0 0 Open Lock 4 5 5 Perform n/a n/a n/a Repair 3 9 9 Search 7 17 19 Spot 3 6 8 Swim 2 2 2 Tumble 1 1 1 Use Magic Device 4 23 23 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Haggle (+3) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Martial Weapon Proficiency: Kukri Level 2 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 3 (Ranger) Skill: Concentration (+4) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Toughness Level 4 (Ranger) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 5 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Mental Toughness Spell (1): Shield Spell (1): Mage Armor Spell (1): Charm Person Spell (1): Burning Hands Spell (1): Chill Touch Spell (1): Magic Missle Level 6 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Selected) Insightful Reflexes Spell (1): Expeditious Retreat Spell (1): Protection From Evil Level 7 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Use Magic Device (+1) Spell (2): Fox's Cunning Spell (2): Resist Energy Level 8 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+1) Spell (2): Electric Loop Spell (2): Scorching Ray Level 9 (Wizard) Skill: Concentration (+1) Skill: Jump (+1.5) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Weapon Focus: Slashing Weapons Spell (3): Fireball Spell (3): Haste Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Jump (+1) Skill: Use Magic Device (+1) Spell (3): Heroism Spell (3): Frost Lance Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1.5) Skill: Use Magic Device (+1) Spell (4): Wall of Fire Spell (4): Ice Storm Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Feat: (Selected) Combat Casting Spell (4): Fire Shield Spell (4): Stoneskin Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Spell (5): Cone of Cold Spell (5): Protection From Elements Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Spell Focus: Evocation Spell (5): Prismatic Ray Spell (5): Teleport Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Spell (6): Greater Heroism Spell (6): Create Undead Level 16 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Spell (6): Disintegrate Spell (6): Globe of Invulnerability Level 17 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Spell (7): Delayed Blast Fireball Spell (7): Protection From Elements, Mass Level 18 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+2) Skill: Use Magic Device (+1) Feat: (Selected) Spell Penetration Spell (7): Prismatic Spray Spell (7): Greater Teleport Level 19 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Heighten Spell Spell (8): Summon Monster VIII Spell (8): Trap the Soul Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Spell (8): Horrid Wilting Spell (8): Mass Charm Monster Enhancement: Ranger Energy Resistence Boost I Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Arcanum I Enhancement: Elven Arcanum II Enhancement: Elven Arcanum III Enhancement: Elven Arcanum IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Resistance I Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Elemental Manipulation IV Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.