You would have to give up UMD and increase your Int quite a bit. You also are open to disrupted spells, so stay back!
But anything is possible:
Code:
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Sorcerer Rogue/Paladin
Level 14 Lawful Good Drow Male
(2 Paladin \ 2 Rogue \ 10 Sorcerer)
Hit Points: 113
Spell Points: 878
BAB: 8\8\13
Fortitude: 13
Reflex: 17
Will: 13
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 10 10
Dexterity 16 19
Constitution 10 10
Intelligence 18 18
Wisdom 8 8
Charisma 16 22
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 7 9
Bluff 3 6
Concentration 2 3
Diplomacy 3 6
Disable Device 8 21
Haggle 7 11
Heal 1 1
Hide 7 9
Intimidate 3 6
Jump 4 5
Listen -1 1
Move Silently 7 9
Open Lock 7 21
Perform n/a n/a
Repair 4 4
Search 8 23
Spot 3 6
Swim 0 2
Tumble 7 9
Use Magic Device n/a n/a
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Feat: (Selected) Dodge
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+2)
Skill: Tumble (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Improved Drow Spell Resistence I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Improved Trap Sense I
Level 3 (Paladin)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Level 4 (Paladin)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Level 5 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (1): Hypnotism
Spell (1): Shield
Enhancement: Paladin Focus of Good I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 6 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Extend Spell
Spell (1): Jump
Enhancement: Elven Arcane Fluidity II
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Charisma I
Level 7 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (1): Ray of Enfeeblement
Enhancement: Sorcerer Lineage of Elements I
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Blur
Enhancement: Elven Dexterity II
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Subtle Spellcasting I
Level 9 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Heighten Spell
Spell (2): Scorching Ray
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 10 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Haste
Enhancement: Elven Arcane Fluidity III
Level 11 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Web
Spell (3): Fireball
Enhancement: Sorcerer Charisma II
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Toughness
Spell (4): Wall of Fire
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Subtle Spellcasting II
Enhancement: Paladin Toughness I
Level 13 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Resist Energy
Spell (3): Displacement
Spell (4): Stoneskin
Enhancement: Sorcerer Lineage of Elements II
Level 14 (Sorcerer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (5): Cone of Cold
Enhancement: Sorcerer Charisma III
Now that Character can survive, look at those saves. With Evasion too...
That's is one way of looking at it.
However, if your going to go with the trapsmith, perhaps mixing the Wizard instead of the sorcerer is a
better way, though the saves will slip a bit:
Code:
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Wizard Rogue/Paladin
Level 14 Lawful Good Drow Male
(2 Paladin \ 2 Rogue \ 10 Wizard)
Hit Points: 113
Spell Points: 752
BAB: 8\8\13
Fortitude: 10
Reflex: 14
Will: 10
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 12 12
Dexterity 15 18
Constitution 10 10
Intelligence 18 24
Wisdom 8 8
Charisma 15 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 2 6
Bluff 2 3
Concentration 2 10
Diplomacy 2 3
Disable Device 8 24
Haggle 6 8
Heal 1 1
Hide 6 9
Intimidate 2 3
Jump 5 6
Listen -1 1
Move Silently 6 9
Open Lock 6 21
Perform n/a n/a
Repair 4 7
Search 8 26
Spot 3 6
Swim 5 6
Tumble 6 9
Use Magic Device n/a n/a
Level 1 (Rogue)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Feat: (Selected) Toughness
Level 2 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Drow Melee Damage I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I
Level 3 (Paladin)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Weapon Finesse
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Level 4 (Paladin)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I
Enhancement: Rogue Improved Trap Sense I
Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Burning Hands
Spell (1): Cause Fear
Spell (1): Charm Person
Spell (1): Chill Touch
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Jump
Spell (1): Niac's Cold Ray
Enhancement: Drow Melee Attack I
Enhancement: Paladin Focus of Good I
Enhancement: Wizard Energy of the Scholar I
Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Dodge
Spell (1): Magic Missle
Spell (1): Shield
Enhancement: Wizard Intelligence I
Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Blur
Spell (2): Web
Enhancement: Elven Arcane Fluidity II
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Bull's Strength
Spell (2): Scorching Ray
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Subtle Spellcasting I
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Mental Toughness
Spell (3): Haste
Spell (3): Heroism
Enhancement: Drow Melee Damage II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar II
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Fireball
Spell (3): Displacement
Enhancement: Wizard Intelligence II
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (4): Wall of Fire
Spell (4): Stoneskin
Enhancement: Drow Melee Attack II
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Charm Monster
Spell (4): Enervation
Enhancement: Elven Dexterity II
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (5): Cone of Cold
Spell (5): Teleport
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Deadly Elements I
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Empower Spell
Spell (5): Cloudkill
Spell (5): Break Enchantment
Enhancement: Wizard Intelligence III
Or, you could trade the Bonus saves of the Paladin for the Bow abilities of the Ranger, though the aura and everything Paladin is nice:
Code:
Character Plan by DDO Character Planner Version 2.70
DDO Character Planner Home Page
Wizard Rogue/Ranger
Level 14 Neutral Good Drow Male
(2 Rogue \ 2 Ranger \ 10 Wizard)
Hit Points: 118
Spell Points: 752
BAB: 8\8\13
Fortitude: 7
Reflex: 13
Will: 6
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 14)
Strength 14 14
Dexterity 16 19
Constitution 12 12
Intelligence 18 24
Wisdom 8 8
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 14)
Balance 3 6
Bluff 0 0
Concentration 3 16
Diplomacy 0 0
Disable Device 8 24
Haggle 4 5
Heal 1 1
Hide 7 10
Intimidate 0 0
Jump 6 9
Listen -1 1
Move Silently 7 9
Open Lock 7 21
Perform n/a n/a
Repair 4 7
Search 8 28
Spot 3 6
Swim 6 7
Tumble 7 9
Use Magic Device n/a n/a
Level 1 (Rogue)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Feat: (Selected) Toughness
Level 2 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Enhancement: Rogue Skill Boost I
Enhancement: Drow Melee Damage I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I
Level 3 (Ranger)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Dexterity I
Level 4 (Ranger)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+2)
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Rogue Improved Trap Sense I
Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Spell (1): Burning Hands
Spell (1): Cause Fear
Spell (1): Charm Person
Spell (1): Chill Touch
Spell (1): Expeditious Retreat
Spell (1): Hypnotism
Spell (1): Jump
Spell (1): Niac's Cold Ray
Enhancement: Drow Melee Attack I
Enhancement: Paladin Focus of Good I
Enhancement: Wizard Energy of the Scholar I
Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Dodge
Spell (1): Magic Missle
Spell (1): Shield
Enhancement: Wizard Intelligence I
Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Blur
Spell (2): Web
Enhancement: Elven Arcane Fluidity II
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (2): Bull's Strength
Spell (2): Scorching Ray
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Subtle Spellcasting I
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Mental Toughness
Spell (3): Haste
Spell (3): Heroism
Enhancement: Drow Melee Damage II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Energy of the Scholar II
Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (3): Fireball
Spell (3): Displacement
Enhancement: Wizard Intelligence II
Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (4): Wall of Fire
Spell (4): Stoneskin
Enhancement: Drow Melee Attack II
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Charm Monster
Spell (4): Enervation
Enhancement: Elven Dexterity II
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Spell (5): Cone of Cold
Spell (5): Teleport
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Deadly Elements I
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Empower Spell
Spell (5): Cloudkill
Spell (5): Break Enchantment
Enhancement: Wizard Intelligence III
As always, I'm sure others could come up with a better combination of enhancements & Feats to really make this character shine, I'm not so good at point plucking.
But It should be a useful build from start to finish.
Enjoy!