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  1. #681
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Aenoanx View Post
    The middle mostly. Just a sneak attack heavy dps toon with I guess competant trapping / evasion skills.
    But yeah a pure assassin rogue would be great sadly I dont have 32pt unlocked yet or drow if I haven't mentioned that already - look foward to the reply.

    good hp plenty of rogue skills lots of sneak attack and evasion to spare.

    The key to a good dps rogue is to learn to use diplomacy when you draw too much aggro just learn to use it.

    Hitting as a rogue is also an art you don't have to be the first one to hit or even the second one let them lose 1/4-1/3 health then move in that way you keep your sneak attack hopefully long enough to get the mob killed and you not to have aggro.

    I put a little more into wisdom just incase you decide to splash monk for wisdom bonus to ac +6 item and +2 wis tome would get you an extra 5 ac.
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (16 Rogue) 
    Hit Points: 186
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            16                    24
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    26
    Bluff                 3                    24
    Concentration         2                     2
    Diplomacy             3                    18
    Disable Device        6                    22
    Haggle                3                    18
    Heal                  1                     1
    Hide                  3                    17
    Intimidate           -1                    -1
    Jump                  1                    18
    Listen                1                     3
    Move Silently         3                    17
    Open Lock             7                    26
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    22
    Spot                  5                    20
    Swim                  1                     1
    Tumble                7                    11
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Assassin I
    Enhancement: Way of the Assassin II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  2. #682
    Founder Lifespawn's Avatar
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    Quote Originally Posted by poonce View Post
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Human Male
    (3 Paladin \ 1 Rogue \ 12 Ranger) 
    Hit Points: 264
    Spell Points: 208 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 17
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    22
    Dexterity            12                    18
    Constitution         15                    18
    Intelligence         14                    14
    Wisdom               10                    12
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 16
    +2 Tome of Wisdom used at level 16
    +3 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               6                     8
    Bluff                 0                     2
    Concentration         4                    10
    Diplomacy             0                     2
    Disable Device        6                    22
    Haggle                0                     2
    Heal                  0                    11
    Hide                  2                     4
    Intimidate            0                     2
    Jump                  8                    10
    Listen                4                     5
    Move Silently         2                     4
    Open Lock             6                    24
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    22
    Spot                  4                     9
    Swim                  8                    10
    Tumble                6                     8
    Use Magic Device      4                    21
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Diehard
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil
    
    
    Level 9 (Paladin)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 10 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 11 (Ranger)
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 13 (Ranger)
    Feat: (Automatic) Evasion
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Feat: (Automatic) Precise Shot
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Constitution II
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Search I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Energy of the Wild III
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Paladin Toughness I
    Enhancement: Rogue Improved Trap Sense I
    This is what i have so far, would like to be able to use all rogue skills/UMD, also would like to be able to heal myself, want it to be STR based ( no Weap Finess). Want to get as much DPS out of this build as i can. Tempest is also a must, also would like advise on what to add or do when M9 comes.

    Thanks in advance.
    trying to go ac? if not drop the ranger dex 3 enhancment and probably human adap dex and energy of the wild 3?? not needed atall make greensteel wiz 6 wisdom 6 item and have the best in both save those ap for some more hp or smites

    i'd also hold off power attack till later in lvls so you can have tempest at lvl 7 your skills look good

    also why rapiers? if you want the most dps you can take khopesh
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  3. #683
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Vincire View Post
    Hello. I'm a brand new player with zero knowledge of this system. I really enjoy tanks but I also love to solo so if you can suggest a Fighter tank with good soloability I'd really appreciate the assistance. Since this game has such a complex character building system I thought I'd ask here before getting started.

    Thanks in advance.

    for soloing do you mean able to do traps and such or just the ability to complete the quests and heal yourself?
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  4. #684
    Founder Lifespawn's Avatar
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    Quote Originally Posted by 96th_Malice View Post
    heya !!

    Thanks for the responce

    I had actually had a Ranged Ranger / Cleric in the works BUT just re-rolled her as I didnt see where it was going to benefit my style of play ,,,,,,,, Other than being able to Cast TS on myself rather than asking for it all the freakin time !!

    Anyways, I'd like to see what you have "cooking" for sure

    With that said, bow use will always, ALWAYS take priority over spell casting so ... with that in mind work your magic

    Thanks

    No cha slots for this or i'd make it myself only thing that would be better is if zen archery were ingame then you could dump dex and max wis and con.

    Divine might along with divine power and divine favor will really allow this build to make serious damage on it's manyshot.


    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Elf Male
    (2 Ranger \ 14 Cleric) 
    Hit Points: 180
    Spell Points: 1005 
    BAB: 12\12\17\22
    Fortitude: 14
    Reflex: 14
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            16                    24
    Constitution         12                    14
    Intelligence          8                    10
    Wisdom               16                    20
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Dexterity used at level 3
    +2 Tome of Constitution used at level 3
    +2 Tome of Intelligence used at level 3
    +2 Tome of Wisdom used at level 3
    +2 Tome of Charisma used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               5                    16
    Bluff                 2                     3
    Concentration         5                    21
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  7                    10
    Hide                  3                     7
    Intimidate            2                     3
    Jump                  5                     6
    Listen                3                     7
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  3                     7
    Swim                  1                     1
    Tumble                5                     9.5
    Use Magic Device      n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Cleric)
    Enhancement: Divine Might I
    Enhancement: Divine Might II
    Enhancement: Elven Dexterity I
    Enhancement: Elf Ranged Attack I
    Enhancement: Elf Ranged Attack II
    Enhancement: Elf Ranged Damage I
    Enhancement: Elf Ranged Damage II
    Enhancement: Follower of the Silver Flame
    Enhancement: Ranger Favored Damage I
    Enhancement: Elven Arcane Archer I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Force Arrow
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Ranger Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Cleric Wand Mastery III
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  5. #685
    Community Member EnygmaSoul's Avatar
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    Default Request

    I'd like to request a 28-point Warchanter Bard that strikes a decent balance between optimizing Inspire Courage and front-line survivability (Hoping for a respectable AC). I'm far more concerned with durability and staying power than with raw damage. Multiclassing's fine, as long as it doesn't cut into the Inspire Courage bonuses too much.

  6. #686
    Founder Lifespawn's Avatar
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    Quote Originally Posted by EnygmaSoul View Post
    I'd like to request a 28-point Warchanter Bard that strikes a decent balance between optimizing Inspire Courage and front-line survivability (Hoping for a respectable AC). I'm far more concerned with durability and staying power than with raw damage. Multiclassing's fine, as long as it doesn't cut into the Inspire Courage bonuses too much.
    well for a bard getting a high ac is possible but it takes alot of work and grinding your best bet would be to go with a dwarf or human thf high str and high con to get 350-400 hp and rely on displacment and stoneskin for your "AC" dwarf gets you axe enhancments and human gets you easier healing and human versatility boost for better umd.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  7. #687
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    Quote Originally Posted by Lifespawn View Post
    good hp plenty of rogue skills lots of sneak attack and evasion to spare.

    The key to a good dps rogue is to learn to use diplomacy when you draw too much aggro just learn to use it.

    Hitting as a rogue is also an art you don't have to be the first one to hit or even the second one let them lose 1/4-1/3 health then move in that way you keep your sneak attack hopefully long enough to get the mob killed and you not to have aggro.

    I put a little more into wisdom just incase you decide to splash monk for wisdom bonus to ac +6 item and +2 wis tome would get you an extra 5 ac.
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (16 Rogue) 
    Hit Points: 186
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 18
    Will: 7
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            16                    24
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               7                    26
    Bluff                 3                    24
    Concentration         2                     2
    Diplomacy             3                    18
    Disable Device        6                    22
    Haggle                3                    18
    Heal                  1                     1
    Hide                  3                    17
    Intimidate           -1                    -1
    Jump                  1                    18
    Listen                1                     3
    Move Silently         3                    17
    Open Lock             7                    26
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    22
    Spot                  5                    20
    Swim                  1                     1
    Tumble                7                    11
    Use Magic Device      3                    18
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Rogue Subtle Backstabber I
    Enhancement: Rogue Subtle Backstabber II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Way of the Assassin I
    Enhancement: Way of the Assassin II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II
    Im gunna run with this I really like where its going.
    My only question is if I didn't want to be a halfling would human still be ok? or elf?
    I actually went with human and dropped wisdom score down and raised str up to 14. I don't think I'll splash into anything - but I really like the effort you put into this build, thank you it feels exactly kinda what I want from my rogue.
    Last edited by Aenoanx; 06-16-2009 at 10:40 PM.

  8. #688
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Aenoanx View Post
    Im gunna run with this I really like where its going.
    My only question is if I didn't want to be a halfling would human still be ok? or elf?
    I actually went with human and dropped wisdom score down and raised str up to 14. I don't think I'll splash into anything - but I really like the effort you put into this build, thank you it feels exactly kinda what I want from my rogue.
    the reason i went halfling is for the halfling guild since halflings can get the highest sneak attack.

    Halfling str of 12 is the same as human str of 14 because of the racial bonus of +1 to hit damage and ac and halflings get higher dex via enhancments humans are easier to heal your call the build works either way enjoy.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  9. #689
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    Quote Originally Posted by Lifespawn View Post
    for soloing do you mean able to do traps and such or just the ability to complete the quests and heal yourself?
    Hmm, well for now just the ability to finish quests and learn the game

  10. #690
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    Quote Originally Posted by Lifespawn View Post
    the reason i went halfling is for the halfling guild since halflings can get the highest sneak attack.

    Halfling str of 12 is the same as human str of 14 because of the racial bonus of +1 to hit damage and ac and halflings get higher dex via enhancments humans are easier to heal your call the build works either way enjoy.
    Thats a good point I wont get a chance to roll my class until tonight. I'll give some thought on it

  11. #691
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    Default

    I'm fairly new to this game (I played when it first came out when there was a 10 level cap, but I only vaguely remember) and have been working on the favor to unlock drow. When I do I'd like to make a drow dex based rogue / ranger but I'm having trouble balancing the stats, skill points, enhancements and when to take feats.

    I'd like
    A) To be able to cover traps/locks - I'd like to have a decent spot score as well as I wont know where to search.
    B) Hoping I could get tempest
    C) I can't do a 32 point build, and I dont have access to any tomes; I'm sure eventually I could get +2 tomes, I plan to put some work into this character, but the only thing Ill be *sure* to have at low level is a +1 int tome.
    D) Dex based - does this mean a decent AC?

    It'd be nice if I could get acrobat too (and acrobat 2 when the level cap rises)

    Now character this benefits from Str/Dex/Int/Con/ and even wis if I splash monk when the level cap rises - is this something I should wait to make until I have 32 point builds? I dont really have an idea of how long it would take to unlock 32 point builds, not sure the best class to do it with, I've been using my battle-cleric to get the favor for the drow, as its easy to get a group and seems to solo well at the lower levels, at least. I also have a warforged wizard as that particular race/class doesn't really need anything but int/con, so no need to wait until 32 points to make it and I'd rather have a warforged wizard than drow. It doesn't solo nearly, its not as useful as the cleric(at low levels), though... but if I need to unlock 1750 favor I'd probably rather do it with the wizard if they get more powerful at midlevels.

    Playing with the builder, the ranger levels prevent me from capping all the skills I want, not sure what to drop: The skills I was thinking of getting are Balance(since I cant get acrobat 2 AND tempest), Diplomacy, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, Tumble, Use Magic Device. I guess I dont *need* jump or tumble (or do I?) but they seem cool to have, especially considering acrobat gives bonuses. I have no idea whats needed at what levels though, so any advice on a build (or link to somebody with a build like this) would be wonderful.
    Last edited by Narninian; 06-18-2009 at 01:50 PM.

  12. #692
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Narninian View Post
    I'm fairly new to this game (I played when it first came out when there was a 10 level cap, but I only vaguely remember) and have been working on the favor to unlock drow. When I do I'd like to make a drow dex based rogue / ranger but I'm having trouble balancing the stats, skill points, enhancements and when to take feats.

    I'd like
    A) To be able to cover traps/locks - I'd like to have a decent spot score as well as I wont know where to search.
    B) Hoping I could get tempest
    C) I can't do a 32 point build, and I dont have access to any tomes; I'm sure eventually I could get +2 tomes, I plan to put some work into this character, but the only thing Ill be *sure* to have at low level is a +1 int tome.
    D) Dex based - does this mean a decent AC?

    It'd be nice if I could get acrobat too (and acrobat 2 when the level cap rises)

    Now character this benefits from Str/Dex/Int/Con/ and even wis if I splash monk when the level cap rises - is this something I should wait to make until I have 32 point builds? I dont really have an idea of how long it would take to unlock 32 point builds, not sure the best class to do it with, I've been using my battle-cleric to get the favor for the drow, as its easy to get a group and seems to solo well at the lower levels, at least. I also have a warforged wizard as that particular race/class doesn't really need anything but int/con, so no need to wait until 32 points to make it and I'd rather have a warforged wizard than drow. It doesn't solo nearly, its not as useful as the cleric(at low levels), though... but if I need to unlock 1750 favor I'd probably rather do it with the wizard if they get more powerful at midlevels.

    Playing with the builder, the ranger levels prevent me from capping all the skills I want, not sure what to drop: The skills I was thinking of getting are Balance(since I cant get acrobat 2 AND tempest), Diplomacy, Disable Device, Hide, Jump, Move Silently, Open Lock, Search, Spot, Tumble, Use Magic Device. I guess I dont *need* jump or tumble (or do I?) but they seem cool to have, especially considering acrobat gives bonuses. I have no idea whats needed at what levels though, so any advice on a build (or link to somebody with a build like this) would be wonderful.

    well you can make a good rogue ranger splash with drow just fine i just need you to decide what you want more before the level cap raise acrobat 2 or tempest.....and if you think a monk splash might be something you want to do so we can build for it at the start.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  13. #693
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    tempest really seems more potent at this point, I just really dont know enough about the game to make good choices about when to take the rangers levels, feats, and enhancements or even what skills I need and what stat distrubition to start with (assuming only +1 tomes to start)
    Last edited by Narninian; 06-18-2009 at 08:10 PM.

  14. #694
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    Quote Originally Posted by EnygmaSoul View Post
    I'd like to request a 28-point Warchanter Bard that strikes a decent balance between optimizing Inspire Courage and front-line survivability (Hoping for a respectable AC). I'm far more concerned with durability and staying power than with raw damage. Multiclassing's fine, as long as it doesn't cut into the Inspire Courage bonuses too much.
    Um, anybody? Please? *whimpers and such*
    Somebody commented in regards to the AC, apparently not understanding that it was a minor focus.
    Priority 1) Boosting the offensive power of the party. This means a fully boosted Inspire Courage as well as the appropriate spell selection (which I can manage on my own).
    Priority 2) Although I'm never going to be a tank as a Bard, I'd like to be able to survive having one or two creatures focus on me while I'm doing my schtick. Maybe not the heavy hitters, but I'm not a crowd control bard, so IF I CAN, I'd like to balance out my lack of CC by being able to decoy temporarily here or there.

    I'm less about slaughtering everything in my path and more about making the rest of my group run like a well-oiled machine. This is the character that I'm hoping to use to grind out enough favor for 32 pointers. I seemed to have been glossed over in favor of later (larger) posts...
    *shrugs*
    It's just so hard to find solid builds on the board that don't assume 32 points or drow.

  15. #695
    Community Member magnvix's Avatar
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    Hello everyone,
    I'm looking to make a character that is fun to play and useful to a party throughout the game, so I settled on a quater staff rogueish character.

    Problem is that I have no idea how to make such a character, so I figured someone else would.

    I only have 28pt and no tomes. I do have drow, preferably I'd like to be a human, but if it matters enough, I can settle for less. Other than that I don't have any requests aside from that I know I want to have good rogue skills / good q-staff / good survivalbility

    Thanks,
    Matt
    Last edited by magnvix; 06-19-2009 at 11:04 AM.

  16. #696
    Founder Lifespawn's Avatar
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    Quote Originally Posted by EnygmaSoul View Post
    Um, anybody? Please? *whimpers and such*
    Somebody commented in regards to the AC, apparently not understanding that it was a minor focus.
    Priority 1) Boosting the offensive power of the party. This means a fully boosted Inspire Courage as well as the appropriate spell selection (which I can manage on my own).
    Priority 2) Although I'm never going to be a tank as a Bard, I'd like to be able to survive having one or two creatures focus on me while I'm doing my schtick. Maybe not the heavy hitters, but I'm not a crowd control bard, so IF I CAN, I'd like to balance out my lack of CC by being able to decoy temporarily here or there.

    I'm less about slaughtering everything in my path and more about making the rest of my group run like a well-oiled machine. This is the character that I'm hoping to use to grind out enough favor for 32 pointers. I seemed to have been glossed over in favor of later (larger) posts...
    *shrugs*
    It's just so hard to find solid builds on the board that don't assume 32 points or drow.

    Nope you weren't glossed over just needed a response to the statment i made about you wanting ac now that i know you don't really care about the ac you just want to have hp's to live i will build you something tonight.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  17. #697
    Community Member EnygmaSoul's Avatar
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    Thank you very much!

  18. #698
    Founder Lifespawn's Avatar
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    Quote Originally Posted by EnygmaSoul View Post
    Um, anybody? Please? *whimpers and such*
    Somebody commented in regards to the AC, apparently not understanding that it was a minor focus.
    Priority 1) Boosting the offensive power of the party. This means a fully boosted Inspire Courage as well as the appropriate spell selection (which I can manage on my own).
    Priority 2) Although I'm never going to be a tank as a Bard, I'd like to be able to survive having one or two creatures focus on me while I'm doing my schtick. Maybe not the heavy hitters, but I'm not a crowd control bard, so IF I CAN, I'd like to balance out my lack of CC by being able to decoy temporarily here or there.

    I'm less about slaughtering everything in my path and more about making the rest of my group run like a well-oiled machine. This is the character that I'm hoping to use to grind out enough favor for 32 pointers. I seemed to have been glossed over in favor of later (larger) posts...
    *shrugs*
    It's just so hard to find solid builds on the board that don't assume 32 points or drow.

    here you go decent str good hp's once you get tomes you can pimp it out but it will do good damage and it has max damage songs along with inspire heroics for lvl 15 bard enjoy

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Neutral Good Human Male
    (1 Fighter \ 15 Bard) 
    Hit Points: 200
    Spell Points: 536 
    BAB: 12\12\17\22
    Fortitude: 9
    Reflex: 9
    Will: 13
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             15                    20
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                    18
    Bluff                 7                    21
    Concentration         6                    21
    Diplomacy             7                    18
    Disable Device        n/a                   n/a
    Haggle                7                    23
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            3                     4
    Jump                  2                     8
    Listen               -1                    -1
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               7                    25
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  2                     5
    Tumble                n/a                   n/a
    Use Magic Device      7                    23
    
    Level 1 (Bard)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Force of Personality
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 16 (Bard)
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Warchanter I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Bard Charisma III
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  19. #699

    Thumbs up Thanks Lifespawn!

    I just wanted to drop in and say how much I appreciate you helping folks out Lifespawn!

    I felt bad getting requests after I stopped posting a while back. I hadn't realized someone had picked up the torch. Checking back I was delighted to see the tradition was carried on and that this thread was still useful to folks.

    A big thumbs up to you Lifespawn, for making builds and breathing life into my neglected thread!

    Also kudos to Telero for creating a forum for builds and being kind enough to link to this thread.

    Finally: A big appology to all those who made requests I wasn't able to fulfill. Other games and real life called me away.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
    Streaming sometimes on twitch as SigTrent

  20. #700
    Founder Lifespawn's Avatar
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    Quote Originally Posted by sigtrent View Post
    I just wanted to drop in and say how much I appreciate you helping folks out Lifespawn!

    I felt bad getting requests after I stopped posting a while back. I hadn't realized someone had picked up the torch. Checking back I was delighted to see the tradition was carried on and that this thread was still useful to folks.

    A big thumbs up to you Lifespawn, for making builds and breathing life into my neglected thread!

    Also kudos to Telero for creating a forum for builds and being kind enough to link to this thread.

    Finally: A big appology to all those who made requests I wasn't able to fulfill. Other games and real life called me away.
    Hey no problem bud threads yours whenever you want it back just couldn't let such a good thread go to waste.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

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