your stats are good minmax just be aware something casts greater command your going to sit for awhile :0
thf
ithf
gthf
toughness
weapon focus greater weapon focus sup weapon focus
weapon spec greater weapon spec sup weapon spec
improved crits
power attack
and honestly just more toughness to make it last longer and go straight fighter for the capstone and kensei for the prestige class you'll do plenty of damage.
I am looking for a Arocbat Quarterstaff Rogue, that can do pretty decent damage and can decently do traps (if possible). UMD is not a big deal if can't be done (it would be mostly for heal wands). This has to be a 28 pt build, with only races and classes available to F2P.
Like to go 2WF Rapier's/Short swords and have access to +2 Tomes. Can you please point me in the right direction for such a monster.
Thank you
Pretty straight-forward and hard to mess up build would be a Drow Ranger. You can play with the stats but I'd probably go str-based (16, 16, 12, 10, 14, 10 would be one variation that would work) and of course you're going to take the enhancements to rapier/short sword. Splashing rogue to get traps/locks is nice but would require a bit more int to get all the skills needed.
I would recommend that you stick with 2h'ers though until you get tempest at level 6 ranger. The difference between vanilla twf and improved twf w/ tempest I is enormous. THF gets you some serious damage compared to TWF at early levels when you don't have all sorts of bonuses improving each hit. It also does away with the penalty to hit you suffer in the early levels when you're least able to deal with that penalty.
The last approach I could see would be to do a human ranger with a dex-based build and tossing in heavy repeaters. You could do some ok damage with the repeaters from range and then use some stat-damaging weapons in close. I personally don't like it but I've seen it mentioned before.
Ok, first of all this build is definitely not optimized for much of anything. I sacrificed a lot to get it tempest just because it was pretty much its only hope of being usable (originally went with all of the +will save feats because they just felt right with the flavor of the build). I went human and took the human versatility feats to IV...seems to fit as well. You've got skill point heaped on top of skill points so whatever flavor you want there is easy to obtain. I did have to make one concession to build-ability and delay Weapon Finesse to level 9. You could flip them around but it makes it hard to fit in the Toughness enhancements without spending on some other fluff abilities.
Code:Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Level 12 Lawful Good Human Male (12 Ranger) Hit Points: 174 Spell Points: 94 BAB: 12\12\17\22 Fortitude: 10 Reflex: 14 Will: 4 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 12) (Level 12) Strength 10 10 10 Dexterity 15 18 22 Constitution 14 14 14 Intelligence 14 14 14 Wisdom 8 8 8 Charisma 14 14 14 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 12) (Level 12) Balance 4 13.5 13.5 Bluff 2 2 2 Concentration 2 2 2 Diplomacy 2 2 2 Disable Device n/a n/a n/a Haggle 2 2 2 Heal 3 14 15 Hide 6 21 21 Intimidate 4 9.5 11.5 Jump 4 15 15 Listen 3 14 14 Move Silently 6 21 21 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 2 2 2 Search 6 17 17 Spot 3 14 14 Swim 0 0 0 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Ranger) Skill: Balance (+2) Skill: Heal (+4) Skill: Hide (+4) Skill: Intimidate (+2) Skill: Jump (+4) Skill: Listen (+4) Skill: Move Silently (+4) Skill: Search (+4) Skill: Spot (+4) Feat: (Selected) Dodge Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Human Bonus) Toughness Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Human Versatility I Enhancement: Ranger Favored Damage I Level 2 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Ranger Sprint Boost I Enhancement: Human Improved Recovery I Enhancement: Ranger Favored Resistance I Enhancement: Ranger Dexterity I Level 3 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Mobility Feat: (Automatic) Diehard Enhancement: Racial Toughness I Enhancement: Ranger Heal I Level 4 (Ranger) Ability Raise: DEX Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Enhancement: Ranger Sprint Boost II Enhancement: Human Versatility II Level 5 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Giant Enhancement: Human Adaptability Dexterity I Level 6 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Spring Attack Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Enhancement: Ranger Tempest I Enhancement: Ranger Dexterity II Level 7 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Improved Wild Empathy Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage II Level 8 (Ranger) Ability Raise: DEX Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Enhancement: Human Versatility III Level 9 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Weapon Finesse Feat: (Automatic) Evasion Enhancement: Ranger Favored Damage III Level 10 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Enhancement: Ranger Dexterity III Level 11 (Ranger) Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Enhancement: Ranger Favored Resistance II Level 12 (Ranger) Ability Raise: DEX Skill: Balance (+0.5) Skill: Heal (+1) Skill: Hide (+1) Skill: Intimidate (+0.5) Skill: Jump (+1) Skill: Listen (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Bullheaded Enhancement: Human Versatility IV Enhancement: Ranger Tempest II
28pt build request; for a newb (in other words, i dont have a high level alt that can provide this toon with tons of expensive gear and tomes-- which i dont even know what they are or how to get them)
a dwarf that can do good melee DPS (can be either dual wield or two hand, dont really care) but also needs to be able to self heal whenever (preferably through spells rather than items, since items cost plat). Would like it to be for solo play since I dont get to group often (if at all).
Basically I want to run in, whack the monsters till they die, while still being able to stay alive. I don't want to be doing stealth stuff either and definitely no ranged attacks.
If a build of this nature is even feasible, can you please be as clear as possible when laying out when to get what (skills, feats, and enhancements).
thank you.
A request
32 pt warforged str based 13 rogue / 6 ranger / 1 monk
TIA
edit: how much would i lose by going warforged over halfling? Can I see this build in both halfling and warforged versions?
Last edited by LookingForABentoBox; 10-13-2009 at 04:17 PM.
Any race hope your still doing builds
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
I'm looking for a 28-point WF FvS/sorc build (so that I can stick with just CHA instead of INT/WIS), taking FvS at level 1 and picking up Lord of Blades, sticking with greatswords throughout his career. I'm looking for high soloability - I'm picking up FvS more for the buffs and taking sorc for buffs and heals. If it would be better to splash in some levels of a melee class, I'm OK with that. As I'll have fairly low spell points anyways due to lack of CHA, I'm not really looking for much more than buffs and occasional repairs when needed. I'm all for adamantine or mithril body, but I want to keep the arcane fail % at an acceptable level. Is that doable?
Thanks!
Just my view on it, could be much better done and more power-gamed.Code:Character Plan by DDO Character Planner Version 3.06 DDO Character Planner Home Page Level 20 Any Alignment Dwarf Male (6 Ranger \ 14 Favored Soul) Hit Points: 382 Spell Points: 1134 BAB: 16\16\21\26\26 Fortitude: 19 Reflex: 18 Will: 14 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 20) Strength 14 18 Dexterity 14 18 Constitution 16 20 Intelligence 8 8 Wisdom 8 8 Charisma 14 16 Tomes Used (All are Optional) +2 Tome of Strength used at level 20 +2 Tome of Dexterity used at level 20 +2 Tome of Constitution used at level 20 +1 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 8 Bluff 2 3 Concentration 3 5 Diplomacy 4 21 Disable Device n/a n/a Haggle 2 3 Heal 3 13 Hide 2 4 Intimidate 2 3 Jump 6 18 Listen -1 -1 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot -1 -1 Swim 6 9 Tumble 4 6 Use Magic Device n/a n/a Level 1 (Ranger) Feat: (Selected) Toughness Enhancement: Ranger Sprint Boost I Enhancement: Dwarven Armor Mastery I Enhancement: Ranger Favored Damage I Level 2 (Favored Soul) Feat: (Diety) Favored by the Sovereign Host Enhancement: Dwarven Axe Damage I Enhancement: Ranger Devotion I Enhancement: Favored Soul Life Magic I Level 3 (Favored Soul) Feat: (Selected) Extend Spell Enhancement: Dwarven Constitution I Enhancement: Racial Toughness I Enhancement: Favored Soul Toughness I Level 4 (Favored Soul) Enhancement: Dwarven Axe Attack I Enhancement: Favored Soul Prayer of Life I Level 5 (Favored Soul) Enhancement: Dwarven Armor Mastery II Level 6 (Favored Soul) Feat: (Selected) Dodge Feat: (Favored Soul Bonus) Energy Resistance: Fire Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Life Magic II Level 7 (Ranger) Enhancement: Dwarven Axe Damage II Level 8 (Ranger) Enhancement: Dwarven Constitution II Level 9 (Ranger) Feat: (Selected) Mobility Enhancement: Racial Toughness III Enhancement: Ranger Favored Resistance I Level 10 (Ranger) Enhancement: Dwarven Axe Attack II Level 11 (Ranger) Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage II Level 12 (Favored Soul) Feat: (Selected) Spring Attack Enhancement: Racial Toughness IV Level 13 (Favored Soul) Enhancement: Ranger Tempest I Level 14 (Favored Soul) Enhancement: Favored Soul Prayer of Life II Enhancement: Ranger Devotion II Level 15 (Favored Soul) Feat: (Selected) Force of Personality Enhancement: Favored Soul Prayer of Incredible Life II Enhancement: Favored Soul Toughness II Level 16 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Cold Enhancement: Favored Soul Life Magic III Level 17 (Favored Soul) Enhancement: Favored Soul Prayer of Life III Level 18 (Favored Soul) Feat: (Selected) Empower Healing Spell Enhancement: Favored Soul Life Magic IV Level 19 (Favored Soul) Enhancement: Favored Soul Prayer of Incredible Life III Enhancement: Favored Soul Toughness III Level 20 (Favored Soul) Enhancement: Favored Soul Toughness IV Thank God for The DDOCM!
I'm trying to find some way to make a high dps pally build, using Drow, twf, and divine might IV.
I would like a favored soul/pally build with evasion.
The goal is high survivability, decent enough damage to solo at high level with blade barrier and melee.
I would like high saves and high ac with enough damage to solo most quests on normal.
I have 28 point builds and drow unlocked i am a vip and have all classes unlocked.
Would like to be a human for rp reasons but if that wont work I can play whatever. Not to keen about twf, but if I have to go the twf rout so be it.
I forgot to add I do not have access to any tomes at start up i can grind for one later though.
Thanks in advance.
Last edited by roguestrike; 10-14-2009 at 11:24 PM.
I have just started playing over the past couple weeks with some friends. and i got stuck playing rogue, wich was the same class i played in wow for years.
What is a fun class i could lvl as a drow that still kicks ass and has rogue skills so people dont ***** too much.
Also somthing not to suqishy so i can breath alone without dieing...
BTW you rule!
Hello guys, Hello Builders!
I'm playing DDO with a friend and we'd like to start a new char. I'd like to make a DROW SORCERER FULL DPS while he'd like to start a BARD CC/BUFF/HEAL in that particular order. Any suggestion? we only have atm the 28-point builds and we'd like those chars to be good in end-gaming.
Thanks to everyone will answer![]()
Hi,
I'm new here
I'd like to build a paladin 28-points, can u put all lvl's 1 to 20, and all skills, Feats, and Enhancements. plz.
Thx