Have a look at this list: http://compendium.ddo.com/wiki/Speci...r&sort=cleveld
Which are the Arcane Archer Imbue/Conjure Enhancements you don't want?
Have a look at this list: http://compendium.ddo.com/wiki/Speci...r&sort=cleveld
Which are the Arcane Archer Imbue/Conjure Enhancements you don't want?
Well I, like Monkimyach, must apologize for lack of clarity in my request. I am looking for a build that can proficiently cast cure and repairs either by spells or by wands as well as being able to contribute a good deal of offensive spells.
Sorry, to change this, but i play around with an Arcane Archer, but i really didn't like it that much. I have a Repeater Ranger, that is my own build and a rogue. I would like to make a repeater rogue, and I am fine waiting until level six to get mechanic. Can anyone point me to a good trapmonkey/assassin rogue that would be good for soloing, at least somewhat?
*ahem*
Anyone? Any suggestions for my request?
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Hi im not sure if u can help or if its been done before but im looking for the best way to tackle a monk.
I have read a heap of forums now and im more confused then ever
I would like a non WF build that is fun to play and is not gimped in anyway. i have 32pt builds+2 tomes all classes and races avaliable.
dont know if mixing pally in makes a monk any better then a pure one.
Im new to monks and this is only my second charcter i would like high surviability and definaty be viable through all lvls. I would liek to be useful in partys but have the option of goign alone. Im i just dreaming ?
most builds are 34pt or TR builds. i love halflings but its not a deal breaker.
any advice would be great
Playing on Khyber
Tislotus lvl 18 Ftr/barb/Rouge, Jarahh lvl 10 WF FvS, TisDawn lvl 9 Human Sorc.
thank ye
Originally Posted by smeagol85
I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!
I'd appreciate it
oooh this'll be fun :3
it's a toughie to choose between 1d10 unarmed damage and another level of wizard magic :/ you can replace some feats with Improved Critical: Bludgeoning to enhance the effect of Shroud of the Wraith.Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Neutral Warforged Male (8 Monk \ 12 Wizard) Hit Points: 296 Spell Points: 856 BAB: 12\12\17\22 Fortitude: 17 Reflex: 17 Will: 16 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 13 13 13 Dexterity 16 18 18 Constitution 14 14 16 Intelligence 16 20 23 Wisdom 9 10 12 Charisma 6 6 6 Tomes Used +1 Tome of Dexterity used at level 7 +1 Tome of Wisdom used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 14 14 Bluff -2 -2 -2 Concentration 6 26 28 Diplomacy -2 -2 -2 Disable Device n/a n/a n/a Haggle -2 -2 -2 Heal -1 1 1 Hide 3 4 4 Intimidate -2 -2 -2 Jump 5 11 11 Listen 2 16 16 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 5 29 29 Search 5 17 17 Spot 3 24 24 Swim 1 1 1 Tumble 4 7 7 Use Magic Device n/a n/a n/a {\b {\ul Notable Equipment }} \par Ogre Power Bracers \par Clever Goggles \par Cowl of Steady Spellcasting \par Wise Necklace \par Health Belt \par Clever Ring \par Ring of Resistance \par Dexterous Gloves \par Striding Boots \par Cloak of Resistance \par Pearl of Power X \par \par Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Skill: Listen (+3) Skill: Repair (+2) Skill: Search (+2) Skill: Spot (+4) Skill: Tumble (+1) Feat: (Selected) Luck of Heroes Feat: (Monk Bonus) Toughness Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Repair (+3) Feat: (Wizard Bonus) Spell Focus: Necromancy Spell (1): Repair Light Damage Spell (1): Shield Spell (1): Mage Armor Spell (1): Chill Touch Spell (1): Charm Person Spell (1): Burning Hands Level 3 (Wizard) Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Repair (+1) Feat: (Selected) Combat Casting Spell (1): Detect Secret Doors Spell (1): Magic Missle Level 4 (Wizard) Ability Raise: INT Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Spell (2): Lesser Death Aura Spell (2): Knock Level 5 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Spell (2): Repair Moderate Damage Spell (2): Scorching Ray Level 6 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Feat: (Wizard Bonus) Mental Toughness Feat: (Selected) Two Weapon Fighting Spell (3): Fireball Spell (3): Repair Serious Damage Level 7 (Wizard) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+0.5) Skill: Repair (+1) Spell (3): Haste Spell (3): Protection From Energy Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Jump (+2) Skill: Repair (+1) Spell (4): Death Aura Spell (4): Wall of Fire Level 9 (Monk) Skill: Concentration (+1) Skill: Repair (+1) Skill: Spot (+5) Feat: (Selected) Empower Spell Feat: (Monk Bonus) Weapon Finesse Level 10 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Repair (+1) Skill: Spot (+1) Spell (4): Repair Critical Damage Spell (4): Dimension Door Level 11 (Wizard) Skill: Concentration (+1) Skill: Jump (+1) Skill: Repair (+1) Skill: Spot (+1) Spell (5): Cone of Cold Spell (5): Dismissal Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Feat: (Selected) Improved Two Weapon Fighting Spell (5): Protection From Elements Spell (5): Cloudkill Level 13 (Wizard) Skill: Concentration (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Spell (6): Greater Heroism Spell (6): Reconstruct Level 14 (Wizard) Skill: Concentration (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Spell (6): Create Undead Spell (6): Disintegrate Level 15 (Monk) Skill: Concentration (+1) Skill: Listen (+1) Skill: Repair (+1) Skill: Spot (+4) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Power Attack Level 16 (Monk) Ability Raise: INT Skill: Concentration (+1) Skill: Listen (+1) Skill: Repair (+1) Skill: Search (+2) Skill: Spot (+1) Level 17 (Monk) Skill: Concentration (+1) Skill: Listen (+1) Skill: Repair (+1) Skill: Search (+2) Skill: Spot (+1) Level 18 (Monk) Skill: Concentration (+1) Skill: Listen (+3) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Lightning Reflexes Feat: (Monk Bonus) Toughness Level 19 (Monk) Skill: Concentration (+1) Skill: Listen (+3) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Level 20 (Monk) Ability Raise: DEX Skill: Concentration (+1) Skill: Listen (+3) Skill: Repair (+1) Skill: Spot (+1) Skill: Tumble (+2) Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Wizard Force Manipulation I Enhancement: Wizard Force Manipulation II Enhancement: Wizard Force Manipulation III Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Damage Reduction I Enhancement: Warforged Damage Reduction II Enhancement: Warforged Hardiness I Enhancement: Warforged Hardiness II Enhancement: Warforged Hardiness III Enhancement: Warforged Inscribed Armor I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Wraith
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Hey man.
I need some good TWF build for DPS, with Kophesh's and fullplate armor ( or armos that looks like metal, because i really dont like the look of the light armor in this game )
Im vip, and i have drow. ( but not 32 pts yet )
you're just trying to make this hard >> a dex build, 28 point with full armor coming up ...well trying ><
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Human Male (20 Fighter) Hit Points: 394 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 10 Will: 6 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 16 21 25 Dexterity 16 17 17 Constitution 15 15 16 Intelligence 8 8 8 Wisdom 8 8 8 Charisma 8 8 8 Tomes Used +1 Tome of Dexterity used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 9 9 Bluff -1 -1 2 Concentration 2 3 6 Diplomacy -1 -1 2 Disable Device n/a n/a n/a Haggle -1 -1 -1 Heal -1 -1 -1 Hide 3 3 3 Intimidate 3 22 25 Jump 7 18 18 Listen -1 -1 -1 Move Silently 3 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot -1 -1 -1 Swim 3 7 7 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a {\b {\ul Notable Equipment }} \par Blindness Ward Goggles \par Kardin's Eye \par Cloak of Protection \par Proof against Poison Belt of Heavy Fortification \par Striding Boots \par Disease Immunity Ring of Greater False Life \par Feather Falling Ring of Springing \par Ogre Power Gloves \par Bracers of Sustenance \par +5 Deathblock Mithral Full Plate of Invulnerability \par Mask of Intimidation \par Health Necklace of Underwater Action \par \par Level 1 (Fighter) Skill: Intimidate (+4) Skill: Jump (+4) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh Feat: (Selected) Two Weapon Fighting Feat: (Human Bonus) Weapon Focus: Slashing Weapons Level 2 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 3 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Level 4 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 5 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Stunning Blow Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Level 12 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Selected) Greater Two Weapon Fighting Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Fighter Bonus) Cleave Level 15 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Selected) Luck of Heroes Level 16 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Level 17 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Level 18 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Feat: (Fighter Bonus) Great Cleave Feat: (Selected) Toughness Level 19 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Level 20 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Brutal Throw Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Fighter Weapon Alacrity Enhancement: Kensei Khopesh Mastery I Enhancement: Kensei Khopesh Mastery II Enhancement: Kensei Khopesh Mastery III Enhancement: Fighter Armor Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Kensei III Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Khopesh Specialization I Enhancement: Fighter Khopesh Specialization II Enhancement: Fighter Flanking Mastery I Enhancement: Fighter Flanking Mastery II Enhancement: Fighter Flanking Mastery III Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Strength I Enhancement: Fighter Item Defense I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
is there such a build as a two weapon fighting heavy pick stunning blow based (32 pt) warforged rouge assasin? it just seems like it would be a fun build to play, but im to dumb to know how to make it
Thanks man!
But, can i ask u somenthing kinda diferent?
I liked your build but, i really want to play with one build like this : http://forums.ddo.com/showthread.php?t=278806
Its a post i have created. Can u rate the build and just select the enhancements? ( looks like the build is made for tempest and kensei )
Curse you and my addiction to making builds >>"
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Warforged Male (2 Fighter \ 18 Rogue) Hit Points: 280 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 13 Reflex: 17 Will: 5 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 15 20 20 Dexterity 16 17 20 Constitution 14 14 16 Intelligence 16 16 16 Wisdom 6 6 6 Charisma 6 6 6 Tomes Used +1 Tome of Dexterity used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 15 15 Bluff 2 21 27 Concentration 2 3 3 Diplomacy -2 -2 -2 Disable Device 7 26 26 Haggle -2 -2 -2 Heal -2 -2 -2 Hide 7 28 36 Intimidate -2 -2 -2 Jump 6 25 25 Listen -2 -2 -2 Move Silently 7 28 36 Open Lock 7 28 28 Perform n/a n/a n/a Repair 7 26 26 Search 7 26 26 Spot 2 21 21 Swim 2 5 5 Tumble 4 6 6 Use Magic Device 1 21 21 {\b {\ul Notable Equipment }} \par +5 Heavy Pick \par +5 Heavy Pick \par Striding Boots of Springing \par Ogre Power Bracers \par Blindness Ward Ring of Disabling \par Health Belt of Greater False Life \par Cloak of Elvenkind \par Kardin's Eye \par Necklace of Protection \par Goggles of Minute Seeing \par Clever Mask of Bluffing \par Dexterous Gloves of Escape \par Dexterous Ring of the Eagle \par \par Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+3) Feat: (Selected) Two Weapon Fighting Level 2 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 3 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Stunning Blow Level 4 (Rogue) Ability Raise: STR Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 5 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 6 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Level 7 (Fighter) Skill: Balance (+1) Skill: Disable Device (+0.5) Skill: Jump (+1) Skill: Repair (+1) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 8 (Fighter) Ability Raise: STR Skill: Disable Device (+0.5) Skill: Jump (+1) Skill: Repair (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 9 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+3) Feat: (Selected) Power Attack Level 10 (Rogue) Skill: Bluff (+3) Skill: Disable Device (+1) Skill: Hide (+3) Skill: Move Silently (+3) Skill: Open Lock (+1) Level 11 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+3) Skill: Repair (+3) Skill: Search (+1) Level 12 (Rogue) Ability Raise: STR Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+4) Skill: Spot (+1) Feat: (Selected) Improved Critical: Piercing Weapons Feat: (Rogue Bonus) Improved Evasion Level 13 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+4) Level 14 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+2) Skill: Use Magic Device (+2) Level 15 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+3) Feat: (Selected) Greater Two Weapon Fighting Feat: (Rogue Bonus) Slippery Mind Level 16 (Rogue) Ability Raise: STR Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Level 17 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+2) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 18 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+2) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Crippling Strike Feat: (Selected) Luck of Heroes Level 19 (Rogue) Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+2) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Rogue) Ability Raise: STR Skill: Bluff (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+2) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Rogue Subtle Backstabbing I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Faster Sneaking II Enhancement: Rogue Faster Sneaking III Enhancement: Rogue Faster Sneaking IV Enhancement: Rogue Assassin I Enhancement: Rogue Assassin II Enhancement: Rogue Assassin III Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Accuracy IV Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Sneak Attack Training IV Enhancement: Rogue Hide I Enhancement: Rogue Hide II Enhancement: Rogue Move Silently I Enhancement: Rogue Move Silently II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Fighter Toughness I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Construct Thinking I Enhancement: Warforged Power Attack I
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
I'm wanting to try out a caster but don't know whether to go with a sorcerer, wizard, or a battle caster build I've been seeing. Would like something that can solo reasonably well and don't have WF or drow yet but can start out at level 4.
Basically one that can do the damage but isn't gimped too badly when out of spell points, and can take a hit too.
I have a level 4 ranger / level 3 cleric and it has been fun using it, but it is starting to get hard when soloing quests even on casual. i know i am still pretty much a noob, this is the highest level ive ever gotten to, but i think i want to stick with this. any suggestions? and i already know that rangers can use healing wands, its just kinda nice to be melee/healer in my small guild which has no clerics.
Hey man, thanks for the help.
But, u know its my third character. The other two failed because i screwed the build somehow.
So, can u go there again and make the list of the enhancements? I know you have say what i have to choose, but im really dont wanna mess up again. :/
I would like to request a : WEAPON MASTER (WM) build. with focus on the rapier. prob a drow or a 32 pts build
Niche: Critical hitting damage monkey
Requirements: BAB +5; Weapon focus (Any melee weapon), Dodge, Mobility, Spring
Attack, Whirlwind;
.
I love bards! I love monks! I would love a viable monk/bard build, please help...
Sorry, this is not going to happen.
Bards require a non-lawful alignment, whereas Monks require being lawful. Since the alignment of a character in DDO is fixed and all the time, all the classes must comply with the alignment, there will be no Bard/Monk build for quite some time.
------
It seems that you brought some P&P and/or other D&D based PC games experience, as the Prestige Class WM is not existant in DDO. Moreover, there are no Prestige Classes in DDO at all, but they are implemented in the form of Prestige Enhancements (which cost AP and also have feat and BAB requirements). Examples of those PrEs which are derived from the 3.5 Prestige Classes are the Kensai, Tempest or Frenzied Berserker. You can get a nice overview of the different PrEs here: http://ddowiki.com/page/Enhancements
Coming back to your request.
Firstly: "high critting damage monkey" is not a niche in DDO, it is mainstream. The most part of the content of DDO is fighting monsters. This is why a Fighter-type character who does a lot of damage (a so-called DPS melee) is a nice thing in every party.
Secondly: There is a weapon in DDO which is different than the PnP version: The Khophesh. Here, it has a Crit Range of 19-20 and a multiplier of 3. This causes it to be the weapon of choice for many one-handed melees. Rapiers do less damage than Khopeshes, even on a Drow who have a racial +Damage Enhancement. Additionally, Drow are not the best choice for a melee as
If you want a high-crit, high-damage toon, Khophesh might be a better choice than Rapier (or Scimitar). Since there is no WM in DDO, but there is a Kensai, I recommend playing a pure Fighter with the weapon of your choice. If you want to stick to Rapiers, I have the following suggestion:
There is a Scimitar-wielding Elven Kensai build by Aranticus: http://ddowiki.com/page/Whirling_Dervish
You can adopt this built to a rapierwielding Drow by starting with
Str 16
Dex 17
Con 14
Int 10
Wis 8
Cha 10
And take instead of all the "Slashing" Weapon Focuses/Specializations and so on "Piercing" ones. This build will not deal the highest damage of all Kensai builds (Human with Khophes being better), but it is at least tome-independent.