I know that I asked for a build recently, but I'd like to ask for one more. If I can of course. :P
If it's possible I'd like to have ranged character build 28 pts, with arcane archer abilities. Preferably pure build . :P
Thank you in advance and sorry for the trouble.
um requesting;
pure monk dps 28 pts not wf
>.>
In his revisisting paths thread in the new player's forums, tihocan has also a Arcane Archer Pure Ranger build: http://forums.ddo.com/showpost.php?p...1&postcount=90
How well does this suit you? Some people would rather increase Str than Dex, provided they start with 16 or more Dex.
you requested I granted.
I added a dose of soloability with three toughness feats, if you get the right equipment and use the proper stances you should be fine to buff your AC up to 60 or 70. That combined with self-healing effects from the Path of Harmonious Light and Wholeness of Body should hold you fairly well from level 7 on. Human Versatality 4 can buff up anything from your Saves to your skills for when you need another boost.Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Neutral Human Male (20 Monk) Hit Points: 336 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 17 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 14 14 14 Dexterity 16 18 18 Constitution 14 14 15 Intelligence 8 8 8 Wisdom 14 20 24 Charisma 8 8 8 Tomes Used +1 Tome of Dexterity used at level 7 +1 Tome of Wisdom used at level 13 +2 Tome of Dexterity used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 14 14 Bluff -1 -1 -1 Concentration 6 25 42 Diplomacy -1 -1 -1 Disable Device n/a n/a n/a Haggle -1 -1 -1 Heal 2 9 9 Hide 3 4 4 Intimidate -1 -1 -1 Jump 6 12 12 Listen 2 27 27 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot 5 30 30 Swim 2 2 2 Tumble 4 6 6 Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+4) Skill: Spot (+3) Skill: Tumble (+1) Feat: (Selected) Power Attack Feat: (Human Bonus) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Monk Bonus) Dodge Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Selected) Weapon Finesse Level 4 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Selected) Luck of Heroes Feat: (Monk Bonus) Stunning Fist Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Level 8 (Monk) Ability Raise: WIS Skill: Concentration (+1) Skill: Listen (+1) Skill: Spot (+2) Level 9 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Level 11 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Level 12 (Monk) Ability Raise: WIS Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Feat: (Selected) Toughness Level 13 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Level 14 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Level 15 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: WIS Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Level 17 (Monk) Skill: Concentration (+1) Skill: Listen (+2) Skill: Spot (+1) Level 18 (Monk) Skill: Concentration (+1) Skill: Listen (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Selected) Toughness Level 19 (Monk) Skill: Concentration (+1) Skill: Heal (+1) Skill: Spot (+1) Level 20 (Monk) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Spot (+1) Enhancement: Monk Serenity Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Wisdom I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Lifting the Veil Enhancement: Ten Thousand Stars Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Way of the Patient Tortoise III Enhancement: Way of the Patient Tortoise IV Enhancement: The Receptive Earth Enhancement: Restoring the Balance Enhancement: Rise of the Phoenix Enhancement: Difficulty at the Beginning Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Monk Concentration I Enhancement: Monk Concentration II Enhancement: Monk Concentration III Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
i would very much like a Battle Caster build: Preferbly drow cuz i jsut unlocked it,using 2handers and able to cast spells in certain spots but mostly buffs ive heard 16/2/2(sorc,rogue,pal) is good but im kinda new and need the lay out
Would this suffice for a Prince of Persia style Ngbaka build?? When I think of the various archetypes of warriors not available in DDO, this one tops my list. Wondering if splashing any monk, rogue, or ranger would offer other benefits that would make a better thrower than pure FTR.
"Have I told you about the Ngbaka??"
"I don't know, I'm makin' this up as I go."
The build you're looking at as a referance isn't a battlecaster though or anything like you just mentioned ^^" that's a DDO version of the Forgotten Realms Theologin Build (can't remember the DDO name). It maximizes self healing and saves by mixing Paladin and Rogue levels into Sorcerer (Paladins add their charisma modifiers to saves at level 2, rogues get evasion at level 2, sorcerers use charisma all the time).
Well, I'll do my best :3
the hp seems very low (only 230 hp at base) due to the simple fact that sorcerers are squishy :c however, by taking Arcane Fluidity, you can use certain classes of Light Armor without Arcane Spell Failure. Always a good thing if you find a piece of armor you take a liking to (though you can replace Arcane Fluidity with extra ranks in Improved Empowering if you'd rather wear robes).Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (2 Paladin \ 2 Rogue \ 16 Sorcerer) Hit Points: 230 Spell Points: 1715 BAB: 11\11\16\21 Fortitude: 19 Reflex: 17 Will: 27 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 15 17 17 Dexterity 10 10 10 Constitution 14 14 14 Intelligence 10 10 10 Wisdom 8 8 8 Charisma 18 24 27 Tomes Used +1 Tome of Strength used at level 7 +2 Tome of Charisma used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 7 7 Bluff 4 11 11 Concentration 6 25 25 Diplomacy 4 8 8 Disable Device n/a n/a n/a Haggle 4 8 8 Heal -1 7 7 Hide 0 0 0 Intimidate 4 8 8 Jump 2 8 8 Listen -1 -1 1 Move Silently 0 0 0 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 0 0 0 Search 0 0 2 Spot -1 -1 1 Swim 2 3 3 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Sorcerer) Skill: Balance (+2) Skill: Concentration (+4) Feat: (Selected) Force of Personality Spell (1): Charm Person Spell (1): Burning Hands Level 2 (Sorcerer) Skill: Bluff (+1) Skill: Concentration (+1) Spell (1): Niac's Cold Ray Level 3 (Rogue) Skill: Balance (+2) Skill: Concentration (+1) Skill: Jump (+4) Feat: (Selected) Combat Casting Level 4 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Heal (+1) Level 5 (Sorcerer) Skill: Bluff (+1) Skill: Concentration (+1) Spell (1): Shield Level 6 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+2) Skill: Jump (+1) Feat: (Selected) Toughness Level 7 (Paladin) Skill: Concentration (+1) Skill: Heal (+1) Level 8 (Sorcerer) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Spell (2): Melf's Acid Arrow Level 9 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Empower Spell Spell (2): Electric Loop Level 10 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Spell (3): Fireball Level 11 (Sorcerer) Skill: Balance (+0.5) Skill: Concentration (+1) Spell (2): Scorching Ray Spell (3): Haste Level 12 (Sorcerer) Ability Raise: CHA Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Two Handed Fighting Spell (4): Wall of Fire Level 13 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Spell (2): Knock Spell (3): Suggestion Spell (4): Phantasmal Killer Level 14 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Spell (5): Prismatic Ray Level 15 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Feat: (Selected) Mental Toughness Spell (3): Displacement Spell (4): Stoneskin Spell (5): Cone of Cold Level 16 (Sorcerer) Ability Raise: CHA Skill: Concentration (+1) Skill: Heal (+0.5) Spell (6): Greater Heroism Level 17 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Spell (4): Negative Energy Burst Spell (5): Dominate Person Spell (6): Create Undead Level 18 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Feat: (Selected) Toughness Spell (7): Prismatic Spray Level 19 (Sorcerer) Skill: Concentration (+1) Skill: Heal (+0.5) Spell (5): Dismissal Spell (6): Disintegrate Spell (7): Protection From Elements, Mass Level 20 (Sorcerer) Ability Raise: CHA Skill: Bluff (+1) Skill: Concentration (+1) Spell (8): Summon Monster VIII Enhancement: Improved Spell Resistance I Enhancement: Improved Spell Resistance II Enhancement: Improved Spell Resistance III Enhancement: Improved Spell Resistance IV Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Sorcerer Improved Empowering I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Lineage of Deadly Elements II Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Spell Penetration II Enhancement: Sorcerer Spell Penetration III Enhancement: Sorcerer Energy of the Dragonblooded I Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Energy of the Dragonblooded III Enhancement: Sorcerer Energy of the Dragonblooded IV Enhancement: Sorcerer Subtle Spellcasting I Enhancement: Sorcerer Subtle Spellcasting II Enhancement: Sorcerer Subtle Spellcasting III Enhancement: Sorcerer Subtle Spellcasting IV Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Charisma II Enhancement: Sorcerer Charisma III Enhancement: Paladin Toughness I Enhancement: Rogue Improved Trap Sense I
Here's how I calculate it:
230 base HP
+30 Greater False Life Item
+16 Greater Heroism
+30 Constitution Item +6
+45 Shroud Gloves
+20 Constitution Tome +4 (possible :P)
+10 Argonnessian Favor
=
351 HP
Of course it could reach about 400 hp with the proper Aid buffs, False Life spells, and a few sets of equipment I didn't mention (like the minos). You should have a decent amount of hp to fit into the back-frontlines of combat (in between the front and midlines) though any build with more than 2 or 3 sorcerer levels isn't going to survive that long on the frontline, no matter what's buffing him >>.
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Is a Dwarf 2 Rogue / 18 Wizard (Pale Master) something that's possible? I played well before Pale Masters were introduced and was curious if something like this was even attainable w/ a F2P account? I don't see many Dwarf Wizard builds in general, nor can I really find any standard 2/18 builds w/ Pale Master so I'm suspecting it's not very viable due to whatever reasoning. If someone has one of these I would be super appreciative. Thanks for any help!
meep
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Dwarf Male (2 Rogue \ 18 Wizard) Hit Points: 330 Spell Points: 1573 BAB: 10\10\15\20 Fortitude: 11 Reflex: 18 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 10 10 10 Constitution 16 18 20 Intelligence 18 26 29 Wisdom 10 10 10 Charisma 6 6 6 Tomes Used +1 Tome of Intelligence used at level 7 +2 Tome of Constitution used at level 20 +3 Tome of Intelligence used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 5 9 Bluff -2 -2 -2 Concentration 5 28 28 Diplomacy 2 3 3 Disable Device 8 32 32 Haggle 2 3 3 Heal 2 5 5 Hide 0 0 0 Intimidate -2 -2 -2 Jump 4 5 5 Listen 4 5 5 Move Silently 0 0 0 Open Lock 4 4 4 Perform n/a n/a n/a Repair 8 14 14 Search 8 32 34 Spot 4 23 23 Swim 0 0 0 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Heal (+2) Skill: Jump (+4) Skill: Listen (+4) Skill: Open Lock (+4) Skill: Repair (+4) Skill: Search (+4) Skill: Spot (+4) Feat: (Selected) Insightful Reflexes Level 2 (Wizard) Skill: Concentration (+3) Skill: Disable Device (+1) Skill: Spot (+0.5) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 3 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Listen (+1) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Combat Casting Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Level 5 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Level 6 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Selected) Mental Toughness Level 7 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Wizard Bonus) Greater Spell Focus: Necromancy Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+0.5) Skill: Search (+1) Skill: Spot (+1.5) Level 9 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1.5) Skill: Search (+1) Skill: Spot (+0.5) Feat: (Selected) Toughness Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1.5) Feat: (Selected) Heighten Spell Feat: (Wizard Bonus) Improved Mental Toughness Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1.5) Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1.5) Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+0.5) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Toughness Level 16 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+0.5) Skill: Search (+1) Skill: Spot (+1) Level 17 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+0.5) Skill: Search (+1) Skill: Spot (+1) Feat: (Wizard Bonus) Augment Summoning Level 18 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+0.5) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Toughness Level 19 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Repair (+1) Skill: Search (+1) Skill: Spot (+1) Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Enhancement: Rogue Skill Boost I Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Lineage of Deadly Elements II Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Subtle Spellcasting II Enhancement: Wizard Subtle Spellcasting III Enhancement: Wizard Subtle Spellcasting IV Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Rogue Improved Trap Sense I Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III Enhancement: Summon Blackbone Archer Enhancement: Summon Frostmarrow Archer Enhancement: Summon Skeleton Archer Enhancement: Summon Blackbone Knight Enhancement: Summon Frostmarrow Knight Enhancement: Summon Skeletal Knight Enhancement: Summon Blackbone Mage Enhancement: Summon Frostmarrow Mage Enhancement: Summon Skeletal Mage Enhancement: Shroud of the Wraith
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Thanks for the suggestions. I'll mostly be playing with a group of friends so I'll likely hold off on the Rogue levels until 9.
Community Member
I would request a 32pts build, Focusing in the Repeating X-Bow. Any class, and any race but drow. no tomes.
Edit : I found this - http://community.codemasters.com/for...bow-build.html
Last edited by jimkromann; 09-29-2010 at 10:51 PM.
I'd like to see if there is a good mix to be found between monk and wiz. I've never tried the wiz class before, but I'm getting bored with the "run around and cut/smack things" approach. Decent solo ability would be nice, but not necessary. 32-point build. Oh, and needs to be FUN to play!
I'd appreciate it
Was able to find something to suffice for my monk and ranger request...since I never got a response :P (s'ok really. I know I'm a noob :P)
Anyway, I've been trying to find a repeater rogue build that's F2P...haven't really found much. Any help?
Edit: Would like halfling for the race.
Last edited by The_Mud_Man; 09-30-2010 at 03:21 AM.
Community Member
Hi.
I'm wondering if anyone can come up with a good solo class, preferably cleric. I'm wanting to be able to engage in combat efficiently and keep myself healed, so as to not rely too heavily on parties. I don't know if melee-focused or offensive spells is the way to go, but I'd like a melee focused one if possible. 28-pt. build, and preferably no tomes, as it is very hard for me to find even 1 of them. I only have the base races/classes(and drow), but i can become VIP for a while if needed.
If anyone can help me out, I'd greatly appreciate it. Thanks!
(I deleted my precious post, changed my mind about what I want)
CAn someon please suggest to me a simple 32p human DPS paladin build with a decent AC. I don't know whether TWF or THF is best, or whether it's better to splash or to make a pure pally. I guess I prefer pure. Thanks in advance.
/bow your wish is my grant
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Halfling Male (20 Rogue) Hit Points: 222 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 10 Reflex: 23 Will: 7 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 10 10 10 Dexterity 17 22 24 Constitution 14 14 14 Intelligence 16 16 16 Wisdom 8 8 8 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 17 18 Bluff 3 22 26 Concentration 2 2 3 Diplomacy 3 22 23 Disable Device 7 26 34 Haggle -1 22 23 Heal -1 -1 0 Hide 7 30 35 Intimidate -1 -1 0 Jump 4 12 15 Listen -1 -1 2 Move Silently 7 30 33 Open Lock 7 30 38 Perform n/a n/a n/a Repair 3 3 8 Search 7 26 31 Spot 3 22 27 Swim 0 0 1 Tumble 4 8 9 Use Magic Device 2 22 23 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+3) Feat: (Selected) Rapid Reload Level 2 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 3 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Point Blank Shot Level 4 (Rogue) Ability Raise: DEX Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 5 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 6 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Rapid Shot Level 7 (Rogue) Skill: Balance (+1) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 8 (Rogue) Ability Raise: DEX Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Level 9 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Level 10 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Level 11 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 12 (Rogue) Ability Raise: DEX Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Precise Shot Level 13 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Slippery Mind Level 14 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 15 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Precise Shot Level 16 (Rogue) Ability Raise: DEX Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Defensive Roll Level 17 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 18 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+2) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Luck of Heroes Level 19 (Rogue) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Skill Mastery Level 20 (Rogue) Ability Raise: DEX Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Haggle (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Rogue Cheat Death Enhancement: Rogue Fire Trap Lore I Enhancement: Rogue Fire Trap Lore II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Cunning IV Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Halfling Luck (Reflex) I Enhancement: Halfling Luck (Reflex) II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Faster Sneaking II Enhancement: Rogue Faster Sneaking III Enhancement: Rogue Faster Sneaking IV Enhancement: Rogue Mechanic I Enhancement: Rogue Mechanic II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Rogue Sneak Attack Training IV Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Rogue Disable Device III Enhancement: Rogue Open Lock I Enhancement: Rogue Open Lock II Enhancement: Rogue Open Lock III Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.